黎明杀机官方回答玩家提问 8V2模式 新地图 服务器问题 猪猪削弱问题

第一部分(第二部分)

问: 档案馆会为人物故事增添更多传说吗?

答:是的,他们会的。档案的很大一部分是游戏的传说。一旦它们更接近,我们应该有更多关于档案的信息。

问: 你能否提供另一个双点血症周末

答:绝对是!将来会有更多这些事件。

问: 专用服务器

答:技术上不是问题。但我可以尝试提供某种答案。我们仍然在2019年夏季结束。请记住9月21日的夏季结束。;)

问: 游戏的Nintendo Switch / Mobile版本会与Steam版本同步吗?

答: Nintendo Switch版本的游戏将遵循相同的更新时间表,但可能与许可内容略有不同。然而,游戏的移动版本不遵循主游戏的时间表。

问: 你最喜欢的幸存者是谁?

答:我不能代表所有人,但我自己就是一个主要人物,而且我完全希望能够为此付出代价。(Peanits)

问: 有没有计划改变对左侧成就的要求,因为最终的比赛崩溃会让事情变得更难?保持良好的工作

答:您好TrueAn1mal,由于与外部各方的合作,成就很难改变,据说我们可以看看我们能做些什么。

问: 有关某种图腾计数器的任何信息会显示在屏幕上吗?这对于独自排队的人来说真的很有帮助。

A:您好SP_0101,我们已经考虑过这个,因为这已经提出了几次。我们不确定我们是否会在游戏中放置一个图腾计数器,或者像小游戏这样的特权是否会在此时获得反击。最终,我们正在寻找最佳方法来弥合独奏和瑞士法郎之间的知识差距。

问: 您是否计划添加类似系统的重播或我们可以查看自己统计数据的地方?我知道你有数据,然后你用它制作漂亮的信息图形。

A:嘿dwakeparkfield,重播的想法真的很酷,我们也很喜欢它,这不是我们现在可以做的事情,但如果可能的话,这是我们最终想做的事情。至于统计数据,我们很乐意添加各种排行榜。

问: 你们能祝我生日快乐吗?这意味着很多,这场比赛的粉丝<3

A:生日快乐!

问: 是否会有一个系统让我们将我们的东西推进到PC或控制台?

答:可悲的是现在不行

问: 我们能否期待一款拥有2个杀手和8个幸存者的游戏模式?

答:虽然我们多次收到这个建议,但这不是我们目前要做的事情。这需要大量工作才能正确平衡,我们宁愿将精力集中在基础游戏上,而不是将注意力分散在两种截然不同的游戏模式之间。

问: 我们会为杀手和幸存者获得更多的传说或艺术书籍,甚至可能是一些报废的杀手或漫画书!(这是否算作未来许可?)

答:我们没有计划任何印刷或数字艺术书或漫画书。然而,档案馆将为白天甚至动画片的死亡传说带来更多!

问: 你们是否计划增加任何奖励来提升奉献精神?

答:目前还没有计划,但这是我们最终想做的事情。

问: 提出最初游戏理念的人/团队是谁?他们还在BHVR工作吗?他们对游戏进展如何感到满意吗?

答:这是一个小团队,像3-4人一样。Ash和Mat就在其中。所有这些人仍然在BHVR,因为我们倾向于让我们的员工保持很长时间。从开始到今天,参与该项目的每个人都对日光已经变成的死亡感到特别自豪。

问: 没有人会得到一个buff吗?

A:你好Brad16__,我们的目标是提高所有的额外津贴,我听过一些关于No Mither的好建议,尤其是在No Mither的影响下去除受伤的音乐,我知道另一个是隐藏事实你从杀手那里得到了没有任何一个。到目前为止,我们还没有承诺这些变化,但在某些时候它会得到改善。

问: 我们究竟应该期待夏季结束更新?

答:我们的下一个重大更新是一章,我们还没有公布发布日期。但是,我们仍然遵循我们通常的时间表,因此您可能会猜测下一章的近似发布日期。;)

问: 你最喜欢设计的杀手是什么?

答:我们的杀手是由团队中的许多人设计的。除了游戏测试和反馈之外,我个人并没有参与杀手的实际设计。我个人最喜欢的杀手是The Nurse,但我最喜欢的设计是The Huntress。(not_queen)

嘿Renzuu_45,我真的很喜欢在迈尔斯工作。他的Power和附加装置设计非常有趣。哈格是非常接近的第二名。(Horvath的)

问: 你想在游戏中看到多少杀手/幸存者?

答:我们希望我们的游戏能够持续一段时间,我们知道你们喜欢各种各样的新游戏,所以我们会为未来几年提供很多有趣的角色!

问: GIFF BUNNY FENGつ◕_◕)つ

A:我将成为这里的杀手......暂时不行。

我们之所以不做Bunny Feng,是因为化妆品的技术设置方式。有一个完整的连帽衫需要将头部和躯干化妆品锁在一起,我们暂时不能这样做。但是,我并不是一个完全疯狂的人......我们仍然在寻找实现这一目标的方法。只是......不要屏住呼吸。

问:为什么不妥协呢?我见过能够让它发挥作用的粉丝的概念和设计。我很好奇它为什么绝对必须是一个完整的连帽衫。

答:这是我们的艺术团队所考虑的事情,但我们决定要坚持原始设计并找出问题的技术解决方案,即使需要更长时间。一旦我们添加该功能来回答我们的技术问题,它还将允许我们更多地使用这种类型的化妆品而不是一次性解决方法。

问: 你有没有考虑过去除perk级别以减少磨损?

答:我们考虑过了。我们采取了另一种方式,但目标是相同的:缓解振作,并促进更容易获得更多额外津贴。我们将在即将发布的章节更新中发布这些更改。为了给您提供更多信息,我们还准备了一篇博文来解释即将发生的变化。这篇博文应该会在几周内发布

问: 我们可以期待小丑返工/更新吗?他现在对双方都很无聊

答:我们目前没有对小丑的任何直接计划,但我们很想听听你的想法。

问: 你什么时候在DLC上有销售?

答:游戏和DLC经常出售,但它可能会因您所在的地区和平台而异。请注意,迟早会有人出现。

第二部分

问: 请修复死硬和冲刺爆发,这是一个影响所有平台的问题

答:这不是问题,但不要担心,我们就是这样。

问: 杀手玩家和幸存者玩家的比例是多少?是50/50吗?是否有更多的幸存者或更多的杀手?

答:这取决于一系列不同的因素,例如地区,时间和内容的发布。当一个新的杀手释放时,往往会有更多的人玩杀手(这会增加排队时间)。与此同时,在日本,最终有更多的人玩幸存者而不是杀手。

问: 语音聊天会不会是一件事?

答:语音聊天实际上很早就开始测试了。我们决定反对它,因为它会破坏游戏的氛围。我们不介意人们是否想在他们玩的时候和他们的朋友交谈,但我们不想强迫那些不想要它的人。

问: SWF会对游戏进行平衡吗?

答:这可能有点棘手:如果我们只是让杀手变得更强大并且更有竞争力来对抗协调的球队,那么独立球员或更多的休闲球队将会挣扎。当我们设计新的内容以确保单独的玩家不会落后时,我们一直在考虑SWF,并且我们想重新审视现有的机制,以使单独的玩家更容易使用它们。通过将独奏运动员提升到同一水平,我们可以更好地平衡协调组,而不会让独奏球员落后。

问: 你好BHVR,今年夏天我们要去烧烤吗?保持良好的工作团队!谢谢

A:可悲的是今年不会举办夏季烧烤活动。该路线图充满了新的功能,如档案和专用服务器,不幸的是,这次我们没有时间参加活动。我们也喜欢活动,但我们认为最好关注内容和变化,以便全年改善游戏。

问: 金耳细胞会不会有折扣?

答:不,没有计划将Auric Cells出售。你和他们一起购买的东西可能会在某个时刻开始销售,但货币本身将保持相同的价格。

问: 你打算与“有毒”球员打交道的是什么?(例如,露营作为杀手,或欺负杀手作为幸存者。)你是否曾计划改变游戏以阻止这种情况?

答:我们目前有一个ACM团队(助理社区经理)审查报告和支持门票,以处理欺骗者和虐待者。露营是一个棘手的情况,因为有时它可能是正确的举动; 例如,大门是敞开的,你附近有一个幸存者。如果你要离开钩子,他们可以在你做出回应之前轻松逃脱。

由于它有点灰色,我们不想惩罚露营等事情。我们不希望最终出现规则不明确的情况,而且你只是尽可能地玩游戏而冒着禁令的风险。

我们目前正在开发幕后的一些新工具,以帮助我们的团队更好地处理报告。

问: 皮革面接下来是否有潜在的返工?

答:正如上周Q&A直播中提到的那样,我们很快就会在某个时刻看一下Leatherface。

问: 对于dbd来说,他们是dlc的陌生人吗?

答:即使我们是,我们也无法回答有关任何潜在许可或未公布内容的任何问题。

问: 亲爱的开发者,谁是你最喜欢的杀手,为什么?

答:我玩得最多的杀手可能是捕手。当你追逐一个陷阱时,这真是太令人满意了。在最喜欢的方面,我会和Huntress一起出于同样的原因,击中那些长距离的斧头感觉非常好。

问: 存档何时发布

答:档案目前计划用于下一章中段补丁(在下一章发布之后)。如果这种情况发生变化,我们会及时通知您。

问: 你能做更多的比赛吗?

A:那是计划!在更一般的比赛之上,我们正在进行小型的本地社区竞赛。我们热爱社区的热情,我们总是超级热烈地看到有多少人参加周年纪念比赛...所以我们今年计划更多!顺便说一句,我们在万圣节完全带回了雕刻的一个。看看这些比赛中的所有社区创作实际上是我最喜欢的与工作相关的任务之一!

问: 猪猪夫人何时返工?

答:返工需要完全消除她的力量并创造一个新的力量。我们不打算对猪猪进行全面的返工。但是,我们将在未来的某个时候看一下她的附加组件。


Part I (Part II)

Q: Will the archives add more lore to the characters stories?

A: Yes, they will. A big part of the archives is to the lore of the game. We should have more info on the archives once they're a little closer.

Q: CAN YOU GUYS PROVIDE ANOTHER DOUBLE BLOOD POINT WEEKEND

A: Absolutely! There will be more of these events in the future.

Q: Dedicated servers

A: Technically not a question. But I can try to provide some kind of answer. We are still on track for end of Summer 2019. Remember summer ends on September 21st. ;)

Q: Will the Nintendo Switch/Mobile version of the game sync with the Steam version?

A: The Nintendo Switch version of the game will follow the same update schedule, but there may be slight differences with licensed content. The mobile version of the game does not follow the schedule of the main game, however.

Q: Who is your favorite survivor up there at bvhr?

A: I can't speak for everyone, but I'm a Nea main myself, and I'm fully expecting to be downvoted for it. (Peanits)

Q: Are there any plans to change the requirements for the left for dead achievement since end game collapse makes it harder? Keep up the good work

A: Hi TrueAn1mal, achievements are difficult to change once they go live due to the process with external parties, with that being said we look into what we can do.

Q: Any info on a totem counter of some sort that would be displayed on the screen? This would really benefit people who solo queue.

A: Hello SP_0101, we have thought about this as this has been brought up a few times. We are unsure whether or not we will put a totem counter in game, or whether a perk such as Small Game might get the counter at the moment. Ultimately, we are looking for the best way to bridge this knowledge gap between solos and swf.

Q: Are you planning to add a replay like system or somewhere where we can see our own stats? I know you have the data as every now and then you make pretty info graphics with it.

A: Hey dwakeparkfield, the replay idea is really cool, we'd love that as well, it's not something we can do right now, but it is something we'd like to do eventually if possible. As for the stats, we'd love to add a leaderboard of sorts.

Q: Can you guys wish happy birthday to me? It would mean a lot, huge fan of this game <3

A: Happy birthday!

Q: Is there going to be a system that let's us progress our things over to PC or console?

A: Sadly not for now

Q: Can we ever expect a gamemode with 2 killers and 8 survivors?

A: While we have received this suggestion multiple times, this is not something we are looking to do at the moment. This would require a lot of work to balance properly and we would rather focus our efforts on the base game rather than splitting our attention between two radically different gamemodes.

Q: Will we get more lore or an art book for the killers and survivors maybe even some scrapped killers or a comic book! (Does that count as a future license?)

A: We are not planning on any printed or digital artbook or comic book. However, the Archives will bring a lot more to the Lore of Dead by Daylight and even animatics!

Q: Do you guys plan to add any rewards for leveling up devotion?

A: There is no plan yet but this is something we would like to do eventually.

Q: Who was the person/team that came up with the initial idea of the game? Do they still work at BHVR? Are they happy with how the game has progressed?

A: It was a small team, like 3-4 people. Ash and Mat were among them. All these people are still at BHVR, as we tend to keep our people a long time. Everyone involved in the project, from the beginning to today, is exceptionally proud of what dead by daylight has become.

Q: Is no mither ever getting a buff?

A: Hello Brad16__, we aim to improve all the perks, I have heard some good suggestions for No Mither, one in particular would be to remove the injured music while under the effects of No Mither, I know another one is to hide the fact that you have No Mither from the Killer. As of this moment we have not commited to either of these changes, but it will be improved at some point.

Q: When exactly should we expect the end of summer update?

A: Our next big update is a chapter and we did not announce the date of release yet. However, we are still following our usual schedule so you can probably guess a approximative release date for the next chapter. ;)

Q: What was your favourite killer to design?

A: Our killers were designed by many people on the team. I personally wasnt involved in the actual design of killers apart from playtesting and feedback. My personal favorite killer to play is The Nurse but my favorite design is The Huntress. (not_queen)

Hey Renzuu_45, I really enjoyed working on Myers. His Power and Add-on set were very fun to design. Hag is a very close second. (Horvath)

Q: How many killers/survivors would you like to see in total in the game?

A: We want our game to keep going for a while and we know that you guys like variety and new gameplay so we will provide a lot of interesting characters for the upcoming years !

Q: GIFF BUNNY FENG つ ◕_◕ ༽つ

A: I am going to be the killjoy here... no for the moment.

The reason why we are not doing Bunny Feng is because of the way the cosmetics are technically set up. Having a full hoodie would require to lock up a head and a torso cosmetic together and we cannot do this for the moment. But, I am not totally a killjoy... we are still looking into ways to make it happen. Just... dont hold your breath.

Q: So why not a compromise? I've seen concepts and designs from fans who have been able to make it work. I'm curious as to why it absolutely has to be a full hoodie.

A: That's something our art team considered but we decided we wanted to stay true to the original design and figure out a technical solution to the problem, even if it takes longer. Once we add the feature to answer our technical problem, it will also allow us to do more of this type of cosmetics instead of going for a workaround for a one time thing.

Q: Have you ever considered removing perk tiers to reduce grind?

A: We have considered it. We went another way but the goal is the same: to ease on the perk grind and promote an easier access to more perks. We are releasing these changes in the upcoming chapter update. To give you more information, we are also preparing a blogpost to explain the upcoming changes. This blogpost should be available in a few weeks

Q: Can we expect a Clown rework/update ? He is really boring for both sides right now

A: We do not have any immediate plans for the clown at the moment, but we'd love to hear what you have in mind.

Q: When do you usually have sales on DLC?

A: The game and DLCs go on sale pretty often, but it can vary depending on your region and platform. Keep an eye out, chances are there will be one coming up sooner or later.


WHERE'S MY BUNNY FENG BHVR

29 points·1 day ago·edited 14 hours ago

Part II

Q: Please fix dead hard and sprint burst,it is a problem that affect all platforms

A: This is not a question, but don't worry, we are on it.

Q: What is the percentage of killer players and survivour players? Is it 50/50? Are there more survivors or more killers?

A: This can vary depending on a bunch of different factors, like region, time of day, and the release of content. When a new killer releases, there tends to be more people playing killer (which increases queue times). Meanwhile in Japan, there ends up being far more people playing survivor over killer.

Q: Will voice chat ever be a thing?

A: Voice chat was actually tested very early on. We decided against it as it would ruin the atmosphere of the game. We don't mind if people want to talk to their friends as they play, but we do not want to force it on people who don't want it.

Q: Will the game ever be balanced for SWF?

A: This can be a little tricky: If we just buff killers to be more powerful and competitive against coordinated teams, solo players or more casual teams will struggle. We have been keeping SWF in mind as we design new content to make sure that solo players aren't left behind, and we would like to revisit existing mechanics as well to make them more accessible to solo players. By bringing solo players up to the same level, we would be able to better balance around coordinated groups without leaving solo players behind.

Q: Hello BHVR, are we going to have a BBQ event this summer guys ? Keep up the good work team ! Thanks

A: Sadly there will not be a Summer BBQ event this year. The roadmap is pretty packed with new features such as the archives and dedicated servers and unfortunately we do not have time for the event this time around. We love events too, but we decided it was best to focus on content and changes that would improve the game as whole year round.

Q: Will there ever be a discount on auric cells?

A: No, there are no plans to put Auric Cells on sale. The things you purchase with them could go on sale at some point, but the currency itself will remain the same price.

Q: What is your plan to deal with "toxic" players? (For example, camping as killer, or bullying killers as survivor.) Will you ever plan to change the game to stop this?

A: We currently have a team of ACMs (associate community managers) reviewing reports and support tickets to deal with cheaters and abusive people. Camping is a bit of a tricky situation since there are times when it can be the right move; for example, the gates are open and you have a survivor on a hook nearby. If you were to leave the hook, they would be able to easily escape before you could respond.

Since it's a bit of a grey area, we do not want to punish for things like camping. We would not want to end up with a situation where the rules aren't clear and you're risking a ban just by playing as best you can.

We are currently working on some new tools behind the scenes that should help our team deal with reports better.

Q: Is Leatherface up next for a potential rework?

A: As mentioned in the Q&A livestream last week, we will hopefully be taking a look into Leatherface at some point soon.

Q: With their be any stranger things dlc for dbd?

A: Even if we were, we cannot answer any questions about any potential licenses or unannounced content.

Q: Dear devs, Who is your favorite Killer to play and why?

A: The killer I play the most would probably be the Trapper. It's just so satisfying when you chase someone into a trap. In terms of favourite, I would go with Huntress for pretty much the same reason, hitting those long range hatchets just feels so good.

Q: when does the archive come out

A: The archives are currently planned for the next mid-chapter patch (after the next chapter releases). We'll keep you posted if this changes.

Q: can you do more contests?

A: That's the plan! We are doing small local community contests on top of more general contests. We love how passionate the Community is and we are always super stoke to see how much people are participating in the Anniversary contests... so we are planning more this year! And by the way, we are totally bringing back the pumpking carving one at Halloween. Looking at all the community creations from these contests is actually one of my favorite work-related task ever!

Q: Mrs Piggy rework when?

A: A rework would require completely removing her power and creating a new one. We do not plan to do a full rework on the Pig. We will, however, been taking a look at her add-ons at some point in the future.





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