


大家好,欢迎来到新的开发日志。团队目前正在为了下周的 PdxCon展会 奋发图强、努力工作(ง๑ •̀_•́)ง 我们也很期待德国的小盐饼儿、啤酒儿,当然还有你们大家! 今天我们会来讲一讲 装 甲 车!我经常会被问到钢4为什么没有装甲车,而今天你们会得到答案。。就在今天(๑•̀ㅂ•́)و✧
Hi everyone and welcome to another dev diary. The team is working hard towards PdxCon that is coming up next week and we are looking forward to pretzels, beer, and of course meeting you guys! Today we will be talking about Armored Cars! I have often been asked why HOI4 doesn't have them, and today you get to find out why now is the time time

以下是正文
Resistance Suppression Part of the reason we are finally adding armored cars is that they go hand in hand with resistance suppression. Since its inception, the armored car has been a useful tool against lightly armed and armored opponents. As explained previously, Garrisons will work as a shield against resistance activity. If adequate, the garrison will absorb the vast amount of resistance attacks that would otherwise sabotage industry or resource extraction. Armored vehicles will be especially suited to this role as hardness will give damage reduction to attacks made by the resistance. In addition to being more resilient and preserving manpower, armored cars will come with a higher suppression stat and a better ratio of suppression to deployed manpower. Armored cars will generally not be as protective as light tanks, but will have a great amount of manpower protection for their cost. All of these things combine to make armored cars a good option for resistance suppression when manpower is more of a concern than some extra production cost. Horses will still have an edge when it comes to suppression vs production cost, however.
镇压抵抗 我们最终添加装甲车的部分原因是因为它们与 镇压抵抗组织暴乱 相辅相成。自从装甲车出现以来,它就被视为对抗轻兵器、轻装甲的有效工具。正如之前解释过的,守备机制将会通过一种防御 抵抗组织攻击 的保护盾的形式呈现。如果守备充足,守备部队会吸收大量的抵抗组织的攻击,反之,工业或资源提取将会遭到抵抗组织的破坏。装甲车辆将会尤其适合这一镇压抵抗的角色,因为装甲率/硬度 会提供对 来自于抵抗组织的攻击 的减伤。 更进一步,因为其自身更高的适应力和保存人力的特点,装甲车可以提供更高的压制数据和更好的压制人力比(压制值与部署人力之比)。一般来说,装甲车不会具有和轻坦一样的保护能力,但是考虑到他们相对低廉的造价成本,装甲车仍可以对人力资源提供大量的保护。
结合如上所述,当人力相较于生产成本成为更值得考虑的问题时,装甲车会成为一个不错的选择。然而,若对比压制抵抗的效果和成产成本,骑兵仍可一战。
Main battalion Combat Role
Fighting on the frontlines as the main battle force is not a typical role for an armored car. In HoI4 it will be no different. In most situations, the armored car will be outclassed or simply not appropriate for the terrain. However, in a few cases, armored cars should work fairly well as main battle units. In WW2 armored cars saw a good deal of combat in the deserts of Northern Africa and the Middle East. Their decreased supply needs, ability to move quickly in desert environments, and excellent capability in fighting poorly equipped enemies made them perform rather well in those theaters. In HoI4, armored cars will work similarly. They will provide increased protection and breakthrough over say motorized or infantry while coming cheaper than light tanks. They will also be the fastest land unit in the game in the right terrain. These factors should make them dangerous opponents in secondary and tertiary theaters of combat.
营级主战单位
通常情况装甲车并不会被作为主战部队部署在前线。钢4中也不会例外。多数情况下,装甲车会很容易被暴揍一顿或者单单不适用于战场地形。但是也有少数情况,装甲车可以凑凑合合地充当主战单位。
在二战中,装甲车经常被运用在北非和中东的沙漠战场中。由于他们无需大量的补给,而且他们在沙漠环境中具有快速移动的能力和对抗简陋装备的敌人时展现的出色战力,使得装甲车在这些战区表现优异。
在钢4中,装甲车也大致如此。他们相较于机动化/摩托化步兵和普通步兵,可以提供大量的保护和突破,而造价又比轻坦相对低廉。当被正确的部署到相应的地形中时,他们也会成为本游戏最快的陆上单位。这些因素将使他们成为第二和第三战场上的危险对手。

Combat and Intel We have split the recon support company into several now so that it can be tailored to the division type you have, and the speed it needs to move at because now the speed on the recon company will be limiting the whole division. Meaning that if you scout your trucks with cavalry they will need to move at cavalry speed. We have: Armored cars is a good sweet spot of capability, speed and armor while light tanks help keep your hardness and armor up in tougher divisions. Recon companies give you an edge when picking tactics in combat, and that remains the same. We have on the other hand been rebalancing tactics to make recon more worthwhile. Tactics are now rerolled twice as often and we have lowered the frequency of certain phases like close combat quite a bit (unless fighting in urban terrain). Recon companies now also do one more thing, they let you generate more intel in combat. More intel you say? What is this? As part of this update we will be redoing how intel works, but we will be going into that in detail in the future. For now all I can say is that there will be several ways to acquire intel (where fighting is one) and that relative intel will be replacing the straight up combat bonus from having crypto techs. Armored cars looks really cool, so here are some renders for the new models for you to enjoy:
战斗和情报
我们现在将侦查连细分为几个,以供你针对不同的部队类型 和 其相应的移动速度量身定做;因为目前来看侦察连的移动速度将会限制整个师的移动速度。这就是说,如果你装备卡车在骑兵侦察里,所有的部队就只会以骑兵速度行进。 现在我们有:
装甲车融合了载员,速度和装甲;而轻型坦克则帮助提高战斗硬度和装甲对于更强劲的部队。 侦察部队可以在选择战斗策略时提供一些优势,这部分内容也将得到保留。我们同时也在重新调整战术的平衡性以使侦查更有价值。战术现在可以被调整两次,而且我们也大幅度降低了部分战斗阶段出现的频率,如近战(close combat)。(除非战斗发生在城镇地带中)
侦察部队现在可以做另一件事啦,那就是在战斗中产生更多的情报。你说啥?更多的情报?这又是啥?作为这次更新的一部分,我们也将重做情报部分,但是现在我们还是要静待,未来会放出更多的细节。目前我只能说未来将会有不同的方式可以获取情报(比如之前说的作战将是一种方式),而相关的情报也会通过现有的加密科技被直接替换为战斗加成。
装甲车超酷的(๑´ㅂ`๑)。所以我们在这里放出一些模型供你欣赏。

Ingame tech wise armored cars depend on motorized, so to use the recon companies you need both that and to have unlocked the recon support companies.
在游戏的科技机制中,装甲车依赖于摩托化汽车,所以你得先研究装甲车和摩托化,才能解锁这些侦察支持连队。

Armored cars will be coming with the DLC while basic intel changes and the other recon companies are available for all with the ‘Husky’ update. Next week is PdxCon and we are also moving offices, so I’ve set my alarm clock on “Maximum chaos!” but I think we should be able to give you a bit of an update diary anyways
Seeya then!
装甲车将会通过下一个DLC和 基础情报机制的变更,多种侦察部队的增加 一起在‘Husky’更新中释出。下周就是PDXCON(Paradox 2019 柏林 游戏展)啦,而且我们还要在下周“搬家”,所以下周必定是超级混乱的( ˘•ω•˘ ),但是我想我们会尽力给大家更新一些开发日志的状况的。
我们到时再见!
by 睿智的p社玩家,拓普~
欢迎大家关注投币收藏点赞哦。
也欢迎对P社游戏和其他单机游戏感兴趣的朋友来交流哦(´・ω・`)
我也会时不时地更新一些关于P社和其他游戏的内容~
题图:2019 PDXCON 柏林 P社游戏展(2019-10-19、20、21)
原帖:https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-armored-cars-the-new-horsey-boys.1257117/