Tinto Talks #25 | 8/14 殖民
Marsary
2024年08月14日 22:17
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欢迎来到第25期 Tinto Talks!这是我们在这个愉快的星期三为大家带来的新一期开发日志。在本期中,我们将为您揭示更多关于我们即将推出的、仍在保密中的游戏项目「凯撒计划」的信息。

Welcome to another Tinto Talks, the 25th one, the Happy Wednesday where we give you lots of information about our upcoming, still secret and unannounced game, with the codename of Project Caesar.

今天,我们将深入探讨殖民机制,这是地图扩张的另一个重要方面。

Today we delve into the mechanics of colonialism, another aspect of painting the map.

力量投射 Power Projection

在殖民机制中,一个关键的因素是「力量投射」(Power Projection)。

每个国家都有一个力量投射值,这个数值主要决定了一个国家是否有能力压制那些势力较弱的国家。

力量投射值高度依赖于一个国家的先进程度,每个时代的进步大约会增加10点力量投射值。

此外,力量投射还会受到社会价值观、国家等级等因素的影响。

一个重要的方面是,「传统时代」的10点力量投射值是通过「贤能制度」的进步树获得的。

One important factor that has a big impact on the colonialism game is Power Projection. Each country has a power projection value, and it is primarily to allow a country to be able to exploit those with a lower power projection. Power Projection is very dependent on how advanced a country is, where each age has an advance that gives you about +10 of it. It is also modified by societal values, rank of the country and more. One important aspect is that the +10 advance for Age of Traditions is in the advance tree from the Meritocracy.

在这个游戏中,你不能通过特定的行动来增加力量投射值(如在 EU4 中),而是完全基于你国家当前的设置来决定的。

You do not gain Power Projection by doing specific actions, like in EU4, but it's entirely based on your country's current setup.

(遗憾的是,「瑞典平衡性调整」这一修正还未开发出来。。

Sadly, the “Sweden is properly balanced” modifier has not been developed yet..)

殖民特许 Colonial Charters

那么,「凯撒计划」中的殖民化是如何运作的呢?

你可以通过在一个省份启动殖民特许来开始殖民,前期需要支付一定的金币费用。

然后,每个月都会有一部分人口从本土迁移到殖民地,直到所有可以拥有的地点都被你控制。

So, how does colonization work in ‘Project Caesar'? Well, you colonize by starting a colonial charter in a province for an upfront fee in gold. Then each month some of the population will be moving from the homeland to the colonial charter, until all locations that can be owned are owned by you.

在几乎所有情况下,目标地点都会有原住民存在,因此如果你想在这些地点建立殖民特许,并改变地点的所有权,有一些条件需要满足。

一个地点至少需要有1000名居民,并且一定比例的居民必须信仰你的国教,并属于你国家的可接纳文化。

In almost all cases, there are people living in a location you want to colonize, so for you to be able to have a charter to flip to your ownership there are a few rules. A location needs to have at least 1,000 people living there, and a certain percentage of the population needs to follow your state religion and be of an accepted culture of your country.

(必须阻止为了进步而进步!

Progress for the sake of progress must be discouraged!)

这其中的比例极大程度上取决于你的国家与该地点现有国家之间的力量投射差异。

是的,我说的是「国家」,下周你将了解我们在说什么。

这意味着在游戏初期,假设元朝离欧洲距离足够近并且已经发现了欧洲,理论上它可以开始殖民欧洲。

至于当地国家和人口如何反应,我们将在以后的 Tinto Talks 中进一步解释。

This percentage depends heavily on the difference in power projection of your country and the countries in the location. Yes, I said countries in plural, and next week you will understand what we are talking about. This has the implication that at the start of the game, Yuán could in theory start colonizing Europe, if it only had been closer and discovered. How the countries and pops already present in a location react to your colonization is something that will be clarified in a later Tinto Talks.

只要你有一个殖民特许,你控制的地区的人口就会开始迁移到殖民特许中的地点。

游戏初期迁移人数相对较少,但随着时代的进步,会有一些提升迁移率的进步。

社会价值观和殖民地距离也会对迁移产生影响。

As long as you have a colonial charter, people from your owned locations will start moving to the locations in the colonial charter. The amount of people moving is rather low in the beginning of the game, but there are advances that will increase it in later ages. Societal values have an impact on it, and so does the distance to the colony.

需要注意的是,殖民化不会凭空创造新的人口,对于人口较少的国家来说,建立一个庞大的殖民帝国并不现实。

One thing to take into account is that colonization does not magically create new pops out of thin air, and being able to create a huge colonial empire is not a feasible strategy as a low population country.

(全速前进!每个地点只需40个月就能达到1000人口!

Full speed ahead! Only 40 months per location to get to 1,000 pops!)

殖民特许并不是免费的,迁移人口也同样需要费用支持。

目标省份的人口越多,殖民成本就越高,距离也会影响成本,但在与首都同一地区或区域进行殖民的成本会显著降低。

你可以选择削减殖民特许的费用,但这也会减少每月迁移的人口数量。

Colonial Charters are not free, and moving people are definitely not free, and countries need to support them. The higher the population in the target province, the more expensive it is to colonize, the distance also has an impact, but colonizing in the same area or region as your capital is significantly cheaper. You can always cut costs to your charters, but that will also reduce the amount of pops moving every month.

(费用不高,所以我们可以轻松负担……

Not too expensive, so we can easily afford it..) 殖民国家 Colonial Nations

当一个殖民特许完成,所有可能的地点都成为你的领地后,你有多种选择来处理这个特许。

如果该省份靠近你的国家,并且你认为可以有效控制它,你可以选择将这些地点直接并入本土。

你也可以选择让该省份形成一个新的殖民国家,或者将其并入相邻的殖民国家。

When a colonial charter is finished, and all possible locations in that province have become yours, you have multiple options for what you want to happen to that charter. If the province is close, and you think you can get decent enough control over it, you may want to just keep the locations as a part of your home country. You also have the option to have the province form a new colonial nation, or have it join an adjacent colonial nation.

殖民国家是一种无法被吞并的附属类型,但它们有一些优势或劣势,取决于你的观点。

虽然它们向宗主国转移的金币比附庸国少,但它们也提供一定数量的兵力和水手,并将部分商人交给宗主国。

Colonial Nations are a subject type that can not be annexed, but has a few advantages, or disadvantages depending on your point of view, in that while they start transferring less gold than a vassal would, they also grant some manpower and sailors, while also giving part of their merchants to their overlord.

需要说明的是,你可以在地图上任何可以殖民的地方建立殖民国家。

To clarify, you can make colonial nations anywhere on the map where you can colonize.

支持殖民地 Supporting the Colonies

如果你觉得你的殖民特许或殖民国家的增长不够,你可以在内阁中使用两种工具。

这两种工具都是从「地理大发现时代」的进步中解锁的。

If you feel that your charters or colonial nations are not growing enough, there are two tools you can use in the cabinet. Both of these become available from advances in the Age of Discovery

使用「支持殖民特许」,你可以将某个省份的人口转移到你选择的殖民特许中。

迁移人口的数量取决于你当前的殖民迁移能力,使用该工具后,你可以大约使特定殖民特许的迁移人数翻倍。

With ‘Supporting a Colonial Charter’ you will move pops from a province you decide upon and to the colonial charter you decided. The amount of pops getting moved depends on your current colonial migration capacities, so when you use it you can about double the migration to a specific

使用「支持殖民地」,你可以每月从一个选定的省份向某个殖民国家的目标省份转移100人。

这在你想要加速某个殖民地的发展,或者你认为通过驱逐一些少数族群可以改善国内状况时非常有用。

With the ‘Supporting Colonies’ you can move 100 pops every month from a selected province to a target province in a colonial nation subject. This can be useful when you want to boost a colony and you have overpopulated provinces at home, or when you think your country would be in a better situation if you could expel some minorities.

殖民限制 Restrictions on Colonization

有几种方法可以阻止其他国家殖民某些地方,包括外交条约。

在游戏初期,诺尔兰、芬兰、卡累利阿和科拉都在瑞典和诺夫哥罗德的宣称范围内,它们已经将这些地区瓜分。

There are several ways which can block other nations from colonizing certain places, including diplomatic treaties. At the start of the game, Norrland, Finland, Karelia and Kola are under the claims of Sweden and Novgorod who have divided the area between them.

我们还有「托德西利亚斯条约」这一情况,届时新世界将被两大天主教强国瓜分,从而引发许多有趣的动态。

We also have the situation ‘Treaty of Tordesillas’ where the New World will be split among two Catholic powers, causing lots of interesting dynamics.

下周我们将继续,探讨国家之间的差异,以及为何占有地点并不是一切的终点……

Next week we will be back to talk about the difference between countries, and why owning locations is not all there is to life…

(下周的预告是关于什么的?

And what is this teaser for next week about?)