[MVG][自制熟肉]任天堂真的忘了优化超级马里奥64了吗?

--播放 · --弹幕2020-05-11 06:19:33
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https://www.youtube.com/watch?v=NKlbE2eROC0 N64超级马里奥64反编译项目的最新发现似乎表明,N64的超级马里奥64美版发行版未经过优化,而是作为调试版本发布。 但是事情并非如此简单。 在本集中,MVG深入研究了1996年N64游戏的开发情况,表明这种理论可能不对。 ~~~~~~~~~~ 我转发、翻译的视频都是投的转载,大家的三连不会给我带来任何收益,因此视频里说的三连是开玩笑的,大家随意白嫖:) ~~~~~~~~~~ Did Nintendo really forget to Optimize Super Mario 64 ? | MVG 811,328次观看•2020年2月3日 Modern Vintage Gamer 42.8万位订阅者 A recent discovery from the N64 Super Mario 64 De-Compilation Project appears to show that Super Mario 64 USA release for the Nintendo 64 was not optimized and was released as a debug version. However things are not that cut and dry. In this episode we take a deep dive in to what went on with development of Nintendo 64 games in 1996 and how this theory may not be accurate. N64 Footage was captured with an UltraHDMI and trdrop was used for framerate analysts. Big thanks to SpawnWaveMedia for the N64 captures. Links: ► MattKC Nintendo's big mistake that made Super Mario 64 Super Slow - https://www.youtube.com/watch?v=9_gdOKSTaxM ► Ghidra Reverse Engineering Tool - https://ghidra-sre.org/ ► N64 Decompiling Guide - https://www.retroreversing.com/n64-decompiling ► N64 DevKit Manual - http://n64devkit.square7.ch/ ► Super Mario 64 Decompilation - https://github.com/n64decomp/sm64
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