1. Important to know - Mindset of the course
2. Important to know - Q&A & Bugs
1. Important to know - Crash Course
6. Unity's execution order
9. Decision making & Jump
11. Animation transitions
14. Jump,Fall & Blend tree
16. Attack logic & Enemy detection
1. Create project & Get assets
2. What is Finite State Machine
3. Create Finite State Machine
4. New States & Structure
5. Setup New Input System
1. Idle and Movement animations
4. Jump - Input, States & Animations
5. Jump - Collision and Horizontal Movement
13. Better Wall Detection, Idle & Move
1. Tile Palette Setup & Assets
2. Tile Map & Sorting Layers
1. Creating a Base Entity Script
7. Battle Timer & Retreat Ability
8. Interface and Item Chest
10. Player Counter Attack State & Logic
1. Stat System Design & Stat Class
3. Chance logic & Evasion system
4. Physical Damage & Critical attack
5. Armor mitigation & Armor penetration
7. Element Type & Elemental resistance
10. Electrified Status Effect
11. Health Regen & Attack Speed
12. Interactable Buff Game Object
5. Skill Tree Connections
6. Skill Tree Unlock System
7. Skill Tree Final Touches
1. Skill Manager & Cooldown
5. Shard Unlock & Default Unlocks
6. Shard Upgrades - Moving shard, Multicast
7. Shard Upgrades - Teleport , Health rewind
8. Skill Damage & Effect Scaling
9. Time Shard & Quick Dash Synergy
3. Sword Throw Trajectory
5. Sword Skill Upgrades - Peirce and Spin
6. Sword Skill Upgrade - Bounce
8. Time Echo Upgrade - Offense Upgrades
9. Time Echo Upgrade - Utility
10. Domain Expansion State
11. Domain Expansion Object
12. Domain Expansion Upgrades
1. Item Data and Item Object
2. Inventory & Inventory Items
7. Stackable Item Bug Fix
9. Character Stats UI Setup
10. Charcater Stats UI Logic
11. Stats ToolTip & Yet another bug fix
12. Consumable Item - Potions
13. New Consumables, Health Bug Fix, and Inventory Toggle
1. Storage & Merchant Objects NPC
2. Storage logic & UI - Part 1
3. Storage logic & UI - Part 2
4. Quick Item Slots - Feature Tweaks
1. Save System & Encryption
3. Save & Load - Storage & Equipment
5. Save & Load - Checkpoints
5. Portal Scroll - Part 1
6. Portal Scroll - Part 2
9. Scene Transition Effect
10. Clean up & Project___
1. Assets & Audio database
3. SFX Distance & Looped Audio
1. Quest Database & New Quests
3. Quest UI Logic - Part 1
4. Quest UI Logic - Part 2
5. Quest Manager & Quest Progress
10. Clean up & Project____
5. Dialogue Multiple Choices
6. Bug Fixes & Other Dialogue Actions