Udemy 虚幻UE5 C++ 为基础的高级第三人称 RPG 教程 - 第二部分

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2024-12-27 00:44:46
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Udemy 虚幻UE5 C++为基础的高级第三人称RPG教程,学习用。 有需要课件或有疑问需解答请支持原作者课程: https://www.udemy.com/course/unreal-engine-5-advanced-action-rpg/ 学习感想: 学完上一个蓝图的,再来学这个,虽说是C++教程,但对于新手的我来说如果能保证暂时的“不求甚解”的话也可以跟下来,然后返回来再学一次,再开始查一些不懂的东东,效果感觉还行哟. 这个教程里的角色移动是使用GameTag实现的,作者说是类似lyra, 可以感受下.
视频选集
(66/120)
自动连播
1 -Boss Enemy Section Overview
01:41
2 -Set Up Boss Character
07:14
3 -Giant Starting Stats
07:44
4 -Boss Bar Widget
06:28
5 -Draw Boss Bar To Screen
07:17
6 -Giant Hit React
07:36
7 -Giant Death
06:59
8 -Remove Boss Bar
07:12
9 -Giant Behavior Tree
03:18
10 -Giant Melee Ability
14:31
11 -Hand Collision Box
08:24
12 -Post Edit Change Property
09:22
13 -Toggle Box Collision
12:36
14 -Giant Second Melee Ability
10:19
15 -Giant Combo
14:36
16 -Wait Spawn Enemies
12:36
17 -Summon Ability
09:16
18 -Listen For Gameplay Event
11:29
19 -Async Load And Spawn Enemies
16:53
20 -Fix Facing Rotation
06:20
21 -Stop Spawning Enemies
05:17
22 -Enemy Entry FX
05:40
23 -Enemy Entry Montage
10:29
24 -Check Current Health Percent
16:44
25 -Section Wrap Up
01:47
1 -Hero Special Abilities Section Overview
01:57
2 -Challenges Ahead
04:12
3 -Rage Ability Tags
05:25
4 -Rage Ability Blueprint
05:33
5 -Rage Anim Montage
08:51
6 -Rage Gameplay Cue
14:04
7 -Activation Condition
10:56
8 -Consume Rgae
08:37
9 -Set Up Rage Slash
05:08
10 -Spawn Rage Slash
12:48
11 -On Rage Slash Begin Overlap
06:23
12 -Rage Slash For All Attacks
07:58
13 -Gain Rage
06:23
14 -Special Weapon Ability Tags
08:29
15 -Grant Special Weapon Ability
11:08
16 -Light Ability Montage
08:48
17 -Light Ability Damage
07:26
18 -Cooldown Gameplay Effect
06:17
19 -Ability Icon Widget
08:37
20 -On Ability Icon Updated
08:05
21 -Listen For Ability Icon Change
09:05
22 -Notify Ability Cooldown
13:01
23 -Custom Latent Action
10:52
24 -Count Down Action Class
08:05
25 -Construct Count Down Action
09:02
26 -Count Down Logic
11:05
27 -Update Cooldown
06:56
28 -Resume Cooldown
10:19
29 -Heavy Ability
06:47
30 -Heavy Ability Montage
09:25
31 -Heavy Ability Damage
08:48
32 -Apply AOE Damage
06:35
33 -Commit Ability Cooldown
04:32
34 -Stone Class
08:05
35 -BP Stone
04:16
36 -Pick Up Ability
06:06
37 -On Stone Begin Overlap
04:50
38 -Collect Stones
13:24
39 -Consume Stone Input
08:19
40 -Consume Stones
08:57
41 -On Stone Consumed
09:53
42 -Input Key Widget
06:45
43 -Broadcast Display Input Key
04:46
44 -Listen For Display Input Key
05:56
45 -Spawn Stone Ability
06:24
46 -Spawn Stone Logic
13:15
47 -Glacer Spawn Stone Chance
04:51
48 -Section Wrap Up
03:17
1 -Survival Game Mode Section Overview
01:14
2 -Game Mode Test Map
06:11
3 -Survival Game Mode Class
09:31
4 -Enemy Wave Spawner Table Row
07:34
5 -Wave Progression Logic
11:36
6 -Wave Count Down Widget
09:56
7 -Drawing Wave Count Down Widget
07:13
8 -Wave Info Widget
10:16
9 -Pre Load Next Wave Enemies
15:46
10 -Try Spawn Wave Enemies
19:18
11 -On Enemy Destoryed
06:15
12 -On Wave Completed
08:04
13 -Playtesting Game Mode
09:06
14 -Register Spawned Enemies
06:08
15 -Notify Last Wave
07:39
16 -On Player Died
04:23
17 -Game Difficulty
09:36
18 -Verify Game Difficulty
07:53
19 -Section Wrap Up
05:29
1 -In-Game Widgets Section Overview
01:49
2 -Template Button Widget
02:53
3 -Pause Menu Template Button
09:11
4 -Lose Screen
07:25
5 -Lose Screen Animation
07:52
6 -Drawing Lose Screen
05:09
7 -Warrior Game Instance
08:24
8 -Get Game Level by Tag
08:00
9 -Open Level
03:37
10 -Toggle Input Mode
06:49
11 -Win Screen Widget
03:37
12 -Drawing Win Screen
05:07
13 -Pause Menu Widget
05:25
14 -Drawing Pause Menu
03:37
15 -Main Menu Map
07:51
16 -Main Menu Button Template
02:01
17 -Main Menu Widget
10:04
18 -Main Menu Animation and Logic
11:57
19 -Options Menu Widget
08:20
20 -Options Menu Logic
09:29
21 -Save Game Object
04:17
22 -Load and Save Game Difficulty
12:10
23 -Game Mode Load Difficulty
06:08
24 -Loading Screen
10:36
25 -Survival Game Map
11:06
26 -Background Music
11:07
27 -Section Wrap Up
02:44
1 -Where to go from here
02:02
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