Jock Studio一周年特别开发日志
BruceLiese
2024年07月13日 16:02
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Jock Studio

各位奥运选手,一年前的这一天我们发起了Jock Studio Kickstarter众筹活动——BLits的首次众筹。许多的热爱、期待与兴奋接踵而至:其结果是在不到一个小时内,我们完成了最初的众筹资金目标,为我们制作やおい/BL视觉小说提供了充足的资金,感谢各位粉丝的支持!

Fellow Olympians, on this day exactly one year ago, we launched the Jock Studio Kickstarter Campaign – BLits' first-ever Kickstarter, and the amount of love, support, and excitement we received was overwhelming: to recap, in less than an hour, we met our initial funding goal, followed by blowing that number away and reaching a previously unheard-of amount of funding for a Yaoi / BL Visual Novel, all thanks to you, the fans!

从那时起,我们团队一直努力将Jock Studio变为现实,让其拥有新奇且会让玩家们大为惊叹的玩法,我们相信这些会让Jock Studio成为市面上最好的BL游戏!说到这里,来看看一周年开发日志中所展示的迄今为止我们每个部门的进展,我们一个个部门来看,中间还会有新的短片与预览!

Since then, our team has been working extremely hard to bring Jock Studio to life, including all of the new and amazing features that we're sure will make it the best BL game on the market! With all that being said, we thought for today's update, it'd be best to show our progress so far in each department, and then break them down individually, with new teasers and previews in between!

请看下面的各部门的工作进展汇报吧!

To start, we'll break down each individual department and what's been done, so please check out the individual sections below!


第一部分——周边

Department 1 – Physical Merchandise

在Jock Studio Kickstarter众筹活动之后,我们首要任务之一便是开发所有的周边产品。我们希望能正确展示玩家能购买到哪些周边,好让玩家们做出选并在2025年6月游戏上线前完成我们的周边开发。截止至本次开发日志,Jock Studio的周边产品已完成95%以上并且已经进入制作阶段,仅剩下装运箱还未设计。下方图片有着我们的商品概览以及更多详细信息:

First up, one of our priorities immediately after the Jock Studio Kickstarter Campaign has been the development of all physical merchandise items! We wanted to be sure that we could properly showcase all items that our customers have purchased to allow them to make informed decisions and complete our merchandise development prior to our originally marketed date of June 2025. We are happy to say that, as of this update, our Physical Merchandise for Jock Studio has been over 95% completed, with only the physical box for shipment remaining to be designed, and is already moving into the Manufacturing phase! Check out a round-up of our merch below, and click the picture for a more detailed view of what's being made:

这些周边产品由我们团队的不同成员设计,包括Mikkoukun,Magia,Zael和Peach。随着设计的完成,PledgeManager预购平台已于2024年7月1日关闭,现在周边已进入制作阶段并会有实物展示。

That's a lot of exciting merchandise, designed by various members of our team, including Mikkoukun, Magia, Zael, and Peach! With the designs being complete, and our PledgeManager preorders closed as of July 1st, 2024, we are happy to announce that we are now entering the Manufacturing Stage, and will showcase previews of the actual, physical items as they are produced!

同时,我们预计所有周边(不包括游戏本体和实体指南)将于2025年6月前运送到预购对应档位的玩家。请继续关注此类消息,未来会有更加详细的说明。

In the meantime, we anticipate to hold true to our original date, and all physical merchandise (excluding physical game copy and physical guidebook) will be shipped to eligible customers by June 2025! Stay tuned for more news regarding this with more details in the future!


第二部分——故事

Department 2 – Story

接下来是最重要的部门——编剧部!故事始终是任何一款BLits游戏的核心,对于Jock Studio来说也不例外。正如上面图片你所看到的那样,编剧部是进度最慢的部门,我们想一步一步来,确保Ace和体育生们之间的故事是感性的,发自内心的,是玩家们所期待的。

Next up, one of our most, if not the most important departments, is the story department! Story is always a key and crucial feature in any BLits title, and we want Jock Studio to be no exception. To that end, as you can see above, our story is, as we expected, the slowest moving department, as we want to take our time and ensure that Ace and the Jocks' stories are all emotional, heartfelt, and filled with everything that the fans want to see!

因此,我们团队一直在查看和阅读我们网站、Kickstarter、Reddit、Discord这些网站上的评论,我们高兴看到所有粉丝对Jock Studio的想法,有时会将其融入我们的工作当中。你对Jock Studio的热情或许会以你意想不到的方式变为故事的一部分。

With that in mind, we do want to give a special shout-out to the fans here: our team is constantly looking at and reading the comments here on our website, Kickstarter, Reddit, Discord and more, and we love seeing all the fan theories and ideas, and sometimes even incorporate them into what's being working on! Your enthusiasm for Jock Studio is shaping the story in ways you may not even realize!

为了更好理解上述图片中百分比的含义,让我们将Jock Studio视作一个整体:游戏分为几个不同的阶段,从Ace发现和加入Jock Studio,再到春假以及学期末,仅仅举几个例子。此时我们团队即将完成两个阶段概念和故事内容,还有几个阶段仍要完成。编剧们将在前两个阶段完成后再进行故事编写,以确保故事之间能够顺畅的联系起来。还有其他内容,比如游戏教程,物品描述,这都是未来需要制作的范围——我们会在下一次开发日志中更新这方面的进展。

Now, to dive into a little more detail as to what the above graphic percentages mean, let's talk about Jock Studio as a whole – the game is divided into several different 'Arcs', from Ace discovering and joining Jock Studio, to Spring Break, and End of the Semester, to name just a few! At this time, our team is close to completing two of the arcs concepts and storyboards, with several more arcs concept and storyboards to go! Any scriptwriting will take place after these phases, to ensure the story is tied together properly. Additional writing, such as in-game tutorials, item descriptions and more will be a further area of consideration for the future – we will update progress on this on our next Major Update!

回到故事阶段,我们经常花时间开发游戏机制,稍后会在编程部中详细介绍或者制作艺术作品,从新的角色服装到完整的场景图,这些都会在游戏的故事中出现,看看下面火辣的概念图吧:

Getting back to the story arcs, we often take the time to develop game mechanics, detailed later in the programming department, or create art assets, from new sprite costumes, to even full scene images, which will take place in the game's story – check out a teaser of some particularly spicy scenes below:

看起来Ace和体育生们之间的关系变得有点暧昧,我们相信故事的特别事件会让玩家们兴奋起来。不过不用担心,体育生们并不是唯一会出现在特别事件中的人,Ace自己也会参加许多性感又或者平凡的活动。

Looks like things are getting pretty steamy between Ace and the Jocks, and we're sure that the situation that leads to this sexy event in the story will be exciting for everyone! Don't worry, though, the Jocks aren't the only ones who'll be featured in special scenarios – Ace gets up to plenty of activities, both sexy and mundane, on his own too:

所有这些场景都将出现在故事中,还有更多的场景也将在游戏开发中进行设计。每一个文案、配音等都将成为故事过程的一部分。

All of these teased scenes will appear in the story, alongside many more to be developed throughout the game! Each one of them includes writing, voice acting, and more, and will all be a part of our story process!

在这一部分结束之前,我们想额外提一嘴,我们正在进一步简化我们的流程,希望在不降低游戏质量的同时提高我们的制作速度。未来我们会展示更多有关故事方面的内容,敬请期待!

To close out our story discussion, we just want to mention that we're working on streamlining our process even further, and we hope to improve our speed while not cutting down on the quality at the same time! We'll be doing more story previews later, so please stay tuned!


第三部分——艺术 & 图形

Department 3 – Art & Graphics

接下来,整个Jock Studio团队中最大的部门应该是艺术部,如上图所示,艺术部由各种小部门组成。让我们从人物设计开始逐一探索。

Next up, possibly the largest department in Jock Studio is the art department, which, as you can see above, consists of tons of different categories! Let's talk about each one, starting with the sprites!

我们最初的开发目标之一是为Ace、体育生们以及一些配角设计人物原画,并在Kickstarter上实现新姿势和新服装的设计,现在目标已经完成。我们艺术团队成员Zael,Mikkoukun和Magia一直以来的工作成果如下:

One of our very first development goals was to create the sprites for Ace, the Jocks, and a few of our side characters, incorporating the new poses and costumes stretch goal which was achieved on Kickstarter and has now been officially completed! Our art team, Zael, Mikkoukun, and Magia, have been working extremely hard, and we're proud to show off the results of the sprites so far below:

以上是许多新的角色姿势和服装——这些是已完成设计的新服装以及我们在之前的开发日志中展示过的睡衣和运动服。不仅如此每位角色都有一个额外姿势和几种新动作来替代现有的姿势,使得每位角色具有多样性的姿势。

That's a lot of new sprite poses and costumes – we wanted to showcase some of the new attires in their completed states, such as sleep and gym which have both been previewed before in design phase! Not only that, but you'll notice that each character has an additional pose and several new arm movements for their existing poses, making the variety in each character vast and unique!

截止到本次开发日志,人物原画设计已接近尾声,现只缺少每位角色与故事相关的服饰设计,以及会随着我们进度发展而制作的服饰。下一个让我们看看平面设计部分。

As of this update, sprites are near completion, and only missing additional costumes which will be relevant to each character's story and made as we progress, as well as a mastery step to ensure all details are correct! Moving on from sprites, let's look at graphic design!

平面设计在我们上一次(#09)开发日志中首次展示,由Peach和新加入团队的TheMagicMan共同创作,会用于游戏中不同的地方,就比如上次开发日志中提到的地图和社团图标。此外,平面设计还包括出现在校园内的各种宣传海报、贴纸等等,看看下面这些海报的设计:

First showcased in our last development update, graphic design is a category of art that has been worked on by Peach and TheMagicMan, our newest hire, and involves several different features, such as the location and club icons previewed last time. Additionally, graphic design is also all over the campus, featured in various posters, screens, and more throughout the campus! Check out a preview of some of these artworks below:

在校园闲逛时你就会见到这些海报,记得在迷你游戏和彩蛋留点心!我们预估游戏中大部分的平面设计已经完成,更多如游戏中的物品、地点图标,社团图标将在未来会有更多的展示,那么接下来是漫画部分。

You can find all of these posters around campus, so keep your eye out when playing for various easter eggs and teasers in the game! We estimate that a large percentage of the graphic design needed in the game has been completed already, and more, such as in-game item art, additional location graphics, club sigils and more, will be worked on and previewed at a later date! Next, let's talk about comic panels!

漫画面板由Zael和Magia绘制,是短小可爱的片段,在没有场景图的情况下,用更加具体的图画补充故事。在第一个游戏demo中就已出现[或许是demo在结束处Ace与体育生们对话时出现],而在正式版游戏将会出现完整画面!下面是一些漫画面板的展示:

Sketched by Zael & Magia, the Comic Panels are short, cute segments that fill-in story scenes with more detailed artwork where a Scene Image is not required. Several were present in the first demo, and the main game will be stuffed with them! Check out a small teaser of just a few of them below:

以上这些通过游戏中的特别事件解锁,可能一不小心就会错过它们,所以要到处探索并找到所有的图像。当然我们还有更多的漫画面板需要制作并且会伴随着故事内容而更新,因此它们会贯穿整个游戏开发过程的工作。

The above Comic Panels can be unlocked through special scenarios in the game, and if you aren't careful, you might miss them, so be sure to explore everywhere and find all the images! As mentioned above, there are many more Comic Panels to be made, and as they are developed alongside the story, we expect them to be a work in progress throughout development!

最后需要告诉大家,在今后的开发日志中,场景图和漫画面板相关的展示将会很少,因为我们不想过早向玩家透露过多信息而破坏大家的游戏体验,就请将其当做一份惊喜吧!

Finally, we want to let everyone know that scene image and Comic Panel previews will be rare during our development updates, as want to avoid spoiling the game as much as possible and keep them a surprise!


第四部分——场景

Department 4 – Backgrounds

这一部分是艺术部的子部门——场景部。目前为止,我们在开发日志中已经展示了许许多多的场景图,目前场景图的开发进度十分巨大,具体如上图所示

Next, we'll take a look at a sub-department of the art department – background artwork! We've previewed tons of backgrounds throughout our development updates so far, and we are very happy to announce that, as of this update, backgrounds are very far along, as seen in the above percentages!

如前所述,我们的场景部分为以下几个部分:

概念设计——Zael、Zemyx、Newit和Sana设计的每个地点的概念草图

3D建模——由Sana和Micman基于草图进行详细3D建模

3D渲染——由Monacodingo和Kyun对3D建模进行进一步的渲染和上色

校对&光线——由Kyun和Zemyx完成背景调整,使其保持一致并符合相同的标准

人群设计——用丰富多彩的人物填充背景,让校园看起来不至于死气沉沉的。这一部分由Micman和Zemyx设计,由Magia和Laace手绘!

Our background department, as has been previewed before consists of several in-depth stages, including:

Concept – Raw sketches and research of each location designed by Zael, Zemyx, Newit, and Sana

3D Modeling – Detailed 3D renders based on the raw sketches, designed by Sana and Micman

Painting – Beautifully painted versions of the 3D Renders, made by Monacodingo and Kyun

Mastery & Lighting – Background adjustments that bring them all in-line and match them to the same standard, being done by Kyun and Zemyx!

Crowd Art – Filling the backgrounds with colorful characters to fill them with life, laid out by Micman and Zemyx and hand-illustrated by Magia and Laace!

从这个部门的进展程度可以看出制作步骤已大大简化,看看下面我们目前已完成的场景图和3D设计,想象一下自己身处于奥林匹斯大学中。

This process has been heavily streamlined, which can be seen by our solid progress in this department! We want to showcase a round-up of the new painted backgrounds and 3d concepts done so far, so check them out below and imagine yourself inside of Olympus University!

我们仍有一些场景需要完成,包括奥林匹斯大学周围的城镇,但下一个目标是将所有设计好的单个建筑组成一个完整的校园地图当中。未来我们会向大家分享一整个奥林匹斯大学。以上便是对场景的全部介绍了。

We still have a few more backgrounds to complete, including expanding into the town surrounding Olympus University, but our next, most exciting goal is to assemble all designed buildings into the Campus Map, which we will preview in a later update and can't wait to show everyone! That's all for backgrounds for now!


第五部分——动画

Department 5 – Animation

我们的动画部于2024年3月才开始制作——如上所述,特别场景动画是为游戏故事而服务的,因此我们在游戏开发后期才进行制作。当然我们的动画部为游戏增加了新的玩法——人偶模型。

Our animation department has only recently begun working in March of 2024 – as mentioned above, sex scene animations are coming later in the development when they are created as part of the game's story. However, in the meantime, our animation department has been given a new and exciting feature to work on – the puppets!

在之前已经介绍过一部分,人偶模型将被用作Jock Studio许多方面的动画制作上,包括迷你游戏“运动锻炼”和更多我们还未宣布的方面。这些动画由Zemyx、Monacodingo和Ziel制作,具有极大的潜力,如下面的展示:

Introduced a few development updates ago, the puppets will be used as a new type of animation for many of Jock Studio's features, including the workout minigames and more, unannounced features! These animations have a ton of potential, as can be seen in the previews below, created by Zemyx, Monacodingo and Ziel:

[视频内容请自行前往官网查看]

如上所示,Leo、Derek和Bryce的人偶模型正在各自的迷你游戏中使用,仍处于训练阶段。目前,这些动画看似流畅但它还处于制作中,因为角色还需要打扮。这些动画会使得迷你游戏中的动作更加栩栩如生,还将包括几个额外动画比如过场动画等等,敬请期待!

As seen above, the Leo, Derek and Bryce puppets are being used in each of their respective minigames as part of the workout phase! Currently, although they are much smoother, these animations are still a work in progress, as the characters obviously still need to be dressed up properly! These animations help to bring the minigames to life, and will feature several other additional animations, such as transitions and more, to be revealed at a later date!

最后,这些人偶模型动画为Jock Studio提供了新的一条流线型动画的创作方式,我们可自信地说,如果开发顺利,Jock Studio会成为一款“全面的”游戏,能满足每个人的喜好和流行需求,所以请多多关注未来开发过程中的人偶模型的展示!

Finally, with these puppet animations providing a new avenue of streamlined animation for Jock Studio, we can safely say that, if all goes well, Jock Studio will become a very 'versatile' game, satisfying to everyone's tastes and popular demand, so please stay tuned for more puppet previews as development continues!

此外,我们受到了许多人偶模型助理制作者的申请,目前正在审查中——所有其他制作者的申请此时都已关闭,感谢所有申请人,一旦您的申请被核查,您会收到一封电子邮件。

Additionally, we have received many applications for an assistant artist for our puppet department, and are currently reviewing these applications – all further artist applications are closed at this time, thank you to anyone who submitted and you will receive an email once your application has been reviewed!

我们还决定将寻找一名额外的人偶动画师加入我们的团队——如果您有骨骼动画、动作匹配和操纵人偶的经验,最好是骨架动画的经验,请通过以下链接向我们发送申请(或者,如果您的申请有问题,请通过info@blitsgames.com与我们联系):

We've also decided that, as part of this venture, we're going to be seeking an additional puppet animator to join our team – if you have experience with skeletal animations, meshing and rigging, preferably in the spine software, please send us an application at the link below (or, if you have trouble with your application, please send it to us at info@blitsgames.com!):

https://www.blitsgames.com/puppet-animator-applications/


第六部分——编程

Department 6 – Programming

Jock Studio的Kickstarter众筹活动结束后,编程部立刻开始工作,首先是更新和优化了demo!在那之后,编程部继续保持势头,努力实现游戏中出现的各种不同的玩法和迷你游戏,其中几个我们已经预览过了。此外我们聘请了一位新的团队成员Jürgen Christl,他与Sticmac、Zemyx和Micman一同协助我们的编程工作!

The programming department hit the ground running as soon as Jock Studio's Kickstarter campaign ended, first with an updated and optimized demo! After that, the department has continued its momentum and worked hard to implement the various different mechanics and minigames that will be present in the game, several of which have been previewed so far! Additionally, since then, we've hired a new team member, Jürgen Christl, who is assisting us with programming alongside Sticmac, Zemyx and Micman!

对于此次更新,之前展示了迷你游戏中选择角色的画面,现在我们想展示的是迷你游戏“锻炼”本身——跑步机、抓举和挺举!看看由Jürgen Christl和Sticmac编写的游戏预览:

For this update, we showed the workout character select screen before, but now we wanted to showcase the workout minigames themselves – Treadmill, Weights and Machines Minigames! Check out a preview of their gameplay, programmed by Jürgen Christl and Sticmac, below:

[视频内容请自行前往官网查看]

游玩这些迷你游戏时,请尽可能拿高分,根据锻炼的表现会获得更多的奖励分。但注意不要失误,否则可能会失去奖励!

When playing these minigames, do your best to achieve a high score, and you'll receive even more bonus points for the performance stat you've chosen to workout! Just be careful not to slip up, as you might lose your bonus!

这些迷你游戏只是Jock Studio迄今为止添加的一部分功能,这些玩法已多半在游戏中实现并且正在稳步开发!未来我们还将展示更多的玩法,此外其他编程如更多的迷你游戏、手机应用程序、故事和测试,都将在未来制作!

These minigames are just some of the exciting features that have been added to Jock Studio so far, and we can happily announce that the mechanics are over halfway implemented into the game, and moving at a steady pace! We'll have more mechanics to showcase later, and additionally, all other programming, such as more minigames, phone apps, story and beta testing, will happen at a later date!


第七部分——音频

Department 7 – Audio

上一次向大家介绍音频部的情况已过去一段时间了,此次我们要激动地宣布Jock Studio原声带集快要完成了!目前已制作了40多首曲目,未来还会有更多的曲目。

It's been a while since we last updated everyone on our audio department, but we're very happy to announce that the Jock Studio Soundtrack has made amazing progress, and is already headed towards completion! Not only that, but it's huge – there are over 40 tracks so far, with even more to be created!

这些曲目都是由我们出色的作曲家HMNK、Adlibpiano和OtoKin创作的,我们想借此机会展示他们一直在创作的几首歌曲!去年,我们预览了每位角色的B段曲目,这次展示的是C段曲目——你可以听下面每个曲目的样本:

These tracks have all been composed by our amazing composers, HMNK, Adlibpiano, and OtoKin, and we wanted to take the opportunity to showcase a few more of the songs they've been working on! Last year, we previewed the Side B tracks for each of the main cast, and this time we're showing Side C tracks – you can listen to a sample of each below:

所有这些曲目都会在故事和音乐播放器中播放,我们也确保在游戏发布后会在各个音乐平台上发布,比如如spotify、youtube音乐等!我们还将在未来的开发日志中展示更多曲目!

All of these tracks will be available to listen to in-game throughout the story and in the music player, but we will also ensure that it is published on various different music platforms such as spotify, youtube music, and more after the game is released! We'll also show more track teasersin future development updates!

最后需要注意的是,在故事部取得进一步进展后,配音和人偶动画也会同步制作!

Finally, we just want to note as well that Voice Acting and SFX will continue to be worked on later, after the story department has progressed further!


结束语 & 发布日期

Final Word & Updated Release Date

以上就是我们所有部门的总结,我们希望每个人都能更清楚地了解我们的团队目前的进展情况!如果您想快速查看我们每月开发日志的摘要,请查看下图,了解自Kickstarter众筹活动以来每月发布的内容:

That's all for our departmental round-up, and we hope that everyone has a clearer idea of where our team is at as far as our progress so far! In case you wanted to see a quick sum-up of our monthly updates, check out the graphic below to see what's been revealed each month since the Kickstarter campaign:

如你所见,过去的一年里我们取得了很大的进展,但还有很多工作要做!让我们看看我们是如何实现Jock Studio里的所有拓展目标的,这些目标是通过我们的Kickstarter众筹活动解锁的:

As you can see above, there's been a ton of progress made over the past year, but there's still a ton more to go! Let's check out how we're doing on all of our Jock Studio stretch goals, unlocked via our Kickstarter Campaign:

我们有很多Kickstarter目标需要实现,并且已经确定了几个将在游戏发布后作为免费更新实现的目标,如上所示!我们决定这样做是为了确保我们的团队能更好地实现实际的发布日期,并确保每个人都能尽快获得Jock Studio的游玩体验!但是需要指出的是,这些发布后的决定可能会发生变化,如果时间允许,这些额外目标可能会被移回我们最初的基础游戏版本。

There are a lot of Kickstarter Goals for us to achieve, and we have identified several that will be released as free updates post-launch of the game, as can be seen above! We have decided to do this to ensure that our team can better achieve a practical release date, and to ensure that everyone gets their Jock Studio experience as soon as possible! We'd like to note, however, that these post release decisions are subject to change, and, should time allow, these goals may be moved back into our initial base game release.

说到发布日期,我们想让每个人能够了解——正如我们的开发进度报告、更新时间表和扩展目标进度所示,Jock Studio从最初的发布目标开始在很多方面进行了扩展。基于Jock Studio是一部简单的视觉小说,我们最初估计于2025年6月正式发布。但由于里程碑上额外目标的解锁,它逐渐扩展为一个成熟的约会模拟器,因此我们需要更多的时间来制作更高质量的游戏。

Speaking of release dates, we wanted to update everyone – as shown in our development progress report, update timeline, and stretch goal progress, Jock Studio has expanded in many ways from its initial launch goals. Our original release estimate of June 2025 was based on Jock Studio being a simple visual novel, but due to milestones being unlocked and it expanding into a full-blown dating simulator, we will need more time to produce the game at its highest quality possible.

目前,我们团队还没有确定好准确的发布日期,一旦我们对游戏完成进度更有信心时,我们将在进入beta测试阶段后更新我们的发布界面。根据游戏剩余的工作量我们做出了这一决定,并确保游戏在发布时达到最佳质量。我们承诺让每位玩家都了解情况,并通过定期的月度开发日志以及像这次这样的关键里程碑重大更新,继续对开发进度保持公开透明!

At this time, our team is NOT YET READY TO SET A RELEASE DATE and will update our release window once we feel more confident of the game's completion, after we've entered the beta testing phase. We have made this determination based on the amount of work left to be done on the game, and to ensure that it is at the best quality upon release possible. We promise to keep everyone in the loop and continue to be transparent about development progress through regular monthly updates, as well as key milestone major updates such as this one!

尽管这么说,为了开心地结束此次特殊的开发日志,我们有一个非常令人兴奋的消息——我们计划在2024年底发布第二个Demo,其中将有大量新的内容和玩法供大家尝试,最重要的是,它将在发布时供所有人免费游玩!

To end this update on a positive note, however, we do have a very exciting announcement – we are planning to release a SECOND DEMO in Late 2024 which will have a ton of new content and mechanics for everyone to try, and best of all, it will be free on launch for anyone to play!

我们计划在2024年8月10日,即Kickstarter完成一周年之际发布预览Demo 2.0的内容,所以请继续关注我们更多的信息!

We plan to preview what's inside of Demo 2.0 on August 10th, 2024, our one-year anniversary of Kickstarter Completion, so please stay tuned for more information about it then!

以上到此为止了,奥运选手们。我们要感谢大家在这一年里给予的支持和鼓励,希望大家对我们迄今为止所做的一切能感到兴奋和满意!我们承诺在整个开发过程中继续保持开放和透明,并定期向每个人展示我们的成果,以便他们知道何时可以获得属于自己的奥林匹斯大学的体验!

That's all for now, Olympians, but we want to thank everyone for a wonderful year of support and development, and we hope that everyone is excited and satisfied by what has been done so far! We promise to continue to be open and transparent throughout the development, and keep everyone in the loop regularly so that they know when they'll get their own Olympus University experience!

再次感谢大家的支持和热爱,欢迎在下面评论告诉我们,你最兴奋的预览是什么,以及在Jock Studio中最期待的是什么!

Thank you again to everyone for all your support and love, and please let us know in the comments below what previews you were most excited for, and what else you're most anticipating in Jock Studio!

我们2024年8月10号再见!

We'll see everyone again on August 10th, 2024!

Lots of love,

~BLits Games


原文链接:https://www.blitsgames.com/jock-studio-one-year-update/