DMM版闪耀色彩SONG for PRISM自用reshade画面优化
caiseni
编辑于 2024年05月10日 21:50
偶像大师闪耀色彩

开启滤镜←→原生

シャニソン的画面不知为什么曝光开很高,看上去白蒙蒙的,所以尝试调了调曝光与饱和度。主要面向MV鉴赏,其他画面看上去可能会有点过饱和。

从 https://reshade.me/ 下载reshade滤镜,选择游戏界面-浏览-选择DMM版的scsp可执行文件,API选择-DirectX10/11/12,然后下载滤镜包需要访问github所以可能需要坐一下航班,选择Color effects by prod80下的"PD8003_Shadows_Midtones_Highlights.fx"和"PD8004_Contrast_Brightness_Saturation.fx"。

开游戏,弹出reshade的osd界面(设置里改界面开关键,默认好像是home,另外可以设一下滤镜的开关键)。

下面的参数存成ini文件导入一下即可,当然可以自己看着调。

Techniques=prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx

[PD80_03_Shadows_Midtones_Highlights.fx]

blendcolor_h=1.000000,1.000000,1.000000

blendcolor_m=0.980000,0.588000,0.000000

blendcolor_s=0.494118,0.541176,0.482353

blendmode_h=0

blendmode_m=0

blendmode_s=0

brightness_h=0.146000

brightness_m=0.170000

brightness_s=0.000000

contrast_h=0.287000

contrast_m=0.700000

contrast_s=0.000000

dither_strength=2.000000

enable_dither=0

exposure_h=-0.225000

exposure_m=0.000000

exposure_s=0.000000

luma_mode=2

opacity_h=0.000000

opacity_m=0.000000

opacity_s=0.000000

saturation_h=0.333000

saturation_m=0.000000

saturation_s=0.000000

separation_mode=0

tint_h=0.000000

tint_m=0.000000

tint_s=0.000000

vibrance_h=0.000000

vibrance_m=0.000000

vibrance_s=0.000000

[PD80_04_Contrast_Brightness_Saturation.fx]

brightness=0.000000

brightnessD=0.000000

contrast=0.217000

contrastD=0.500000

depthCurve=1.000000

depthEnd=0.200000

depthStart=0.000000

display_depth=0

dither_strength=0.000000

enable_depth=0

enable_dither=0

exposureD=-2.651000

exposureN=-1.600001

huemid=0.000000

huerange=0.167000

saturation=0.040000

saturationD=0.100000

sat_a=0.000000

sat_b=0.000000

sat_custom=0.000000

sat_g=0.000000

sat_m=0.000000

sat_p=0.000000

sat_r=0.000000

sat_y=0.000000

tint=0.000000

vibrance=0.120000

vibranceD=0.150000