
本期概要:1.可以在外国修建的建筑
2.拆除在外国的建筑
3.最近的更改(探索、军队等等)
欢迎来到第28期Tinto Talks,每周三为大家带来有关我们几乎完全保密的“凯撒计划”最新信息,目的是听取大家的反馈意见。
Welcome to Tinto Talks number #28, another Happy Wednesday, the day in the week where we give your information about our almost entirely super secret Project Caesar, so we can listen to your feedback.
本周,我们将深入探讨有关建筑的更多细节,并探讨建筑不仅仅是你在自己国家边界内的事情,还可以在国外建造。
我们通常称这些类型的建筑为“外国建筑”。
This week, we will delve into more details about buildings, and how buildings are not just something you do inside your own borders, but something you do outside them as well. We usually call these types of buildings ‘foreign buildings’.
常见的外国建筑 Common Foreign Buildings
许多国家可以在外国城镇和城市建造的一个常见建筑是贸易办事处,但前提是该地点的所有者对你的国家的好感度至少达到100。
这是一种进入另一个市场的方式。
不过,需要注意的是,商人力量完全依赖于它所能提供的海上存在。
One common building many countries can build in foreign towns and cities is a Trade Office, which requires that the owner of that location has an opinion of at least 100 of your country. This is one way to get a foothold into another market. The caveat is that the merchant power is relying entirely on the maritime presence it can provide,

(是时候在每个港口、城镇或城市建造了……
Time to build in every port, town or city….)
另一种你可以在同等级或更高等级国家的首都建造的建筑是大使馆。
它们可以增加+0.10的外交能力,并解除该地区的战争迷雾,但维护成本相当高,需要大量的纸张和珠宝。
Another building that you can build in capitals of countries of the same rank or above is an Embassy. They increase your diplomatic capacity by +0.10 and lift the fog of war over the location, but it is rather costly in upkeep, requiring lots of paper and jewelry.
并不是所有外国建筑都能在被拥有的地点内建造,有些建筑需要在当前没有所有者的地点才能建造。
Not all foreign buildings can be built in an owned location though. And some require that the location has no current owner to be allowed to be built.
例如,当你在进行殖民特许时,你想在任何地区建造一个传教站。
这是一座可以每月将100个居民转化为你的国家宗教的建筑,前提是该建筑配备齐全并且能够获得其所需的物资。
One such building that you want to build in any area where you are doing a colonial charter is a mission. This is a building that will convert 100 pops every month to your state religion if the building is fully staffed and has access to its goods.

(为上帝拯救灵魂!
Saving souls for God!)
独特的外国建筑 Unique Foreign Buildings
游戏中有许多独特的外国建筑,许多取决于你扮演的国家类型或国家。
今天我们将展示一些让某些国家的游戏体验与众不同的独特建筑。
There are many unique foreign buildings in the game, many depending on what type or which country you may be playing. Today we will show off a few of these unique ones that make some countries play differently.
虽然汉萨同盟有多种可建造的建筑,但其中真正独特的一种是他们的造船厂,因为它可以建在他们属地的任何港口,提供水手给建筑的所有者,同时增加该地点的造船能力。
While the Hanseatic League has multiple buildings they can build, one of their truly unique is their shipwrights, as this can be built in any port of their subjects, giving sailors to the owner of the building, while also increasing the ship building capacity in the location.
如果你扮演的是一个银行国家,你可以在任何城镇或城市设立银行办事处,这将为你提供少量的商人力量,同时也为你带来可观的黄金收入。
If you play a banking country, you can always place a banking office in any town or city, which will give you a small amount of merchant power, while also giving you a fair amount of gold.
天主教的军事修会如果谈妥了赞助协议,可以在另一个天主教国家的任何地点建立指挥所。
如果一个国家同意赞助军事修会,他们每月将获得宗教影响力和声望。每建一个这样的指挥所都会给你带来一些黄金和人力。
Military Orders in the Catholic faith can set up an Order Commandery in any location in another Catholic country, if they have negotiated a Sponsorship. If a country agrees to Sponsor a Military Order, they will gain religious influence and prestige every month. Each of these commanderies that you build will give you some gold and manpower.

(每个建筑提供的收益不多,但积少成多……
Each does not give much, but it all adds up…)
破坏外国建筑 Destroying Foreign Buildings
对于那些需要良好关系才能建造在你国家内的外国建筑,如果你对该国家的好感度降至0以下,并且你们再次和平相处时,你可以选择摧毁这些建筑。
这显然会进一步降低他们对你的好感,并为他们提供对你国家发动战争的借口。
但有些建筑可能需要和平条约才能被拆除。
For the foreign buildings in your country that require good relations to build, you always have the option to destroy them if your opinion of that country goes below 0, and you are at peace again. This will obviously lower their opinion of you further, and give them a casus belli to be used against your country. Other buildings may require a peace treaty to be removed though.
虽然这可能非常有趣和令人兴奋,但我意识到这一期Tinto Talk有点短,所以让我们再提供一些信息吧……
While this may be very interesting and fun, I realize that this Tinto Talk is a bit short, so let's do some more information here..
最近的更改 Recent Changes
我们不断根据反馈更新和调整游戏,今天我将展示一些最近的更改示例,这些更改主要是由于我们收到了大量宝贵的反馈。
We constantly update and tweak the game from feedback and such, and today I was gonna show off a few examples of what we have changed recently, mostly due to the great feedback we have been given.
首先,我们为所有探索活动增加了一个小的准备时间,探索需要准备,并需要资源,这将探索机制与游戏的经济系统紧密联系起来。
在探索的最初几个月内,将会在最适合的地点进行某种类型的建设,要求商品来推动进展。
First of all, we have added a small staging time to all explorations, where they need to prepare, and require resources, tying the exploration mechanics closer to the economy system of the game. For the first few months of an exploration, there will be a type of construction in the closest location that fits, requiring goods to progress.

(没有大量的朗姆酒,你可不能出海,对吧?
You can’t go sailing without a lot of rum can you?)
我们讨论了分配将军到军队的冷却时间不太受欢迎,因此我们现在引入了一个系统,新将军在军队中发挥作用需要时间。
这段时间与从首都到军队的旅行时间相关联,还需要额外的时间让角色适应。这将使将军和海军上将的任命成为更具战略性的选择。
The cooldown on assigning generals to armies was not too popular when we talked about it, so instead we now have a system where it takes time until you get the benefits of a new general in your army. This time is connected to the travel time it takes from your capital to the army, and some extra time for the character to get up to speed. This will make assigning generals and admirals much more of a strategic choice.
在我们进行的各种地图讨论中,曾经有人提出缺乏族裔宗教的问题。现在我们已经做出了调整,可以锁定某些宗教,使他们的POP在皈依其他宗教之前不允许被同化。
One topic that has been raised in various map talks we have had has been the lack of ethno-religions. Now we have made it so we can lock some religions from allowing their pops to be assimilated before they can be converted.

(是的,以色列宗教不止一种……
Yes, there is more than one israelite religion…)
敬请期待,下周,凛冬将至……
Stay tuned, as next week, Winter is coming…