
By Fero September 20, 2024, 09:00 AM
由Fero9月 20, 2024, 09:00 上午
When setting out to create our “end game” system, our primary goal was to ensure players would be able to convert time spent (i.e. “the grind”) into meaningful power increases. We also wanted to make sure that the power increases were with stats players cared about, so they felt worth chasing for hours on end. Finally, we wanted the system to be useful at any level, and not JUST at the end. That’s why it’s more of an all-around power enhancement system than “end game” (hence the quotes!).
在着手创建我们的“终局”系统时,我们的主要目标是确保玩家能够将花费的时间(即“磨练”)转化为有意义的力量增加。我们还想确保强度的增加是与玩家关心的属性有关的,这样他们就觉得值得连续几个小时追逐。最后,我们希望该系统在任何级别都有用,而不仅仅是在最后。这就是为什么它更像是一个全方位的力量增强系统,而不是“终局”(因此有引号!
Enter Prisms; A brand-new power-boosting system that’s part of a FREE update coming alongside the final DLC, The Dark Horizon, on 9/24. It works directly with the preexisting Fragments that have been in the game since day 1.
进入 Prisms;一个全新的力量提升系统,是 9 月 24 日与最终 DLC 黑暗地平线一起推出的免费更新的一部分。它直接与从第 1 天起就存在于游戏中的预先存在的 Fragment 一起使用。
However, before we dive into Prisms, understanding how Fragments work is the foundation to understanding the core of the Prism system. Throughout your journey, Fragments can be found in chests, they drop from certain enemies, and they can even be purchased at Dwell, the vendor, in Ward 13. Fragments grant small stat buffs, ranging from extremely weak to moderately powerful.
但是,在我们深入研究 Prism 之前,了解 Fragment 的工作原理是理解 Prism 系统核心的基础。在你的整个旅程中,碎片可以在箱子中找到,它们会掉落自某些敌人,甚至可以在 13 号病房的供应商 Dwell 处购买。碎片会提供小型属性增益,范围从极弱到中等强度。
For example, an early level “Cracked” Ranged Damage Fragment might grant 1% total Ranged Damage. However, a Mythic might grant 10%. More powerful Fragments are found on higher difficulties, with Level 31 (aka Mythic) being the final tier.
例如,早期级别的“裂纹”远程伤害碎片可能会提供 1% 的总远程伤害。不过,秘稀可能会提供 10%。在更高的难度下可以找到更强大的碎片,其中 31 级(又名神话)是最后一层。
Before DLC3, there were 39 unique Fragments, each providing a unique stat that could supplement your build. In The Dark Horizon, we removed about 14 or so, and added 20 new stats in return, bringing the total to 45 possible choices. We believe the newer Fragment choices provide more total value than the ones replaced.
在 DLC3 之前,有 39 个独特的碎片,每个碎片都提供独特的属性,可以补充您的构建。在《黑暗地平线》中,我们删除了大约 14 个左右,并添加了 20 个新统计数据作为回报,使可能的选择总数达到 45 个。我们相信,较新的 Fragment 选项比替换的 Fragment 选项提供的总价值更高。
Players can slot up to 3 Fragments at any one time. With our totally reworked Fragment UI, Fragments are now decoupled from the Relic and can easily be slotted and unslotted with a simply click – a setting that is remembered even if you change your Relic.
玩家一次最多可以放置 3 个碎片。通过我们完全重新设计的 Fragment UI,Fragment 现在可以与 Relic 解耦,只需单击一下即可轻松插入和取消插入 - 即使您更改了 Relic,也会记住这一设置。
OK, finally onto Prisms! 好,终于进入 Prisms! In a nutshell, a Prism is a container for Fragment buffs. Any stat buff that’s obtainable as a Fragment can also be obtained within a Prism. In fact, they can also reach the same exact power level. This means that if you have a 10% Critical Damage Fragment, you’ll also be able to – with a little luck – obtain 10% Critical Damage in your Prism. 20% Crit Damage! 简而言之,Prism 是 Fragment 增益的容器。任何可以作为碎片获得的属性增益也可以在 Prism 中获得。事实上,它们也可以达到相同的确切功率水平。这意味着,如果你有一个 10% 的暴击伤害碎片,你也可以 - 如果运气好的话 - 在你的棱镜中获得 10% 的暴击伤害。20% 暴击伤害! Let’s break down how this all works. 让我们分解一下这一切是如何运作的。 At the baseline, a Prism has 5 slots for buffs. Each buff is earned through experience gain and chosen from a selection of 3 of all 45 when the player levels up their Prism. When a Prism is ready to level up, it glows and an in-game HUD element reminds the player that they have enhancements available. Clicking the Prism will bring up the buff selection screen, and the player chooses 1 out of the 3 presented. 在基线上,棱镜有 5 个增益槽。每个增益都是通过获得经验获得的,并在玩家升级他们的棱镜时从所有 45 个中的 3 个中选择。当 Prism 准备好升级时,它会发光,并且游戏中的 HUD 元素会提醒玩家他们有可用的增强功能。点击棱镜将弹出增益选择屏幕,玩家从显示的 3 个中选择 1 个。 The player makes their choice, and they now have 1 of their 5 Prism slots filled with a Fragment buff. It’s important to note that until all slots are filled, each choice will be random from the entire group of 45 total options. 玩家做出选择,他们现在有 5 个 Prism 槽中的 1 个装满了 Fragment 增益。请务必注意,在所有插槽都填满之前,每个选项都将从整组 45 个选项中随机选择。 In the example below, the Prism was leveled up a few more times by grinding out EXP – kills, quests, etc - and a few more choices have been selected. When leveling up a Prism, your choices matter, because you want to make a cohesive creation. Remember that the Fragment Slots above the Prism can be changed, so depending on what you put into your Prism, you may end up mixing and matching, or even double stacking when given the choice to add a new stat! 在下面的示例中,通过磨练 EXP(击杀、任务等)将 Prism 升级了几次,并且选择了更多选择。升级 Prism 时,您的选择很重要,因为您想做出一个有凝聚力的创作。请记住,棱镜上方的碎片槽是可以更改的,因此根据您放入棱镜中的内容,您最终可能会混合和匹配,甚至在选择添加新属性时进行双重堆叠! This Prism is really starting to take shape. We have Fire Rate for a nice damage boost, we have some Health and Stamina to increase our durability and utility, and we also have Reload Speed to make sure our weapon is always loaded. 这个 Prism 真的开始成形了。我们有 Fire Rate 来提供不错的伤害提升,我们有一些 Health 和 Stamina 来提高我们的耐久度和实用性,我们还有 Reload Speed 来确保我们的武器始终上膛。 Each of these stats go to +10, and as mentioned before, the maximum value matches the maximum value of a Level 31 Mythic Fragment stat. So double stacking can become quite powerful for builds that really lean into certain stats. 这些属性中的每一个都会达到 +10,如前所述,最大值与 31 级神话碎片属性的最大值相匹配。因此,对于真正倾向于某些统计数据的构建来说,双重堆叠会变得非常强大。 Now, you may be wondering if you can control which choices appear when your Prism is leveled up. The basic answer is “no”, but there is a caveat. You can actually FEED a Fragment to your Prism to skew the chances of that stat rolling when choices appear. It’s much more effective early on when you have multiple empty slots. 现在,您可能想知道是否可以控制 Prism 升级时出现哪些选项。基本答案是“否”,但有一个警告。您实际上可以将碎片 FEED 到您的 Prism 中,以在选择出现时扭曲该属性滚动的机会。当您有多个空槽时,它在早期会更有效。
Feeding a Fragment to a Prism will destroy the Fragment, and depending on the quality of the Fragment fed, skew the roll chances of that stat. In the image below, we sacrificed a Mythic Ranged Critical Chance Fragment to obtain the maximum roll chance buff. It isn’t guaranteed, but it’s more likely to appear over time, which is why having more slots open is a good idea when sacrificing a Fragment. 将碎片喂入棱镜会摧毁碎片,并且根据喂入的碎片的质量,会扭曲该属性的掷骰几率。在下图中,我们牺牲了一个神话远程暴击率碎片来获得最大掷骰率增益。它不能保证,但它更有可能随着时间的推移而出现,这就是为什么在牺牲 Fragment 时打开更多槽位是个好主意。 It’s a good thing everyone saved some extra Relic Dust (right?). Dwell will be happy to accept it to help you obtain any missing Fragments... but you can also just play the game and get them that way. 幸好每个人都节省了一些额外的 Relic Dust(对吧?Dwell 将很乐意接受它,以帮助您获得任何丢失的碎片......但你也可以只玩游戏并以这种方式获得它们。 On the very next roll, Ranged Critical Chance rolled for us. It is not guaranteed to roll, even with a maximum roll chance buff, but it does highly skew the odds. We got lucky here, but sheesh, those are some good choices! 在下一次掷骰子时,远程暴击率为我们滚动。即使有最大掷骰几率增益,它也不能保证掷骰子,但它确实会严重扭曲赔率。我们在这里很幸运,但嘿,这些都是不错的选择! A roll chance buff will remain until it is no longer valid. If your buffed stat is already leveled to +10, it will disappear since it’s no longer needed. It also goes away once the Prism is fully leveled to 50. 掷骰子几率增益将一直保留,直到它不再有效。如果你的增益属性已经升级到 +10,它会消失,因为它不再需要了。一旦 Prism 完全升级到 50,它也会消失。 With this buff in place, each time we roll, we are much more likely to see Ranged Critical Chance appear in each of our selections. This means that it will most likely hit +10 before any other stat because it’s favored to show up more frequently. 有了这个增益,每次我们掷骰子时,我们更有可能看到远程暴击率出现在我们的每个选择中。这意味着它很可能会先于任何其他属性达到 +10,因为它更倾向于更频繁地出现。 Check it out... it showed up again on our very next roll! 看看吧...它再次出现在我们的下一卷中! So just to reiterate, each stat can be leveled to +10, and you can skew the odds of stats that will show up by feeding Fragments. That’s already pretty powerful, seeing as you can make a Prism with up to 5 Mythic-level stats to go along with your previous 3. 所以重申一下,每个属性都可以升级到 +10,你可以通过喂食碎片来扭曲出现的属性的几率。这已经非常强大了,因为您可以制作一个具有最多 5 个 Mythic 级别统计数据的 Prism 来搭配您之前的 3 个。 But... we’re just getting started. 但。。。我们才刚刚开始。 Hidden in the system are special stats called “Fusions”. These are special combinations that fuse together to grant 2 stats in a single slot. Not every stat goes together, but the ones that do can consolidate into a slot and re-open new slots for even more power! 系统中隐藏着称为“融合”的特殊统计数据。这些是特殊的组合,它们融合在一起,在一个槽位中提供 2 个属性。并非每个属性都在一起,但那些可以合并成一个槽位并重新打开新槽位以获得更多力量! Here’s an example. 下面是一个示例。 In our current Prism we have Health (Percent) and Stamina (Percent). When both reach +5, they have a chance to spawn “HULK” as a Fusion. The Fusion IS guaranteed, but it isn’t guaranteed immediately. You may have to roll a few times to get it to appear, so deciding what to enhance in the meantime is a strategy in and of itself. 在我们当前的 Prism 中,我们有 Health (Percent) 和 Stamina (Percent)。当两者都达到 +5 时,他们就有机会生成“HULK”作为 Fusion。Fusion 是有保证的,但不会立即保证。您可能需要滚动几次才能使其出现,因此决定在此期间要增强什么本身就是一种策略。 This example Prism is really filling out nicely. Now that we have both Health Bonus and Stamina Bonus at +5, we keep leveling up so we can get the Fusion Bonus. Remember, it IS guaranteed, so you may not even want to waste any level-ups on those stats. This is because once you take the Fusion, it sets the level back to +1. 这个例子 Prism 真的填充得很好。现在我们同时拥有 +5 的健康加成和耐力加成,我们继续升级,以便获得融合加成。请记住,这是有保证的,因此您甚至可能不想在这些统计数据上浪费任何升级。这是因为一旦你拿了 Fusion,它会将级别设置回 +1。 We leveled up this Prism a handful of times until HULK appeared. It’s... beautiful! 我们升级了这个棱镜几次,直到 HULK 出现。它。。。美丽! Now let’s look at our Prism: 现在让我们看看我们的 Prism: We have 5 stats, but we also have an open slot! The minds of all the build-crafters out there must be racing, right? 我们有 5 个统计数据,但我们也有一个空位!所有构建者的想法一定都是赛车,对吧? There are quite a few Fusions, and it’s up to the community to figure them all out. Even knowing them doesn’t guarantee that each Prism will contain them, because it’s still random as to what selections appear. However, Feeding can drastically skew the odds in your favor... for a price! 有相当多的融合,要靠社区来弄清楚它们。即使知道它们也不能保证每个 Prism 都会包含它们,因为出现的选择仍然是随机的。但是,喂食可能会使赔率严重偏向对您有利......有代价! Now that the Prism has been leveled up even more, we can see that it’s really turning into something special. Fortunately, we know how to game the system, so we are going to extract even more power out of this Prism! 现在 Prism 已经升级得更厉害了,我们可以看到它真的变得很特别。幸运的是,我们知道如何玩弄系统,因此我们将从这个 Prism 中提取更多的力量! Another Fusion! That means that another slot opened up! 另一个融合!这意味着另一个插槽打开了! Alright, this Prism is really looking like something that would make your friends jealous. The power level when all stats are +10 is really going to be something.... but, hold onto your horses, we aren’t done. Why? That’s because we have yet another Fusion on the horizon! 好吧,这个 Prism 看起来真的会让你的朋友嫉妒。当所有属性都是 +10 时,力量水平真的会很不错......但是,抓紧你的马,我们还没有结束。为什么?那是因为我们还有另一个 Fusion 即将到来! No kidding... we’ve made a Prism with 3 Fusions. We also added a few more one-off defensive perks to balance it out. Depending on your choices, you might go full damage, add some utility, or even MORE defensive. It’s up to you and the RNG gods, but we’ve already shown you how to skew those odds in your favor. 不开玩笑......我们制作了一个具有 3 个 Fusions 的 Prism。我们还添加了更多一次性防御特权来平衡它。根据您的选择,您可能会全力以赴,增加一些实用性,甚至更具防御性。这取决于您和 RNG 之神,但我们已经向您展示了如何使这些赔率对您有利。 “MOM... GET THE CAMERA!” “妈妈......拿相机来! Now THAT’S a Prism. 8 Stats in the Prism alone, 3 more on top. That’s 11 total stats up from the 3 we had before with Fragments alone... and before you ask, “YES”, you can absolutely have 4 Fusions, bringing the total stats to 12. 现在,这就是一个棱镜。仅在 Prism 中就有 8 个属性,顶部还有 3 个。这比我们之前仅使用 Fragments 的 3 个统计数据增加了 11 个......在你问“是的”之前,你绝对可以有 4 次融合,使总属性达到 12 次。 As a special note, you can “Cleanse” a Prism and start over. If you have a Prism that you no longer like, you can simply cleanse it and set it back to its default state, giving you fresh start to build an even better one. It can only be done once a Prism is at maximum level. You may come to like certain combinations that you initially thought didn’t quite fit with your playstyle, or you may even discover a new playstyle, but in the end, if you just want to start over, you can. 特别说明一下,您可以 “Cleanse” Prism 并重新开始。如果您不再喜欢 Prism,您可以简单地清理它并将其设置回默认状态,让您重新开始构建一个更好的 Prism。它只能在 Prism 达到最高等级时完成。您可能会喜欢某些您最初认为不太适合您的游戏风格的组合,或者您甚至可能会发现一种新的游戏风格,但最终,如果您只是想重新开始,您可以。 So... The power is in your hands. Get your hands on a Prism and go get some EXP! You can obtain them in several ways, and grinding EXP has never been more fun with the recently released Boss Rush mode... which ALSO rewards a few Prisms for your collection. It’s safe to say that build-crafting potential is going to skyrocket, and chasing down that perfect Prism will be a chase worth pursuing! 所以。。。权力掌握在您手中。入手 Prism 并获得一些 EXP!您可以通过多种方式获得它们,最近发布的 Boss Rush 模式让磨练 EXP 从未如此有趣......这也会奖励一些 Prisms 来收集您的收藏。可以肯定地说,构建制作的潜力将飙升,追逐那个完美的 Prism 将是一场值得追求的追逐! Whew, that was a lot to go over! 哇,这可是太多事情要讲了! The team put a lot of passion and love into this system to give players even more tools to personalize their build to absolute perfection. You can start using the Prism system as soon as you obtain a Prism - it isn’t JUST end game. In fact, Dwell will sell you your first one for 1000 Relic Rust, or you can just play Boss Rush and kill a bunch of bosses to obtain your first Prism. Get that power boost early to help you through increasing difficulty challenges, or min-max to become a GOD... it’s all up to you. 该团队在这个系统中投入了大量的热情和爱,为玩家提供更多工具,让他们的构建个性化到绝对完美。获得 Prism 后,您可以立即开始使用 Prism 系统 - 这不仅仅是最终游戏。事实上,Dwell 会以 1000 Relic Rust 的价格卖给你第一个,或者你可以玩 Boss Rush 并杀死一堆 Boss 来获得你的第一个 Prism。尽早获得力量提升,以帮助您应对难度不断增加的挑战,或以最小最大速度成为上帝......这一切都取决于你。 We hope you enjoy interacting with this system and we can’t wait to see what sort of Prisms you create. Be sure to post your best creation online so we can see... 我们希望您喜欢与这个系统互动,我们迫不及待地想看看您创建什么样的 Prism。请务必在线发布您最好的作品,以便我们可以看到...... *RECORD SCRATCH* *记录划痕* WE AREN’T DONE YET! 我们还没有完成! LEGENDARY BONUSES! 传奇奖励! That’s right! At Level 50, gaining enough EXP to level up one additional time will grant you a Legendary Bonus choice! 没错!达到 50 级时,获得足够的经验值来额外升级一次,您将获得传奇奖励选择! Legendary Bonuses are absolute game-changers that can push your build into the stratosphere... or beyond. We’ve already hinted at a few of these online, and if anyone is wondering, there are over 40 of these crazy effects. Things like: 传奇加成绝对是游戏规则的改变者,可以将您的构建推向平流层......或更远。我们已经在网上暗示了其中的一些,如果有人想知道,这些疯狂的效果有 40 多种。比如: Increase Relic Charges by 100% 遗物充能量提高 100% Increase Concoction Limit by 5 化合物限制 5 Increase Dodge Weight Threshold by 100 将 Dodge Weight Threshold 增加 100 Halve all Cheat Death Mechanic Timers 将所有作弊死亡机制计时器减半 Grey Health Cannot Be Removed 灰色生命值无法移除 Every Evade Triggers Perfect Dodge 每次闪避都会触发完美闪避 Double Mod Charges 双倍 Mod 充能 ... and MANY more. ...以及更多。 So, after all that... our example Prism is finally complete, and this is how it looks. Not bad... not bad at all! When you finally get the Prism system in your hands, be sure to show us your best creation. We can’t wait! 所以,毕竟......我们的示例 Prism 终于完成了,这就是它的外观。不错。。。一点也不差!当您最终拿到 Prism 系统时,请务必向我们展示您最好的作品。我们等不及了! The end (for real this time). 结束(这次是真的)。 Ben Cureton – Principal Designer (https://twitter.com/verytragic) Ben Cureton – 首席设计师 (https://twitter.com/verytragic)