[Hypixel]关于Hytale的FAQ 以及各类国内玩家需要知道的问题

先说两点

第一 Hytale不是抄袭Minecraft的 游戏性也不同

第二 希望国内的键盘侠能消停丶 

好的正式开始

本专栏中英文同步 我个人会直接翻译然后加入自己的见解

不懂的会机翻 所以各位就先别说我英语问题了(苦笑

原文:https://www.hytale.com/news/2018/11/simon-and-rezzus

今天是非常激动的一天,两个原因.不仅仅是我们公布了一个游戏,我们也是在游戏开发者的旅途中迈出了重要的一步.

Hypixel一开始只是我们两个制作Minecraft地图.我们花废无数的时间拼凑我们的创作并发在网上,一点一点,我们慢慢的开发,最后我们能够支撑起我们的服务器.

随着服务器的增长,团队也在增长,最终,来自世界各地的数十名开发者聚集在一起,我们有一个共同的目标:为我们的玩家创造最让人兴奋的体验,并享受着乐趣.

到目前为止,Hypixel服务器已经为超过1400万玩家(?)提供服务,并赢得了四项吉尼斯世界纪录,其中包括"最受欢迎的独立游戏服务器",更重要的是,它汇集了一个我们爱着的社区.

我们的梦想是从一个团队成长为一个成熟的游戏工作室 - 把我们学到的一切都应用到一个新的项目和挑战,让我们的团队追逐他们的抱负,并为我们的社区提供更多的机会,让他们享受乐趣,竞争,以及创造力.

那个梦想即是Hypixel工作室,和我们的第一个游戏 Hytale

This is a really exciting day for us for two reasons. We’re not just announcing a game - we’re also taking a major step forward in our journey as game developers.

Hypixel started as just the two of us making Minecraft maps. We would spend endless hours cobbling our creations together and putting them online. Little by little we developed a following, and eventually we were able to launch our own server.

As the server grew, so did the team. Eventually, dozens of developers came together from all around the world. We shared a common goal: to create exciting experiences for our players and to have fun doing it.

To date, the Hypixel server has served more than 14 million players and earned four Guinness World Records including ‘most popular independent server for a videogame’. Even more importantly, it has brought together a community that we cherish being part of.

Our dream has always been to grow from a mod team into a fully-fledged game studio - to take everything we’ve learned and apply it to a new project that challenges and excites us. To allow our team to chase their ambitions, and to provide our community with even more opportunities to have fun, compete, and be creative.

That dream is Hypixel Studios, and our first game is Hytale.


你可以在这个网站上找到更多有关Hytale的信息,如果你还没有,去看预告片吧!

(原文https://www.hytale.com/media 此处我放出卡片)

或者去看游戏页面,了解我们过去三年一直在做的工作的概述 - 这个项目将新的冒险游戏和Hypixel迷你游戏还有授权工具相结合

到目前为止,由于Hypixel服务器的成功,我们已经能够为Hytale的开发自筹资金,但这是一个雄心勃勃的项目,我们希望确保他能够发挥其潜力.出于这个原因,我们考虑了几种支持游戏持续发展的选择 - 从众筹到预订.但最后我们认为外部投资是一个更好的解决方案.令人高兴的是,我们已经能够获得让Hytale提升到一个新水平所需的自己 - 在此过程中,我们遇到了一些能够帮助我们提供令人骄傲的游戏的人.

我们最初在2016年的时候接触了Riot Games(英雄联盟的开发商和发行商)的建议 - 毕竟,他们知道如何在一个改造社区中发展成功的工作室.那些最初的对话发展成为我们正在创造的共同的热情.截止今天,我们很高兴的宣布Hypixel工作室已经宣布了Riot Games作为投资者.当我们踏上旅程的这一新篇章,我们认为自己很幸运的建立了这种关系.

加入Riot的投资是一个天使咨询小姐,由Anthony Borquez,Dennis Fong,Rob Pardo,Peter Levin,Jeff Lo还有Min Kim等人组成,从这些经验丰富的游戏开发者和行业专家那里学习是令人羞愧和令人兴奋的,团队许多人都在玩游戏,并且认为他们的一些儿子和女儿正在玩Hypixel,这真是令人难以置信.

You can discover more about Hytale all over this website. If you haven’t yet, go watch the trailer! Or check out the game page for an overview of what we’ve been working on for the last three years - a project that combines a new adventure game with Hypixel minigames and empowering tools.

So far, we’ve been able to self-fund the development of Hytale thanks to the success of the Hypixel server, but it’s an ambitious project and we want to make sure that it lives up to its potential. For that reason, we thought about several options for supporting the ongoing development of the game - from crowdfunding to preorders. In the end, however, we felt that outside investment was a better solution. Happily, we’ve been able to secure the funding necessary to take Hytale to the next level - and in the process we’ve met some amazing people who are in a position to help us deliver a game we’ll be proud of.

We initially approached Riot Games (developer and publisher of League of Legends) for advice back in 2016 - after all, they know what it takes to grow a successful studio with its roots in a modding community. Those initial conversations developed into a shared enthusiasm for what we are creating. As of today, we’re thrilled to announce that Hypixel Studios has launched with Riot Games as an investor. We consider ourselves very lucky to have established this relationship as we embark on this new chapter of our journey.

Joining Riot in their investment is an angel advisory group comprised of Anthony Borquez, Dennis Fong, Rob Pardo, Peter Levin, Jeff Lo and Min Kim among others. It’s humbling and exciting to be learning from these veteran game developers and industry experts. Many of us on the team grew up playing their games, and it’s incredible to think that some of their sons and daughters are now playing Hypixel.

这项投资意味着我们能够在多方面提升我们的创作价值,并为我们的团队提供稳定性,它还运行我们避免常见的游戏开发陷阱,例如感觉过早释放压力和过度依赖众筹,这是我们作为一个新成立的工作室的第一场比赛,但我们很高兴能够迎接未来的挑战.

我们非常感谢Mojang和微软,他们从第一天起就为内容创作者提供了前瞻性的支持,这使我们能够创作出令我们引以为豪的作品,Minecraft:Java版的Hypixel服务器将继续由其专属团队积极开发.

最后,最重要的是,我们要感谢我们的社区以及过去五年来支持我们的所有人,由其是Hypixel网络志愿者,以及让我们未来布置出如此激动人心道路的建设者,玩家以及视频创作者.

我们迫不及待的想和你一起踏上这段旅程.

Simon and Rezzus

Hypixel工作室

This investment means that we’re able to level up our production values across many disciplines, and to provide stability for our team. It also allows us to avoid many common pitfalls of game development, like feeling pressure to release too early or overreliance on crowdfunding. This is our first game as a newly-formed studio, but we’re excited to embrace the challenges that lie ahead.

We’re grateful to Mojang and Microsoft, whose forward-thinking support for content creators from day one has allowed us to produce work that we’re proud of. The Hypixel server for Minecraft: Java Edition will continue to be actively developed by its own dedicated team.

Finally, and most importantly, we’d like to thank our community and everybody who has supported us over the last five years. Especially the Hypixel network volunteers, as well as the builders, players, and video creators who have allowed us to lay out such an exciting path for our future.

We can’t wait to go on this journey with you.

Simon and Rezzus
Hypixel Studios

 让我恰口饭先   好了恰完了 继续打

接下来是FAQ(Frequently Asked Questions 常见的问题项目与对应问题的解答)




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