https://www.youtube.com/watch?v=9ectnXLkNSY
She also walks a bit I think, so that's kinda neat.
...
Anyway, this was a test animation I wanted to do after finishing up Twilight's model (mainly the hair for the mane and tail for her). I first had to make a walk cycle animation (I believe the technical term here is a prance), and then work that into implementing that walk cycle into the scene itself and smoothly transition out of it.
I then wanted to show off Twilight's mane. Twilight's mane shifts shape based on its rotation relative to the active camera. And having her head turn a couple times was to test that out. Twilight's mane in the actual show is really hard to make any real sense of in 3D space, it cheats perspective a lot, despite how simple it might look. You may know how other 3D Twilights look, such as the SFM model and a few others, struggle to replicate its show-style look a lot more than other manes. To get around this problem for my model, I opted to have the shape, or the silhouette, adapt depending on how the mane is rotated relative to the camera to help keep its shape relatively close to how it should be, while also not being so jarring with it that it just becomes obvious and distracting whenever it does change. I think I have a fairly neat middle ground for that.