【Maya_arnold】MtoA 教程合辑(持续更新)

2.6万
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2017-11-02 19:10:43
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-------------------- 作者主页 https://www.youtube.com/user/URsProductions/featured,想看字幕的可以用梯子去这里看。 Arvid Schneider大神在youtube发布的Arnold 5和Alshader教程。上传的大部分是1080P,有些是720P。 --------------------
主站 www.iiicg.com,关注精品CG场景资源。
视频选集
(28/121)
LIVE- CG Integration, Lookdev & Lighting, LightShader.
02:20:05
LIVE- Light Control, Rnd Projects, ShadersXYZ
01:22:17
LIVE- Maya Workspaces and Lightshader installation
01:05:03
LIVE- Maya, Nuke, Arnold, Aton and CG integration
35:46
LIVE- MtoA 2.0.1 New Features and Bug Fixes some QA
56:56
LIVE- Scene setup for MtoA 510 - YouTube
01:53:42
LIVE- Shading, Slack and general information
01:17:53
LIVE- OSL and Lightshader - YouTube
25:47
MtoA 101 aiStandard Material Basics using Arnold with Maya 2017
34:43
MtoA 102 alSurface Material Basics using Arnold with Maya 2017
25:09
MtoA 103 The Power of Utility nodes using Arnold with Maya 2017
29:54
MtoA 104 Introduction to Samples using Arnold with Maya 2017
11:30
MtoA 105 The Power of alJitterColor using Arnold with Maya 2017
08:25
MtoA 106 Car Paint with alFlake using Arnold with Maya 2017
26:45
MtoA 107 2D Motion Vector Blur using Arnold with Maya 2017 and Nuke
06:49
MtoA 108 Practical Displacements using Arnold with Maya 2017
26:47
MtoA 109 God Rays - Light Scattering using Arnold with Maya 2017
10:31
MtoA 110 Detailed Skin Shader using Arnold with Maya 2017
48:28
MtoA 111 Anisotropy Shader using Arnold with Maya 2017
43:17
MtoA 112 How to install alShaders using Arnold with Maya 2017
07:00
MtoA 113 AOVs and LightGroups using Arnold with Maya 2017
14:55
MtoA 114 Mastering Curvature using Arnold with Maya 2017
33:55
MtoA 115 Realistic Eyes using Arnold with Maya 2017
33:28
MtoA 116 - Mastering Glass - using Arnold with Maya 2017
48:18
MtoA 117 - Interoduction to Incandescence - using Arnold with Maya 2017
16:08
MtoA 118 - Basic Lighting - using Arnold with Maya 2017
39:41
MtoA 119 - Realistic Hair Shading - using Arnold with Maya 2017
30:11
MtoA 120 - AOVs for Comp - using Arnold with Maya 2017
34:38
MtoA 121 - UserData aka Primvars - using Arnold with Maya 2017
14:53
MtoA 122 - StandIns - using Arnold with Maya 2017
17:15
MtoA 123 - Render Setup - using Arnold with Maya 2017
40:44
MtoA 124 - Practical Displacement 2 - using Arnold with Maya 2017
20:09
MtoA 125 - Render Optimization Part 1 - using Arnold with Maya 2017
23:52
MtoA 125 - Render Optimization Part 2 - using Arnold with Maya 2017
24:53
MtoA 201 - Iron Corrosion PART 1- Material series using Arnold with Maya 2017
24:38
MtoA 201 - Iron Corrosion Part 2 - Material series using Arnold with Maya 2017
32:02
MtoA 202 - Metallic Paint - Material series using Arnold with Maya 2017
33:53
MtoA 203 - Carbon Fiber - Material series using Arnold with Maya 2017
20:23
MtoA 204 - Iridescence - Material series using Arnold with Maya 2017
24:51
MtoA 205 - Chocolate Candy - Material series using Arnold5 with Maya 2017 - YouT
37:33
MtoA 206 - Snow and Ice - Material series using Arnold 5 with Maya 2018
39:03
MtoA 501 - aiStandardSurface Introduction with Arnold 5
30:30
MtoA 502 - Surface App Introduction with Arnold 5 - YouTube
15:41
MtoA 503 - Mix Shader with Arnold 5 - YouTube
21:30
MtoA 504 - Hair Introduction with Arnold 5 - YouTube
20:51
MtoA 505 - Human Skin with Arnold 5
27:11
MtoA 506 - Substance Designer Part 1 Creating Paint [1-4]
42:02
MtoA 506 - Substance Designer Part 1 [2_4] - YouTube
18:22
MtoA 506 - Substance Designer Part 1 Creating Brass [3_4]
18:50
MtoA 506 - Substance Designer Part 1 Blending Shaders [4-4]
34:46
MtoA 507 - XGen Fur with aiStandardHair - YouTube
43:43
MtoA 508 - Procedural Shading PBR - YouTube_2
01:00:00
MtoA 509 - Leaf Shading - Realistic foliage using Arnold5 and Maya_3
20:31
MtoA 510 - Quixel Megascans - PART 1
34:36
MtoA 510 _ Quixel Megascans _ PART 2
37:37
MtoA 510 - Quixel Megascans - PART 3
33:53
MtoA 510 - Quixel Megascans - PART 4
43:37
MtoA 510 - Quixel Megascans - PART 5
34:32
MtoA 511 - Mixing and Layering with Arnold and Maya
54:27
MtoA 512 - Lighting and Scattering - Part 1 in Houdini
24:29
MtoA 512 - Lighting and Scattering - Part 2 in Maya
46:25
LIVE- Q&A Maya and Katana session
01:16:37
MtoA 513 - Cryptomatte Installation - Part1 - YouTube
16:20
MtoA 513 - Cryptomatte - Basic Usage- Part2 - YouTube_2
17:59
MtoA 513 - Cryptomatte - Advanced Instancing - Part 3 - YouTube
19:45
LIVE- Focus Rig Demo - YouTube
15:47
LIVE- Environments, MASH, Scene Setup & QA - YouTube
01:24:57
MtoA 514 - aiStandardSurface SSS modes 英字
14:42
MtoA 515 - Mastering Environments Setup-Part 1 英字
08:50
MtoA 515 - Mastering Environments - Lookdev - Part 2
27:46
MtoA 515 - Mastering Environments - Lookdev&Rendering - Part 3
41:41
MtoA 516 - Custom LPEs_英字
25:42
LIVE_ Easter Special and Q&A Session ( 1080p )
45:40
MtoA 517 - Scene Setup
06:18
MtoA 517 - Light Groups with LPEs
38:18
LIVE- Arnold Denoising
27:58
MtoA 518 - aiToon - Introduction - YouTube
36:56
MtoA 519 - Teaser
04:18
MtoA 519 - Procedural Shading
46:08
MtoA 520 - Milk Shader-Simulation SpeedUp - Part 1
04:01
MtoA 520 - Milk Shader - Lookdev Part 2
53:31
LIVE - Surface 2.0 - Tutorial Prep - Katana & ZBrush
43:40
MtoA 521 - Crystal Series - Ep01
28:58
MtoA 521 - Crystal Series - Ep02
25:03
MtoA 521 - Crystal Series - Ep03
28:10
Learn Arnold - Fundamentals Lighting and Shading
03:27
LIVE - Live Integration with Arnold, Maya and Bifrost
01:29:58
LIVE - Katana 3 and Arnold - Template and Lookdev
01:14:55
MtoA 522 - Old Painted Rock - TIMELAPSE
04:40
MtoA 522 - Procedural Paint Chips
01:04:00
MtoA 523 - Refraction - Background
25:03
MtoA 524 - Python - Practical Scripting Applications
35:49
MtoA 525 - Arnold GPU - Hands On
57:06
MtoA 526 - GPU Eye and Skin shading
41:56
MtoA 527 - Spiderweb
45:18
MtoA 528 - Probability Shader OSL Scripting
46:08
Digital Asset Louise - Texture, Lookdev, Lighting
02:18:56
MtoA 207 - Rock Shader - Material Study
43:36
MtoA 529 - Mouth Shading
01:00:52
MtoA 530 - Orc Horde - Lookdev and Lighting - Part1
32:44
MtoA 530 - Orc Horde - Lookdev and Lighting - Part 2
30:21
MtoA 530 - Orc Horde - Lookdev and Lighting - Part 3
25:47
MtoA 530 - Orc Horde - Lookdev and Lighting - Part 4
21:17
MTOA 531 water droplets condensation
24:38
OCIO ACES Interior Lighting workflows
01:17:50
MtoA 600 - Maya 2020 featuring Arnold 6
33:16
MtoA 601 Arnold 6 GPU Interior Lighting using ACES
52:24
MtoA 602 How to use Arnold Surface Shader - Rendering introduction
44:19
MtoA 603 Rendering Photoreal Lego - Applying advanced shading techniques with Ar
45:17
MtoA 605 How to render in ACES! 8 Things I have been doing wrong using OCIO
28:13
MtoA 606 Cinematic Lighting Techniques using Arnold and Maya 2020
21:52
MtoA 608 PHOTOGRAMMETRY - 3D SCANNING USING YOUR PHONE AND DISPLAY LAND
14:24
MtoA 609 Cinematic Lighting Techniques - Cinematography
16:24
Realistic Glass in Maya, Substance and Arnold using ACES 1.2
02:13:21
How to Make Realistic Glass in Substance Painter, Arnold and Maya - ep611
46:07
Easy Fur and Hair using XGen and Arnold - updated - ep612
24:41
Substance Painter - Texturing a Digital Asset Series - ep613
45:24
Rainbow Colored Metallic Flakes in Maya 2020 and Arnold 6 - ep614
14:03
Photorealistic Cardboard Shading on Arnold GPU - ep615
22:24
How To Render Metallic Surfaces in Maya and Arnold - Anisotropic Shading
18:08
Arnold渲染时的12个技巧
27:42
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