心灵终结ini - 超实用说明书
一只叫老虎的兔子
编辑于 2023年12月06日 17:13

;ST.ini

;增加玩法

;游戏获取方式以及常见问题

;网页链接​

;http://mentalomega.com/index.php?page=install

;无法启动游戏

;将游戏目录下的 MentalOmegaClient.exe、Syringe.exe 和 gamemd.exe 设置为以管理员的身份运行。

;设置方式:鼠标右键进入文件属性窗口进入兼容性页面,在设置栏勾选 以管理员的身份运行 选项即可。

;其中 gamemd.exe 还需要在兼容性页面的兼容模式栏中勾选以兼容模式运行这个程序,并在其下拉菜单中选择 Windows XP(Service Pack2) 选项。

;游戏启动界面界面音乐音量过大

;按 F12 进入游戏设置,在第二个音频页面调整最下面的客户端音乐音量滑块即可。

;游戏运行时画面卡死

;在游戏设置的显示页面中,选择渲染补丁(Renderer)下拉菜单的最后一个选项 Cnc-DDraw 即可。

;有害文件

;警告检查的文件由 <游戏目录>\Resources\ClientDefinitions.ini 中的 ForbiddenFiles= 参数来决定。

;关键文件:rulesmo.ini和artmo.ini

;使用 xcc mixer 程序提取游戏目录中的 expandmo99.mix 来得到它们。

;安装本规则文件

;https://ares-developers.github.io/Ares-docs/new/misc/include.html

;在rulesmo.ini开头另起一行输入以下内容即可(注意:与S.ini冲突)

;[#include]

;1=ST.ini

;企鹅群:278664118

;资源兼聊天群,不必拘谨。(完全没人)

;如果发现问题请联系我。

;规则

[General]

MaxDamage=999999;最高伤害限制

BuildSpeed=.4;资金消耗速度

BountyEnablers=FAREPR,GACNST,NACNST,YACNST,FACNST,SuperBuilding;赏金模式启用建筑

[IQ]

RepairSell=0;自动维修

;建筑

;子阵营科技共享

[GAMERC];墨丘利卫星终端

Owner=Europeans,UnitedStates,Pacific

FactoryOwners=Europeans,UnitedStates,Pacific;扩展子阵营权限(同盟国联军)

[GASCEA];防御指挥部

Owner=Europeans,UnitedStates,Pacific

FactoryOwners=Europeans,UnitedStates,Pacific

[GASCPF];机器人控制中心

Owner=Europeans,UnitedStates,Pacific

FactoryOwners=Europeans,UnitedStates,Pacific

[NATECHR];宫殿

Owner=USSR,Latin,Chinese

FactoryOwners=USSR,Latin,Chinese;扩展子阵营权限(苏维埃联盟)

[NATECHC];作战实验室

Owner=USSR,Latin,Chinese

FactoryOwners=USSR,Latin,Chinese

[NATEK];原子核心

Owner=USSR,Latin,Chinese

FactoryOwners=USSR,Latin,Chinese

[YAPVLT];心灵组件

Owner=PsiCorps,Headquaters,ScorpionCell

FactoryOwners=PsiCorps,Headquaters,ScorpionCell;扩展子阵营权限(厄普西隆军)

[YACVLT];化学组件

Owner=PsiCorps,Headquaters,ScorpionCell

FactoryOwners=PsiCorps,Headquaters,ScorpionCell

[YAGVLT];基因组件

Owner=PsiCorps,Headquaters,ScorpionCell

FactoryOwners=PsiCorps,Headquaters,ScorpionCell

[FACYBR_B];网络核心扩展

Owner=Guild1,Guild2,Guild3

FactoryOwners=Guild1,Guild2,Guild3

[FACLDP_B];穿云尖塔扩展

Owner=Guild1,Guild2,Guild3

FactoryOwners=Guild1,Guild2,Guild3

[FANANO_B];纳米织机扩展

Owner=Guild1,Guild2,Guild3

FactoryOwners=Guild1,Guild2,Guild3

[GAOREP];矿石精练器

[NAINDP];工业工厂

[NACLON];克隆缸

[FAREPR];资源再生室

ProduceCashAmount=60

;单位

[FV];步兵战车

Owner=Europeans,UnitedStates,Pacific

ForbiddenHouses=A

[ETNK];斗牛犬轻型坦克

Owner=Europeans,UnitedStates,Pacific

RequiredHouses=Europeans,UnitedStates,Pacific

[AMC];装甲步兵战车

RequiredHouses=Europeans,UnitedStates,Pacific

[MTNK];骑士中型坦克

Owner=Europeans,UnitedStates,Pacific

ForbiddenHouses=A

[TENGU];长剑步兵战甲

RequiredHouses=Europeans,UnitedStates,Pacific

[KTNK];河童悬浮坦克

Owner=Europeans,UnitedStates,Pacific

RequiredHouses=Europeans,UnitedStates,Pacific

[SHK];磁暴步兵

ForbiddenHouses=A

[SHOCK];闪流步兵

RequiredHouses=USSR,Latin,Chinese

[MOTOR];火炮机车

RequiredHouses=USSR,Latin,Chinese

[GYRO];旋翼飞行兵

RequiredHouses=USSR,Latin,Chinese

[DESO];辐射工兵

ForbiddenHouses=A

[DESOR];辐射根除者

RequiredHouses=USSR,Latin,Chinese

[HTK];半履带车

ForbiddenHouses=A

[SCAR];装甲运输车

RequiredHouses=USSR,Latin,Chinese

[HTNK];犀牛重型坦克

Owner=USSR,Latin,Chinese

ForbiddenHouses=A

[JTNK];捷豹战斗坦克

Owner=USSR,Latin,Chinese

RequiredHouses=USSR,Latin,Chinese

[CTNK];麒麟强袭坦克

Owner=USSR,Latin,Chinese

RequiredHouses=USSR,Latin,Chinese

[BGGY];自爆吉普车

RequiredHouses=USSR,Latin,Chinese

[DTRUCK];自爆卡车

ForbiddenHouses=A

[YURI];心灵专家

ForbiddenHouses=A

[YURIPR];心灵精英

RequiredHouses=PsiCorps,Headquaters,ScorpionCell

[LTNK];鞭挞者轻型坦克

Owner=PsiCorps,Headquaters,ScorpionCell

ForbiddenHouses=A

[QTNK];螳螂拼装坦克

Owner=PsiCorps,Headquaters,ScorpionCell

RequiredHouses=PsiCorps,Headquaters,ScorpionCell

[STNK];奥普斯定制坦克

Owner=PsiCorps,Headquaters,ScorpionCell

RequiredHouses=PsiCorps,Headquaters,ScorpionCell

[MARA];掠夺者坦克

RequiredHouses=PsiCorps,Headquaters,ScorpionCell

[TRIKE];急速三轮摩托车

RequiredHouses=PsiCorps,Headquaters,ScorpionCell

[SHADOW];魔影坦克

RequiredHouses=PsiCorps,Headquaters,ScorpionCell

[CYCL];独眼巨人

Owner=Guild1,Guild2,Guild3

RequiredHouses=Guild1,Guild2,Guild3

[DRACO];飞蜥弹射坦克

Owner=Guild1,Guild2,Guild3

RequiredHouses=Guild1,Guild2,Guild3

[ROACH];蛮牛坦克

Owner=Guild1,Guild2,Guild3

ForbiddenHouses=A

[RACC];浣熊干扰车

ForbiddenHouses=A

[COON];悬浮干扰车

RequiredHouses=Guild1,Guild2,Guild3

[CONF];激怒者支援车

RequiredHouses=Guild1,Guild2,Guild3

[ROADR];走鹃活动炸弹

RequiredHouses=Guild1,Guild2,Guild3

[SWPR];扫荡着无人机

RequiredHouses=Guild1,Guild2,Guild3

[BUZZ];秃鹰攻击机

ForbiddenHouses=A

[COND];苍鹰攻击机

RequiredHouses=Guild1,Guild2,Guild3

;增援技能(超级武器)

[PaladinAidSpecial];圣骑士增援

SW.RequiredHouses=Europeans,UnitedStates,Pacific;允许使用的国家

;渗透单位

;注:需要将INI\Game Options\Stolen Tech.ini中单位对应参数全部注释;仅完成此修改在战役中无效。

[QUICK];跃迁载具

Prerequisite=GAMERC,GASCEA,GASCPF,GAOREP;前置条件(同盟国联军)

Owner=Europeans,UnitedStates,Pacific;生产权限(同盟国联军)

[LIONH];狮心王轰炸机

Prerequisite=GAMERC,GAOREP

Owner=UnitedStates;扩展生产权限(美利坚合众国)

[CHRP];超时空监狱

Prerequisite=GASCEA,GAOREP

Owner=Europeans;生产权限(欧洲联盟)

[AHVYBOT2];未来坦克阿尔法

Prerequisite=GASCPF,GAOREP

Owner=Pacific;扩展生产权限(太平洋阵线)

[GRUMBLE];轰鸣防空导弹

Prerequisite=NATECHR,NAINDP;前置条件(苏维埃联盟)

Owner=USSR;生产权限(苏联)

[MAMM];天启坦克

Prerequisite=NATECHR,NATECHC,NATEK,NAINDP

Owner=USSR,Latin,Chinese;生产权限(苏维埃联盟)

[SYCKLE];镰刃摩托车

Prerequisite=NATECHC,NAINDP

Owner=Latin;生产权限(拉丁同盟)

[IDRAG];铁龙坦克

Prerequisite=NATEK,NAINDP

Owner=Chinese;生产权限(中国)

[TRACTOR];清道夫坦克

Prerequisite=YACVLT,NACLON;前置条件(厄普西隆军)

Owner=ScorpionCell;生产权限(天蝎组织)

[WORMQ];虫群女王

Prerequisite=YAPVLT,NACLON

Owner=PsiCorps;生产权限(心灵军团)

[SEIZER];恶灵摄魂师

Prerequisite=YAPVLT,YACVLT,YAGVLT,NACLON

Owner=PsiCorps,Headquaters,ScorpionCell;生产权限(厄普西隆军)

[SALA];火蜥蜴空中战舰

Prerequisite=YAGVLT,NACLON

Owner=Headquaters;生产权限(总部守卫)

[PHNT];幻光多管火箭炮

Prerequisite=FACLDP_B,FAREPR;前置条件(焚风反抗军)

Owner=Guild2;生产权限(科洛尼亚侧翼)

[SEITAAD];塞泰龙弩炮

Prerequisite=FACYBR_B,FAREPR

Owner=Guild1;生产权限(狂鲨先锋)

[ARCH];恐龟加农炮

Prerequisite=FANANO_B,FAREPR

Owner=Guild3;生产权限(最后堡垒)

[RAMW];公羊

Prerequisite=FACYBR_B,FACLDP_B,FANANO_B,FAREPR

Owner=Guild1,Guild2,Guild3;生产权限(焚风反抗军)

[CYCOM];半机械特种兵

Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3;扩展生产权限(全阵营)

;关于Prerequisite(先决条件;建筑)、PrerequisiteOverride(覆盖先决条件;建筑)、Owner(所有者;国家)、FactoryOwners(工厂所有者;国家)和 Prerequisite.Lists#(先决条件列表;建筑)、RequiredHouses(所需国家)、ForbiddenHouses(禁用国家)

;PrerequisiteOverride=;先决条件覆盖和Prerequisite.List#=(记得加上Prerequisite.Lists=<增加数量>);额外条件都可以用于绕过Prerequisite=;先决条件

;额外

[REJU];空中维修机

RequiredHouses=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3

;添加建造条件

Prerequisite.List1=GAWEAP

Prerequisite.List2=NAWEAP

Prerequisite.List3=YAWEAP

Prerequisite.List4=FAWEAP

Prerequisite.Lists=4

BuildTimeMultiplier=1;生产速度乘数

;基地增强

[AMCV];盟军基地车

Prerequisite.List1=GAWEAP

Prerequisite.List2=NAWEAP

Prerequisite.List3=YAWEAP

Prerequisite.List4=FAWEAP

Prerequisite.Lists=4

[GACNST];基地

Sight=283;视野

Radar=yes;雷达

SpySat=yes;间谍卫星

Capturable=false;可被占领

UndeploysInto=AMCV

UnitsGainSelfHeal=1;车辆获得维修

InfantryGainSelfHeal=1;步兵获得自疗

TechLevel=1;生产等级

Adjacent=300;极限建造距离

Grinding=yes;粉碎回收站

[SMCV];苏军基地车

Prerequisite.List1=GAWEAP

Prerequisite.List2=NAWEAP

Prerequisite.List3=YAWEAP

Prerequisite.List4=FAWEAP

Prerequisite.Lists=4

[NACNST]

Sight=283

Radar=yes

SpySat=yes

Capturable=false

UndeploysInto=FMCV

UnitsGainSelfHeal=1

InfantryGainSelfHeal=1

TechLevel=1

Adjacent=300

Grinding=yes

[PCV];尤里基地车

Prerequisite.List1=GAWEAP

Prerequisite.List2=NAWEAP

Prerequisite.List3=YAWEAP

Prerequisite.List4=FAWEAP

Prerequisite.Lists=4

[YACNST]

Sight=283

Radar=yes

SpySat=yes

Capturable=false

UndeploysInto=FMCV

UnitsGainSelfHeal=1

InfantryGainSelfHeal=1

TechLevel=1

Adjacent=300

Grinding=yes

[FMCV];焚风基地车

Prerequisite.List1=GAWEAP

Prerequisite.List2=NAWEAP

Prerequisite.List3=YAWEAP

Prerequisite.List4=FAWEAP

Prerequisite.Lists=4

[FACNST]

Sight=283

Radar=yes

SpySat=yes

Capturable=false

UndeploysInto=FMCV

UnitsGainSelfHeal=1

InfantryGainSelfHeal=1

TechLevel=1

Adjacent=300

Grinding=yes

;实验型步兵

[InfantryTypes]

10001=SUPERENGINEER

10002=SUPERCLAIR

10003=SUPERSBTR

10004=TANYS

[SUPERENGINEER]

Image=FENGINEER

CameoPCX=fengicon.pcx

Strength=99

Armor=special

CrateGoodie=no

AllowedToStartInMultiplayer=no

TechLevel=1

Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3

Immune=true

Warpable=no

Crushable=no;被碾压(步兵)

OmniCrushResistant=yes

Chronoshift.Crushable=no

IgnoresFirestorm=yes

HunterSeeker.Ignore=yes

EMP.Modifier=0

ImmuneToPsionics=yes

ImmunetoAbduction=yes

Insignificant=yes

Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}

MovementZone=Fly

SpeedType=Amphibious

Engineer=yes;工程师

CanDrive=yes;驾驶员

;偷车

VehicleThief=yes

VehicleThief.KillPilots=-1

Trainable=no

;拆弹

Primary=DefuseKit

Secondary=EngineerScanner

Cursor.Move=ChronoIn

[SUPERCLAIR]

Image=CLAIR

CameoPCX=clrvicon.pcx

Strength=99

Armor=special

CrateGoodie=no

AllowedToStartInMultiplayer=no

TechLevel=1

Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3

Immune=true

Warpable=no

Crushable=no

OmniCrushResistant=yes

Chronoshift.Crushable=no

IgnoresFirestorm=yes

HunterSeeker.Ignore=yes

EMP.Modifier=0

ImmuneToPsionics=yes

ImmunetoAbduction=yes

Insignificant=yes

Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}

MovementZone=Fly

SpeedType=Amphibious

Trainable=no

Agent=yes;渗透者

Infiltrate=yes;间谍

Primary=ClairWeb

Secondary=BridgeKillerClair

Sight=8

Sensors=yes

SensorsSight=8

DetectDisguise=yes

DetectDisguiseRange=8

Cursor.Move=ChronoIn

[SUPERSBTR]

Image=HACK

CameoPCX=hjkricon.pcx

Strength=99

Armor=special

CrateGoodie=no

AllowedToStartInMultiplayer=no

TechLevel=1

Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3

Immune=true

Warpable=no

Crushable=no

OmniCrushResistant=yes

Chronoshift.Crushable=no

IgnoresFirestorm=yes

HunterSeeker.Ignore=yes

EMP.Modifier=0

ImmuneToPsionics=yes

ImmunetoAbduction=yes

Insignificant=yes

Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}

MovementZone=Fly

SpeedType=Amphibious

Trainable=no

Infiltrate=yes;渗透者

Saboteur=yes;破坏者

Cursor.Move=ChronoIn

Primary=SuperRad

[TANYS]

Image=TANYC

CameoPCX=tanyicon.pcx

Strength=999

SelfHealing=yes

SelfHealing.Rate=.001

SelfHealing.Amount=9

Armor=flak

CrateGoodie=no

AllowedToStartInMultiplayer=no

TechLevel=1

Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3

Warpable=no

Crushable=no

OmniCrushResistant=yes

Chronoshift.Crushable=no

IgnoresFirestorm=yes

HunterSeeker.Ignore=yes

EMP.Modifier=0

ImmuneToPsionics=yes

ImmunetoAbduction=yes

BerserkFriendly=yes

ThreatPosed=100

Sight=8

Sensors=yes

SensorsSight=8

DetectDisguise=yes

DetectDisguiseRange=8

Speed=14

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

MovementZone=Fly

SpeedType=Amphibious

Trainable=no

C4=yes;持有C4

Assaulter=yes;袭击者

Primary=TanyaLaserE

Secondary=SentinelAAE

NavalTargeting=5

;实验型支援技能(超级武器)

[SuperWeaponTypes]

;自动技能

10001=SuperBattery

10002=AutoPR

10003=TimeShield

10004=MarkEnemy

10005=SuperBuff

;手动技能

10011=SPsychicReveal

10012=SChronoSphere

10013=SChronoWarp

10014=SOldIronCurtain

10015=SuperPD

10016=SuperChrono

10017=SuperForceShield

;特殊

10031=NukeLight

;进攻型技能

10051=SafeMIDAS

10052=SuperKill

10053=SuperWallbuster

10054=SuperMercury

10055=FakeTimeFree

10056=SuperEMP

10057=SuperNuke

10058=SuperChaos

10059=SuperBoidmachine

;召唤类技能

10095=SGrumble

10096=UDSuperTankII

10097=UDSuperTank

10098=UDSuperSUNB

10099=UDSuperBuilding

10100=UDForPIni

10101=UDForAIni

[SuperBattery]

SW.AllowAI=no;赋予电脑

SW.AllowPlayer=yes;赋予玩家

SW.AlwaysGranted=yes;一直赋予

IsPowered=no;需要电力

FlashSidebarTabFrames=0;闪烁防御栏图标

DisableableFromShell=no;从遭遇战控制面板禁用

RechargeTime=.1;冷却时间(1分钟/900帧;除了这个冷却时间,其它计时器都是以帧为单位计时;游戏内15帧/秒,但时间流速一般都比现实快得多)

SW.ShowCameo=no;在防御栏显示

SW.AutoFire=yes;自动开火

SW.InitialReady=yes;获得即就绪

SW.AITargeting=LowPower;自动开火目标

SW.ChargeToDrainRatio=999999;持续时间倍数

Type=Battery;类型(电池)

Battery.Power=999999;电力提供量

Battery.KeepOnline=GACNST,NACNST,YACNST,FACNST,SuperBuilding;被断电保护建筑

;Money.Amount=9999

;Money.DrainDelay=1

;Money.DrainAmount=1

[AutoPR]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=1

SW.ShowCameo=no

SW.Range=-1;生效范围,为-1时揭示全图(注意:只有少数支援技能支持此值为-1)

SW.AutoFire=yes

SW.InitialReady=yes

SW.VirtualCharge=yes;遗失不重置冷却时间

SW.NegBuildings=GACNST,NACNST,YACNST,FACNST,SuperBuilding

SW.Sound=none;声音

Type=PsychicReveal

[TimeShield]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=2

SW.ShowCameo=no

SW.Damage=-1;伤害

SW.Warhead=TimeShieldWH

SW.InitialReady=yes

SW.AutoFire=yes

SW.AITargeting=Base

Type=GenericWarhead

[MarkEnemy]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=1

SW.ShowCameo=no

SW.Damage=1

SW.Warhead=MarkEnemyWH

SW.InitialReady=yes

SW.AutoFire=yes

SW.AITargeting=LightningRandom

Type=GenericWarhead

[SuperBuff]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=1

SW.ShowCameo=no

SW.Damage=1

SW.Warhead=SuperBuffWH

SW.InitialReady=yes

SW.AutoFire=yes

SW.AITargeting=LightningRandom

Type=GenericWarhead

[SPsychicReveal]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1;为-1时无冷却

SidebarPCX=ssaticon.pcx;防御栏内图标

SW.Range=-1

SW.Sound=none

Type=PsychicReveal

[SChronoSphere]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=chroicon.pcx

Cursor=Shift;光标样式

Range=1;范围指示器大小

SW.Range=3,3

SW.AffectsTarget=all;可以影响的目标

SW.PostDependent=SChronoWarp;硬编码ChronoWarp

Type=ChronoSphere

Chronosphere.KillOrganic=no;杀死有生单位

Chronosphere.KillTeleporters=no;杀死可传送有生单位

Chronosphere.KillCargo=no;杀死载员

Chronosphere.AffectsIronCurtain=yes;无视铁幕

Chronosphere.AffectsUnwarpable=yse;传送免疫超时空武器的单位

Chronosphere.BlowUnplaceable=no;摧毁传送落地失败的建筑

SW.Animation=CHRONOLF;效果

[SChronoWarp]

SW.AllowAI=no

Cursor=Shift

Range=1

Type=ChronoWarp

SW.Animation=CHRONOTG

[SOldIronCurtain]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=ircricon.pcx

Cursor=Iron

Range=1

SW.Range=3,3

SW.AffectsHouse=all;可以被影响到的阵营

SW.AffectsTarget=all

Type=IronCurtain

Protect.Duration=999999;保护时间

[SuperPD]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=domnicon.pcx

Cursor=Dominate

Range=5

SW.Range=5

SW.Damage=0

SW.Warhead=SuperPDWH

SW.Deferment=0;生效延迟

SW.AffectsHouse=all

SW.AffectsTarget=all

SW.ActivationSound=none;次级声音

Light.Enabled=no;改变环境光(容易造成卡顿)

Type=PsychicDominator

Dominator.Capture=yes;控制

Dominator.PermanentCapture=yes;永久控制

Dominator.CaptureMindControlled=yes;控制被控制物件

Dominator.CaptureImmuneToPsionics=yes;控制免疫控制物件(仅地面)

Dominator.CapturePermaMindControlled=yes;控制被永久控制物件

Dominator.Ripple=no;涟漪特效

Dominator.FirstAnim=TWNK1;首段动画

Dominator.SecondAnim=TWNK1;次段动画

Dominator.ControlAnim=TWNK1;被控动画

[SuperChrono]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=warpicon.pcx

Range=5

Cursor=Backwarp

SW.Damage=99999999

SW.Warhead=SuperChronoWH

Type=GenericWarhead

[SuperForceShield]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=forcicon.pcx

SW.Range=400,400

SW.AffectsHouse=owner

SW.UseAITargeting=yes;自动瞄准

SW.AITargeting=LightningRandom

SW.Animation=TWNK1

Type=ForceShield

Protect.Duration=999999

Protect.PowerOutage=0;断电时间

[NukeLight]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=bolticon.pcx

SW.InitialReady=yes

SW.Damage=0

SW.Warhead=NukeLightWH

;改变全局光

Light.Enabled=yes

Light.Ambient=100;强度变化比

Light.Red=48

Light.Green=48

Light.Blue=48

Type=MultiMissile

[SafeMIDAS]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=rtmpicon.pcx

SW.Damage=99999999

SW.Warhead=SafeMIDASWH

SW.UseAITargeting=yes

SW.AITargeting=LightningRandom

Type=GenericWarhead

[SuperKill]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=mstricon.pcx

SW.Damage=99999999

SW.Warhead=SuperKillWH

SW.UseAITargeting=yes

SW.AITargeting=LightningRandom

Type=GenericWarhead

[SuperWallbuster]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=wbsticon.pcx

SW.Damage=99999999

SW.Warhead=SWallbusterWH;名称应小于十六个字符

SW.UseAITargeting=yes

SW.AITargeting=LightningRandom

Type=GenericWarhead

[SuperMercury]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=mercicon.pcx

Cursor=Mercury

Range=5

SW.Damage=99999999

SW.Warhead=SuperMercuryWH

Type=GenericWarhead

[FakeTimeFree]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=frezicon.pcx

SW.Damage=1

SW.Warhead=FakeTimeFreeWH

SW.UseAITargeting=yes

SW.AITargeting=LightningRandom

Type=GenericWarhead

[SuperEMP]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=empicon.pcx

Cursor=EMPuls

Range=5

SW.Damage=1

SW.Warhead=SuperEMPWH

Type=GenericWarhead

[SuperNuke]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=nukeicon.pcx

Cursor=Nuke

Range=29

SW.Damage=10000

SW.Warhead=SuperNukeWH

SW.Deferment=0

Light.Enabled=no

Type=MultiMissile

[SuperChaos]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=wrapicon.pcx

SW.Damage=180000

SW.Warhead=SuperChaosWH

SW.UseAITargeting=yes

SW.AITargeting=LightningRandom

Type=GenericWarhead

[SuperBoidmachine]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=bbtzicon.pcx

SW.Damage=999999

SW.Warhead=SBoidmachineWH

SW.UseAITargeting=yes

SW.AITargeting=PsychicDominator

Type=GenericWarhead

;新支援技能

[SGrumble]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=grumicon.pcx

Type=UnitDelivery

Deliver.Types=SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM

[UDSuperTankII]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=sreficon.pcx

Type=UnitDelivery

Deliver.Types=SSREF,SSREF,SSREF,SSREF

[UDSuperTank]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=blzzicon.pcx

Type=UnitDelivery

Deliver.Types=SBLZZ,SBLZZ,SBLZZ,SBLZZ,SBLZZ,SBLZZ,SBLZZ,SBLZZ,SBLZZ

[UDSuperSUNB]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=hskricon.pcx

Type=UnitDelivery

Deliver.Types=SUSUNB,SUSUNB,SUSUNB,SUSUNB,SUSUNB,SUSUNB,SUSUNB,SUSUNB,SUSUNB

[UDSuperBuilding]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=npsbicon.pcx

Type=UnitDelivery

Deliver.Types=SuperBuilding

[UDForPIni]

SW.AllowAI=no

SW.AllowPlayer=yes

SW.AlwaysGranted=yes

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=-1

SidebarPCX=rpadicon.pcx

Cursor=ChronoIn

Type=UnitDelivery

Deliver.Types=STELE;MAD,MAD,MAD

SW.Animation=CHRONOTG

[UDForAIni]

SW.AllowAI=yes

SW.AllowPlayer=no

IsPowered=no

FlashSidebarTabFrames=0

DisableableFromShell=no

RechargeTime=1

SW.AutoFire=yes

SW.UseAITargeting=yes

SW.AITargeting=Base

SW.Shots=99

Type=UnitDelivery

Deliver.Types=MEGA,MEGA,MEGA

[GAWEAP]

SuperWeapon=UDForAIni

;弹头(支援技能)

[Warheads]

10001=TimeShieldWH

10002=MarkEnemyWH

10003=SuperBuffWH

10011=SuperPDWH

10012=SuperChronoWH

10032=NukeLightWH

10052=SafeMIDASWH

10053=SuperKillWH

10054=SWallbusterWH

10055=SuperMercuryWH

10056=FakeTimeFreeWH

10057=SuperEMPWH

10058=SuperNukeWH

10059=SuperChaosWH

10060=SBoidmachineWH

[TimeShieldWH]

AffectsOwner=yes;自己

AffectsAllies=no;友军

AffectsEnemies=no;敌人

Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%;伤害修正(可以大于100%或小于-100%)

CellSpread=400,400;影响范围

EffectsRequireVerses=yes;只有Verses大于0%才赋予效果

EffectsRequireDamage=no;只有造成伤害才赋予效果

AttachEffect.PenetratesIronCurtain=yes;穿透铁幕

AttachEffect.Duration=1815;效果持续时间(-1:无限)

AttachEffect.ArmorMultiplier=999;护甲乘数(生命值乘数)

AttachEffect.Cumulative=no;效果叠加

AttachEffect.Animation=SPHERE;效果动画

[MarkEnemyWH]

AffectsAllies=no

Wood=yes;树

Wall=yes;墙

WallAbsoluteDestroyer=yes;墙体杀手

PreventScatter=yes;阻止部队移动闪避

Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%

CellSpread=400,400

DamageAirThreshold=-1;高于此值爆炸产生对空伤害(CellSpread至少大于4)

EffectsRequireVerses=no

EffectsRequireDamage=no

AttachEffect.PenetratesIronCurtain=yes

AttachEffect.Duration=915

AttachEffect.Animation=TARGETPAINT

Sonar.Duration=915

[SuperBuffWH]

AffectsAllies=yes

PreventScatter=yes

Verses=-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%

CellSpread=400,400

DamageAirThreshold=-1

EffectsRequireVerses=no

EffectsRequireDamage=no

AttachEffect.Animation=AE-F-X

AttachEffect.PenetratesIronCurtain=yes

AttachEffect.Duration=915

AttachEffect.Cumulative=no

AttachEffect.SpeedMultiplier=1.05;速度乘数(不影响喷气机、飞艇等单位)

AttachEffect.ROFMultiplier=.75;射击间隔乘数

AttachEffect.ArmorMultiplier=1.25

AttachEffect.FirepowerMultiplier=1.25;火力乘数(不影响不依赖伤害的武器)

[SuperPDWH]

AffectsOwner=no

Verses=3%,3%,3%,3%,3%,3%,2%,2%,2%,2%,2%

MindControl=yes;控制

MindControl.Permanent=yes;永久控制

[SuperChronoWH]

AffectsEnemies=no

PreventScatter=yes

Verses=-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%

CellSpread=5

DamageAirThreshold=-1

EffectsRequireVerses=no

EffectsRequireDamage=no

AttachEffect.Animation=SPHERE

AttachEffect.PenetratesIronCurtain=yes

AttachEffect.Duration=-1

AttachEffect.Cumulative=no

AttachEffect.SpeedMultiplier=1.05

AttachEffect.ROFMultiplier=.1

AttachEffect.ArmorMultiplier=99

EMP.Cap=-1;电磁脉冲重复叠加上限

EMP.Duration=-999999;电磁脉冲持续时间(电磁脉冲效果只有从武器中发射时才尊重Affects敌我识别,而且会引发部分地图电脑敌人的自动寻敌)

Sonar.Duration=-999999;声纳效果持续时间(反隐形)

DisableWeapons.Duration=-999999;禁用武器持续时间

[NukeLightWH]

Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

NukeFlash.Duration=18000;原子闪光持续时间

[SafeMIDASWH]

AffectsAllies=no

Wood=yes

Wall=yes

WallAbsoluteDestroyer=yes

Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%

Versus.eiffel=1%

Versus.domn=1%

Versus.librs=1%

Versus.wfnce=1%

Versus.concreted=1%

Versus.killself=1%

Versus.addon=1%

Versus.vision=1%

Versus.jammer=1%

Versus.magnet=1%

Versus.target=1%

Versus.bridge=1%

Versus.orcinx=1%

Versus.special=1%

Versus.bonus=1%

Versus.sp_extend=1%

Versus.s_siren2=-1%

CellSpread=400,400

DamageAirThreshold=-1

;抑制死亡武器

DeathWeapon.SuppressInfantry=yes

DeathWeapon.SuppressVehicles=yes

IronCurtain.Cap=-1;铁幕效果时间上限

IronCurtain.Duration=-999999;铁幕效果持续时间

EffectsRequireVerses=no

EffectsRequireDamage=no

AttachEffect.PenetratesIronCurtain=yes

AttachEffect.Duration=-1

AttachEffect.ROFMultiplier=999999

AttachEffect.SpeedMultiplier=0

AttachEffect.FirepowerMultiplier=0

AttachEffect.Cumulative=no

AttachEffect.Animation=NOWEAP2

Sonar.Duration=999999

DisableWeapons.Duration=999999

[SuperKillWH]

AffectsAllies=no

PreventScatter=yes

Verses=1%,1%,1%,1%,1%,1%,0%,0%,0%,1%,1%

CellSpread=400,400

DamageAirThreshold=-1

DeathWeapon.SuppressInfantry=yes

DeathWeapon.SuppressVehicles=yes

IronCurtain.Cap=-1

IronCurtain.Duration=-999999

[SWallbusterWH]

AffectsAllies=no

Wood=yes

Wall=yes

WallAbsoluteDestroyer=yes

PreventScatter=yes

Verses=0%,0%,0%,0%,0%,0%,0%,1%,0%,0%,0%

CellSpread=400,400

IronCurtain.Cap=-1

IronCurtain.Duration=-999999

[SuperMercuryWH]

AffectsAllies=no

Wood=yes

Wall=yes

WallAbsoluteDestroyer=yes

BridgeAbsoluteDestroyer=yes;桥梁杀手

PreventScatter=yes

Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%

Versus.eiffel=1%

Versus.domn=1%

Versus.librs=1%

Versus.wfnce=1%

Versus.concreted=1%

Versus.killself=1%

Versus.addon=1%

Versus.vision=1%

Versus.jammer=1%

Versus.magnet=1%

Versus.target=1%

Versus.bridge=1%

Versus.orcinx=1%

Versus.special=1%

Versus.bonus=1%

Versus.sp_extend=1%

Versus.s_siren2=-1%

CellSpread=5

DamageAirThreshold=-1

DeathWeapon.SuppressInfantry=yes

DeathWeapon.SuppressVehicles=yes

IronCurtain.Cap=-1

IronCurtain.Duration=-999999

EffectsRequireVerses=no

EffectsRequireDamage=no

AttachEffect.PenetratesIronCurtain=yes

AttachEffect.Duration=-1

AttachEffect.ROFMultiplier=999999

AttachEffect.SpeedMultiplier=0

AttachEffect.FirepowerMultiplier=0

AttachEffect.Cumulative=no

AttachEffect.Animation=NOWEAP2

Sonar.Duration=999999

DisableWeapons.Duration=999999

AnimList=MERBLAST;动画

[FakeTimeFreeWH]

AffectsAllies=no

PreventScatter=yes

Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%

CellSpread=400,400

DamageAirThreshold=-1

IronCurtain.Cap=-1

IronCurtain.Duration=-999999

EffectsRequireVerses=no

EffectsRequireDamage=no

AttachEffect.PenetratesIronCurtain=yes

AttachEffect.Duration=3000

AttachEffect.ROFMultiplier=999999

AttachEffect.SpeedMultiplier=0

AttachEffect.FirepowerMultiplier=0

AttachEffect.Cumulative=no

AttachEffect.Animation=SPHERE

Sonar.Duration=3000

DisableWeapons.Duration=3000

[SuperEMPWH]

Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%

CellSpread=5

DamageAirThreshold=-1

IronCurtain.Cap=-1

IronCurtain.Duration=-999999

EffectsRequireVerses=no

EffectsRequireDamage=no

AttachEffect.PenetratesIronCurtain=yes

AttachEffect.Duration=360

AttachEffect.ROFMultiplier=999999

AttachEffect.SpeedMultiplier=0

AttachEffect.FirepowerMultiplier=0

AttachEffect.Cumulative=no

AttachEffect.Animation=NOWEAP2

Sonar.Duration=360

DisableWeapons.Duration=360

EMP.Cap=360

EMP.Duration=360

AnimList=PULSEFX2

[SuperNukeWH]

Wood=yes

Wall=yes

WallAbsoluteDestroyer=yes

Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%

Versus.s_siren2=-100%

CellSpread=30

DamageAirThreshold=-1

[SuperChaosWH]

Psychedelic=yes;将伤害数值替换为混乱效果持续时间(注意:电脑可以控制被迷惑的单位)

Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%

CellSpread=400,400

DamageAirThreshold=-1

[SBoidmachineWH]

Wood=yes

Wall=yes

WallAbsoluteDestroyer=yes

Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%

Versus.s_siren2=-1%

CellSpread=5

DamageAirThreshold=-1

AnimList=BOIDEXP

;新弹头

;实验型建筑

[BuildingTypes]

10001=SuperBuilding

[SuperBuilding]

Image=YAPSYB;模型(可以在artmo.ini中找到)

Strength=999999;血量

SelfHealing=yes;自愈

SelfHealing.Rate=.001;回复间隔

SelfHealing.Amount=999999;回复量

Armor=special;护甲

Immune=true;免疫伤害

Warpable=no;受超时空武器影响

Chronoshift.Allow=no;可以被超时空移动

HunterSeeker.Ignore=yes;被狩猎机器人忽略

EMP.Modifier=0;电磁脉冲持续时间乘数

IronCurtain.Modifier=0;铁幕持续时间乘数

ForceShield.Modifier=0;立场护盾持续时间乘数

CanC4=no;被C4引爆(mo里没有,用的是效果类似的假C4)

Bombable=no;被绑上炸弹

ImmuneToPsionics=yes;免疫心灵控制(可以被绕过,但仅限地面单位)

ImmuneToSaboteurs=yes;免疫破坏者(牺牲自己摧毁建筑;mo里没有)

Capturable=no;被工程师占领

Insignificant=yes;无关紧要(不会被敌方主动攻击)

BaseNormal=yes;扩展建筑距离

PlaceAnywhere=yes;不限制建筑地形(不包括水面)

Powered=no;需要电力

Power=999999;提供电力值(可以为负数)

Sight=300;视野

Sensors=yes;反隐身

SensorsSight=300;反隐身距离

DetectDisguise=yes;反伪装

DetectDisguiseRange=300;反伪装距离

Radar=yes;解锁雷达

SpySat=yes;间谍卫星(解除全图黑幕)

PsychicDetectionRadius=300;心灵侦测器(显示敌方路径和超级武器投放位置)

OrePurifier=yes;矿石精练器(加成由全局变量控制)

ConstructionYard=yes

KeepAlive=yes;只要还在就不算输

DesignatorRange=64

;提供资金

ProduceCashDisplay=yes

ProduceCashStartup=10

ProduceCashAmount=1

ProduceCashDelay=1

;生产打折

FactoryPlant=yes

InfantryCostBonus=0

UnitsCostBonus=0

AircraftCostBonus=0

BuildingsCostBonus=0

DefensesCostBonus=0

;自动回血

InfantryGainSelfHeal=9

UnitsGainSelfHeal=9

;单位升级

Academy.InfantryVeterancy=2

Academy.AircraftVeterancy=2

Academy.VehicleVeterancy=2

Academy.BuildingVeterancy=2

Trainable=no;可以升级

Turret=no;炮塔

Primary=SuperCommandP;主武器

NavalTargeting=5;允许攻击水中单位

GuardRange=5;警戒范围

;效果

SuperWeapon=NukeSpecial

SuperWeapon2=GreatTempestSpecial

;实验型单位

[VehicleTypes]

10001=SUSUNB

10002=SBLZZ

10003=SSREF

10004=STELE

10005=SNAGRUM

10006=SUMIN

10007=SLCRF

[SUSUNB]

Image=SUNB

Strength=999999

Armor=special

CrateGoodie=no;在奖励箱中获得

AllowedToStartInMultiplayer=no;遭遇战初始单位

Immune=true

Warpable=no

Chronoshift.Allow=no

Chronoshift.Crushable=no;被超时空传送过来的单位压碎

OmniCrushResistant=yes;免疫高级碾压

IgnoresFirestorm=yes;被火风暴忽略

HunterSeeker.Ignore=yes

EMP.Modifier=0

IronCurtain.Modifier=0

Parasiteable=no;可以寄生

CanBeReversed=no;可以被逆向工程

ProtectedDriver=yes;驾驶员被保护

ImmuneToPsionics=yes;免疫心灵控制(一并免疫迷惑)

ImmunetoAbduction=yes;免疫绑架

VehicleThief.Allowed=no;可以被偷车贼抢夺

Insignificant=yes

;移动参数

Accelerates=false

Speed=100

ROT=0

Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}

MovementZone=Fly

Weight=999999;重量

Trainable=no;可以升级

HunterSeeker=yes;狩猎机器人

Turret=no

Primary=SUSUNBWP

NavalTargeting=5

;部署功能

IsSimpleDeployer=yes

Convert.Deploy=SUNB

Cursor.Deploy=DeployA

[SBLZZ]

Image=BLZZ

Strength=9999

SelfHealing=yes

SelfHealing.Rate=.001

SelfHealing.Amount=10

Armor=heavy

CrateGoodie=no

AllowedToStartInMultiplayer=no

Warpable=no

Chronoshift.Crushable=no

OmniCrushResistant=yes

IgnoresFirestorm=yes

HunterSeeker.Ignore=yes

EMP.Modifier=0

IronCurtain.Modifier=0

Parasiteable=no

CanBeReversed=no

ProtectedDriver=yes

ImmuneToPsionics=yes

ImmunetoAbduction=yes

VehicleThief.Allowed=no

BerserkFriendly=yes;被狂暴单位视为友军

ThreatPosed=100

Accelerates=false

Speed=100

ROT=0

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=AmphibiousDestroyer

SpeedType=Hover

Weight=999999

Crusher=yes;碾压

OmniCrusher=yes;高级碾压

Sight=8

Sensors=yes

SensorsSight=16

DetectDisguise=yes

DetectDisguiseRange=16

Trainable=no

Turret=yes

Primary=SHyperionBlast

NavalTargeting=5

VHPScan=Normal;目标选择优化 Normal:此单位会优先选择任一生命值低于一半的单位,Strong:当目标将要承受的伤害足以将其击毁时,此单位会选择其它目标。

OpportunityFire=yes;移动开火

[SSREF]

Image=SREF

Strength=9999

SelfHealing=yes

SelfHealing.Rate=.001

SelfHealing.Amount=10

Armor=heavy

CrateGoodie=no

AllowedToStartInMultiplayer=no

Warpable=no

Chronoshift.Crushable=no

OmniCrushResistant=yes

IgnoresFirestorm=yes

HunterSeeker.Ignore=yes

EMP.Modifier=0

IronCurtain.Modifier=0

Parasiteable=no

CanBeReversed=no

ProtectedDriver=yes

ImmuneToPsionics=yes

ImmunetoAbduction=yes

VehicleThief.Allowed=no

BerserkFriendly=yes

ThreatPosed=100

Accelerates=false

Speed=10

ROT=0

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=AmphibiousDestroyer

SpeedType=Hover

Weight=999999

Crusher=yes

OmniCrusher=yes

Sight=8

Sensors=yes

SensorsSight=30

DetectDisguise=yes

DetectDisguiseRange=30

Trainable=no

Turret=yes

Crewed=no

TurretCount=4

WeaponCount=1

Weapon1=SuperPrismWeapon

IsChargeTurret=true

IsTilter=yes

NavalTargeting=5

OpportunityFire=yes

[STELE]

Image=TELE

SidebarPCX=teleicon.pcx

Strength=999999

PixelSelectionBracketDelta=9999

Armor=special

CrateGoodie=no

AllowedToStartInMultiplayer=no

TechLevel=1

Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3

Immune=true

Warpable=no

Chronoshift.Allow=no

Chronoshift.Crushable=no

OmniCrushResistant=yes

IgnoresFirestorm=yes

HunterSeeker.Ignore=yes

EMP.Modifier=0

IronCurtain.Modifier=0

Parasiteable=no

CanBeReversed=no

ProtectedDriver=yes

ImmuneToPsionics=yes

ImmunetoAbduction=yes

VehicleThief.Allowed=no

Insignificant=yes

Accelerates=false

Speed=20

ROT=0

Weight=999999

Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}

MovementZone=AmphibiousDestroyer

SpeedType=Amphibious

Crusher=yes

OmniCrusher=yes

Sight=8

Trainable=no

Turret=yes

Primary=STELEWP

Secondary=SUSUNBWP;副武器

NavalTargeting=5

[SNAGRUM]

AttachEffect.Animation=KINGWARP

AttachEffect.Duration=-1

Strength=999999

PixelSelectionBracketDelta=9999

Armor=special

CrateGoodie=no

AllowedToStartInMultiplayer=no

Immune=true

Warpable=no

Chronoshift.Allow=no

Chronoshift.Crushable=no

OmniCrushResistant=yes

IgnoresFirestorm=yes

HunterSeeker.Ignore=yes

EMP.Modifier=0

IronCurtain.Modifier=0

Parasiteable=no

CanBeReversed=no

ProtectedDriver=yes

ImmuneToPsionics=yes

ImmunetoAbduction=yes

VehicleThief.Allowed=no

Insignificant=yes

Accelerates=false

Speed=10

ROT=0

JumpjetSpeed=100

JumpjetClimb=100

JumpjetHeight=2000

JumpjetNoWobbles=yes

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}

MovementZone=Fly

SpeedType=Hover

BalloonHover=yes;飞艇式悬浮

Weight=999999

Crusher=yes

OmniCrusher=yes

Sight=8

Trainable=no

Turret=no

Primary=SGrumbleWeapon

NavalTargeting=5

VHPScan=Strong

OpportunityFire=yes

[SUMIN]

Image=UMIN

SidebarPCX=wminicon.pcx

Strength=999999

PixelSelectionBracketDelta=9999

Armor=special

CrateGoodie=no

AllowedToStartInMultiplayer=no

;允许生产

TechLevel=1

Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3

Immune=true

Warpable=no

Chronoshift.Allow=no

Chronoshift.Crushable=no

OmniCrushResistant=yes

IgnoresFirestorm=yes

HunterSeeker.Ignore=yes

EMP.Modifier=0

IronCurtain.Modifier=0

Parasiteable=no

CanBeReversed=no

ProtectedDriver=yes

ImmuneToPsionics=yes

ImmunetoAbduction=yes

VehicleThief.Allowed=no

Insignificant=yes

;矿车

Harvester=yes

ResourceGatherer=yes

Storage=999999;矿车容量

Dock=NAREFN,GAREFN,CAREFN,YARIREFN,FAREFN,YAMREF,GAOREP;停靠建筑

UnloadingClass=SUMIN;卸载模型

Accelerates=false

Speed=100

ROT=0

Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}

MovementZone=Fly;AmphibiousDestroyer

SpeedType=Hover

Weight=999999

;Teleporter=yes;传送器

Crusher=yes

OmniCrusher=yes

Sight=8

Trainable=no

Cursor.Move=ChronoIn;移动光标样式

[SLCRF]

Image=LCRF

SidebarPCX=lcrficon.pcx

Strength=999999

PixelSelectionBracketDelta=9999

Armor=special

CrateGoodie=no

AllowedToStartInMultiplayer=no

TechLevel=1

Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3

Immune=true

Warpable=no

Chronoshift.Allow=no

Chronoshift.Crushable=no

OmniCrushResistant=yes

IgnoresFirestorm=yes

HunterSeeker.Ignore=yes

EMP.Modifier=0

IronCurtain.Modifier=0

Parasiteable=no

CanBeReversed=no

ProtectedDriver=yes

ImmuneToPsionics=yes

ImmunetoAbduction=yes

VehicleThief.Allowed=no

Insignificant=yes

Passengers=999999;载员数量

Passengers.BySize=no;按载员大小占位

SizeLimit=999999;允许的最大载员

OpenTopped=yes;载员对外开火

Experience.PromotePassengers=yes;载员正常获取经验

Accelerates=false

Speed=20

ROT=0

Weight=999999

Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}

MovementZone=AmphibiousDestroyer

SpeedType=Amphibious

Crusher=yes

OmniCrusher=yes

Sight=8

Trainable=no

Turret=yes

Primary=SuperAbductor

NavalTargeting=5

CanPassiveAquire=no;主动开火

OpportunityFire=yes

;武器

[WeaponTypes]

10005=SuperCommandP

10009=SuperRad

10011=SUSUNBWP

10012=SHyperionBlast

10013=SuperPrismWeapon

10014=STELEWP

10015=SGrumbleWeapon

10016=SuperAbductor

[SuperCommandP]

Damage=1;伤害(可以为负值)

ROF=1;攻击间隔

Range=300;攻击距离

Projectile=SInvisibleAll

Warhead=SuperPDWH

[SuperRad]

Damage=1

ROF=999

Range=4

Beam.Color=0,200,0

Projectile=SInvisibleAll

Warhead=SuperRadWH

RadLevel=9999;辐射强度

[SUSUNBWP]

Damage=333

ROF=1

Range=1

OmniFire=yes;向任意方向开火

Projectile=SInvisibleAll

Warhead=SUSUNBWH

[SHyperionBlast]

Damage=333

ROF=1

Range=18

Projectile=SInvisibleAll

Warhead=SHyperionWH

Report=HyperionAttack;开火声音

IsLaser=true;光束

LaserDuration=15;光束持续时间

LaserInnerColor=100,100,255;内部颜色

LaserOuterColor=20,20,255;外部颜色

Anim=HYPRMUZZ

[SuperPrismWeapon]

Damage=6666

ROF=50

Range=30

Projectile=SInvisibleAll

Warhead=SuperPrismWH

Report=PrismTankAttack

IsLaser=true

LaserDuration=15

LaserInnerSpread=255,255,255

LaserOuterSpread=255,255,255

LaserInnerColor=123,123,123;内部颜色变化区间

LaserOuterColor=123,123,123;外部颜色变化区间

Anim=PARADUMMY

[STELEWP]

Damage=999

ROF=20

Range=300

Projectile=SInvisibleAll

Warhead=STELEWH

Report=MagnetronAttack

IsMagBeam=yes

Wave.Color=74,81,189

Wave.ReverseAgainstVehicles=yes

Wave.ReverseAgainstBuildings=yes

Wave.ReverseAgainstInfantry=yes

Wave.ReverseAgainstAircraft=yes

Wave.ReverseAgainstOthers=yes

[SGrumbleWeapon]

Damage=333333

ROF=99

Range=48

OmniFire=yes

Speed=160;射弹速度

TurboBoost=yes;涡轮加速

Projectile=SuperRocketP

Warhead=SUSUNBWH

Report=GrumbleAttack

Bright=yes

[SuperAbductor]

Damage=99

ROF=1

Range=300

Projectile=SInvisibleAll

Warhead=SuperWH

Abductor=yes;绑架武器

Abductor.ChangeOwner=yes;改变阵营(对免疫心灵控制的单位无效)

;弹道

[Projectiles]

10001=SInvisibleAll

10002=SuperRocketP

[SInvisibleAll]

Inviso=yes;特效

Image=none;模型

AA=yes;对空

AG=yes;对地

IgnoresFirestorm=yes;被火风暴忽略

[SuperRocketP]

Image=GROCKET

AA=yes

AG=yes

High=yes

VeryHigh=yes;非常高的弹道

ROT=20

SubjectToCliffs=no;与悬崖碰撞

SubjectToElevation=no;与高地碰撞

SubjectToWalls=no;与围墙碰撞

SubjectToBuildings=no;与建筑碰撞

IgnoresFirestorm=yes

;弹头

[Warheads]

10101=SuperRadWH

10111=SuperWH

10112=SUSUNBWH

10113=SHyperionWH

10114=SuperPrismWH

10115=STELEWH

[SuperRadWH]

AffectsAllies=no

Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%

Radiation=yes;辐射弹头

CellSpread=300

[SuperWH]

Wood=yes

Wall=yes

WallAbsoluteDestroyer=yes

Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%

Versus.s_siren2=-100%

IronCurtain.Cap=-1

IronCurtain.Duration=-999999

[SUSUNBWH]

AffectsAllies=no

Wood=yes

Wall=yes

WallAbsoluteDestroyer=yes

Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%

Versus.eiffel=3%

Versus.domn=3%

Versus.librs=3%

Versus.wfnce=3%

Versus.concreted=3%

Versus.killself=3%

Versus.addon=3%

Versus.vision=3%

Versus.jammer=3%

Versus.magnet=3%

Versus.target=3%

Versus.bridge=3%

Versus.orcinx=3%

Versus.special=3%

Versus.bonus=3%

Versus.sp_extend=3%

Versus.s_siren2=-3%

CellSpread=1

IronCurtain.Cap=-1

IronCurtain.Duration=-999999

Culling=yes

Culling.BelowHealth=-2

AnimList=EXPLOGRUM

[SHyperionWH]

Wood=yes

Wall=yes

Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%

Versus.s_siren2=-3%

CellSpread=.8

EffectsRequireVerses=no

EffectsRequireDamage=no

AttachEffect.PenetratesIronCurtain=yes

AttachEffect.Duration=15

AttachEffect.Cumulative=no

AttachEffect.ROFMultiplier=2

AttachEffect.SpeedMultiplier=.75

AttachEffect.FirepowerMultiplier=.75

AttachEffect.ArmorMultiplier=.75

Sonar.Duration=15

IronCurtain.Cap=-1

IronCurtain.Duration=-10

EMP.Cap=-1

EMP.Duration=15

AnimList=ICEFX3

[SuperPrismWH]

Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%

Versus.s_siren2=-3%

CellSpread=.8

IronCurtain.Cap=-1

IronCurtain.Duration=-999

AnimList=PRISMHE2

[STELEWH]

Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,3%,3%

Versus.s_siren2=-3%

IsLocomotor=yes;抬升

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}

;代码注释

[Blank]

;瞄准

DistributedFire=yes;火力分散 不断随机选择目标攻击;适用于攻击速度中等伤害高有长弹道时间的独立作战单位。

;单位移动

Speed=100;最大速度

ROT=0;最快转向速度(值越大转向速度越快;常见值:4、8、10、99)

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};运动逻辑

;{3DC0B295-6546-11D3-80B0-00902792494C};巨型生物

;{4A582741-9839-11d1-B709-00A024DDAFD1};行驶

;{4A582742-9839-11d1-B709-00A024DDAFD1};悬浮

;{4A582743-9839-11d1-B709-00A024DDAFD1};钻地

;{4A582744-9839-11d1-B709-00A024DDAFD1};行走(速度小于等于14)

;{4A582745-9839-11d1-B709-00A024DDAFD1};空降

;{4A582746-9839-11d1-B709-00A024DDAFD1};飞行

;{4A582747-9839-11d1-B709-00A024DDAFD1};瞬移(超时空瞬移的冷却时间是全局的)

;{55D141B8-DB94-11d1-AC98-006008055BB5};机甲行进(速度小于等于14)

;{92612C46-F71F-11d1-AC9F-006008055BB5};喷气机

;{2BEA74E1-7CCA-11d3-BE14-00104B62A16C};航行

;{B7B49766-E576-11d3-9BD9-00104B972FE8};导弹

MovementZone=AmphibiousDestroyer;行动区域

;Amphibious;两栖

;AmphibiousCrusher;两栖带步兵碾压尝试

;AmphibiousDestroyer;两栖带障碍碾压尝试

;Crusher;陆地带步兵碾压尝试

;CrusherAll;陆地带所有碾压尝试

;Destroyer;陆地带障碍碾压尝试

;Fly;飞行

;Infantry;行走

;InfantryDestroyer;行走带障碍摧毁尝试

;Normal;陆地带摧毁障碍和步兵碾压尝试

;Subterannean;钻地

;Water;航行

;WaterBeach;航行和登录沙滩

SpeedType=Hover;移动方式

;Foot;行走

;Track;轨道

;Wheel;行驶

;Float;航行

;Winged;翅膀

;Hover;悬浮

;Amphibious;两栖

;Creep;蠕动(不可用)

;FloatBeach;登陆

;Underground;钻地

;护甲

;参考:https://ares-developers.github.io/Ares-docs/new/additionalarmortypesandverses.html#warhead-verses-special-values

;对护甲的伤害修正Verses有以下特殊值

;0%的无法瞄准、1%仅可以强制攻击和2%的允许强制攻击与反击。

;也可以通过Versus..ForceFire=、Versus..Retaliate=和Versus..PassiveAcquire=来实现类似的效果。

;Versus包含11种通用护甲,按顺序分别是

;步兵的none无护甲、flak防弹衣、plate盔甲,

;载具的light轻装甲、medium普通装甲、heavy重装甲

;建筑的wood木制、steel钢制、concrete混凝土

;special_1恐怖机器人、special_2导弹

;可以自己在[ArmorTypes]下创建一个护甲并决定所有弹头对这个护甲的伤害修正(例如:SuperArmor=0%)然后配发给你指定单位。

;或者让它直接等于某个特定的护甲(例如:Armor=plate)用于实现特定弹头的伤害修正,心灵终结中大量使用了这种方式自定义弹头。

;支援技能(超级武器说明书)

;https://ares-developers.github.io/Ares-docs/new/superweapons/index.html

;SW.AffectsTarget=all;可影响对象(none land water empty infantry units buildings all)

;SW.AffectsHouse=;可影响阵营(none owner allies team enemies all)

;SW.AITargeting=;自动瞄准的目标

;参考:https://ares-developers.github.io/Ares-docs/new/superweapons/targeting.html?highlight=aitargeting

;战役地图文件名对照表

;https://moapyr.fandom.com/zh/wiki/Category:%E6%88%98%E5%BD%B9

;同盟国联军 第一幕

;areddawn---01:赤色黎明

;aeaglesfly-02:鹰击长空

;aroadtrip--03:旅途之路

;aheavenhell04:天堂与地狱

;abadapple--05:坏苹果

;abmind-----06:美丽心灵

;ahammerfall07:重锤出击

;awrongside-08:危机边缘

;azerosignal09:零信号

;agardener--10:园丁

;apanic-----11:险象环生

;asunlight--12:曙光

;同盟国联军 第二幕

;asiren-----13:美人鱼

;apuppet----14:傀儡师

;astone-----15:冷面狂人

;aghost-----16:幽灵狩猎

;abottle----17:瓶颈

;ahyst------18:歇斯底里

;astorm-----19:风暴使者

;apara------20:偏执狂

;arele------21:毫不留情

;ainsomnia--22:极昼

;awither----23:逆流而上

;ahamartia--24:罪与罚

;allend-----盟军结局

;苏维埃联盟 第一幕

;sbleed-----01:血色蔓延

;sggate-----02:金门之战

;shbd-------03:生日快乐

;sside------04:副作用

;speace-----05:和平条约

;srech------06:充电器

;sidle------07:流言蜚语

;sfatal-----08:死从天降

;sroad------09:无果之路

;sopen------10:战争狂人

;smachine---11:不可撼动

;sdragon----12:巨龙风暴

;苏维埃联盟 第二幕

;sraven-----13:暗鸦

;sawake-----14:复苏

;sexist-----15:逃出生天

;sfire------16:赴汤蹈火

;sjugger----17:主宰

;sheart-----18:心血结晶

;sred-------19:力量嗜欲

;sthread----20:惧之路

;smelt------21:熔毁

;searth-----22:地出

;sfatal-----23:致命冲击

;shand------24:死神之手

;sovend-----苏联结局

;厄普西隆军 第一幕

;epeace-----01:和平守护者

;eaccel-----02:助燃剂

;escrap-----03:废料回收

;eship------04:海滩

;ehuman-----05:人盾

;eland------06:闭锁空间

;ethink-----07:另辟蹊径

;elord------08:保险失效

;efields----09:杀戮刑场

;efocus-----10:焦点转移

;esing------11:奇点

;emoon------12:月光

;厄普西隆军 第二幕

;edilemma---13:征服者

;ehuehue----14:狼群领袖

;ebreed-----15:记忆之主

;ediver-----16:十字路口

;egodsend---17:天赐

;elizard----18:生存本能

;eblood-----19:血舞

;ehead------20:机械首脑

;esands-----21:黑曜石之海

;etotal-----22:晴天霹雳

;ereality---23:现实与真实

;emigdal----24:通天之塔

;epend------厄普西隆结局

;焚风反抗军 起源

;fnobody----01:背井离乡

;fkill------02:亡命之徒

;fempire----03:帝国飘摇

;fbeyond----04:大洋彼岸

;fpoint-----06:天涯海角

;fremnant---06:传承者

;foeend-----焚风结局

;油桶

;[BarrelExplosion]

;Damage=200

;注释

;这个规则文件通过在主文件 rulesmo.ini 的基础上附加而避免了直接对规则文件的修改,可以简单的使用“覆盖”来完成修改操作。

;参考

;文档(次要):https://ares-developers.github.io/Ares-docs/new/misc/include.html

;个人:网页链接​

;百科:https://moapyr.fandom.com/zh/wiki/Category:%E5%86%9B%E5%A4%87?so=search

;说明(重要):https://modenc.renegadeprojects.com/Main_Page

;不欢迎不友好的交流,弄得我不高兴了就别怪我不客气喽。