问： 游戏的Nintendo Switch / Mobile版本会与Steam版本同步吗？
答： Nintendo Switch版本的游戏将遵循相同的更新时间表，但可能与许可内容略有不同。然而，游戏的移动版本不遵循主游戏的时间表。
A：你好Brad16__，我们的目标是提高所有的额外津贴，我听过一些关于No Mither的好建议，尤其是在No Mither的影响下去除受伤的音乐，我知道另一个是隐藏事实你从杀手那里得到了没有任何一个。到目前为止，我们还没有承诺这些变化，但在某些时候它会得到改善。
答：我们的杀手是由团队中的许多人设计的。除了游戏测试和反馈之外，我个人并没有参与杀手的实际设计。我个人最喜欢的杀手是The Nurse，但我最喜欢的设计是The Huntress。（not_queen）
问： GIFF BUNNY FENGつ◕_◕）つ
Part I (Part II)
Q: Will the archives add more lore to the characters stories?
A: Yes, they will. A big part of the archives is to the lore of the game. We should have more info on the archives once they're a little closer.
Q: CAN YOU GUYS PROVIDE ANOTHER DOUBLE BLOOD POINT WEEKEND
A: Absolutely! There will be more of these events in the future.
Q: Dedicated servers
A: Technically not a question. But I can try to provide some kind of answer. We are still on track for end of Summer 2019. Remember summer ends on September 21st. ;)
Q: Will the Nintendo Switch/Mobile version of the game sync with the Steam version?
A: The Nintendo Switch version of the game will follow the same update schedule, but there may be slight differences with licensed content. The mobile version of the game does not follow the schedule of the main game, however.
Q: Who is your favorite survivor up there at bvhr?
A: I can't speak for everyone, but I'm a Nea main myself, and I'm fully expecting to be downvoted for it. (Peanits)
Q: Are there any plans to change the requirements for the left for dead achievement since end game collapse makes it harder? Keep up the good work
A: Hi TrueAn1mal, achievements are difficult to change once they go live due to the process with external parties, with that being said we look into what we can do.
Q: Any info on a totem counter of some sort that would be displayed on the screen? This would really benefit people who solo queue.
A: Hello SP_0101, we have thought about this as this has been brought up a few times. We are unsure whether or not we will put a totem counter in game, or whether a perk such as Small Game might get the counter at the moment. Ultimately, we are looking for the best way to bridge this knowledge gap between solos and swf.
Q: Are you planning to add a replay like system or somewhere where we can see our own stats? I know you have the data as every now and then you make pretty info graphics with it.
A: Hey dwakeparkfield, the replay idea is really cool, we'd love that as well, it's not something we can do right now, but it is something we'd like to do eventually if possible. As for the stats, we'd love to add a leaderboard of sorts.
Q: Can you guys wish happy birthday to me? It would mean a lot, huge fan of this game <3
A: Happy birthday!
Q: Is there going to be a system that let's us progress our things over to PC or console?
A: Sadly not for now
Q: Can we ever expect a gamemode with 2 killers and 8 survivors?
A: While we have received this suggestion multiple times, this is not something we are looking to do at the moment. This would require a lot of work to balance properly and we would rather focus our efforts on the base game rather than splitting our attention between two radically different gamemodes.
Q: Will we get more lore or an art book for the killers and survivors maybe even some scrapped killers or a comic book! (Does that count as a future license?)
A: We are not planning on any printed or digital artbook or comic book. However, the Archives will bring a lot more to the Lore of Dead by Daylight and even animatics!
Q: Do you guys plan to add any rewards for leveling up devotion?
A: There is no plan yet but this is something we would like to do eventually.
Q: Who was the person/team that came up with the initial idea of the game? Do they still work at BHVR? Are they happy with how the game has progressed?
A: It was a small team, like 3-4 people. Ash and Mat were among them. All these people are still at BHVR, as we tend to keep our people a long time. Everyone involved in the project, from the beginning to today, is exceptionally proud of what dead by daylight has become.
Q: Is no mither ever getting a buff?
A: Hello Brad16__, we aim to improve all the perks, I have heard some good suggestions for No Mither, one in particular would be to remove the injured music while under the effects of No Mither, I know another one is to hide the fact that you have No Mither from the Killer. As of this moment we have not commited to either of these changes, but it will be improved at some point.
Q: When exactly should we expect the end of summer update?
A: Our next big update is a chapter and we did not announce the date of release yet. However, we are still following our usual schedule so you can probably guess a approximative release date for the next chapter. ;)
Q: What was your favourite killer to design?
A: Our killers were designed by many people on the team. I personally wasnt involved in the actual design of killers apart from playtesting and feedback. My personal favorite killer to play is The Nurse but my favorite design is The Huntress. (not_queen)
Hey Renzuu_45, I really enjoyed working on Myers. His Power and Add-on set were very fun to design. Hag is a very close second. (Horvath)
Q: How many killers/survivors would you like to see in total in the game?
A: We want our game to keep going for a while and we know that you guys like variety and new gameplay so we will provide a lot of interesting characters for the upcoming years !
Q: GIFF BUNNY FENG つ ◕_◕ ༽つ
A: I am going to be the killjoy here... no for the moment.
The reason why we are not doing Bunny Feng is because of the way the cosmetics are technically set up. Having a full hoodie would require to lock up a head and a torso cosmetic together and we cannot do this for the moment. But, I am not totally a killjoy... we are still looking into ways to make it happen. Just... dont hold your breath.
Q: So why not a compromise? I've seen concepts and designs from fans who have been able to make it work. I'm curious as to why it absolutely has to be a full hoodie.
A: That's something our art team considered but we decided we wanted to stay true to the original design and figure out a technical solution to the problem, even if it takes longer. Once we add the feature to answer our technical problem, it will also allow us to do more of this type of cosmetics instead of going for a workaround for a one time thing.
Q: Have you ever considered removing perk tiers to reduce grind?
A: We have considered it. We went another way but the goal is the same: to ease on the perk grind and promote an easier access to more perks. We are releasing these changes in the upcoming chapter update. To give you more information, we are also preparing a blogpost to explain the upcoming changes. This blogpost should be available in a few weeks
Q: Can we expect a Clown rework/update ? He is really boring for both sides right now
A: We do not have any immediate plans for the clown at the moment, but we'd love to hear what you have in mind.
Q: When do you usually have sales on DLC?
A: The game and DLCs go on sale pretty often, but it can vary depending on your region and platform. Keep an eye out, chances are there will be one coming up sooner or later.
WHERE'S MY BUNNY FENG BHVR
29 points·1 day ago·edited 14 hours ago
Q: Please fix dead hard and sprint burst,it is a problem that affect all platforms
A: This is not a question, but don't worry, we are on it.
Q: What is the percentage of killer players and survivour players? Is it 50/50? Are there more survivors or more killers?
A: This can vary depending on a bunch of different factors, like region, time of day, and the release of content. When a new killer releases, there tends to be more people playing killer (which increases queue times). Meanwhile in Japan, there ends up being far more people playing survivor over killer.
Q: Will voice chat ever be a thing?
A: Voice chat was actually tested very early on. We decided against it as it would ruin the atmosphere of the game. We don't mind if people want to talk to their friends as they play, but we do not want to force it on people who don't want it.
Q: Will the game ever be balanced for SWF?
A: This can be a little tricky: If we just buff killers to be more powerful and competitive against coordinated teams, solo players or more casual teams will struggle. We have been keeping SWF in mind as we design new content to make sure that solo players aren't left behind, and we would like to revisit existing mechanics as well to make them more accessible to solo players. By bringing solo players up to the same level, we would be able to better balance around coordinated groups without leaving solo players behind.
Q: Hello BHVR, are we going to have a BBQ event this summer guys ? Keep up the good work team ! Thanks
A: Sadly there will not be a Summer BBQ event this year. The roadmap is pretty packed with new features such as the archives and dedicated servers and unfortunately we do not have time for the event this time around. We love events too, but we decided it was best to focus on content and changes that would improve the game as whole year round.
Q: Will there ever be a discount on auric cells?
A: No, there are no plans to put Auric Cells on sale. The things you purchase with them could go on sale at some point, but the currency itself will remain the same price.
Q: What is your plan to deal with "toxic" players? (For example, camping as killer, or bullying killers as survivor.) Will you ever plan to change the game to stop this?
A: We currently have a team of ACMs (associate community managers) reviewing reports and support tickets to deal with cheaters and abusive people. Camping is a bit of a tricky situation since there are times when it can be the right move; for example, the gates are open and you have a survivor on a hook nearby. If you were to leave the hook, they would be able to easily escape before you could respond.
Since it's a bit of a grey area, we do not want to punish for things like camping. We would not want to end up with a situation where the rules aren't clear and you're risking a ban just by playing as best you can.
We are currently working on some new tools behind the scenes that should help our team deal with reports better.
Q: Is Leatherface up next for a potential rework?
A: As mentioned in the Q&A livestream last week, we will hopefully be taking a look into Leatherface at some point soon.
Q: With their be any stranger things dlc for dbd?
A: Even if we were, we cannot answer any questions about any potential licenses or unannounced content.
Q: Dear devs, Who is your favorite Killer to play and why?
A: The killer I play the most would probably be the Trapper. It's just so satisfying when you chase someone into a trap. In terms of favourite, I would go with Huntress for pretty much the same reason, hitting those long range hatchets just feels so good.
Q: when does the archive come out
A: The archives are currently planned for the next mid-chapter patch (after the next chapter releases). We'll keep you posted if this changes.
Q: can you do more contests?
A: That's the plan! We are doing small local community contests on top of more general contests. We love how passionate the Community is and we are always super stoke to see how much people are participating in the Anniversary contests... so we are planning more this year! And by the way, we are totally bringing back the pumpking carving one at Halloween. Looking at all the community creations from these contests is actually one of my favorite work-related task ever!
Q: Mrs Piggy rework when?
A: A rework would require completely removing her power and creating a new one. We do not plan to do a full rework on the Pig. We will, however, been taking a look at her add-ons at some point in the future.