
这个单位很多MO玩家在打钢铁长城时被它的EMP恶心过对吧?
嗯,这次我分享一个本人改造的超级黑百夫长,让你能轻松拆电脑家。

超级黑百夫长
这个单位当初我一直没搞定就是黑百夫长这个单位的武器是辐射炮,需要使用粒子效果,后来学会改才搞出来,不然就是一发哑火。这个单位优点是无需像普通百夫长那样添加载员,缺点就是这货不吃铁幕...当然,本身作为手长的史诗单位已经很不错了,加上本人改造的超长射程,让你不论拆对面家还是用来守护自家都很实用。
首先是超级黑百夫长注册。
[VehicleTypes]
368=BCNTRX;黑百夫长
本体
[BCNTRX];黑百夫长
Image=BCNTR
UIName=Name:BCNTR
Name=Black Centurion Siege Crawler
Prerequisite=
Primary=CenturionCannon2
ElitePrimary=CenturionCannon2E
Secondary=CenturionAAGun
EliteSecondary=CenturionAAGunE
Strength=10000
Category=AFV
Armor=cntr
IsTilter=yes
Cloneable=no
TooBigToFitUnderBridge=true
TechLevel=1
Experience.PromotePassengers=yes
Chronoshift.Allow=no
Sight=22
Speed=8
PipScale=none
ProtectedDriver=yes
Passengers=3
IgnoresFirestorm=yes
OpenTopped=yes
SizeLimit=2
CrateGoodie=no
Crusher=yes
CanPassiveAquire=yes
OmniCrusher=yes
OmniCrusher.Aggressive=no
LeadershipRating=99
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,
UnitedStates,Pacific,Guild1,Guild2,Guild3
PixelSelectionBracketDelta=25
Cost=3000
BuildTime.MultipleFactory=1.0
Soylent=1500
Bounty.Value=1500
Bounty=yes
Bounty.Display=yes
Points=300
Bunkerable=no
ROT=2
TurretROT=3
AirRangeBonus=2
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CenturionSelect
VoiceMove=CenturionMove
VoiceAttack=CenturionAttackCommand
DieSound=GenVehicleDie
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=10
MinDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Hover
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=10
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=15
ThreatPosed=100
SpecialThreatValue=1
LeadershipRating=10
OmniCrushResistant=yes
Turret=yes
BuildLimit=5
SelfHealing=yes
ImmuneToVeins=yes
MoveSound=CenturionMoveLoop
DamageSound=VehicleDamagedHeavy
Survivor.RookiePassengerChance=0%
Survivor.VeteranPassengerChance=0%
Survivor.ElitePassengerChance=0%
VehicleThief.Allowed=no
Parachute.Anim=PARACHBIG
ImmuneToAbduction=yes
CanBeReversed=no
EMP.Threshold=no
Chronoshift.Crushable=no
NoManualEnter=yes
NoManualUnload=yes
InitialPayload.Nums=1,1,1
InitialPayload.Types=YUNRU,SVOLKOV,CBRISC
IronCurtain.Modifier=0
ImmuneToEMP=yes
ImmuneToPsionicWeapons=yes
ImmuneToPoison=yes
ImmunetoAbduction=yes
Parasiteable=no
CanBeReversed=yes
Sensors=yes
SensorsSight=22
DetectDisguise=yes
DetectDisguiseRange=22
Warpable=no
GuardRange=22
OpportunityFire=yes
Hero=yes
Insignia.Rookie=HEROSTCR
Insignia.Veteran=HEROSTBR
Insignia.Elite=HEROSTAR
Experience.PromotePassengers=yes
然后是武器,主武器是辐射炮(对地),副武器辐射枪(对空)。
[WeaponTypes]
1083=CenturionCannon2E
1084=CenturionCannon2
1084=CenturionAAGun
1085=CenturionAAGunE
辐射炮
[CenturionCannon2]
ROF=90
Anim=VEMUZZLE
Burst=1
Range=20
Speed=120
Bright=yes
Damage=200
Report=PrometheusBetaAttack
IsLaser=yes
Warhead=UraniumWH2
RadLevel=150
Projectile=InvisibleHigh
TurboBoost=yes
MinimumRange=3
LaserDuration=15
LaserInnerColor=250,80,0
LaserOuterColor=250,80,0
LaserOuterSpread=250,80,0
UseSparkParticles=yes
AttachedParticleSystem=JokaRailgunSys
精英辐射炮
[CenturionCannon2E]
ROF=90
Anim=GCMUZZLE
Burst=1
Range=22
Speed=120
Bright=yes
Damage=300
Report=GehennaAttack;PrometheusBetaAttack
IsLaser=yes
Warhead=UraniumWH2
RadLevel=200
Projectile=InvisibleHigh
TurboBoost=yes
MinimumRange=3
LaserDuration=15
LaserInnerColor=235,235,235
LaserOuterColor=250,60,0
LaserOuterSpread=250,60,0
UseSparkParticles=yes
AttachedParticleSystem=JokaRailgunSys
副武器 辐射枪
[CenturionAAGun]
Buret=2
ROF=15
Anim=TORPMUZZ
Range=20
Speed=1
Bright=yes
Damage=70
Report=GehennaAttack
IsLaser=true
Warhead=CenturionAAGunWH
Projectile=InvisibleAll
LaserDuration=8
LaserInnerColor=255,100,0
LaserOuterColor=255,100,0
精英辐射枪
[CenturionAAGunE]
Buret=2
ROF=15
Anim=TORPMUZZ
Range=22
Speed=1
Bright=yes
Damage=100
Report=GehennaAttack
IsLaser=true
Warhead=CenturionAAGunWH
Projectile=InvisibleAll
LaserDuration=8
LaserInnerColor=255,255,255
LaserOuterColor=255,100,0
对空辐射枪弹头
[Warheads]
740=CenturionAAGunWH
弹头本体
[CenturionAAGunWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=DEVOSPL
InfDeath=7
Radiation=yes
CellSpread=.5
Conventional=yes
PercentAtMax=.5
CLDisableBlue=yes
CombatLightSize=50%
对地辐射炮粒子效果
[JokaRailgunSys]
Laser=no
Slowdown=0
HoldsWhat=JokaRailgunPart
BehavesLike=Railgun
ParticleCap=1
SpiralRadius=0
ParticlesPerCoord=.00725
SpiralDeltaPerCoord=0
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
粒子效果注册
[ParticleSystems]
114514=JokaRailgunSys
最后是载员....
[InfantryTypes]
160=SVOLKOV;超级沃尔科夫
152=CBRISC;太空特种兵
云茹不需要注册本来就有,超级沃尔科夫在第一期超级佩龙旗舰的突击型佩龙旗舰就有需要的去看看。
人物本体
[CBRISC];太空特种兵
UIName=NAME:CBRIS
Name=Space Commando
Category=Soldier
Primary=SpaceComEMP
ElitePrimary=SpaceComEMPTX
Secondary=SpaceComBeamCXX
EliteSecondary=SpaceComBeamCXX
Ammo=1
PipWrap=1
PipScale=none
EmptyReload=100
Reload=100
NoAmmoWeapon=1
Occupier=no
BuildTimeMultiplier=121
Prerequisite=YABRCK,YATECH
Prerequisite.RequiredTheaters=LUNAR
Cloneable=no
CrushSound=InfantrySquish
Strength=1000
Armor=c_hero
TechLevel=11
Pip=white
OccupyPip=PersonRed
Sight=7
SelfHealing=yes
Speed=7
UseOwnName=false
BerzerkAllowed=yes
ImmuneToEMP=yes
TiberiumProof=yes
PixelSelectionBracketDelta=-6
TiberiumHeal=yes
Fearless=yes
Cost=1500
Soylent=750
Bounty.Value=300
Bounty=yes
Bounty.Display=yes
BuildLimit=1
Sensors=yes
SensorsSight=9
Points=200
NotHuman=yes
LeadershipRating=99
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=SpaceComSelect
VoiceMove=SpaceComMove
VoiceAttack=SpaceComAttackCommand
VoiceSpecialAttack=SpaceComAttackCommand
DieSound=SpaceComDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=AmphibiousDestroyer
SpeedType=Hover
ThreatPosed=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ImmuneToVeins=yes
Size=2
Crushable=no
OmniCrushResistant=true
Insignia.Rookie=herostcr
Insignia.Veteran=herostbr
Insignia.Elite=herostar
CanBeReversed=no
AirstrikeTeam=4
EliteAirstrikeTeam=4
AirstrikeTeamType=YAPLN
EliteAirstrikeTeamType=YAPLN
AirstrikeRechargeTime=150
EliteAirstrikeRechargeTime=75
Experience.FromAirstrike=100%
Image=CBRIS
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToPoison=yes
ImmunetoAbduction=yes
Parasiteable=no
CanBeReversed=yes
DetectDisguise=yes
DetectDisguiseRange=9
Warpable=no
武器
题外话:原本测试对空的但是不行,不论是核弹炮还是EMP炮对空效果很奇怪,这还是等我以后试试吧。
鲍里斯的主武器是EMP炮副武器是核弹炮,其中我改武器的原因需要重新注册武器。
[WeaponTypes]
1082=SpaceComEMPTX
1080=SpaceComBeamCXX
EMP武器本体
[SpaceComEMPTX]
Damage=50
ROF=20
Range=15
MinimumRange=2
Speed=100
Projectile=SeitaadEMPCannonProjTXX
Warhead=SeitaadEMPWHTXX
RevealOnFire=no
Anim=STDMUZZ
Bright=yes
Report=PainTractorAttack
Ammo=1
EMP弹头(记得注册)
[SeitaadEMPWHTXX]
EMP.Duration=300
EMP.Cap=300
EMP.Sparkles=EMP_FX01
CellSpread=2.4
AnimList=STDEMPFX
Bright=yes
CombatLightSize=100%
Wood=no
Wall=no
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Versus.n_clair=3%
Versus.supr=3%
Versus.cyborg=3%
Versus.sieg=3%
Versus.c_hero=3%
Versus.c_hero2=3%
Versus.n_knight=3%
Versus.n_cove=3%
Versus.n_bane=3%
Versus.gharial=3%
Versus.s_seamon=3%
Versus.s_trans=3%
Versus.s_yhvr=3%
Versus.s_spin_seat=3%
Versus.seitaad=3%
;;versus aircraft
Versus.f_light=3%
Versus.f_shad=3%
Versus.f_seizer=3%
Versus.f_jet=3%
Versus.f_medium=3%
Versus.f_gotter=3%
Versus.f_heavy=3%
Versus.f_dybb=3%
Versus.f_spawn=3%
Versus.f_shrike=3%
Versus.f_widow=3%
Versus.f_thor=3%
Versus.f_quetz=3%
Versus.f_harb=3%
Versus.f_cryoc=3%
Versus.f_hurr=3%
Versus.f_diver=3%
Versus.f_mothra=3%
Versus.f_rock=3%
Versus.f_hero=3%
AffectsAllies=no
AffectsEnemies=yes
改了对友军伤害,不用担心在控制友军了而且,加了对所有单位的伤害所以可以把原本一些无法EMP瘫痪控制的看也可以控制了,不过特殊单位除外。
EMP抛射体(记得注册)
[SeitaadEMPCannonProjTXX]
Shadow=yes
Arcing=yes
Image=BEAMPROJ
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=30
AG=yes
AN=yes
AS=yes
SubjectToCliffs=no
SubjectToWalls=yes
CourseLockDuration=1
对空很奇怪,会飞来飞去等我以后测试了再说吧,毕竟EMP搞对空最简单的是云茹的EMP炮那种直接锁定秒中的比较容易,弹炮类的很容易像先锋炮艇那样子弹乱飞....
注意:注册弹头武器我就在括号啰嗦一句,需要你去弹头,抛射体注册后再写入本体,注册的代码数字不能跟你的其他单位重复(举例:就是弹头不能有弹头注册码重复,以此类推)。如果你不注册,那么人物,战车武器搜索不到就没武器。完整的武器需要本体,弹头,抛射体。
核弹炮
[SpaceComBeamCXX]
Damage=150
ROF=20
Range=12
Projectile=NuwaProjZCC
MinimumRange=2
Speed=40
Warhead=UraniumWH2XX
Report=DragonAttack
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Burst=1
RadLevel=100
Bright=yes
Ammo=0
FireWhileMoving=yes
这个武器挺猛的,让半机械鲍里斯作为人型女娲跑的武力来源。
核弹炮弹头(记得注册)
[UraniumWH2XX]
CellSpread=2.5
PercentAtMax=.1
Wall=yes
Wood=yes
Sparky=yes
Verses=100%,100%,80%,130%,120%,115%,100%,100%,100%,100%,100%
Versus.camo.PassiveAcquire=no
Versus.s_siren2=100%
Versus.defense=120%
Versus.tesla=120%
Versus.armory=120%
Versus.risen=120%
Versus.lrod=120%
Conventional=no
WallAbsoluteDestroyer=yes
Rocker=yes
InfDeath=7
AnimList=URANBOOM
ProneDamage=50%
CLDisableBlue=yes
CombatLightSize=125%
Bright=yes
AffectsAllies=no
AffectsEnemies=yes
抛射体基本上没动不需要注册。
UP闲聊:
现在更新了苏系的佩龙旗舰(EP混搭?剧情里确实算苏军的不过尤里搞事所以算是苏军和EP的吧),黑百夫长(CN也是苏系吧毕竟建造厂风格在那),盟军出了一个新型长剑毁灭机甲(这个玩意真好用就是拆墙蛋疼导弹是大力飞砖算不上是特攻),盟军后面在出个航母型悖论吧,其他盟军单位我是不太感兴趣。
然后EP的单位死神之手隔壁UP(ini天秤)出过,我要是做的话有点重复,不过我出就是出特殊护甲的超级死神之手吧,然后就是基因狂兽人(摔跤♂)以及我本体(超级冥府守护神)。
焚风目前官方战役里没什么超级单位,至于其他UP做的单位我有点兴趣,就是觉得不如官方做的有期待。焚风单位我做了巨齿鲨机甲的强化版本,以及超时空MADMAN.....(感觉太卡了)
另外,还有例如白杨M,混合塔...有空了做一期特殊单位分享吧。
下一次分享:超级巨齿鲨机甲。