WIP 砍2魔戒题材模组KoA 开发日志——故事模式
胖巴迪不是巴蒂
编辑于 2020年04月26日 11:11
收录于文集
共10篇

一切消息以制作组原页为准。早期内容很可能调整。最新最准确的消息请关注制作组页面。

【本篇转自】

http://bbs.mountblade.com.cn/thread-2053527-1-1.html

【本篇转翻自18年的文章】

https://www.moddb.com/mods/a-lord-of-the-rings-mod-kingdoms-of-arda/news/story-mode

 【KoA展示主帖】

http://bbs.mountblade.com.cn/thread-2051910-1-1.html 

【制作组页面】

ModDB:https://www.moddb.com/mods/a-lord-of-the-rings-mod-kingdoms-of-arda 

 Discord:https://discord.gg/u4E8cxz 

TW论坛:https://forums.taleworlds.com/index.php?threads/bl-kingdoms-of-arda-lord-of-the-rings-for-bannerlord.357303/


Basically, Story Mode will be linked missions and scenes allowing players to relive events from the novels (and some made by the team, like "The Rise of Sauron&#​34; which is about Sauron getting The One Ring and destroying Middle-Earth). Story Mode will not include a campaign map and isn't a sandbox in any sense. Instead it will rely on heavily scripted linear missions, objectives, cutscenes and dialogue, it will act closer to custom battles than the original Mount and Blade's campaigns. Player(s) will be on a team to complete specific goals that align to the chosen story. 故事模式将利用任务和场景使玩家身临其境地体验原著中(及制作组原创)的各项事件(比如”索伦崛起“中索伦制造至尊戒为害中土)。故事模式与传统的大地图沙盒模式截然不同,它更像是骑砍原版里的自定义情景战斗,用线性任务、目标、场景和对话引导推动玩家。玩家将能够联机组队完成其选择的故事情景中的任务目标。

Currently we have 23 stories ranging from The Last Alliance to Bullroarer (Orcs invading Eriador with Bandobras 'the bullroarer&#​39; Took) to The War of the Dwarves and Orcs. Each story will have a set of missions ranging from sieges, battles and possibly things like stealth. Story Mode allows the player to have experiences they normally wouldn't be able to have because of the sandbox nature of Mount and Blade. Play as Elendil duelling Sauron? Check. An Olog-Hai breaking down gates of Minas Tirith? Check. Properly executed and cinematic charges of Dol Amroth Knights, Rohirrim, and the Grey Company against Sauron's minions? Check. This is the main reasons of adding the Story Mode, it is great fun to forge your own story but equally so having the option to jump in and play established events in the lore. 截止目前我们已经准备好了23个故事,从最后的联盟到“吼牛”成名战(入侵伊利雅德的半兽人被“吼牛”班多布拉斯·图克击败)到矮人与半兽人之战。每个故事都将有一连串的任务,从围城、野战到潜行。想扮演伊兰迪尔跟索伦决斗?没问题。扮演魔多异化食人妖攻破米那斯提力斯大门?没问题。与多尔安罗斯骑士、洛汗骑兵和灰衣劲旅一齐对索伦的爪牙发起冲锋?没问题。故事模式的乐趣就在于此,造就既属于自己的传奇,又参与到魔戒的故事中去。 The idea of unlocking units and characters has been discussed, once completing specific missions in Story Mode those characters or units will be available to play during a "free-play&#​34; of the story or in any multiplayer modes we have. For example, after completing The Battle of Pelennor Fields the player has access to Prince Imrahil. Prince Imrhail would then be an option to be player as in Bannerlord's captain mode, leading Swan Knights. We have also discussed creating a purchasing system to buy characters and units to play as in the different multiplayer modes we will have, though the specifics we have not determined. 如何解锁兵种和角色的方法具体还在讨论中,大概方式会是在故事模式中完成特定任务,解锁后玩家就可以在沙盒模式或是多人联机模式中使用解锁的角色。比如说,玩家在帕兰诺平野作战胜利后,将能够使用印拉希尔亲王,在领军模式中率领多尔安罗斯天鹅骑士。我们还有打算设置一个购买系统,这样玩家能够购买各种角色和士兵,在各种联机模式中使用。

刚铎王冠 Kings of Men

The Last Alliance campaign SA 3429- TA 2 最后的同盟战役 第二纪元3429年~第三纪元2年

An example of one of the story modes that we plan to include. 下面是故事模式中的情景例子。 1. The siege of Minas Ithil [The White Tree of Minas Ithil gets burned] S.A. 3429 Location: Minas Ithil Objectives: Defend capture point X for X minutes, Keep Isildur alive, reach capture point: Anduin `Unlocks:` Herendur (flees to Osgiliath) Isildur, Herendur and his men (possibly Isildur's sons) vs. Sauron, Laz-bag and his forces from Mordor 1.米那斯伊希尔围城战(米那斯伊希尔的圣白树遭焚) 第二纪元3429年 地点:米那斯伊希尔 目标:防卫X争夺点Y分钟,保护埃西铎,抵达争夺点:安都因河 `解锁:`Herendur(逃离至奥斯吉力亚斯) 对决:埃西铎、Herendur及其手下(应该会是埃西铎的儿子们) VS 索伦、Laz-bag及其魔多大军 2. The Siege of Osgiliath and Minas Anor S.A. 3429 Location: Osgiliath and Minas Anor before it was ruined Objectives: Defend capture points X, survive for X minutes, kill 5 mordor captains `Unlocks:`Meneldil & Laz-bag Anárion, Meneldil and his men vs. Sauron, Laz-bag and his forces 2、奥斯吉力亚斯和米纳斯阿尔诺围城战 第二纪元3429年 地点:遭毁前的奥斯吉力亚斯和米纳斯阿尔诺 目标:防卫X争夺点,存活X分钟,击杀5个魔多队长 `解锁:`梅兰迪尔和Laz-bag 对决:安那瑞安,梅兰迪尔及其手下 VS 索伦、Laz-bag及其魔多大军 3. The Battle of Dagorlad [Amdír & Oropher dies] S.A. 3434 Location: Dagorlad (The Dead marshes) Objectives: Capturing capture point X, kill X amount of units to make them rout `Unlocks:` Amdír, Oropher & Ghêkhún (also Amroth & Durin IV if included) Gil-galad, Elendil, Isildur, Anárion, Elrond, Círdan, Thranduil, Amdír (Amroths father), Oropher (Thranduil's father), men elves, dwarves vs. Sauron, Cheiftain Ghêkhún of Gathod, Ringwraiths, easterlings and mordor forces 3、达哥拉之战 第二纪元3434年(阿玛蒂尔和欧洛斐尔战死) 地点:达哥拉(死亡沼泽) 目标:夺取X争夺点,击杀X个敌人使其溃逃 `解锁:`阿玛蒂尔、欧洛斐尔和Ghêkhún(及安罗斯和都灵四世,如果有的话) 对决:吉尔-加拉德、伊兰迪尔、埃西铎、安那瑞安、埃尔隆德、瑟丹、瑟兰迪尔、阿玛蒂尔(安罗斯之父)和欧洛斐尔(瑟兰迪尔之父),人类、精灵和矮人 VS 索伦、Cheiftain Ghêkhún of Gathod、戒灵、东方人和魔多大军 4. The Siege of Barad-dûr [Anárion dies] S.A. 3434-3440 Location: Barad-dûr Objectives: Capturing capture point X, keep Isildur alive.  `Unlocks:` Anárion  Gil-galad, Elendil, Isildur, Anárion, Elrond, Círdan, Thranduil, elves, men and dwarves vs.  Sauron, Ringwraiths and his forces 4、邪黑塔围攻战(安那瑞安战死) 第二纪元3434年~3440年 地点:邪黑塔 目标:夺取X争夺点,保护埃西铎 `解锁:`安那瑞安 对决:吉尔-加拉德、伊兰迪尔、埃西铎、安那瑞安、埃尔隆德、瑟丹和瑟兰迪尔,精灵、人类和矮人 VS 索伦、戒灵及魔多大军 5. The slopes of Mount Doom [Sauron, Gil-galad & Elendil dies] S.A. 3441 Location: The slopes of Mount Doom Objectives: Defeat Sauron, Reach capture point X kill X amount of orcs `Unlocks:` Gil-galad, Elendil, Elrond Gil-galad, Elendil, Isildur, Elrond, Círdan, Thranduil, elves, men and dwarves vs.  Sauron, Ringwraiths and his forces of Mordor 5、末日火山熄灭(索伦、吉尔-加拉德和伊兰迪尔战死) 第二纪元3441年 地点:末日火山山坡 目标:击败索伦、抵达X争夺点时杀死Y只半兽人 `解锁:`吉尔-加拉德、伊兰迪尔和埃尔隆德 对决:吉尔-加拉德、伊兰迪尔、埃西铎、埃尔隆德、瑟丹、瑟兰迪尔,人类、精灵和矮人 VS 索伦、戒灵及魔多大军 6. The disaster at Gladden fields T.A. 2 Location: The gladden fields Objectives: Survive for X minutes `Unlocks:`Isildur, Elendur, Ciryon, Aratan, Ohtar, Estelmo, Ulûg Isildur, Elendur, Ciryon, Aratan (Isildur's sons), Ohtar (Squire of Isildur, bringing the shards of Narsil to Rivendell after the battle), Estelmo (Elendurs squire), 200 knights and soldiers, fewer than 20 archers. vs. Ulûg black-eye, Forces from Mordor (said to be ten times larger than the numbers of the Númenóreans) 6、金鸢尾沼地惨案 第三纪元2年 地点:金鸢尾沼地 目标:存活X分钟 `解锁:`伊兰迪尔、埃西铎、奇尔扬、阿拉坦、欧塔、埃斯泰尔莫和恶龙(Ulûg) 对决:伊兰迪尔、埃西铎、奇尔扬、阿拉坦(埃西铎之子)、欧塔(埃西铎的随从,战斗结束后将纳西尔圣剑碎片带回瑞文戴尔)、埃斯泰尔莫(伊兰迪尔的随从),200名士兵(骑兵、步兵和少于20名的射手) VS 黑眼恶龙,魔多连队(据说数量众于努曼诺尔人十倍)

波罗莫的装备 Boromir Equipment

Gameplay Concept 模式机制

Spawning

角色选择 Depending on the mission players will have 1 of 3 options to spawn: 基于具体任务,玩家可以在三类角色中选一: Soldier 士兵 Similar to basic Warband multiplayer, the player can choose between preset classes and a varied amount of equipment for each. Has moderate stats, no control of any troops, and takes orders. 类似战团联机模式,玩家可以在所选兵种丰富的装备库中选择自己喜欢的。属性一般,无法对任何士兵下达命令,只能接受命令。 Captain 队长 Based on the Bannerlord footage, Youtu.be , the player can choose to be a captain of a select amount of troops. The amount of troops would scale depending on what the level expects of the player. 基于砍2的领军模式,玩家可以选择成为带领一队士兵的小队长。所选兵种士兵的数量取决于玩家所选的关卡。 Hero 英雄 The hero can act like a soldier or captain, depending on the level. They will have buffed stats and can only spawn once. Some heroes might be restricted in certain missions, until they are completed (Beorn in the battle of the five armies could be an example, as he is not part of the battle from the start). 基于具体关卡,“英雄”角色的使用方式可能是“士兵”或“队长”。“英雄”角色属性更好,但只有一条命。一些英雄可能只能出现在特定任务\情景里(比如五军之战里的比翁,他现身于大战的白热化阶段)。 Objective Types 任务类型 There will be different ways to complete each level: 不同的任务在不同的关卡里有不同的完成方式: 1. Capture a control point         夺取争夺点 2. Hold and defend a control point for a specific amount of time         坚守保卫争夺点一段时间 3. Complete the mission within a specific amount of time         在规定时间内完成特定任务 4. Kill specific opponents         杀死特定敌人 5. Get to a certain control point*         安全抵达特定争夺点 6. Kill/route all enemy units         杀死/击溃所有敌人 7. Destroy X equipment ie, siege equipment, gate, wall, etc         摧毁X装备,如:攻城器械、城门和城墙等 8. Keep certain character alive         保护特定角色 Most of these objectives will be combined to get a more intense experience and gameplay. For missions you might have X amount of lives to complete the mission. 为了游戏体验,一个故事情景里会结合上面多个任务。一些任务玩家可能有多次重生机会来完成。


That is all this time, if you have any suggestions for Story Mode, any questions, or what you would like to see from KoA regarding unique gamemodes, please comment. Huge thanks to Nicrlaitheking, who has designed the majority of this gamemode! 这就是本次更新日志的全部内容了,欢迎读者们提出关于故事模式的任何建议、疑问,或是给咱推荐未曾设想的独特模式。

十分感谢 Nicrlaitheking 设计了故事模式的主体!

魔多边境半兽人 Morgai Orcs