【中间部分】survival_config.kv3个人注释版20200816
hildskjalf
2020年08月16日 08:53

lootlists =

{

       //开局所选的装备

       //开局选燃烧瓶的话有三个

spawn_equip_taser = [ { chance = 1 items = [ { name = "weapon_taser&#​34; } ] } ]

spawn_equip_healthshot = [ { chance = 1 items = [ { name = "healthshot&#​34; } ] } ]

spawn_equip_armorhelmet = [ { chance = 1 items = [ { name = "armor_helmet&#​34; } ] } ]

spawn_equip_shield = [ { chance = 1 items = [ { name = "shield&#​34; } ] } ]

spawn_equip_parachute = [ { chance = 1 items = [ { name = "parachute&#​34; } ] } ]

spawn_equip_exojump = [ { chance = 1 items = [ { name = "exojump&#​34; } ] } ]

spawn_equip_c4 = [ { chance = 1 items = [ { name = "weapon_c4&#​34; } ] } ]

spawn_equip_firebomb = [ { chance = 1 items = [ { name = "weapon_firebomb&#​34; }, { name = "weapon_firebomb&#​34; }, { name = "weapon_firebomb&#​34; } ] } ] // 3 molotovs

spawn_equip_dronepilot = [ { chance = 1 items = [ { name = "tablet_dronepilot&#​34; } ] } ]

spawn_equip_exploremoney = [ { chance = 1 items = [ { name = "bonus_explore_money&#​34; } ] } ]

spawn_equip_wavemoney = [ { chance = 1 items = [ { name = "bonus_wave_money&#​34; } ] } ]

warmup_weapon_list =

[

{ chance = 1 items = [ { name = "weapon_glock&#​34; override_ammo = 40 } ] },

{ chance = 1 items = [ { name = "weapon_hkp2000&#​34; override_ammo = 26 } ] },

{ chance = 1 items = [ { name = "weapon_usp_silencer&#​34; override_ammo = 24 } ] },

{ chance = 1 items = [ { name = "weapon_fiveseven&#​34; override_ammo = 40 } ] },

{ chance = 1 items = [ { name = "weapon_p250&#​34; override_ammo = 16 } ] },

{ chance = 1 items = [ { name = "weapon_tec9&#​34; override_ammo = 36 } ] },

{ chance = 1 items = [ { name = "weapon_elite&#​34; override_ammo = 50 } ] },

{ chance = 1 items = [ { name = "weapon_cz75a&#​34; override_ammo = 24 } ] }

]

default_tablet_list =

[

{ chance = 1 items = [ { name = "tablet&#​34; } ] }

]

exploding_barrel_list =

[

{ chance = 1 items = [ { name = "exploding_barrel&#​34; } ] }

]

loose_cash_list =

[

{ chance = 16 items = [ { name = "cash&#​34; } ] },

{ chance = 8 items = [ { name = "cash&#​34; override_ammo = 2 } ] }

]

knife_list =

[

{ chance = 1 items = [ { name = "knife&#​34; } ] }

]

armor_list =

[

{

chance = 1

items =

[

{ name = "helmet&#​34; },

{ name = "armor&#​34; },

]

},

]

ammo_list =

[

{ chance = 1 items = [ { name = "ammo&#​34; } ] }

]

ammo_large_list =

[

{

chance = 1

items =

[

{ name = "ammo&#​34; },

{ name = "ammo&#​34; },

{ name = "ammo&#​34; }

]

},

]

healthshot_list =

[

{ chance = 1 items = [ { name = "healthshot&#​34; } ] }

]

dronegun_list =

[

{ chance = 1 items = [ { name = "dronegun&#​34; } ] }

]

hostage_list =

[

{ chance = 1 items = [ { name = "hostage&#​34; } ] }

]

safe_list =

[

{ chance = 1 items = [ { name = "safe&#​34; } ] }

]

jammer_list =

[

{ chance = 1 items = [ { name = "jammer&#​34; } ] }

]

money_list =

[

        //override_ammo在这里是指钱袋能拿钱的次数,一次50块钱,分别是150、200、250$

        //直接打爆钱袋的话大概率会少50,经验之谈

{ chance = 4 items = [ { name = "cash&#​34; override_ammo = 3 } ] },

{ chance = 3 items = [ { name = "cash&#​34; override_ammo = 4 } ] },

{ chance = 2 items = [ { name = "cash&#​34; override_ammo = 5 } ] }

]

ssg08_list =

[

{ chance = 1 items = [ { name = "weapon_ssg08&#​34; } ] }

]

sniper_list =

[

{ select_only_one = 1 select_action = "keep_only_one&#​34; decision_type = 4 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Sniper_DefIdx

{ chance = 1 items = [ { name = "weapon_awp&#​34; } ] decision_value = 9 }, // "weapon_awp&#​34;

{ chance = 3 items = [ { name = "weapon_scar20&#​34; } ] decision_value = 38 }, // "weapon_scar20&#​34;

{ chance = 3 items = [ { name = "weapon_g3sg1&#​34; } ] decision_value = 11 }  // "weapon_g3sg1&#​34;

]

drone_rifle_list =

[

{ select_only_one = 1 select_action = "keep_only_one&#​34; decision_type = 3 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Rifle_DefIdx

{ chance = 4 items = [ { name = "weapon_galilar&#​34; } ] decision_value = 13 }, // "weapon_galilar&#​34;

{ chance = 4 items = [ { name = "weapon_famas&#​34; } ] decision_value = 10 }, // "weapon_famas&#​34;

{ chance = 1 items = [ { name = "weapon_m249&#​34; } ] decision_value = 14 }  // "weapon_m249&#​34;

]

tablet_highres_upgrade_list =

[

{ chance = 1 items = [ { name = "tablet_highres&#​34; } ] }

]

tablet_zone_upgrade_list =

[

{ chance = 1 items = [ { name = "tablet_zoneintel&#​34; } ] }

]

tablet_drone_upgrade_list =

[

{ chance = 1 items = [ { name = "tablet_droneintel&#​34; } ] }

]

tablet_pilot_upgrade_list =

[

{ chance = 1 items = [ { name = "tablet_dronepilot&#​34; } ] }

]

loose_armor_list =

[

{ chance = 1 items = [ { name = "armor_helmet&#​34; } ] }

]

loose_shield_list =

[

{ chance = 1 items = [ { name = "shield&#​34; } ] }

]

loose_items_list =

[

{ chance = 5 items = [ { name = "parachute&#​34; } ] },

{ chance = 1 items = [ { name = "tablet_zoneintel&#​34; } ] },

{ chance = 2 items = [ { name = "tablet_droneintel&#​34; } ] },

{ chance = 6 items = [ { name = "contractkill&#​34; } ] },

{ chance = 2 items = [ { name = "exojump&#​34; } ] }

]

loose_ammo_list =

[

{ chance = 1 items = [ { name = "ammo&#​34; } ] },

]

loose_melee_list =

[

{ chance = 3 items = [ { name = "axe&#​34; } ] },

{ chance = 3 items = [ { name = "hammer&#​34; } ] },

{ chance = 2 items = [ { name = "spanner&#​34; } ] },

{ chance = 2 items = [ { name = "knife&#​34; } ] }

]

loose_gun_list =

[

{ chance = 6 items = [ { name = "weapon_glock&#​34; } ] },

{ chance = 4 items = [ { name = "weapon_hkp2000&#​34; } ] }

]

loose_grenade_list =

[

{ chance = 3 items = [ { name = "weapon_flashbang&#​34; } ] },

{ chance = 2 items = [ { name = "weapon_smokegrenade&#​34; } ] },

{ chance = 2 items = [ { name = "weapon_firebomb&#​34; } ] },

{ chance = 1 items = [ { name = "weapon_bumpmine&#​34; } ] }

]

loose_weapon_taser =

[

{ chance = 1 items = [ { name = "weapon_taser&#​34;      } ] }

]

utility_crate_list =

[

{

chance = 1

items =

[

{ name = "weapon_diversion&#​34; },

{ name = "weapon_flashbang&#​34; },

{ name = "weapon_smokegrenade&#​34; }

]

},

]

mobility_crate_list =

[

{

chance = 1

items =

[

{ name = "parachute&#​34; },

{ name = "exojump&#​34; },

{ name = "weapon_bumpmine&#​34; }

]

},

]

tablet_crate_list =

[

{ chance = 1 items = [ { name = "tablet&#​34;      } ] }

]

dmgnades_crate_list =

[

{

chance = 1

items =

[

{ name = "weapon_firebomb&#​34; },

{ name = "weapon_frag_grenade&#​34; }

]

},

]

tool_crate_list =

[

        //【爆率】

{ chance = 3 items = [ { name = "weapon_firebomb&#​34;   } ] },

{ chance = 4 items = [ { name = "weapon_diversion&#​34;   } ] },

{ chance = 3 items = [ { name = "knife&#​34;   } ] },

{ chance = 3 items = [ { name = "healthshot&#​34;   } ] },

{ chance = 1 items = [ { name = "axe&#​34;   } ] },

{ chance = 1 items = [ { name = "hammer&#​34;   } ] },

{ chance = 1 items = [ { name = "spanner&#​34;   } ] },

{ chance = 2 items = [ { name = "helmet&#​34; }, { name = "armor&#​34; } ] }

]

smallarms_crate_list =

[

        //【爆率】

{ select_only_one = 1 select_action = "move_one_to_new_list:smallarms_crate_list1" decision_type = 1 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_Pistol_DefIdx

{ chance = 2 items = [ { name = "weapon_usp_silencer&#​34; override_ammo = 24 } ]decision_value = 61 }, // "weapon_usp_silencer&#​34;

{ chance = 2 items = [ { name = "weapon_fiveseven&#​34; override_ammo = 40 } ] decision_value = 3 }, // "weapon_fiveseven&#​34;

{ chance = 2 items = [ { name = "weapon_p250&#​34; override_ammo = 16 } ] decision_value = 36 }, // "weapon_p250&#​34;

{ chance = 2 items = [ { name = "weapon_tec9&#​34; override_ammo = 36 } ] decision_value = 30 }, // "weapon_tec9&#​34;

{ chance = 1 items = [ { name = "weapon_elite&#​34; override_ammo = 50 } ] decision_value = 2 }, // "weapon_elite&#​34;

{ chance = 1 items = [ { name = "weapon_cz75a&#​34; override_ammo = 24 } ] decision_value = 63 }  // "weapon_cz75a&#​34;

]

small_metal_crate_list =

[

        //【爆率】

{ select_only_one = 1 select_action = "move_one_to_new_list:small_metal_crate_list1" decision_type = 2 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_SMG_DefIdx

{ chance = 5 items = [ { name = "weapon_mac10&#​34; } ] decision_value = 17 }, // "weapon_mac10&#​34;

{ chance = 5 items = [ { name = "weapon_bizon&#​34; } ] decision_value = 26 }, // "weapon_bizon&#​34;

{ chance = 5 items = [ { name = "weapon_mp7&#​34; } ] decision_value = 33 }, // "weapon_mp7&#​34;

{ chance = 5 items = [ { name = "weapon_mp9&#​34; } ] decision_value = 34 }, // "weapon_mp9&#​34;

{ chance = 4 items = [ { name = "weapon_ump45&#​34; } ] decision_value = 24 }, // "weapon_ump45&#​34;

{ chance = 4 items = [ { name = "weapon_p90&#​34; } ] decision_value = 19 }, // "weapon_p90&#​34;

{ chance = 4 items = [ { name = "weapon_mp5sd&#​34; } ] decision_value = 23 }  // "weapon_mp5sd&#​34;

]

drone_megapistol_list =

[

{ select_only_one = 1 select_action = "keep_only_one&#​34; decision_type = 5 }, // k_ESurvivalGameRuleDecision_Tablet_Purchase_MegaPistol_DefIdx

{ chance = 3 items = [ { name = "weapon_deagle&#​34; } ] decision_value = 1 }, // "weapon_deagle&#​34;

{ chance = 1 items = [ { name = "weapon_revolver&#​34; } ] decision_value = 64 }  // "weapon_revolver&#​34;

]

large_metal_crate_list =

[

{ chance = 1 items = [ { name = "weapon_nova&#​34; } ] },

{ chance = 1 items = [ { name = "weapon_sawedoff&#​34; } ] },

{ chance = 1 items = [ { name = "weapon_mag7&#​34; } ] },

{ chance = 1 items = [ { name = "weapon_xm1014&#​34; } ] }

]

paradrop_crate_list =

[

        //【空投爆率】

{ chance = 3 items = [ { name = "weapon_ak47&#​34;   } ] },

{ chance = 3 items = [ { name = "weapon_m4a1&#​34;   } ] },

{ chance = 3 items = [ { name = "weapon_m4a1_silencer&#​34;  } ] },

{ chance = 3 items = [ { name = "weapon_aug&#​34; } ] },

{ chance = 3 items = [ { name = "weapon_sg556&#​34; } ] },

{ chance = 1 items = [ { name = "weapon_awp&#​34; } ] },

{ chance = 1 items = [ { name = "weapon_scar20&#​34; } ] },

{ chance = 1 items = [ { name = "weapon_g3sg1&#​34; } ] },

{ chance = 1 items = [ { name = "cash_block&#​34; override_ammo = 44 } ] }

]

explosive_crate_list =

[

        //C4的爆率和高爆手雷一样

{ chance = 5 items = [ { name = "weapon_breachcharge&#​34; } ] },

{ chance = 3 items = [ { name = "weapon_c4&#​34; } ] },

{ chance = 3 items = [ { name = "weapon_frag_grenade&#​34; } ] }

]

}

crates =

[    

{ name = "paradrop_random_crate&#​34; lootlist = "paradrop_crate_list&#​34; model = "models/props_survival/cases/case_random_drop.mdl" entity = &#​34;prop_paradrop_crate" highlight_color = [255, 0, 0] },

{ name = "drone_knife_crate&#​34; lootlist = "knife_list&#​34; model = "models/props_survival/cases/case_tools.mdl" entity = &#​34;prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "drone_armor_crate&#​34; lootlist = "armor_list&#​34; model = "models/props_survival/cases/case_tools.mdl" entity = &#​34;prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "drone_largeammo_crate&#​34; lootlist = "ammo_large_list&#​34; model = "models/props_survival/cases/case_tools.mdl" entity = &#​34;prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "drone_ammo_crate&#​34; lootlist = "ammo_list&#​34; model = "models/props_survival/cases/case_tools.mdl" entity = &#​34;prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "drone_healthshot_crate&#​34; lootlist = "healthshot_list&#​34; model = "models/props_survival/cases/case_tools.mdl" entity = &#​34;prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "smallarms_crate&#​34; lootlist = "smallarms_crate_list&#​34; model = "models/props_survival/cases/case_pistol.mdl" entity = &#​34;prop_loot_crate" highlight_color = [255, 0, 0] },

{ name = "drone_utility_crate&#​34; lootlist = "utility_crate_list&#​34; model = "models/props_survival/cases/case_tools.mdl" entity = &#​34;prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "drone_dmgnades_crate&#​34; lootlist = "dmgnades_crate_list&#​34; model = "models/props_survival/cases/case_explosive.mdl" entity = &#​34;prop_loot_crate" highlight_color = [255, 130, 0] },

{ name = "explosive_crate&#​34; lootlist = "explosive_crate_list&#​34; model = "models/props_survival/cases/case_explosive.mdl" entity = &#​34;prop_loot_crate" highlight_color = [255, 130, 0] },

{ name = "tool_crate&#​34; lootlist = "tool_crate_list&#​34; model = "models/props_survival/cases/case_tools.mdl" entity = &#​34;prop_loot_crate" highlight_color = [0, 220, 255] },

{ name = "large_metal_crate&#​34; lootlist = "large_metal_crate_list&#​34; model = "models/props_survival/cases/case_heavy_weapon.mdl" entity = &#​34;prop_metal_crate"highlight_color = [255, 0, 0] },

{ name = "small_metal_crate&#​34; lootlist = "small_metal_crate_list&#​34; model = "models/props_survival/cases/case_light_weapon.mdl" entity = &#​34;prop_metal_crate"highlight_color = [255, 0, 0] },

{ name = "money_crate&#​34; lootlist = "money_list&#​34; model = "models/props_survival/cash/dufflebag.mdl" entity = &#​34;prop_money_crate" highlight_color = [0, 255, 0] },

{ name = "drone_mobility_crate&#​34; lootlist = "mobility_crate_list&#​34; model = "models/props_survival/cases/case_tools.mdl" entity = &#​34;prop_loot_crate" highlight_color = [0, 220, 255] },

]

// content can be crates/lootlists name

events =

[   

{ name = "paradrop_random_crate_event&#​34; content = "paradrop_random_crate&#​34; },

{ name = "drone_knife_purchase&#​34; content = "drone_knife_crate&#​34; },

{ name = "drone_armor_purchase&#​34; content = "drone_armor_crate&#​34; },

{ name = "drone_ammo_purchase&#​34; content = "drone_ammo_crate&#​34; },

{ name = "drone_healthshot_purchase&#​34; content = "drone_healthshot_crate&#​34; },

{ name = "drone_pistol_purchase&#​34; content = "smallarms_crate_list1&#​34; },

{ name = "drone_megapistol_purchase&#​34; content = "drone_megapistol_list&#​34; },

{ name = "drone_largeammo_purchase&#​34; content = "drone_largeammo_crate&#​34; },

{ name = "drone_sniper_purchase&#​34; content = "sniper_list&#​34; },

{ name = "drone_ssg08_purchase&#​34; content = "ssg08_list&#​34; },

{ name = "drone_utility_purchase&#​34; content = "drone_utility_crate&#​34; },

{ name = "drone_dmgnades_purchase&#​34; content = "drone_dmgnades_crate&#​34; },

{ name = "dronegun_destroyed&#​34; content = "ammo_list&#​34; },

        //无人机坠毁掉钱

{ name = "drone_weapon_purchase&#​34; content = "small_metal_crate_list1&#​34; },

{ name = "drone_jammer_purchase&#​34; content = "jammer_list&#​34; },

{ name = "drone_rifle_purchase&#​34; content = "drone_rifle_list&#​34; },

{ name = "drone_highres_upgrade_purchase" content = &#​34;tablet_highres_upgrade_list" },

{ name = "drone_drone_upgrade_purchase&#​34; content = "tablet_drone_upgrade_list&#​34; },

{ name = "drone_zone_upgrade_purchase&#​34; content = "tablet_zone_upgrade_list&#​34; },

{ name = "drone_default_tablet_delivery" content = &#​34;default_tablet_list" },

{ name = "drone_mobility_purchase&#​34; content = "drone_mobility_crate&#​34; },

{ name = "drone_shield_purchase&#​34; content = "loose_shield_list&#​34; },

{ name = "drone_pilot_upgrade_purchase&#​34; content = "tablet_pilot_upgrade_list&#​34; },

]

字数限制:分开的部分...

字数限制,分开的部分...