IGN:米哈游说目前《原神》不是最终版本,要上PS5,并且透露了一点新版本计划

转载自IGN英文官网原神专区

作者:@Joe Skrebels

原文上传于2020年10月7日

译者水平有限,欢迎在评论区里指出错误

原标题:Genshin Impact Has Plans for New Characters, Locations and Next-Gen - But Not Xbox

副标题:The future of Teyvat.(提瓦特大陆的未来)

Genshin Impact developer MiHoYo is working on more characters, locations, and next-gen versions of the game – but has no plans for an Xbox version.

Speaking to IGN Japan, a MiHoYo spokesperson explained that it considers Genshin Impact a live service game, "and the current version is only a portion of the content [...] We will continue developing even more content and gameplay while also releasing updates and optimizations. So, the product that goes online isn't the 'final version', but rather the 'first step'."

While MiHoYo doesn't have immediate plans to add new mechanics to the mix, its aim is to build Genshin Impact's world out from its current state. The game launched with 20 characters and two major city locations (Mondstadt and Liyue), and the developer makes clear that more charcaters, character-specific missions, and a third city are currently in development. New side quests will also be added.

  原神的开发商米哈游正在制作新的人物、新的地区和新的版本,原神的下个版本依然不会上XBOX。

  米哈游的发言人向IGN日本分部解释说,他们把原神定位成一款内容会不断增加的游戏,而不是那种掏一次钱就能享受所有内容并且几乎不会更新的游戏,“当前版本只是全部内容的一部分,(...)我们将继续开发更多的内容和游戏玩法,并且发布更新。因此现在上线的产品不是“最终版本”,而是我们的“第一步”

  米哈游尚无计划在最近往游戏里添加新机制,他们现在的目标是不断丰富原神的世界。原神公测时已经有了20个角色和2个大型地区(蒙德和璃月),米哈游明确表示,他们正在做新角色、新角色的剧情任务和第三个城区。新支线任务的制作也已提上日程。

Many of the ongoing decisions will be made based on player feedback, and MiHoYo's inviting players to tell them what they'd like to see. "One could say that the real work has only just begun", said the spokesperson.

The game was released on PC, PS4 and mobile, with a Switch version already confirmed. However, MiHoYo is already working on other platforms: "We already have plans in regards to Genshin Impact on next-gen consoles, and we will update everyone accordingly at a future date." Those won't necessarily be straight ports either, with the spokesperson making clear that, "We are also in discussion over future visual improvements as well."

However, the one area that Genshin Impact won't seem to be expanding into is Microsoft consoles, with MiHoYo saying, "We currently don't have any plans for an Xbox version of the game." It's not clear if that's down to an exclusivity deal, Xbox's lower presence in Asian markets, or other factors.

Genshin Impact's had a very strong start to its life, seeing over 17 million downloads on mobile alone, and making an estimated $50 million. The free-to-play action-RPG can be a little confusing as it begins, so we've got a beginner's guide to characters, combat and currencies, as well as a primer on how to use its cross saves, and how to play co-op.

  米哈游现在要进行很多摆在眼前的决策,他们将听取玩家的声音。米哈游邀请玩家告诉他们想看到什么新内容。米哈游的发言人告诉我们:“可以说真正的工作才刚刚开始。”

  原神已经登陆PC,PS4和移动端,并且已经确认未来会有Switch版本。但米哈游正在努力让原神继续上其它平台:“我们已经制定了有关原神上下一代游戏机的计划,并且我们将在以后的日子里针对每个平台进行相应的更新。” 发言人也明确表示:“这些事儿也不是说说那么简单的。我们也在讨论未来的视觉效果改进方案。”

  但是原神似乎不会上Xbox,米哈游说他们目前还没有做Xbox游戏版本的计划。目前尚不清楚这是否归咎于一些乱七八糟的独家协议,Xbox在亚洲市场的较低占有率或其他因素。

  原神的起步阶段非常不错,仅移动设备上的下载量就超过了1700万次,估计收入为5000万美元。免费的动作角色扮演游戏(RPG)在开始玩的时可能会让人有点懵,因此我们写了几个攻略(想看的话可以到这个up主的专栏看)。

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

  Joe Skrebels是IGN新闻的执行编辑。这是他的推特链接(略)。想打赏我们或者想对我们说点啥?可以通过newstips@ign.com.来联系我们。

别忘了三连加转发,谢谢

译者:@落日凶手


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