;ST.ini
;增加玩法
;游戏获取方式以及常见问题
;http://mentalomega.com/index.php?page=install
;无法启动游戏
;将游戏目录下的 MentalOmegaClient.exe、Syringe.exe 和 gamemd.exe 设置为以管理员的身份运行。
;设置方式:鼠标右键进入文件属性窗口进入兼容性页面,在设置栏勾选 以管理员的身份运行 选项即可。
;其中 gamemd.exe 还需要在兼容性页面的兼容模式栏中勾选以兼容模式运行这个程序,并在其下拉菜单中选择 Windows XP(Service Pack2) 选项。
;游戏启动界面界面音乐音量过大
;按 F12 进入游戏设置,在第二个音频页面调整最下面的客户端音乐音量滑块即可。
;游戏运行时画面卡死
;在游戏设置的显示页面中,选择渲染补丁(Renderer)下拉菜单的最后一个选项 Cnc-DDraw 即可。
;有害文件
;警告检查的文件由 <游戏目录>\Resources\ClientDefinitions.ini 中的 ForbiddenFiles= 参数来决定。
;关键文件:rulesmo.ini和artmo.ini
;使用 xcc mixer 程序提取游戏目录中的 expandmo99.mix 来得到它们。
;安装本规则文件
;https://ares-developers.github.io/Ares-docs/new/misc/include.html
;在rulesmo.ini开头另起一行输入以下内容即可(注意:与S.ini冲突)
;[#include]
;1=ST.ini
;企鹅群:278664118
;资源兼聊天群,不必拘谨。(完全没人)
;如果发现问题请联系我。
;规则
[General]
MaxDamage=999999;最高伤害限制
BuildSpeed=.4;资金消耗速度
BountyEnablers=FAREPR,GACNST,NACNST,YACNST,FACNST,SuperBuilding;赏金模式启用建筑
[IQ]
RepairSell=0;自动维修
;建筑
;子阵营科技共享
[GAMERC];墨丘利卫星终端
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=Europeans,UnitedStates,Pacific;扩展子阵营权限(同盟国联军)
[GASCEA];防御指挥部
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=Europeans,UnitedStates,Pacific
[GASCPF];机器人控制中心
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=Europeans,UnitedStates,Pacific
[NATECHR];宫殿
Owner=USSR,Latin,Chinese
FactoryOwners=USSR,Latin,Chinese;扩展子阵营权限(苏维埃联盟)
[NATECHC];作战实验室
Owner=USSR,Latin,Chinese
FactoryOwners=USSR,Latin,Chinese
[NATEK];原子核心
Owner=USSR,Latin,Chinese
FactoryOwners=USSR,Latin,Chinese
[YAPVLT];心灵组件
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=PsiCorps,Headquaters,ScorpionCell;扩展子阵营权限(厄普西隆军)
[YACVLT];化学组件
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=PsiCorps,Headquaters,ScorpionCell
[YAGVLT];基因组件
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=PsiCorps,Headquaters,ScorpionCell
[FACYBR_B];网络核心扩展
Owner=Guild1,Guild2,Guild3
FactoryOwners=Guild1,Guild2,Guild3
[FACLDP_B];穿云尖塔扩展
Owner=Guild1,Guild2,Guild3
FactoryOwners=Guild1,Guild2,Guild3
[FANANO_B];纳米织机扩展
Owner=Guild1,Guild2,Guild3
FactoryOwners=Guild1,Guild2,Guild3
[GAOREP];矿石精练器
[NAINDP];工业工厂
[NACLON];克隆缸
[FAREPR];资源再生室
ProduceCashAmount=60
;单位
[FV];步兵战车
Owner=Europeans,UnitedStates,Pacific
ForbiddenHouses=A
[ETNK];斗牛犬轻型坦克
Owner=Europeans,UnitedStates,Pacific
RequiredHouses=Europeans,UnitedStates,Pacific
[AMC];装甲步兵战车
RequiredHouses=Europeans,UnitedStates,Pacific
[MTNK];骑士中型坦克
Owner=Europeans,UnitedStates,Pacific
ForbiddenHouses=A
[TENGU];长剑步兵战甲
RequiredHouses=Europeans,UnitedStates,Pacific
[KTNK];河童悬浮坦克
Owner=Europeans,UnitedStates,Pacific
RequiredHouses=Europeans,UnitedStates,Pacific
[SHK];磁暴步兵
ForbiddenHouses=A
[SHOCK];闪流步兵
RequiredHouses=USSR,Latin,Chinese
[MOTOR];火炮机车
RequiredHouses=USSR,Latin,Chinese
[GYRO];旋翼飞行兵
RequiredHouses=USSR,Latin,Chinese
[DESO];辐射工兵
ForbiddenHouses=A
[DESOR];辐射根除者
RequiredHouses=USSR,Latin,Chinese
[HTK];半履带车
ForbiddenHouses=A
[SCAR];装甲运输车
RequiredHouses=USSR,Latin,Chinese
[HTNK];犀牛重型坦克
Owner=USSR,Latin,Chinese
ForbiddenHouses=A
[JTNK];捷豹战斗坦克
Owner=USSR,Latin,Chinese
RequiredHouses=USSR,Latin,Chinese
[CTNK];麒麟强袭坦克
Owner=USSR,Latin,Chinese
RequiredHouses=USSR,Latin,Chinese
[BGGY];自爆吉普车
RequiredHouses=USSR,Latin,Chinese
[DTRUCK];自爆卡车
ForbiddenHouses=A
[YURI];心灵专家
ForbiddenHouses=A
[YURIPR];心灵精英
RequiredHouses=PsiCorps,Headquaters,ScorpionCell
[LTNK];鞭挞者轻型坦克
Owner=PsiCorps,Headquaters,ScorpionCell
ForbiddenHouses=A
[QTNK];螳螂拼装坦克
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=PsiCorps,Headquaters,ScorpionCell
[STNK];奥普斯定制坦克
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=PsiCorps,Headquaters,ScorpionCell
[MARA];掠夺者坦克
RequiredHouses=PsiCorps,Headquaters,ScorpionCell
[TRIKE];急速三轮摩托车
RequiredHouses=PsiCorps,Headquaters,ScorpionCell
[SHADOW];魔影坦克
RequiredHouses=PsiCorps,Headquaters,ScorpionCell
[CYCL];独眼巨人
Owner=Guild1,Guild2,Guild3
RequiredHouses=Guild1,Guild2,Guild3
[DRACO];飞蜥弹射坦克
Owner=Guild1,Guild2,Guild3
RequiredHouses=Guild1,Guild2,Guild3
[ROACH];蛮牛坦克
Owner=Guild1,Guild2,Guild3
ForbiddenHouses=A
[RACC];浣熊干扰车
ForbiddenHouses=A
[COON];悬浮干扰车
RequiredHouses=Guild1,Guild2,Guild3
[CONF];激怒者支援车
RequiredHouses=Guild1,Guild2,Guild3
[ROADR];走鹃活动炸弹
RequiredHouses=Guild1,Guild2,Guild3
[SWPR];扫荡着无人机
RequiredHouses=Guild1,Guild2,Guild3
[BUZZ];秃鹰攻击机
ForbiddenHouses=A
[COND];苍鹰攻击机
RequiredHouses=Guild1,Guild2,Guild3
;增援技能(超级武器)
[PaladinAidSpecial];圣骑士增援
SW.RequiredHouses=Europeans,UnitedStates,Pacific;允许使用的国家
;渗透单位
;注:需要将INI\Game Options\Stolen Tech.ini中单位对应参数全部注释;仅完成此修改在战役中无效。
[QUICK];跃迁载具
Prerequisite=GAMERC,GASCEA,GASCPF,GAOREP;前置条件(同盟国联军)
Owner=Europeans,UnitedStates,Pacific;生产权限(同盟国联军)
[LIONH];狮心王轰炸机
Prerequisite=GAMERC,GAOREP
Owner=UnitedStates;扩展生产权限(美利坚合众国)
[CHRP];超时空监狱
Prerequisite=GASCEA,GAOREP
Owner=Europeans;生产权限(欧洲联盟)
[AHVYBOT2];未来坦克阿尔法
Prerequisite=GASCPF,GAOREP
Owner=Pacific;扩展生产权限(太平洋阵线)
[GRUMBLE];轰鸣防空导弹
Prerequisite=NATECHR,NAINDP;前置条件(苏维埃联盟)
Owner=USSR;生产权限(苏联)
[MAMM];天启坦克
Prerequisite=NATECHR,NATECHC,NATEK,NAINDP
Owner=USSR,Latin,Chinese;生产权限(苏维埃联盟)
[SYCKLE];镰刃摩托车
Prerequisite=NATECHC,NAINDP
Owner=Latin;生产权限(拉丁同盟)
[IDRAG];铁龙坦克
Prerequisite=NATEK,NAINDP
Owner=Chinese;生产权限(中国)
[TRACTOR];清道夫坦克
Prerequisite=YACVLT,NACLON;前置条件(厄普西隆军)
Owner=ScorpionCell;生产权限(天蝎组织)
[WORMQ];虫群女王
Prerequisite=YAPVLT,NACLON
Owner=PsiCorps;生产权限(心灵军团)
[SEIZER];恶灵摄魂师
Prerequisite=YAPVLT,YACVLT,YAGVLT,NACLON
Owner=PsiCorps,Headquaters,ScorpionCell;生产权限(厄普西隆军)
[SALA];火蜥蜴空中战舰
Prerequisite=YAGVLT,NACLON
Owner=Headquaters;生产权限(总部守卫)
[PHNT];幻光多管火箭炮
Prerequisite=FACLDP_B,FAREPR;前置条件(焚风反抗军)
Owner=Guild2;生产权限(科洛尼亚侧翼)
[SEITAAD];塞泰龙弩炮
Prerequisite=FACYBR_B,FAREPR
Owner=Guild1;生产权限(狂鲨先锋)
[ARCH];恐龟加农炮
Prerequisite=FANANO_B,FAREPR
Owner=Guild3;生产权限(最后堡垒)
[RAMW];公羊
Prerequisite=FACYBR_B,FACLDP_B,FANANO_B,FAREPR
Owner=Guild1,Guild2,Guild3;生产权限(焚风反抗军)
[CYCOM];半机械特种兵
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3;扩展生产权限(全阵营)
;关于Prerequisite(先决条件;建筑)、PrerequisiteOverride(覆盖先决条件;建筑)、Owner(所有者;国家)、FactoryOwners(工厂所有者;国家)和 Prerequisite.Lists#(先决条件列表;建筑)、RequiredHouses(所需国家)、ForbiddenHouses(禁用国家)
;PrerequisiteOverride=;先决条件覆盖和Prerequisite.List#=(记得加上Prerequisite.Lists=<增加数量>);额外条件都可以用于绕过Prerequisite=;先决条件
;额外
[REJU];空中维修机
RequiredHouses=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3
;添加建造条件
Prerequisite.List1=GAWEAP
Prerequisite.List2=NAWEAP
Prerequisite.List3=YAWEAP
Prerequisite.List4=FAWEAP
Prerequisite.Lists=4
BuildTimeMultiplier=1;生产速度乘数
;基地增强
[AMCV];盟军基地车
Prerequisite.List1=GAWEAP
Prerequisite.List2=NAWEAP
Prerequisite.List3=YAWEAP
Prerequisite.List4=FAWEAP
Prerequisite.Lists=4
[GACNST];基地
Sight=283;视野
Radar=yes;雷达
SpySat=yes;间谍卫星
Capturable=false;可被占领
UndeploysInto=AMCV
UnitsGainSelfHeal=1;车辆获得维修
InfantryGainSelfHeal=1;步兵获得自疗
TechLevel=1;生产等级
Adjacent=300;极限建造距离
Grinding=yes;粉碎回收站
[SMCV];苏军基地车
Prerequisite.List1=GAWEAP
Prerequisite.List2=NAWEAP
Prerequisite.List3=YAWEAP
Prerequisite.List4=FAWEAP
Prerequisite.Lists=4
[NACNST]
Sight=283
Radar=yes
SpySat=yes
Capturable=false
UndeploysInto=FMCV
UnitsGainSelfHeal=1
InfantryGainSelfHeal=1
TechLevel=1
Adjacent=300
Grinding=yes
[PCV];尤里基地车
Prerequisite.List1=GAWEAP
Prerequisite.List2=NAWEAP
Prerequisite.List3=YAWEAP
Prerequisite.List4=FAWEAP
Prerequisite.Lists=4
[YACNST]
Sight=283
Radar=yes
SpySat=yes
Capturable=false
UndeploysInto=FMCV
UnitsGainSelfHeal=1
InfantryGainSelfHeal=1
TechLevel=1
Adjacent=300
Grinding=yes
[FMCV];焚风基地车
Prerequisite.List1=GAWEAP
Prerequisite.List2=NAWEAP
Prerequisite.List3=YAWEAP
Prerequisite.List4=FAWEAP
Prerequisite.Lists=4
[FACNST]
Sight=283
Radar=yes
SpySat=yes
Capturable=false
UndeploysInto=FMCV
UnitsGainSelfHeal=1
InfantryGainSelfHeal=1
TechLevel=1
Adjacent=300
Grinding=yes
;实验型步兵
[InfantryTypes]
10001=SUPERENGINEER
10002=SUPERCLAIR
10003=SUPERSBTR
10004=TANYS
[SUPERENGINEER]
Image=FENGINEER
CameoPCX=fengicon.pcx
Strength=99
Armor=special
CrateGoodie=no
AllowedToStartInMultiplayer=no
TechLevel=1
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3
Immune=true
Warpable=no
Crushable=no;被碾压(步兵)
OmniCrushResistant=yes
Chronoshift.Crushable=no
IgnoresFirestorm=yes
HunterSeeker.Ignore=yes
EMP.Modifier=0
ImmuneToPsionics=yes
ImmunetoAbduction=yes
Insignificant=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
SpeedType=Amphibious
Engineer=yes;工程师
CanDrive=yes;驾驶员
;偷车
VehicleThief=yes
VehicleThief.KillPilots=-1
Trainable=no
;拆弹
Primary=DefuseKit
Secondary=EngineerScanner
Cursor.Move=ChronoIn
[SUPERCLAIR]
Image=CLAIR
CameoPCX=clrvicon.pcx
Strength=99
Armor=special
CrateGoodie=no
AllowedToStartInMultiplayer=no
TechLevel=1
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3
Immune=true
Warpable=no
Crushable=no
OmniCrushResistant=yes
Chronoshift.Crushable=no
IgnoresFirestorm=yes
HunterSeeker.Ignore=yes
EMP.Modifier=0
ImmuneToPsionics=yes
ImmunetoAbduction=yes
Insignificant=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
SpeedType=Amphibious
Trainable=no
Agent=yes;渗透者
Infiltrate=yes;间谍
Primary=ClairWeb
Secondary=BridgeKillerClair
Sight=8
Sensors=yes
SensorsSight=8
DetectDisguise=yes
DetectDisguiseRange=8
Cursor.Move=ChronoIn
[SUPERSBTR]
Image=HACK
CameoPCX=hjkricon.pcx
Strength=99
Armor=special
CrateGoodie=no
AllowedToStartInMultiplayer=no
TechLevel=1
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3
Immune=true
Warpable=no
Crushable=no
OmniCrushResistant=yes
Chronoshift.Crushable=no
IgnoresFirestorm=yes
HunterSeeker.Ignore=yes
EMP.Modifier=0
ImmuneToPsionics=yes
ImmunetoAbduction=yes
Insignificant=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
SpeedType=Amphibious
Trainable=no
Infiltrate=yes;渗透者
Saboteur=yes;破坏者
Cursor.Move=ChronoIn
Primary=SuperRad
[TANYS]
Image=TANYC
CameoPCX=tanyicon.pcx
Strength=999
SelfHealing=yes
SelfHealing.Rate=.001
SelfHealing.Amount=9
Armor=flak
CrateGoodie=no
AllowedToStartInMultiplayer=no
TechLevel=1
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3
Warpable=no
Crushable=no
OmniCrushResistant=yes
Chronoshift.Crushable=no
IgnoresFirestorm=yes
HunterSeeker.Ignore=yes
EMP.Modifier=0
ImmuneToPsionics=yes
ImmunetoAbduction=yes
BerserkFriendly=yes
ThreatPosed=100
Sight=8
Sensors=yes
SensorsSight=8
DetectDisguise=yes
DetectDisguiseRange=8
Speed=14
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
SpeedType=Amphibious
Trainable=no
C4=yes;持有C4
Assaulter=yes;袭击者
Primary=TanyaLaserE
Secondary=SentinelAAE
NavalTargeting=5
;实验型支援技能(超级武器)
[SuperWeaponTypes]
;自动技能
10001=SuperBattery
10002=AutoPR
10003=TimeShield
10004=MarkEnemy
10005=SuperBuff
;手动技能
10011=SPsychicReveal
10012=SChronoSphere
10013=SChronoWarp
10014=SOldIronCurtain
10015=SuperPD
10016=SuperChrono
10017=SuperForceShield
;特殊
10031=NukeLight
;进攻型技能
10051=SafeMIDAS
10052=SuperKill
10053=SuperWallbuster
10054=SuperMercury
10055=FakeTimeFree
10056=SuperEMP
10057=SuperNuke
10058=SuperChaos
10059=SuperBoidmachine
;召唤类技能
10095=SGrumble
10096=UDSuperTankII
10097=UDSuperTank
10098=UDSuperSUNB
10099=UDSuperBuilding
10100=UDForPIni
10101=UDForAIni
[SuperBattery]
SW.AllowAI=no;赋予电脑
SW.AllowPlayer=yes;赋予玩家
SW.AlwaysGranted=yes;一直赋予
IsPowered=no;需要电力
FlashSidebarTabFrames=0;闪烁防御栏图标
DisableableFromShell=no;从遭遇战控制面板禁用
RechargeTime=.1;冷却时间(1分钟/900帧;除了这个冷却时间,其它计时器都是以帧为单位计时;游戏内15帧/秒,但时间流速一般都比现实快得多)
SW.ShowCameo=no;在防御栏显示
SW.AutoFire=yes;自动开火
SW.InitialReady=yes;获得即就绪
SW.AITargeting=LowPower;自动开火目标
SW.ChargeToDrainRatio=999999;持续时间倍数
Type=Battery;类型(电池)
Battery.Power=999999;电力提供量
Battery.KeepOnline=GACNST,NACNST,YACNST,FACNST,SuperBuilding;被断电保护建筑
;Money.Amount=9999
;Money.DrainDelay=1
;Money.DrainAmount=1
[AutoPR]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=1
SW.ShowCameo=no
SW.Range=-1;生效范围,为-1时揭示全图(注意:只有少数支援技能支持此值为-1)
SW.AutoFire=yes
SW.InitialReady=yes
SW.VirtualCharge=yes;遗失不重置冷却时间
SW.NegBuildings=GACNST,NACNST,YACNST,FACNST,SuperBuilding
SW.Sound=none;声音
Type=PsychicReveal
[TimeShield]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=2
SW.ShowCameo=no
SW.Damage=-1;伤害
SW.Warhead=TimeShieldWH
SW.InitialReady=yes
SW.AutoFire=yes
SW.AITargeting=Base
Type=GenericWarhead
[MarkEnemy]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=1
SW.ShowCameo=no
SW.Damage=1
SW.Warhead=MarkEnemyWH
SW.InitialReady=yes
SW.AutoFire=yes
SW.AITargeting=LightningRandom
Type=GenericWarhead
[SuperBuff]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=1
SW.ShowCameo=no
SW.Damage=1
SW.Warhead=SuperBuffWH
SW.InitialReady=yes
SW.AutoFire=yes
SW.AITargeting=LightningRandom
Type=GenericWarhead
[SPsychicReveal]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1;为-1时无冷却
SidebarPCX=ssaticon.pcx;防御栏内图标
SW.Range=-1
SW.Sound=none
Type=PsychicReveal
[SChronoSphere]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=chroicon.pcx
Cursor=Shift;光标样式
Range=1;范围指示器大小
SW.Range=3,3
SW.AffectsTarget=all;可以影响的目标
SW.PostDependent=SChronoWarp;硬编码ChronoWarp
Type=ChronoSphere
Chronosphere.KillOrganic=no;杀死有生单位
Chronosphere.KillTeleporters=no;杀死可传送有生单位
Chronosphere.KillCargo=no;杀死载员
Chronosphere.AffectsIronCurtain=yes;无视铁幕
Chronosphere.AffectsUnwarpable=yse;传送免疫超时空武器的单位
Chronosphere.BlowUnplaceable=no;摧毁传送落地失败的建筑
SW.Animation=CHRONOLF;效果
[SChronoWarp]
SW.AllowAI=no
Cursor=Shift
Range=1
Type=ChronoWarp
SW.Animation=CHRONOTG
[SOldIronCurtain]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=ircricon.pcx
Cursor=Iron
Range=1
SW.Range=3,3
SW.AffectsHouse=all;可以被影响到的阵营
SW.AffectsTarget=all
Type=IronCurtain
Protect.Duration=999999;保护时间
[SuperPD]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=domnicon.pcx
Cursor=Dominate
Range=5
SW.Range=5
SW.Damage=0
SW.Warhead=SuperPDWH
SW.Deferment=0;生效延迟
SW.AffectsHouse=all
SW.AffectsTarget=all
SW.ActivationSound=none;次级声音
Light.Enabled=no;改变环境光(容易造成卡顿)
Type=PsychicDominator
Dominator.Capture=yes;控制
Dominator.PermanentCapture=yes;永久控制
Dominator.CaptureMindControlled=yes;控制被控制物件
Dominator.CaptureImmuneToPsionics=yes;控制免疫控制物件(仅地面)
Dominator.CapturePermaMindControlled=yes;控制被永久控制物件
Dominator.Ripple=no;涟漪特效
Dominator.FirstAnim=TWNK1;首段动画
Dominator.SecondAnim=TWNK1;次段动画
Dominator.ControlAnim=TWNK1;被控动画
[SuperChrono]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=warpicon.pcx
Range=5
Cursor=Backwarp
SW.Damage=99999999
SW.Warhead=SuperChronoWH
Type=GenericWarhead
[SuperForceShield]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=forcicon.pcx
SW.Range=400,400
SW.AffectsHouse=owner
SW.UseAITargeting=yes;自动瞄准
SW.AITargeting=LightningRandom
SW.Animation=TWNK1
Type=ForceShield
Protect.Duration=999999
Protect.PowerOutage=0;断电时间
[NukeLight]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=bolticon.pcx
SW.InitialReady=yes
SW.Damage=0
SW.Warhead=NukeLightWH
;改变全局光
Light.Enabled=yes
Light.Ambient=100;强度变化比
Light.Red=48
Light.Green=48
Light.Blue=48
Type=MultiMissile
[SafeMIDAS]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=rtmpicon.pcx
SW.Damage=99999999
SW.Warhead=SafeMIDASWH
SW.UseAITargeting=yes
SW.AITargeting=LightningRandom
Type=GenericWarhead
[SuperKill]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=mstricon.pcx
SW.Damage=99999999
SW.Warhead=SuperKillWH
SW.UseAITargeting=yes
SW.AITargeting=LightningRandom
Type=GenericWarhead
[SuperWallbuster]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=wbsticon.pcx
SW.Damage=99999999
SW.Warhead=SWallbusterWH;名称应小于十六个字符
SW.UseAITargeting=yes
SW.AITargeting=LightningRandom
Type=GenericWarhead
[SuperMercury]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=mercicon.pcx
Cursor=Mercury
Range=5
SW.Damage=99999999
SW.Warhead=SuperMercuryWH
Type=GenericWarhead
[FakeTimeFree]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=frezicon.pcx
SW.Damage=1
SW.Warhead=FakeTimeFreeWH
SW.UseAITargeting=yes
SW.AITargeting=LightningRandom
Type=GenericWarhead
[SuperEMP]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=empicon.pcx
Cursor=EMPuls
Range=5
SW.Damage=1
SW.Warhead=SuperEMPWH
Type=GenericWarhead
[SuperNuke]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=nukeicon.pcx
Cursor=Nuke
Range=29
SW.Damage=10000
SW.Warhead=SuperNukeWH
SW.Deferment=0
Light.Enabled=no
Type=MultiMissile
[SuperChaos]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=wrapicon.pcx
SW.Damage=180000
SW.Warhead=SuperChaosWH
SW.UseAITargeting=yes
SW.AITargeting=LightningRandom
Type=GenericWarhead
[SuperBoidmachine]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=bbtzicon.pcx
SW.Damage=999999
SW.Warhead=SBoidmachineWH
SW.UseAITargeting=yes
SW.AITargeting=PsychicDominator
Type=GenericWarhead
;新支援技能
[SGrumble]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=grumicon.pcx
Type=UnitDelivery
Deliver.Types=SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM,SNAGRUM
[UDSuperTankII]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=sreficon.pcx
Type=UnitDelivery
Deliver.Types=SSREF,SSREF,SSREF,SSREF
[UDSuperTank]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=blzzicon.pcx
Type=UnitDelivery
Deliver.Types=SBLZZ,SBLZZ,SBLZZ,SBLZZ,SBLZZ,SBLZZ,SBLZZ,SBLZZ,SBLZZ
[UDSuperSUNB]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=hskricon.pcx
Type=UnitDelivery
Deliver.Types=SUSUNB,SUSUNB,SUSUNB,SUSUNB,SUSUNB,SUSUNB,SUSUNB,SUSUNB,SUSUNB
[UDSuperBuilding]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=npsbicon.pcx
Type=UnitDelivery
Deliver.Types=SuperBuilding
[UDForPIni]
SW.AllowAI=no
SW.AllowPlayer=yes
SW.AlwaysGranted=yes
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=-1
SidebarPCX=rpadicon.pcx
Cursor=ChronoIn
Type=UnitDelivery
Deliver.Types=STELE;MAD,MAD,MAD
SW.Animation=CHRONOTG
[UDForAIni]
SW.AllowAI=yes
SW.AllowPlayer=no
IsPowered=no
FlashSidebarTabFrames=0
DisableableFromShell=no
RechargeTime=1
SW.AutoFire=yes
SW.UseAITargeting=yes
SW.AITargeting=Base
SW.Shots=99
Type=UnitDelivery
Deliver.Types=MEGA,MEGA,MEGA
[GAWEAP]
SuperWeapon=UDForAIni
;弹头(支援技能)
[Warheads]
10001=TimeShieldWH
10002=MarkEnemyWH
10003=SuperBuffWH
10011=SuperPDWH
10012=SuperChronoWH
10032=NukeLightWH
10052=SafeMIDASWH
10053=SuperKillWH
10054=SWallbusterWH
10055=SuperMercuryWH
10056=FakeTimeFreeWH
10057=SuperEMPWH
10058=SuperNukeWH
10059=SuperChaosWH
10060=SBoidmachineWH
[TimeShieldWH]
AffectsOwner=yes;自己
AffectsAllies=no;友军
AffectsEnemies=no;敌人
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%;伤害修正(可以大于100%或小于-100%)
CellSpread=400,400;影响范围
EffectsRequireVerses=yes;只有Verses大于0%才赋予效果
EffectsRequireDamage=no;只有造成伤害才赋予效果
AttachEffect.PenetratesIronCurtain=yes;穿透铁幕
AttachEffect.Duration=1815;效果持续时间(-1:无限)
AttachEffect.ArmorMultiplier=999;护甲乘数(生命值乘数)
AttachEffect.Cumulative=no;效果叠加
AttachEffect.Animation=SPHERE;效果动画
[MarkEnemyWH]
AffectsAllies=no
Wood=yes;树
Wall=yes;墙
WallAbsoluteDestroyer=yes;墙体杀手
PreventScatter=yes;阻止部队移动闪避
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
CellSpread=400,400
DamageAirThreshold=-1;高于此值爆炸产生对空伤害(CellSpread至少大于4)
EffectsRequireVerses=no
EffectsRequireDamage=no
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.Duration=915
AttachEffect.Animation=TARGETPAINT
Sonar.Duration=915
[SuperBuffWH]
AffectsAllies=yes
PreventScatter=yes
Verses=-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%
CellSpread=400,400
DamageAirThreshold=-1
EffectsRequireVerses=no
EffectsRequireDamage=no
AttachEffect.Animation=AE-F-X
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.Duration=915
AttachEffect.Cumulative=no
AttachEffect.SpeedMultiplier=1.05;速度乘数(不影响喷气机、飞艇等单位)
AttachEffect.ROFMultiplier=.75;射击间隔乘数
AttachEffect.ArmorMultiplier=1.25
AttachEffect.FirepowerMultiplier=1.25;火力乘数(不影响不依赖伤害的武器)
[SuperPDWH]
AffectsOwner=no
Verses=3%,3%,3%,3%,3%,3%,2%,2%,2%,2%,2%
MindControl=yes;控制
MindControl.Permanent=yes;永久控制
[SuperChronoWH]
AffectsEnemies=no
PreventScatter=yes
Verses=-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%,-1%
CellSpread=5
DamageAirThreshold=-1
EffectsRequireVerses=no
EffectsRequireDamage=no
AttachEffect.Animation=SPHERE
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.Duration=-1
AttachEffect.Cumulative=no
AttachEffect.SpeedMultiplier=1.05
AttachEffect.ROFMultiplier=.1
AttachEffect.ArmorMultiplier=99
EMP.Cap=-1;电磁脉冲重复叠加上限
EMP.Duration=-999999;电磁脉冲持续时间(电磁脉冲效果只有从武器中发射时才尊重Affects敌我识别,而且会引发部分地图电脑敌人的自动寻敌)
Sonar.Duration=-999999;声纳效果持续时间(反隐形)
DisableWeapons.Duration=-999999;禁用武器持续时间
[NukeLightWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
NukeFlash.Duration=18000;原子闪光持续时间
[SafeMIDASWH]
AffectsAllies=no
Wood=yes
Wall=yes
WallAbsoluteDestroyer=yes
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
Versus.eiffel=1%
Versus.domn=1%
Versus.librs=1%
Versus.wfnce=1%
Versus.concreted=1%
Versus.killself=1%
Versus.addon=1%
Versus.vision=1%
Versus.jammer=1%
Versus.magnet=1%
Versus.target=1%
Versus.bridge=1%
Versus.orcinx=1%
Versus.special=1%
Versus.bonus=1%
Versus.sp_extend=1%
Versus.s_siren2=-1%
CellSpread=400,400
DamageAirThreshold=-1
;抑制死亡武器
DeathWeapon.SuppressInfantry=yes
DeathWeapon.SuppressVehicles=yes
IronCurtain.Cap=-1;铁幕效果时间上限
IronCurtain.Duration=-999999;铁幕效果持续时间
EffectsRequireVerses=no
EffectsRequireDamage=no
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.Duration=-1
AttachEffect.ROFMultiplier=999999
AttachEffect.SpeedMultiplier=0
AttachEffect.FirepowerMultiplier=0
AttachEffect.Cumulative=no
AttachEffect.Animation=NOWEAP2
Sonar.Duration=999999
DisableWeapons.Duration=999999
[SuperKillWH]
AffectsAllies=no
PreventScatter=yes
Verses=1%,1%,1%,1%,1%,1%,0%,0%,0%,1%,1%
CellSpread=400,400
DamageAirThreshold=-1
DeathWeapon.SuppressInfantry=yes
DeathWeapon.SuppressVehicles=yes
IronCurtain.Cap=-1
IronCurtain.Duration=-999999
[SWallbusterWH]
AffectsAllies=no
Wood=yes
Wall=yes
WallAbsoluteDestroyer=yes
PreventScatter=yes
Verses=0%,0%,0%,0%,0%,0%,0%,1%,0%,0%,0%
CellSpread=400,400
IronCurtain.Cap=-1
IronCurtain.Duration=-999999
[SuperMercuryWH]
AffectsAllies=no
Wood=yes
Wall=yes
WallAbsoluteDestroyer=yes
BridgeAbsoluteDestroyer=yes;桥梁杀手
PreventScatter=yes
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
Versus.eiffel=1%
Versus.domn=1%
Versus.librs=1%
Versus.wfnce=1%
Versus.concreted=1%
Versus.killself=1%
Versus.addon=1%
Versus.vision=1%
Versus.jammer=1%
Versus.magnet=1%
Versus.target=1%
Versus.bridge=1%
Versus.orcinx=1%
Versus.special=1%
Versus.bonus=1%
Versus.sp_extend=1%
Versus.s_siren2=-1%
CellSpread=5
DamageAirThreshold=-1
DeathWeapon.SuppressInfantry=yes
DeathWeapon.SuppressVehicles=yes
IronCurtain.Cap=-1
IronCurtain.Duration=-999999
EffectsRequireVerses=no
EffectsRequireDamage=no
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.Duration=-1
AttachEffect.ROFMultiplier=999999
AttachEffect.SpeedMultiplier=0
AttachEffect.FirepowerMultiplier=0
AttachEffect.Cumulative=no
AttachEffect.Animation=NOWEAP2
Sonar.Duration=999999
DisableWeapons.Duration=999999
AnimList=MERBLAST;动画
[FakeTimeFreeWH]
AffectsAllies=no
PreventScatter=yes
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
CellSpread=400,400
DamageAirThreshold=-1
IronCurtain.Cap=-1
IronCurtain.Duration=-999999
EffectsRequireVerses=no
EffectsRequireDamage=no
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.Duration=3000
AttachEffect.ROFMultiplier=999999
AttachEffect.SpeedMultiplier=0
AttachEffect.FirepowerMultiplier=0
AttachEffect.Cumulative=no
AttachEffect.Animation=SPHERE
Sonar.Duration=3000
DisableWeapons.Duration=3000
[SuperEMPWH]
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
CellSpread=5
DamageAirThreshold=-1
IronCurtain.Cap=-1
IronCurtain.Duration=-999999
EffectsRequireVerses=no
EffectsRequireDamage=no
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.Duration=360
AttachEffect.ROFMultiplier=999999
AttachEffect.SpeedMultiplier=0
AttachEffect.FirepowerMultiplier=0
AttachEffect.Cumulative=no
AttachEffect.Animation=NOWEAP2
Sonar.Duration=360
DisableWeapons.Duration=360
EMP.Cap=360
EMP.Duration=360
AnimList=PULSEFX2
[SuperNukeWH]
Wood=yes
Wall=yes
WallAbsoluteDestroyer=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Versus.s_siren2=-100%
CellSpread=30
DamageAirThreshold=-1
[SuperChaosWH]
Psychedelic=yes;将伤害数值替换为混乱效果持续时间(注意:电脑可以控制被迷惑的单位)
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
CellSpread=400,400
DamageAirThreshold=-1
[SBoidmachineWH]
Wood=yes
Wall=yes
WallAbsoluteDestroyer=yes
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
Versus.s_siren2=-1%
CellSpread=5
DamageAirThreshold=-1
AnimList=BOIDEXP
;新弹头
;实验型建筑
[BuildingTypes]
10001=SuperBuilding
[SuperBuilding]
Image=YAPSYB;模型(可以在artmo.ini中找到)
Strength=999999;血量
SelfHealing=yes;自愈
SelfHealing.Rate=.001;回复间隔
SelfHealing.Amount=999999;回复量
Armor=special;护甲
Immune=true;免疫伤害
Warpable=no;受超时空武器影响
Chronoshift.Allow=no;可以被超时空移动
HunterSeeker.Ignore=yes;被狩猎机器人忽略
EMP.Modifier=0;电磁脉冲持续时间乘数
IronCurtain.Modifier=0;铁幕持续时间乘数
ForceShield.Modifier=0;立场护盾持续时间乘数
CanC4=no;被C4引爆(mo里没有,用的是效果类似的假C4)
Bombable=no;被绑上炸弹
ImmuneToPsionics=yes;免疫心灵控制(可以被绕过,但仅限地面单位)
ImmuneToSaboteurs=yes;免疫破坏者(牺牲自己摧毁建筑;mo里没有)
Capturable=no;被工程师占领
Insignificant=yes;无关紧要(不会被敌方主动攻击)
BaseNormal=yes;扩展建筑距离
PlaceAnywhere=yes;不限制建筑地形(不包括水面)
Powered=no;需要电力
Power=999999;提供电力值(可以为负数)
Sight=300;视野
Sensors=yes;反隐身
SensorsSight=300;反隐身距离
DetectDisguise=yes;反伪装
DetectDisguiseRange=300;反伪装距离
Radar=yes;解锁雷达
SpySat=yes;间谍卫星(解除全图黑幕)
PsychicDetectionRadius=300;心灵侦测器(显示敌方路径和超级武器投放位置)
OrePurifier=yes;矿石精练器(加成由全局变量控制)
ConstructionYard=yes
KeepAlive=yes;只要还在就不算输
DesignatorRange=64
;提供资金
ProduceCashDisplay=yes
ProduceCashStartup=10
ProduceCashAmount=1
ProduceCashDelay=1
;生产打折
FactoryPlant=yes
InfantryCostBonus=0
UnitsCostBonus=0
AircraftCostBonus=0
BuildingsCostBonus=0
DefensesCostBonus=0
;自动回血
InfantryGainSelfHeal=9
UnitsGainSelfHeal=9
;单位升级
Academy.InfantryVeterancy=2
Academy.AircraftVeterancy=2
Academy.VehicleVeterancy=2
Academy.BuildingVeterancy=2
Trainable=no;可以升级
Turret=no;炮塔
Primary=SuperCommandP;主武器
NavalTargeting=5;允许攻击水中单位
GuardRange=5;警戒范围
;效果
SuperWeapon=NukeSpecial
SuperWeapon2=GreatTempestSpecial
;实验型单位
[VehicleTypes]
10001=SUSUNB
10002=SBLZZ
10003=SSREF
10004=STELE
10005=SNAGRUM
10006=SUMIN
10007=SLCRF
[SUSUNB]
Image=SUNB
Strength=999999
Armor=special
CrateGoodie=no;在奖励箱中获得
AllowedToStartInMultiplayer=no;遭遇战初始单位
Immune=true
Warpable=no
Chronoshift.Allow=no
Chronoshift.Crushable=no;被超时空传送过来的单位压碎
OmniCrushResistant=yes;免疫高级碾压
IgnoresFirestorm=yes;被火风暴忽略
HunterSeeker.Ignore=yes
EMP.Modifier=0
IronCurtain.Modifier=0
Parasiteable=no;可以寄生
CanBeReversed=no;可以被逆向工程
ProtectedDriver=yes;驾驶员被保护
ImmuneToPsionics=yes;免疫心灵控制(一并免疫迷惑)
ImmunetoAbduction=yes;免疫绑架
VehicleThief.Allowed=no;可以被偷车贼抢夺
Insignificant=yes
;移动参数
Accelerates=false
Speed=100
ROT=0
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
Weight=999999;重量
Trainable=no;可以升级
HunterSeeker=yes;狩猎机器人
Turret=no
Primary=SUSUNBWP
NavalTargeting=5
;部署功能
IsSimpleDeployer=yes
Convert.Deploy=SUNB
Cursor.Deploy=DeployA
[SBLZZ]
Image=BLZZ
Strength=9999
SelfHealing=yes
SelfHealing.Rate=.001
SelfHealing.Amount=10
Armor=heavy
CrateGoodie=no
AllowedToStartInMultiplayer=no
Warpable=no
Chronoshift.Crushable=no
OmniCrushResistant=yes
IgnoresFirestorm=yes
HunterSeeker.Ignore=yes
EMP.Modifier=0
IronCurtain.Modifier=0
Parasiteable=no
CanBeReversed=no
ProtectedDriver=yes
ImmuneToPsionics=yes
ImmunetoAbduction=yes
VehicleThief.Allowed=no
BerserkFriendly=yes;被狂暴单位视为友军
ThreatPosed=100
Accelerates=false
Speed=100
ROT=0
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Hover
Weight=999999
Crusher=yes;碾压
OmniCrusher=yes;高级碾压
Sight=8
Sensors=yes
SensorsSight=16
DetectDisguise=yes
DetectDisguiseRange=16
Trainable=no
Turret=yes
Primary=SHyperionBlast
NavalTargeting=5
VHPScan=Normal;目标选择优化 Normal:此单位会优先选择任一生命值低于一半的单位,Strong:当目标将要承受的伤害足以将其击毁时,此单位会选择其它目标。
OpportunityFire=yes;移动开火
[SSREF]
Image=SREF
Strength=9999
SelfHealing=yes
SelfHealing.Rate=.001
SelfHealing.Amount=10
Armor=heavy
CrateGoodie=no
AllowedToStartInMultiplayer=no
Warpable=no
Chronoshift.Crushable=no
OmniCrushResistant=yes
IgnoresFirestorm=yes
HunterSeeker.Ignore=yes
EMP.Modifier=0
IronCurtain.Modifier=0
Parasiteable=no
CanBeReversed=no
ProtectedDriver=yes
ImmuneToPsionics=yes
ImmunetoAbduction=yes
VehicleThief.Allowed=no
BerserkFriendly=yes
ThreatPosed=100
Accelerates=false
Speed=10
ROT=0
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Hover
Weight=999999
Crusher=yes
OmniCrusher=yes
Sight=8
Sensors=yes
SensorsSight=30
DetectDisguise=yes
DetectDisguiseRange=30
Trainable=no
Turret=yes
Crewed=no
TurretCount=4
WeaponCount=1
Weapon1=SuperPrismWeapon
IsChargeTurret=true
IsTilter=yes
NavalTargeting=5
OpportunityFire=yes
[STELE]
Image=TELE
SidebarPCX=teleicon.pcx
Strength=999999
PixelSelectionBracketDelta=9999
Armor=special
CrateGoodie=no
AllowedToStartInMultiplayer=no
TechLevel=1
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3
Immune=true
Warpable=no
Chronoshift.Allow=no
Chronoshift.Crushable=no
OmniCrushResistant=yes
IgnoresFirestorm=yes
HunterSeeker.Ignore=yes
EMP.Modifier=0
IronCurtain.Modifier=0
Parasiteable=no
CanBeReversed=no
ProtectedDriver=yes
ImmuneToPsionics=yes
ImmunetoAbduction=yes
VehicleThief.Allowed=no
Insignificant=yes
Accelerates=false
Speed=20
ROT=0
Weight=999999
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
Crusher=yes
OmniCrusher=yes
Sight=8
Trainable=no
Turret=yes
Primary=STELEWP
Secondary=SUSUNBWP;副武器
NavalTargeting=5
[SNAGRUM]
AttachEffect.Animation=KINGWARP
AttachEffect.Duration=-1
Strength=999999
PixelSelectionBracketDelta=9999
Armor=special
CrateGoodie=no
AllowedToStartInMultiplayer=no
Immune=true
Warpable=no
Chronoshift.Allow=no
Chronoshift.Crushable=no
OmniCrushResistant=yes
IgnoresFirestorm=yes
HunterSeeker.Ignore=yes
EMP.Modifier=0
IronCurtain.Modifier=0
Parasiteable=no
CanBeReversed=no
ProtectedDriver=yes
ImmuneToPsionics=yes
ImmunetoAbduction=yes
VehicleThief.Allowed=no
Insignificant=yes
Accelerates=false
Speed=10
ROT=0
JumpjetSpeed=100
JumpjetClimb=100
JumpjetHeight=2000
JumpjetNoWobbles=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
SpeedType=Hover
BalloonHover=yes;飞艇式悬浮
Weight=999999
Crusher=yes
OmniCrusher=yes
Sight=8
Trainable=no
Turret=no
Primary=SGrumbleWeapon
NavalTargeting=5
VHPScan=Strong
OpportunityFire=yes
[SUMIN]
Image=UMIN
SidebarPCX=wminicon.pcx
Strength=999999
PixelSelectionBracketDelta=9999
Armor=special
CrateGoodie=no
AllowedToStartInMultiplayer=no
;允许生产
TechLevel=1
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3
Immune=true
Warpable=no
Chronoshift.Allow=no
Chronoshift.Crushable=no
OmniCrushResistant=yes
IgnoresFirestorm=yes
HunterSeeker.Ignore=yes
EMP.Modifier=0
IronCurtain.Modifier=0
Parasiteable=no
CanBeReversed=no
ProtectedDriver=yes
ImmuneToPsionics=yes
ImmunetoAbduction=yes
VehicleThief.Allowed=no
Insignificant=yes
;矿车
Harvester=yes
ResourceGatherer=yes
Storage=999999;矿车容量
Dock=NAREFN,GAREFN,CAREFN,YARIREFN,FAREFN,YAMREF,GAOREP;停靠建筑
UnloadingClass=SUMIN;卸载模型
Accelerates=false
Speed=100
ROT=0
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly;AmphibiousDestroyer
SpeedType=Hover
Weight=999999
;Teleporter=yes;传送器
Crusher=yes
OmniCrusher=yes
Sight=8
Trainable=no
Cursor.Move=ChronoIn;移动光标样式
[SLCRF]
Image=LCRF
SidebarPCX=lcrficon.pcx
Strength=999999
PixelSelectionBracketDelta=9999
Armor=special
CrateGoodie=no
AllowedToStartInMultiplayer=no
TechLevel=1
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3
Immune=true
Warpable=no
Chronoshift.Allow=no
Chronoshift.Crushable=no
OmniCrushResistant=yes
IgnoresFirestorm=yes
HunterSeeker.Ignore=yes
EMP.Modifier=0
IronCurtain.Modifier=0
Parasiteable=no
CanBeReversed=no
ProtectedDriver=yes
ImmuneToPsionics=yes
ImmunetoAbduction=yes
VehicleThief.Allowed=no
Insignificant=yes
Passengers=999999;载员数量
Passengers.BySize=no;按载员大小占位
SizeLimit=999999;允许的最大载员
OpenTopped=yes;载员对外开火
Experience.PromotePassengers=yes;载员正常获取经验
Accelerates=false
Speed=20
ROT=0
Weight=999999
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
Crusher=yes
OmniCrusher=yes
Sight=8
Trainable=no
Turret=yes
Primary=SuperAbductor
NavalTargeting=5
CanPassiveAquire=no;主动开火
OpportunityFire=yes
;武器
[WeaponTypes]
10005=SuperCommandP
10009=SuperRad
10011=SUSUNBWP
10012=SHyperionBlast
10013=SuperPrismWeapon
10014=STELEWP
10015=SGrumbleWeapon
10016=SuperAbductor
[SuperCommandP]
Damage=1;伤害(可以为负值)
ROF=1;攻击间隔
Range=300;攻击距离
Projectile=SInvisibleAll
Warhead=SuperPDWH
[SuperRad]
Damage=1
ROF=999
Range=4
Beam.Color=0,200,0
Projectile=SInvisibleAll
Warhead=SuperRadWH
RadLevel=9999;辐射强度
[SUSUNBWP]
Damage=333
ROF=1
Range=1
OmniFire=yes;向任意方向开火
Projectile=SInvisibleAll
Warhead=SUSUNBWH
[SHyperionBlast]
Damage=333
ROF=1
Range=18
Projectile=SInvisibleAll
Warhead=SHyperionWH
Report=HyperionAttack;开火声音
IsLaser=true;光束
LaserDuration=15;光束持续时间
LaserInnerColor=100,100,255;内部颜色
LaserOuterColor=20,20,255;外部颜色
Anim=HYPRMUZZ
[SuperPrismWeapon]
Damage=6666
ROF=50
Range=30
Projectile=SInvisibleAll
Warhead=SuperPrismWH
Report=PrismTankAttack
IsLaser=true
LaserDuration=15
LaserInnerSpread=255,255,255
LaserOuterSpread=255,255,255
LaserInnerColor=123,123,123;内部颜色变化区间
LaserOuterColor=123,123,123;外部颜色变化区间
Anim=PARADUMMY
[STELEWP]
Damage=999
ROF=20
Range=300
Projectile=SInvisibleAll
Warhead=STELEWH
Report=MagnetronAttack
IsMagBeam=yes
Wave.Color=74,81,189
Wave.ReverseAgainstVehicles=yes
Wave.ReverseAgainstBuildings=yes
Wave.ReverseAgainstInfantry=yes
Wave.ReverseAgainstAircraft=yes
Wave.ReverseAgainstOthers=yes
[SGrumbleWeapon]
Damage=333333
ROF=99
Range=48
OmniFire=yes
Speed=160;射弹速度
TurboBoost=yes;涡轮加速
Projectile=SuperRocketP
Warhead=SUSUNBWH
Report=GrumbleAttack
Bright=yes
[SuperAbductor]
Damage=99
ROF=1
Range=300
Projectile=SInvisibleAll
Warhead=SuperWH
Abductor=yes;绑架武器
Abductor.ChangeOwner=yes;改变阵营(对免疫心灵控制的单位无效)
;弹道
[Projectiles]
10001=SInvisibleAll
10002=SuperRocketP
[SInvisibleAll]
Inviso=yes;特效
Image=none;模型
AA=yes;对空
AG=yes;对地
IgnoresFirestorm=yes;被火风暴忽略
[SuperRocketP]
Image=GROCKET
AA=yes
AG=yes
High=yes
VeryHigh=yes;非常高的弹道
ROT=20
SubjectToCliffs=no;与悬崖碰撞
SubjectToElevation=no;与高地碰撞
SubjectToWalls=no;与围墙碰撞
SubjectToBuildings=no;与建筑碰撞
IgnoresFirestorm=yes
;弹头
[Warheads]
10101=SuperRadWH
10111=SuperWH
10112=SUSUNBWH
10113=SHyperionWH
10114=SuperPrismWH
10115=STELEWH
[SuperRadWH]
AffectsAllies=no
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
Radiation=yes;辐射弹头
CellSpread=300
[SuperWH]
Wood=yes
Wall=yes
WallAbsoluteDestroyer=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Versus.s_siren2=-100%
IronCurtain.Cap=-1
IronCurtain.Duration=-999999
[SUSUNBWH]
AffectsAllies=no
Wood=yes
Wall=yes
WallAbsoluteDestroyer=yes
Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
Versus.eiffel=3%
Versus.domn=3%
Versus.librs=3%
Versus.wfnce=3%
Versus.concreted=3%
Versus.killself=3%
Versus.addon=3%
Versus.vision=3%
Versus.jammer=3%
Versus.magnet=3%
Versus.target=3%
Versus.bridge=3%
Versus.orcinx=3%
Versus.special=3%
Versus.bonus=3%
Versus.sp_extend=3%
Versus.s_siren2=-3%
CellSpread=1
IronCurtain.Cap=-1
IronCurtain.Duration=-999999
Culling=yes
Culling.BelowHealth=-2
AnimList=EXPLOGRUM
[SHyperionWH]
Wood=yes
Wall=yes
Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
Versus.s_siren2=-3%
CellSpread=.8
EffectsRequireVerses=no
EffectsRequireDamage=no
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.Duration=15
AttachEffect.Cumulative=no
AttachEffect.ROFMultiplier=2
AttachEffect.SpeedMultiplier=.75
AttachEffect.FirepowerMultiplier=.75
AttachEffect.ArmorMultiplier=.75
Sonar.Duration=15
IronCurtain.Cap=-1
IronCurtain.Duration=-10
EMP.Cap=-1
EMP.Duration=15
AnimList=ICEFX3
[SuperPrismWH]
Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
Versus.s_siren2=-3%
CellSpread=.8
IronCurtain.Cap=-1
IronCurtain.Duration=-999
AnimList=PRISMHE2
[STELEWH]
Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,3%,3%
Versus.s_siren2=-3%
IsLocomotor=yes;抬升
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
;代码注释
[Blank]
;瞄准
DistributedFire=yes;火力分散 不断随机选择目标攻击;适用于攻击速度中等伤害高有长弹道时间的独立作战单位。
;单位移动
Speed=100;最大速度
ROT=0;最快转向速度(值越大转向速度越快;常见值:4、8、10、99)
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};运动逻辑
;{3DC0B295-6546-11D3-80B0-00902792494C};巨型生物
;{4A582741-9839-11d1-B709-00A024DDAFD1};行驶
;{4A582742-9839-11d1-B709-00A024DDAFD1};悬浮
;{4A582743-9839-11d1-B709-00A024DDAFD1};钻地
;{4A582744-9839-11d1-B709-00A024DDAFD1};行走(速度小于等于14)
;{4A582745-9839-11d1-B709-00A024DDAFD1};空降
;{4A582746-9839-11d1-B709-00A024DDAFD1};飞行
;{4A582747-9839-11d1-B709-00A024DDAFD1};瞬移(超时空瞬移的冷却时间是全局的)
;{55D141B8-DB94-11d1-AC98-006008055BB5};机甲行进(速度小于等于14)
;{92612C46-F71F-11d1-AC9F-006008055BB5};喷气机
;{2BEA74E1-7CCA-11d3-BE14-00104B62A16C};航行
;{B7B49766-E576-11d3-9BD9-00104B972FE8};导弹
MovementZone=AmphibiousDestroyer;行动区域
;Amphibious;两栖
;AmphibiousCrusher;两栖带步兵碾压尝试
;AmphibiousDestroyer;两栖带障碍碾压尝试
;Crusher;陆地带步兵碾压尝试
;CrusherAll;陆地带所有碾压尝试
;Destroyer;陆地带障碍碾压尝试
;Fly;飞行
;Infantry;行走
;InfantryDestroyer;行走带障碍摧毁尝试
;Normal;陆地带摧毁障碍和步兵碾压尝试
;Subterannean;钻地
;Water;航行
;WaterBeach;航行和登录沙滩
SpeedType=Hover;移动方式
;Foot;行走
;Track;轨道
;Wheel;行驶
;Float;航行
;Winged;翅膀
;Hover;悬浮
;Amphibious;两栖
;Creep;蠕动(不可用)
;FloatBeach;登陆
;Underground;钻地
;护甲
;参考:https://ares-developers.github.io/Ares-docs/new/additionalarmortypesandverses.html#warhead-verses-special-values
;对护甲的伤害修正Verses有以下特殊值
;0%的无法瞄准、1%仅可以强制攻击和2%的允许强制攻击与反击。
;也可以通过Versus..ForceFire=、Versus..Retaliate=和Versus..PassiveAcquire=来实现类似的效果。
;Versus包含11种通用护甲,按顺序分别是
;步兵的none无护甲、flak防弹衣、plate盔甲,
;载具的light轻装甲、medium普通装甲、heavy重装甲
;建筑的wood木制、steel钢制、concrete混凝土
;special_1恐怖机器人、special_2导弹
;可以自己在[ArmorTypes]下创建一个护甲并决定所有弹头对这个护甲的伤害修正(例如:SuperArmor=0%)然后配发给你指定单位。
;或者让它直接等于某个特定的护甲(例如:Armor=plate)用于实现特定弹头的伤害修正,心灵终结中大量使用了这种方式自定义弹头。
;支援技能(超级武器说明书)
;https://ares-developers.github.io/Ares-docs/new/superweapons/index.html
;SW.AffectsTarget=all;可影响对象(none land water empty infantry units buildings all)
;SW.AffectsHouse=;可影响阵营(none owner allies team enemies all)
;SW.AITargeting=;自动瞄准的目标
;参考:https://ares-developers.github.io/Ares-docs/new/superweapons/targeting.html?highlight=aitargeting
;战役地图文件名对照表
;https://moapyr.fandom.com/zh/wiki/Category:%E6%88%98%E5%BD%B9
;同盟国联军 第一幕
;areddawn---01:赤色黎明
;aeaglesfly-02:鹰击长空
;aroadtrip--03:旅途之路
;aheavenhell04:天堂与地狱
;abadapple--05:坏苹果
;abmind-----06:美丽心灵
;ahammerfall07:重锤出击
;awrongside-08:危机边缘
;azerosignal09:零信号
;agardener--10:园丁
;apanic-----11:险象环生
;asunlight--12:曙光
;同盟国联军 第二幕
;asiren-----13:美人鱼
;apuppet----14:傀儡师
;astone-----15:冷面狂人
;aghost-----16:幽灵狩猎
;abottle----17:瓶颈
;ahyst------18:歇斯底里
;astorm-----19:风暴使者
;apara------20:偏执狂
;arele------21:毫不留情
;ainsomnia--22:极昼
;awither----23:逆流而上
;ahamartia--24:罪与罚
;allend-----盟军结局
;苏维埃联盟 第一幕
;sbleed-----01:血色蔓延
;sggate-----02:金门之战
;shbd-------03:生日快乐
;sside------04:副作用
;speace-----05:和平条约
;srech------06:充电器
;sidle------07:流言蜚语
;sfatal-----08:死从天降
;sroad------09:无果之路
;sopen------10:战争狂人
;smachine---11:不可撼动
;sdragon----12:巨龙风暴
;苏维埃联盟 第二幕
;sraven-----13:暗鸦
;sawake-----14:复苏
;sexist-----15:逃出生天
;sfire------16:赴汤蹈火
;sjugger----17:主宰
;sheart-----18:心血结晶
;sred-------19:力量嗜欲
;sthread----20:惧之路
;smelt------21:熔毁
;searth-----22:地出
;sfatal-----23:致命冲击
;shand------24:死神之手
;sovend-----苏联结局
;厄普西隆军 第一幕
;epeace-----01:和平守护者
;eaccel-----02:助燃剂
;escrap-----03:废料回收
;eship------04:海滩
;ehuman-----05:人盾
;eland------06:闭锁空间
;ethink-----07:另辟蹊径
;elord------08:保险失效
;efields----09:杀戮刑场
;efocus-----10:焦点转移
;esing------11:奇点
;emoon------12:月光
;厄普西隆军 第二幕
;edilemma---13:征服者
;ehuehue----14:狼群领袖
;ebreed-----15:记忆之主
;ediver-----16:十字路口
;egodsend---17:天赐
;elizard----18:生存本能
;eblood-----19:血舞
;ehead------20:机械首脑
;esands-----21:黑曜石之海
;etotal-----22:晴天霹雳
;ereality---23:现实与真实
;emigdal----24:通天之塔
;epend------厄普西隆结局
;焚风反抗军 起源
;fnobody----01:背井离乡
;fkill------02:亡命之徒
;fempire----03:帝国飘摇
;fbeyond----04:大洋彼岸
;fpoint-----06:天涯海角
;fremnant---06:传承者
;foeend-----焚风结局
;油桶
;[BarrelExplosion]
;Damage=200
;注释
;这个规则文件通过在主文件 rulesmo.ini 的基础上附加而避免了直接对规则文件的修改,可以简单的使用“覆盖”来完成修改操作。
;参考
;文档(次要):https://ares-developers.github.io/Ares-docs/new/misc/include.html
;个人:网页链接
;百科:https://moapyr.fandom.com/zh/wiki/Category:%E5%86%9B%E5%A4%87?so=search
;说明(重要):https://modenc.renegadeprojects.com/Main_Page
;不欢迎不友好的交流,弄得我不高兴了就别怪我不客气喽。