
原地址:https://pastebin.com/jWPQNJ8R
b1执剑者相对于t2版本,有着整整40项改动,包括但不限于修BUG,增加新属性新主动技能等。由于更新日志是全英文而且量大,机翻的话完全看不懂,如果是单机跑图想去一个个试出来也是很折磨的事。我就在这做个翻译搬运,由于个人能力有限,可能会有不止一处的错误或者遗漏部分,在评论区补充即可。(我很久没玩执剑了,所以有些地方会翻的不知所云,知道的说一下)
有一些比较重要的或者新的改动我会用红字标注,一些小的BUG什么的其实可以忽略
Swords of Light swing SFX now only plays to the user(to prevent annoying spam).剑人的出刀音效现在只有剑人可以听到了(为了防止嗡嗡嗡的折磨人)
Reduced Sacrifice statues HP by 100 (originally 950).每个雕像献祭所需血量减少100(一开始是950,那么现在就是850)
Clipped both tunnel ends on chapter 1 after the maze to prevent people from getting stuck.迷宫后的洞穴推车场景在隧道的末端削了点东西,防止玩家被卡住。
Clipped the hole in the abandoned market house to prevent people from getting stuck.削掉了地下城房子里墙壁上的钻洞防止玩家被卡住。
Fixed being able to not get teleported at the sewer exit on Chapter 2 Balcony/Finale Start.修复了在下水道出口不会被传送的问题
!fixspeed functionality will run automatically now whenever players die/become zombies(the command will be still available just incase anything goes wrong).现在!fixspeed(恢复地速)这个指令无论你死了还是变成僵尸了都会自动运行不需要你再输一遍了。(当然这个指令依然存在,你还是可以手打的,以免出现了失效的情况。)
!resetpoints command now is only available ONCE with diminishing returns(only returns 2/3 of the level that the player had e.g level 6 will return 4 points).!resetpoints(重置点数)这个指令你现在只能用一次了并且技能点并不会全部返还。(返还的点数是你等级的三分之二,比如说你现在6级,重置点数后只会返还你4个技能点)
Fixed remedy spell in rare cases from giving wrong health amount.修复了奶技能在极少情况下回复了错误的总体血量。
Decreased the height of remedy spell effect to allow for more visibility when used.降低了奶技能的特效高度,现在当使用时你会有更好的视野了。
On Sacrifice Ending, it should be clear on what happens on it now, with a forced camera to show off the nuke the last few moments.现在应该可以搞明白献祭结局究竟是个啥发生了啥了,将会有个强制的过场动画来展示最后的核爆。(……?我写的时候还没跑过,不晓得最后是个啥动画)
Falling off as a human on Chapter 2's balcony should result in instant death now(to prevent humans from constantly jumping off and delaying).现在献祭雕像处从二楼直接跳到一楼会直接摔死。(没法偷鸡了)
Intro cutscene is going to play only twice instead five times.入场动画现在只会放两次而不是五次。(开局的动画?)
Added a new stat(Luck) which increases your chances of getting spell drops at encounter completions. (base chance: 1 in 10 & max chance: 1 in 5)- 0.2 Per Level - Max Luck is 2添加了一个新属性(幸运),它可以增加你获得额外技能点的概率。(举个例子,每次获得技能点的时候,比如打死boss或者完成事件,有些人只会获得1个技能点,有些人会获得2个。获得2个技能点的概率默认是十分之一,通过升级运气可以提升到五分之一的概率)-每级提升0.2-满级幸运是2
Replaced chat based commands system with a UI based commands system that is accessible by typing !commandsmenu or commandsmenu in the chat - It is recommended to bind "!commandsmenu" to a key - the old chat based system will stay in the map incase something goes wrong with the ui one(it can be easily toggled between in the MapManager.nut script)用了一个全新的UI指令系统来替代原先的聊天框手动打字指令,你可以在聊天框输!commandsmenu或者commandsmenu来呼出UI-推荐通过控制台绑键来快捷使用-之前的聊天框手动打字的指令依然会留着不会删除,以防出现一些错误(新的UI界面会很容易被地图消息占用通道而显示不出来)
Replaced Stand By Me song with the instrumental version of it(only for the prologue, the sacrifice ending still plays the full song with lyrics)序章的Stand By Me被替换为了纯音乐版(献祭结局依然是之前的人声版本)豪 骏 金 曲
Added Phong/Shininess to both the Flamekeeper and the Bladekeeper. 为第一个BOSS和第二个BOSS增加了高亮。
Buffed the Flamekeeper: - HP per player: from 1200 to 1350 - Attacks Damage: - Whirlwind: from 15 to 50 - Double Smash: from 50 to 110 - Combo 2: from 25 to 75 - Shield Push: from 10 to 25 - Shield Smash: from 80 to 150 * Phase 2 Specific: - Firebomb: from 50 to 120 - Fire Pits: from 25 to 65增强狮子王(bushi),每人1200血变为1350,提升一系列伤害,增幅最大的以用红色标出,双连砸,盾牌冲锋还有自身自爆(应该?)喜欢升移速不升血量不升防御的有难了
Made teleport post flamekeeper enable faster to give zombies a chance to catch up with humans加快了打死狮子王后的僵尸传送,使得僵尸有了追尾机会。(不再是那种上桥没僵尸,进了电梯僵尸一窝蜂的情况了)
Damage zombies based on damage attribute for humans is now enabled with damage grades of:- Grade 1: (level 1.2 to 1.6) 5 extra dmg.- Grade 2: (level 1.8 to 2.0) 10 extra dmg.- Grade 3: (level 2.2 to 2.4) 18 extra dmg. - Grade 4: (level 2.6) 25 extra dmg.现在人类的伤害属性会分4个大段来计算对僵尸的伤害-等级1:(1.2到1.6)5点额外伤害-等级2:(1.8到2.0)10点额外伤害-等级3:(2.2到2.4)18点额外伤害-等级4:(2.6)25点额外伤害
Fixed speed attribute from being able to increase 1 more level above the actual speed limit修复了已经是满级移速但可以再升一级的BUG。
Bladekeeper Boss Changes: - The Bladekeeper now casts a spell at the beginning of the fight (Divine Light)which in 3 mins, it will fully charge and kill all humans (once phase 4/ parry sequence is triggered, the spell will be instantly deactivated). - Fixed incorrect HP scaling (boss dies faster the more players there are). - On phase 4, the Bladekeeper is going to attack infinitely until he is dead, players now have to SHOOT and PARRY him. - Changed detection system from trigger based to code based to prevent triggering 2 attacks at once. - Bladekeeper's player detection range now increases with each phase to make him more aggressive as the fight goes on: - Phase 1: 256 UNITS - Phase 2: 396 UNITS - Phase 3: 575 UNITS执剑者boss战改动-现在开局执剑者会释放终极,限时3分钟,超出时限处死所有人类。(一旦进入最后的振刀环节,终极会消失)-修复了错误的血量计算(人越多boss死越快)-在振刀环节,执剑者会无限出刀直到他死掉,现在玩家们得开枪打他了-将检测系统从触发改为代码来防止同时触发两次攻击。(这个不用管,你可以理解为某种意义上人类总血量变厚了)-现在执剑者的攻击范围会随着血量的消失而变大。(BOSS血越少越棘手了,这也就意味着一阶段你也要必须振刀,不然你会死的很惨)-第一段:256单位-第二段:396单位-第三段:575单位
Made all double trigger levers more forgiving (reset time changed from 0.8s to 1.3s)现在同时拉拉杆的触发条件放宽了(0.8s到1.3s)
Added Abilities that are earned throughout the map:- Crystal Blessing: Received after defeating the Crystalkeeper [Story Progression Ability]. - Flame Blessing: Received after defeating the Flamekeeper [Story Progression Ability]. - Few other abilities that are specific to zombies [will be listed in the zombie changes].添加了一些可以在流程中获得的技能-水晶赐福(杀死第一个boss后获得)-火焰赐福(杀死第二个boss后获得)-一些其他的僵尸技能(将会在僵尸改动中列出)
Fixed wrong 3d skybox on chapter 1 boss arena.修复了第一个BOSS战时的出错天空盒
Added a code that runs every 3 seconds to ensure that all players get attributes/stats.添加了每三秒运行一次的代码来确保所有的玩家都能升级和查看属性(应该不会再出现以前那样升级升不了的情况了)
Lowered both Bladekeeper stagger SFXs降低了执剑者boss的一些音效
Crystalkeeper changes:- Increased the Crystalkeeper's speed by 20% - Added 3 seconds delay after boss finishes an attack to prevent him from being stun locked第一个BOSS的改动-增加了20%的移速-boss放完技能后增加3秒的间隔延迟防止他不出技能
Added Delay Preventers(aka small zones that when touched, humans lose) that are placed near all places where its possible to infinitely delay.在可能卡关的地方增加了一些僵尸碰到就集体处死的小区域
Added Admin Room (location: 0 0 8000)添加调关房
Cerberus Miniboss Changes:- Increased HP by 20% (from 375 to 450 per player). - After elevators now will only move once(for humans), go back down and spawn a mini orb that will help launch zombies to the next level in order to give chance for zombies to catch up with humans.电梯狗头boss的改动-提升20%血量(每人375血变为每人450血)-现在电梯只会上升一次,电梯下来后会生成一个迷你球来帮助僵尸上到下一层来让他们追尾人类。
Added Checkpointless Mode which can be enabled in the admin room(you keep all your points even after you lose, however this may change in the future, with the possibility of adding another Checkpointless mode where you don't keep your points).- Beating the map normally counts the same as beating the map with no checkpoints, its just meant for people who want to tryhard the map alot more. - To achieve "True Win", players must beat the map with "The New Bladekeepers" ending. - Once the checkpointless mode is enabled, the map will reset the stage to the prologue, however you will be granted a checkpoint after beating it, and any loss afterwards will result back to starting from the beginning of chapter 1.添加连关模式,你可以在调关房开启。(即使你输了,你也依然可以继承你先前的技能点,然而在未来说不定会增加一个无存档的连关模式)-正常通关和以连关模式通关没有啥不同,这只是为了给那帮抖M玩家设置的)-为了实现真结局,玩家们必须以“新王结局”来通关。-当连关模式开启,地图会重置到序章,过了序章后你就只能获得第一个存档点(和执剑人见完面的那个),如果你输了将从那里开始。
Fixed humans being able proceed normally on chapter 1 beginning without pressing the lever on the mini platform which causes 1 teleport to not be enabled and have zombies stuck at the castle hall.修复了进教堂后可以只触发一个开关来让僵尸少一个传送点的问题。(就是爬铁链跳雕像打碎墙里的铁链那个地方)
Added Lore Entries that can be collected throughout the map- Lore Entries are resembled in books that glow blue when you are near them(1024 units) - There are total of 9 entries. - They can be accessed from the UI commands menu.在地图中添加了一些可收集元素(lore entries)-lore entries看起来有点类似于书,当你靠近他们的时候他们会发蓝光(1024单位的距离)-总共有9个-你可以在UI菜单里面找到他们
Zombie Changes:- Zombies speed is more effective by 10% than humans' speed. - Zombies jump height has been increased, NOTE this is experimental & maybe changed to a spell / removed later. - Mother Zombies are now granted Corruption Shields ability at round start. * Corruption Shields are magical walls that zombies are able to create infront of themselves by using the right click button. * Only 2 are allowed to be spawned with cooldown of 10 seconds.僵尸改动-僵尸地速现在比人类地速快10%-增加了僵尸跳跃高度(这只是测试,也许会把这项加成移到技能里或干脆直接移除)-母体僵尸在回合开始时必定会拥有腐化护盾技能 *僵尸可以点击鼠标右键来在他们面前创造出护盾 *只能用两次,CD10s
Added Loot Pockets;- Loot Pockets are magical orbs that are scattered around the whole map. - Each Pocket has 1 in 3 chance to spawn at its respective location. - Each Pocket can be claimed 5 times by either team (humans or zombies). - When claimed, you have 50% chance to get loot that you otherwise would get on a normal encounter completion (luck stat affects the drop rates). - Possible Locations Count: Prologue-4, Chapter One-8, Chapter-Two-8, Finale-7增加战利品口袋-战利品口袋是散布在地图各处的魔法球-每个口袋拥有三分之一的概率在各个位置生成-每个口袋可以被人类和僵尸拾取五次-当拾取时,你有百分之50的概率获得战利品(技能点或者技能)(运气属性会影响掉落率)-可能的地点(序章4个,第一章8个,第二张8个,终章7个)
Added Second Ending / True Ending: - Unlocking this ending requires specific actions to be done. - Those actions are meant to be discovered by the players. - Achieving this ending is the only to consider this map beaten "legitimately".增加新结局这三个我就不翻译了,简单来说就是想达成真结局还是得自己去研究怎么整,作者不想公布。
Added New Spells (All Spells Are Affected By Intellect Stat) - Human Spells: 1. Damage Limit Break [Damage Stat Becomes: 4, Base Stay Time: 6, Base Range: 256] 2. Resistance Limit Break [Resistances Stat Becomes: 100%, Base Stay Time: 6, Base Range: 256] 3. Divine Benediction [Base Damage: 15000, Base Range: 768, Cast Time: 10 Seconds] 4. Loop Hole [Effect: TP Zombies Back To Spawn, Base Range: 40, Base Stay Time: 10]增加新技能(所有的技能都可以通过智力来增幅)(以下列出的数据都是基础数据,你可以通过升级智力来增加持续时间,使用范围等等)-人类技能 1.爆发输出(使用后伤害等级直接变为4,持续6s,256单位的范围) 2.绝对防御(使用后防御等级直接变为100%,持续6s,256单位的范围) 3.神圣祝福/终极(15000伤害,768单位的范围,10s蓄力时间) 4.空洞(使僵尸传送回传送点,40单位的范围,持续10s)- Zombie Spells 1. Corrupted Remedy [Base heal: 7500HP] 2. Speed Limit Break Speed Stat Becomes: 1.6, Base Stay Time: 6, Base Range: 256] 3. Corruption Slug [Base Damage: 80, Base Range: 760, Base Burn Time: 3] - Effect: Target random CT Player and make an AOE explosion. 4. Corruption Disease [Base Slow Time: 6, Base Range: 760, Slow Modifier: 60%] - Effect: Target random CT Player and make an AOE slow effect. 5. Corruption Sight [Stay Time: 7, Base Range: 512] - Effect: Target random CT Player and make an AOE blind effect. 6. Corruption Imprisonment [Base Prison Box Health: 150 (Damage To The Box is Affected By Damage Stat)] - Effect: Imprison a random CT Player in range and make them unable to move unless the prison box is broken-僵尸技能 1.腐化治疗(基础恢复量7500血) 2.暴走(使用后速度直接变为1.6等级,持续6s,256的单位范围) 3.腐化蛞蝓(基础伤害80,760单位的射程,燃烧3s) 4.腐化疫病(基础减速6s,760单位的射程,减速60%) -挑一个倒霉蛋射中他然后创造AOE减速区 5.腐化致盲(基础时间7s,512单位的范围) -挑一个倒霉蛋然后创造AOE致盲区域 6.腐化监牢(基础牢笼血量150,对牢笼伤害的多少取决于人类的伤害属性) -把范围内的人类关在牢里不能移动,除非他们打破牢笼- Both Teams: (Affected By Resistance and Kevlar) 1. Crystalkeeper Wings [Base Range: 512, CT Damage: 80HP, T Damage: 1500HP, Only Obtained By Defeating The Crystalkeeper] 2. Summon Cerberus [Base Range: 275, CT Damage: 50HP, T Damage: 512, Stay Time: 8 Seconds, Only Obtained By Defeating Cerberus] 3. Flamekeeper Explosion [Base Range: 768, CT Damage: 100HP, T Damage: 3500, Only Obtained By Defeating The Flamekeeper] 4. Intellect Limit Break Intellect Stat Becomes: 3.5, Base Stay Time: 6, Base Range: 256]-人类僵尸共用技能(受防御属性和护甲的影响) 1.水晶守护者之翼(512单位的范围,对人类伤害80,对僵尸伤害1500,只能打死第一关BOSS后获得) 2.召唤地狱三头犬(275单位的范围,对人类伤害50,对僵尸伤害512,持续8s,只能打死三头犬后获得) 3.火焰守护者之怒(768单位的范围,对人类伤害100,对僵尸伤害3500,只能打死狮子王后获得) 4.顿悟(使用后智力等级直接变为3.5,持续6s,256单位的范围)
Spells & Casting: - Casting: - Casting now is only allowed after Mother ZM have spawned(14 seconds from everyone spawning) - Added cooldown to casting spells (25 seconds) between each use, this cooldown is constant and IS NOT affected by intellect stat. - Spells: - Swords Of Light is now less effective depending on how many instances of it are active, instances calculation is dynamic. - Calculations are as follows: - < 3 [x1 Damage, 20% slowness] - >= 3 and < 6 [x0.90 Damage, 15% Slowness] - >= 6 and < 9 [x0.70 Damage, 5% Slowness] - >= 9 [x0.55 Damage, 0% Slowness]咒语和使用技能 -使用技能 -现在必须得等母体僵尸出现后才能使用技能(开局14s后) -增加了使用技能cd(25s),这个CD是持续的且不能被智力属性所影响 -咒语 -现在剑人采用了一套新的动态系统,具体的使用效果取决于你有多少把剑。(我不知道是取决于多少把剑还是砍了多少僵尸,这个先存疑) <3时,.伤害不变,20%的减速效果 3≤__<6时,0.9倍伤害,15%的减速效果 6≤__<9时,0.7倍伤害,5%的减速效果 ≥9时,0.55倍伤害,没有减速效果
Changed Zombie teleport timer from 15 seconds to 10 seconds post the long elevator shaft on Chapter 1将第一章的长电梯僵尸传送从15s变为了10s
施工完毕,我翻的时候还没跑图,可能会有错误,底下补充就行。