

更新日期: 2022年8月9日
They say that variety is the spice of life, which is why I am enjoying this enormous glass of milk alongside this week’s update! We have lots of different treats in store for you, like plenty of parity fixes and an endless jar of chili mayo. OK, maybe the last one just applies to yours truly unless the rest of you also spilled your condiments on your keyboard. As always, we appreciate all of your help and input, please report any new bugs at bugs.mojang.com and leave your feedback feedback.minecraft.net.他们说,多样性就是生活中的调味料,这就是为何我会选择边喝着牛奶边看这周的版本更新日志!在商店里面我们有很多不同的奖励,例如数个同步性修复和无尽的蛋黄酱。好吧,或许只有最后一个会让你觉得是一个奖励除非不相信的人都把你的佐料洒在键盘上了。一如往常,我们非常感激你们的帮忙,请记得汇报bug和反馈你的意见哦~

New Features:新亮点:
Added the updated Create New World screen on Nintendo Switch
为任天堂switch设备加入了最新版的创建新世界页面
Changes:改动:
Added support for middle mouse click on iOS
为iOS装置新增了中键支持
Zombies now have a 10% chance to be able to break doors on hard difficulty (MCPE-79636)
游戏难度为困难的情况下僵尸会有10%的几率破门而入
Implemented new Marketplace error screen art and messaging
为商城错误植入了新弹窗与信息
Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds
连接服务器标时的时限从180秒降低至90秒
D-Pad Left can now be held down again to move the cursor left in menus (MCPE-155976)
主页面中的十字键现在可以以长按方式移动
Instantaneous effects (Potions, Tipped Arrows) can no longer be applied to dead mobs and players
瞬间伤害不再能在死去的生物和玩家生效
‘So Below’ music track now plays in Basalt Deltas (MCPE-70890)
“So Below” 音乐现在会在玄武岩三角洲播放
Redesigned the menu toggle switches to make it easier to distinguish between the on and off states
重新设计主页面拉杆以让玩家更好的辨认开启与关闭状态
Known Issues:已知问题:
Due to an unexpected crashing issue, we have had to temporarily revert the fix for MCPE-105487, which can cause textures to turn pink after playing for long periods of time on a server. This means that this bug may continue to occur until we have a solution. Thank you for your patience while we continue to work on this important issue – we hope to have it finally fixed as soon as possible!
由于某些为止的崩溃问题,我们暂时搁置了修复 MCPE-105487中修复玩家在服务器中长时间游玩时出现纹理变成粉红色的方案。这代表这个问题依旧存在。非常感谢你们的耐心而我们会尽早修复这个问题。
Fixes: 修复:
Performance / Stability性能与稳定性
The game no longer crashes when browsing the Marketplace
在浏览商城时游戏不在会崩溃
Fixed a crash related to Spawn Eggs (MCPE-159302)
修复了一项刷怪蛋导致的游戏崩溃
Prevent client/server portal travel desync on low render distance settings (MCPE-158167)
避免客户端或服务端上使用低渲染距离设定时出现下界传送门传输问题
Fix potential crash when returning to the Overworld from the Nether or The End
修复了从下界和末地回主世界时候潜在的崩溃风险
The game no longer crashes when entering Coin Starter Bundle Screen
进入起始金币包页面时不再会导致游戏崩溃
Fixed bugs where client state can get out of sync with server if using an item is cancelled or failed
修复了客户端使用物品的动作被取消或失败时导致的客户端与服务端不同步的问题
Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away (MCPE-157609)
改进了定位群系命令以减少搜索距离遥远的群系时带来的滞后问题
Fixed a crash that could occur when connected devices, like gamepads, were missing
修复了已连接设备丢失时导致的游戏崩溃
Fixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid trade
修复了村民改变职业时导致的游戏崩溃,现在村民转职时交易画面将会被关闭
Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows
修复了活塞推出或收回附近的方块和箭矢时导致的游戏崩溃
Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
修复了在Xbox与PS装置上同时查看多个商城类别时导致的游戏崩溃
Fixed a crash that could occur when teleporting and killing an entity in the same tick
修复了在同一游戏刻中传送与杀死同一实体导致的游戏崩溃
Gameplay游戏体验
The Wandering Trader's spawning now matches Java Edition and it will no longer spawn in water, lava, or underground (MCPE-46911)
流浪商人的生成机制现在与Java版匹配,并不再会在水、岩浆和地底生成
Fixed a bug where Bows could fail to shoot an Arrow the first time they were used, this also affected Crossbows and with throwing Tridents (MCPE-159467)
修复了弓在第一次尝试射出箭矢时尝试失败的问题,同一问题也会影响到弩与三叉戟
Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
修复了创造模式下的玩家处于野外更新群系中无法播放相应音乐的问题
Fixed an issue that prevented fisherman Villagers from offering to buy Boats at max level
修复了最高等级的渔夫不提供船作为交易选项的问题
The secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly (MCPE-156718)
古城中前往红石房间的活塞门现在能正常的开启与关闭
Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks (MCPE-50664)
岩浆桶在不完整方块的尝试失败时不再会导致岩浆桶消失
Fixed an issue where enchantments on ranged weapons on mobs were not being applied (MCPE-113623)
修复了生物装备的附魔等级无法正常生效的问题
Fixed volume level of Amethyst step chime sound when walked on by a mob
调整了生物在紫水晶表面行走时的音量
Fixed an issue where some items with durability would fail to be created from the Creative inventory
修复了部分从创造物品栏中取出的物品无法创建耐久条的问题
Ancient Cities have more frequent Sculk Patch generation (MCPE-154229)
古城现在会有更密集的幽匿斑块生成
Player no longer takes damage from entering a Nether portal if it is placed at Y=-21 or below (MCPE-154888)
玩家在进入y21或以下的下界传送门时不再会受到伤害
Fixed an issue where scores on scoreboards were not being ordered properly (MCPE-141427)
修复了计分板未被展示在正确的位置的问题
Fixed a bug where fishing hooks would drop loot when killed with the /kill command (MCPE-142329)
修复了使用 ”/kill" 命令杀死鱼钩实体时会掉落掉落物的问题
Player’s Soul Speed is now properly activated and de-activated on Soul Sand (MCPE-157152)
玩家的灵魂疾行效果现在会被正确的被灵魂沙激活与停用
Fixed a bug causing health_boost to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
修复了额外生命值效果导致的异常生命值,使玩家死后不再会因此而变成隐形和无法与世界互动
When trading, the Villager plays the correct sound based on the item in the input slot (MCPE-152555)
交易时,村民现在会根据物品栏中的不同物品播放正确的声音
Skulls in Ancient Cities now better match the orientation they have in Java Edition (MCPE-153547)
古城中的头颅现在会有与Java版本一样的朝向
Enable event filters in the root definition to be evaluated independent of sequence or randomize when a format_version of 1.19.20 or higher is specified
当指定format_version为1.19.20或更高版本时,允许事件过滤器能够独立于序列或随机化进行评估
Fixed issue with health boost extra life not staying (MCPE-153504)
修复了额外生命不持久保持的问题
Mobs生物
Polar Bears no longer panic when attacked
北极熊被攻击时不再会犹豫
Tadpoles flopping while on land now more closely match Java Edition and fishes in speed (MCPE-154316)
蝌蚪在地上跳跃时会更接近Java版本的鱼类跳跃速度
Piglins will now stop attacking if the player puts on Gold Armor (MCPE-65516)
猪灵现在会停止攻击刚穿上金盔甲的玩家
Jobless Zombie Villagers are no longer unable to ride Minecarts or Boats (MCPE-76831)
无职的僵尸村民现在不再会无法上船和矿车
Ravager is now able to destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots (MCPE-156551, MCPE-125322)
劫掠兽现在能够摧毁红树树叶、杜鹃、杜鹃树叶、藤曼、大垂滴叶、孢子花和垂根
Releasing a bucketed custom mob now spawns the correct type of mob
释出桶装生物时将会生成正确的生物实体
Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
修复了桶装生物物品的创建顺序以正确的载入实体数据
Allays can now pick up and drop items at their owner when in a Boat (MCPE-156377)
悦灵现在可以在船上收集与丢弃物品
Allay can now always pick up dropped Scaffolding blocks (MCPE-157512)
悦灵现在可以正常的捡起被丢弃的脚手架方块物品
Allay now correctly stops dancing when music from Jukebox ends
悦灵在唱片机播放完毕时会停止跳舞
Allays now look at targets such as players (MCPE-158222)
悦灵现在可以看着目标
Fish do not shake anymore when placed in an isolated water block
鱼被置于一个分离的水方块中时不再会抖动
Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
修复了狼会以红色形态生成的问题
Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches (MCPE-60552)
修复了女巫无法生成的问题,现在女巫小屋结构被设置为女巫的生成器
The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks (MCPE-158343)
现在末影龙无法破坏哭泣的黑曜石、重生锚、光源方块、拒绝方块、允许方块、边界方块与拼图方块
Fixed a bug causing baby mobs with the minecraft:behavior.sleep goal to have a shrunken hitbox (MCPE-46040)
修复了导致具有 minecraft:behavior.sleep 目标的小生物有缩小的碰撞箱的错误
Allays and Bees are now less likely to get stuck in non-full blocks (MCPE-155777)
悦灵和蜜蜂现在不太可能卡在非完整方块中
Wardens can now detect a player sneaking on top of a Sculk Sensor (MCPE-155804)
监守者现在可以检测到接触到幽匿感测器顶部的玩家
Warden can now let itself fall up to 20 blocks down, instead of just 3 (MCPE-158304)
监守者现在可以让自己摔下最多 20 个方块,而不是只有 3 个
Allays can now pick up armor pieces with a different durability than the one they are holding (MCPE-158339)
悦灵现在可以拾取以他们持有不同耐久度的盔甲
Entities that die completely now have their data removed from world file (MCPE-155283)
完全死亡的实体现在从世界档案中删除了他们的数据
Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25
修复了如果保存的 y 位置大于或等于 25,可能导致生物无法加载到世界中的错误
Removed "Wood" from the names of Mangrove Wood Planks, Stairs, and Slabs (MCPE-156791)
从红树林木板、楼梯和台阶的名称中删除“木头”
Twisting Vines and Weeping Vines with no support now pop even when the random ticking speed is set to 0 (MCPE-69305)
即使随机刻速度设置为 0,现在不支持的扭曲藤蔓和哭泣藤蔓也会长出
Hanging Mangrove Propagules no longer drop a Propagule item when silk touched if not at max growth (MCPE-156821)
如果不是在最大生长时,悬挂的红树胎生苗在被精准采集破坏后不再掉落本品
Muddy Mangrove Roots can now be placed sideways (MCPE-153721)
泥泞的红树根现在可以横向放置
Hanging Mangrove Propagule no longer changes color when certain blocks are placed nearby (MCPE-156570)
当某些方块放置在附近时,悬挂的红树胎生苗不再改变颜色
End Portal Frame Block is now named "End Portal Frame" instead of "End Portal" (MCPE-76821)
末地传送门框架块现在被命名为“末地传送门框架”而不是“末地传送门”
Amethyst Block has been renamed to "Block of Amethyst" (MCPE-125821)
紫水晶方块已重命名为“紫水晶块”
Mangrove Log, Mangrove Wood, and Stripped Mangrove Wood can now be used to craft a Campfire with Charcoal (MCPE-157271)
红树林原木、红树林木材和去皮红树林木材现在可用于用木炭制作营火
Campfires can once again be stacked correctly (MCPE-159398)
营火可以再次正确堆叠
Fixed a bug where Pistons sometimes did not drop the Piston item when broken by the arm (MCPE-158314)
修复了在破坏活塞臂时不会掉落活塞的错误
Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table (MCPE-79716)
村民工作时锻造台的声音现在与玩家使用锻造台时的声音相同
Bells can no longer catch on fire or be destroyed by fire
钟不再着火或被火烧毁
Mangrove and Azalea Leaves no longer prevent tree growth (MCPE-154980)
红树林和杜鹃叶不再阻止树木生长
Sculk Blocks
幽匿方块
If two vibrations are emitted at the same time, Sculk Sensors will now react to the closest one (MCPE-155793)If two vibrations are emitted at the same time and at the same distance, Sculk Sensors will now react to the one with the highest frequency
如果同时发出两个振动,幽匿感测器现在将对最近的振动做出反应,如果同时以相同的距离发出两个振动,幽匿感测器现在将对频率最高的振动做出反应
Sculk Sensors now detect a Creeper exploding with a frequency of 15
现在幽匿感测器检测到苦力怕爆炸时可发出强度为15的红石信号
Sculk Sensors now detect an End Crystal exploding with a frequency of 15 (MCPE-153733)
现在幽匿感测器检测到末地水晶爆炸时可发出强度为15的信号
Sculk Sensors now detect a Fish being let out of a Bucket with a frequency of 12
现在幽匿感测器检测到桶装鱼被放出时会发出强度为12的红石信号
Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12
现在幽匿感测器检测到发射器发射TNT时会发出强度为12的红石信号
Vibration particles are now always oriented towards the target Sculk Sensor (MCPE-156648)
现在振动粒子总是朝向目标幽匿感测器
Sculk Catalysts now play the blooming sound effect when blooming (MCPE-153562)
幽匿催化体会在蔓延的时候播放蔓延音效
Sculk Catalysts do not spread Sculk anymore on players' death if the Keep Inventory gamerule is set to True (MCPE-157884)
死亡不掉落设置为开启时幽匿催发体将不在玩家死亡死亡时传播幽匿
Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them
生物在幽匿催发体上死亡时,幽匿脉络的蔓延将不会把幽匿催发体覆盖
Sculk Catalyst now blooms when a mob with no experience dies next to it
幽匿催发体现在会在没有经验的生物在其附近死亡时蔓延
Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying (MCPE-153725, MCPE-154055)
幽匿感测体现在还可以检测蜜蜂、鸡、悦灵、幻翼和飞行中的末影龙
Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or even
幽匿感测体现在可以根据发出振动的距离发出所有的红石信号强度
Sculk Sensors no longer detect Boats staying still in water (MCPE-155368)
幽匿感测体现在不会检测静止在水中的船
Reduced Sculk Catalyst experience drop from 20 to 5
幽匿催发体的经验掉落从20减少到5
Sculk Patch Features can now be placed on additional block types (MCPE-156669)
幽匿斑块现在能够分布在更多种类的方块上
Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
修复了当具有速度效果时冲刺导致FOV卡顿的错误
With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
通过数据驱动的块状镶嵌,几何盒的支点-基点旋转现在会围绕正确的支点进行旋转
Fixed x-ray vision when Top Snow falls on top of player so it now behaves as a solid block when Top Snow covers player's vision (MCPE-150709)
修复了当顶层雪落在玩家头部时的透视效果,现在当顶层雪覆盖玩家的视野时将表现为实心块
Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks (MCPE-159485, MCPE-159488)
修复了Windows上RTX的点光源无意间累积为自发光方块的问题
User Interface
The Toggle Perspective hint now shows the player’s assignment instead of the default assignment
切换视角提示现在显示玩家的分配而不是默认分配
Saddled Pig's tooltip changed to "Ride" instead of "Mount"
带有鞍的猪的交互提示改为“骑”而不是“坐骑”
Added content warnings for large icons for texture tessellation (e.g. objects in hand)
为纹理镶嵌的图标添加了内容警告(例如手头的物体)
Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
修复了IOS上使用鼠标和键盘时,如果滚动视图中的一部分UI位于视图之外,则玩家无法将鼠标悬停在滚动视图中的问题,这是滚不动试图自动对焦到最近的未剪切元素上的结果
Hover text for can_place_on blocks for items in inventory is now in a consistent order between game saves (MCPE-153516)
可放置方块在物品栏中的悬停文本在游戏保存时保持顺序一致
Removed the controller settings tab for Oculus
移除了Oculus中的手柄设置
Goat Horn sound is now placed in the Jukebox/Note Blocks sound category in Settings (MCPE-154885)
山羊角的声音现在位于“设置”中的“音符盒/唱片机”声音类别中
Fixed the Add Server feature not saving IPV6 addresses (MCPE-66233)
修复了添加服务器时未保存IPV6地址的问题
Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus (MCPE-157869)
更新了领域的常见问题页面以让所有基岩版平台皆可升级领域服务
Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
修复了创建新领域时会显示游戏页面而不是返回创建新世界页面的错误
The Realms feed screenshot button is now available for VR platforms
领域截图按钮现在适用于 VR 平台
Removed emotes functionality while in Spectator Mode
移除了在旁观模式下的表情功能
Player can now place blocks where spectator is hovering
玩家现在可以将方块至于旁观者模式下的玩家附近
Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand, curious how they held it without hands...
玩家在左右手都拿着地图的情况下再次显示他们的手部,好奇到底他们怎么不用手就可以拿着地图
Spectators’ heads are now properly rendered as semi-transparent
旁观模式中玩家的头部现在被正确渲染为半透明
Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode
角色创建器的头部物品(帽子,头巾,头盔)现在可以在旁观模式下正确呈现半透明状态
Capes and animated back items are no longer rendered while in Spectator mode (MCPE-156929)
在旁观模式下,披风和动画后背物品不再渲染
Spectators can no longer use or get affected by portals (MCPE-156684)
在旁观模式下的玩家不再能使用传送门或受到传送门的影响
【小〇与小草翻译自版本更新日志】
【捂脸进行校对】