DMM版闪耀色彩SONG for PRISM自用reshade画面优化
caiseni
编辑于 2024年05月10日 21:50
偶像大师闪耀色彩

开启滤镜←→原生

シャニソン的画面不知为什么曝光开很高,看上去白蒙蒙的,所以尝试调了调曝光与饱和度。主要面向MV鉴赏,其他画面看上去可能会有点过饱和。

从 https://reshade.me/ 下载reshade滤镜,选择游戏界面-浏览-选择DMM版的scsp可执行文件,API选择-DirectX10/11/12,然后下载滤镜包需要访问github所以可能需要坐一下航班,选择Color effects by prod80下的"PD8003_Shadows_Midtones_Highlights.fx"和"PD8004_Contrast_Brightness_Saturation.fx"。

开游戏,弹出reshade的osd界面(设置里改界面开关键,默认好像是home,另外可以设一下滤镜的开关键)。

下面的参数存成ini文件导入一下即可,当然可以自己看着调。

Techniques=prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx
[PD80_03_Shadows_Midtones_Highlights.fx]
blendcolor_h=1.000000,1.000000,1.000000
blendcolor_m=0.980000,0.588000,0.000000
blendcolor_s=0.494118,0.541176,0.482353
blendmode_h=0
blendmode_m=0
blendmode_s=0
brightness_h=0.146000
brightness_m=0.170000
brightness_s=0.000000
contrast_h=0.287000
contrast_m=0.700000
contrast_s=0.000000
dither_strength=2.000000
enable_dither=0
exposure_h=-0.225000
exposure_m=0.000000
exposure_s=0.000000
luma_mode=2
opacity_h=0.000000
opacity_m=0.000000
opacity_s=0.000000
saturation_h=0.333000
saturation_m=0.000000
saturation_s=0.000000
separation_mode=0
tint_h=0.000000
tint_m=0.000000
tint_s=0.000000
vibrance_h=0.000000
vibrance_m=0.000000
vibrance_s=0.000000
[PD80_04_Contrast_Brightness_Saturation.fx]
brightness=0.000000
brightnessD=0.000000
contrast=0.217000
contrastD=0.500000
depthCurve=1.000000
depthEnd=0.200000
depthStart=0.000000
display_depth=0
dither_strength=0.000000
enable_depth=0
enable_dither=0
exposureD=-2.651000
exposureN=-1.600001
huemid=0.000000
huerange=0.167000
saturation=0.040000
saturationD=0.100000
sat_a=0.000000
sat_b=0.000000
sat_custom=0.000000
sat_g=0.000000
sat_m=0.000000
sat_p=0.000000
sat_r=0.000000
sat_y=0.000000
tint=0.000000
vibrance=0.120000
vibranceD=0.150000

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