Tinto Talks #19 | 7/3 时代与思潮
Marsary
2024年07月10日 00:11
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大家好,欢迎来到又一期 Tinto Talks,又是快乐的星期三,我们将讨论代号为“凯撒计划”的最秘密的游戏。

Hello Everyone and Welcome to another Tinto Talks, the Happy Wednesday when we talk about the most secret game with the code name “Project Caesar”

本周我们将讨论时代和思潮,这些概念最初是在EU4的一个补丁中引入的。它们是一种很容易让你感受不同时代的机制,但很快就因为游戏的发展变得过于游戏化,毁了这个好机制。

This week we’ll talk about the ages and institutions, concepts that were first introduced in a patch to EU4. They were a convenient mechanic to make different eras feel different, but soon became too gamified with development ruining the institution game.

每个时代都会引入几个新的“机密”,增加若干可能的新政府改革,影响商品的价格稳定性,并对每个国家产生直接影响。在每个时代中,你支付的募兵费用会增加,你需要拥有的军队规模也会增加。每个时代在全球范围内都是渐进的,也没有通过实现目标然后获得的特殊魔法值来玩叠叠乐。

Every age introduces several new “REDACTED”, adds several possible new government reforms you can pick from, impacts the price stability of goods, and also has some direct impacts on every country. In every age, the amount of gold you pay for your raised levies will increase, and the size of the army you are expected to have increases. Each age is global in the world, but its true impact is gradual. There is no special mana you gain through achieving goals that you can use to stack modifiers with.

传统时代已经过去,我们刚刚进入文艺复兴时代。

Ages of Traditions have passed, and we have just entered the Age of Renaissance here..

每个时代都有三个思潮会出现,每个思潮会解锁“机密”并传播到全世界。

Each age also has three institutions that will spawn, each will unlock “REDACTED” and spread across the world.

我们是这样设计的,在前几个时代思潮出现的更严格,而在后几个时代更灵活,以引导游戏朝某个方向发展。对于那些不喜欢动态出现思潮的人,可以将其设置为“历史”模式,它会每次在相同的位置出现。

We have designed the institution spawns to be more rigid for the first ages, and be more flexible in later ages, to guide the game in a certain direction. For those of you who dislike the dynamic spawning of institutions, you can put it in “historical” mode, and it will spawn in the same location every time.

目前这个规则只有两个选项。

There are only two options for this rule at the moment.

传播是需要时间的,因为它只能通过相邻地点或单条航道传播,除非你和已经接受它的市场中心之间有贸易路线。传播速度也受人口识字率的影响。如果你接受了一个思潮,那么它会按比例在你控制的地点进行传播。

The spread takes time, as it can only spread through adjacent locations or across a single sealane, unless you have trade routes from a market center that has embraced it. The speed it spreads is also impacted by the literacy of the population. If you have embraced an institution, then it will spread in proportion to your control in your owned locations.

当一个制度传播到你的国家超过10%的人口时,你可以接受它,这意味着你将获得它提供的“机密”。

When an institution has spread to more than 10% of the population in your country, you can embrace it, meaning you will get access to the “REDACTED” it will give you.

由于“凯撒计划”的科技系统与EU4不同,暂时缺少一个思潮并不是完全的灾难,更多内容将在下周讨论。

As the technology system in Project Caesar is different than the one in EU4, missing an institution for a while is NOT a complete disaster, but more on that next week.

在后几个时代,你还可以开始指派你的内阁成员在一个省份内推广思潮,这样会在该省的地点推进任何你知道的思潮。推广主要依靠市民和该地的识字率。

In later ages you can also start assigning a member of your cabinet to promote institutions in a province, which will then progress any institution you are aware of in the locations of that province. Promoting is heavily based on the burghers and the literacy of a location.

游戏中共有6个时代,1337年我们从传统时代开始,每个时代大约持续一个世纪。

There are 6 ages in the game, and in 1337 we start in the Age of Traditions, and each age from there on lasts about a century.

下周我们讨论在“凯撒计划”中取代了科技和国家理念系统的内容。

Next week we talk about what replaced the technology and national ideas system for Project Caesar.

关于本期日志中6个时代以及18个思潮的详细介绍请在续篇中查看