钢铁雄心4 开局自变量修改 (不定时更新)
森积之歌
编辑于 2025年01月25日 10:51

在SteamLibrary\steamapps\common\Hearts of Iron IV\common\modifiers文件夹内找到00_static_modifiers.txt

打开后找到四个修改难度的

player:diff_very_easy_player。

player:diff_easy_player。

player:diff_normal_player。

player:diff_very_hard_player

然后再每个下面添加:

agency_upgrade_time = -0.6 #情报机构升级时间减少

intel_network_gain_factor = 0.3 情报网获取

boost_ideology_mission_factor = 0.99 增强意识形态任务效果

agency_upgrade_time = -0.99 贸易代表团影响

control_trade_mission_factor= 0.99 宣传任务的影响

propaganda_mission_factor= 0.99 外交压力任务效果

diplomatic_pressure_mission_factor= 0.99 加强抵抗效率

operation_cost = -0.6 #行动花费减少

operation_infiltrate_outcome = 0.3 #渗透效率增加

operation_outcome = 0.3 #行动效率增加

operation_risk = -0.6  行动风险

operative_slot = 10 #特工位增加10个【这个非常关键】

new_operative_slot_bonus = 3 #特工招募选项

political_power_factor = 0.9 #每日获得的政治点数

command_power_gain = 1 #每日指挥点数增长

production_speed_buildings_factor = 10.0 # 100#​科学家%建筑速度

industrial_capacity_factory = 10 #增加工厂产量

production_factory_efficiency_gain_factor = 90 #生产效率增长速度

industrial_capacity_dockyard = 9 #增加船坞产量

experience_gain_army = 8 #陆军经验获取速度加成

experience_gain_air = 8 #空军经验获取速度加成

experience_gain_navy = 8 #海军经验获取速度加成

experience_gain_factor = 5.0 #將領經驗獲取加成 +500% (同時提高特性獲取率)

training_time_factor = -0.999 #减少训练时间

justify_war_goal_time = -0.999 #减少产生战争目标时间

occupation_cost = -0.9 #占领时间 -90%

send_volunteer_size = 1                              #志愿军的师数上限

air_volunteer_cap = 1                              #志愿空军上限 

research_speed_factor = 100#科学家                            #​研究时间 

own_operative_detection_chance_factor = -0.99#我方特工被发现几率系数

own_operative_capture_chance_factor = -0.99 #我方特工被捕几率

operation_make_resistance_contacts_outcome = -0.99#接触抵抗组织效率 

operation_make_resistance_contacts_risk = -0.99#接触抵抗组织风险 

scientist_xp_gain_factor = 100#科学家加成 经验

special_project_speed_factor = 100#科学家加成 特殊计划速度

scientist_breakthrough_bonus_factor = 100#科学家加成 突破点

scientist_research_bonus_factor = 100#科学家加成 研究速度

sp_tag_artillery_speed_factor = 100#科学家加成

sp_tag_submarine_speed_factor = 100#科学家加成

sp_tag_surface_ship_speed_factor = 100#科学家加成

specialization_nuclear_speed_factor = 100#科学家加成

sp_tag_nuclear_warfare_speed_factor = 100#科学家加成

sp_tag_nuclear_power_speed_factor = 100#科学家加成

极难模式效果如这样:

diff_very_hard_player = {

agency_upgrade_time = -0.99

boost_ideology_mission_factor = 0.99

control_trade_mission_factor= 0.99

propaganda_mission_factor= 0.99

diplomatic_pressure_mission_factor= 0.99

boost_resistance_factor= 0.99

intel_network_gain_factor = 0.99 

operation_cost = -0.99

operation_risk = -0.99

operation_infiltrate_outcome = 0.99

operation_outcome = 0.99

operative_slot = 10

new_operative_slot_bonus = 10

political_power_gain = 1000

command_power_gain = 1000

production_speed_buildings_factor = 1000

production_factory_efficiency_gain_factor = 1000

industrial_capacity_dockyard = 1000

experience_gain_army = 1000

experience_gain_air = 1000

experience_gain_navy = 1000

experience_gain_factor = 1000

training_time_factor = -0.99

justify_war_goal_time = -0.99

occupation_cost = -0.99

send_volunteer_size = 10

air_volunteer_cap = 10

research_speed_factor = 1000

scientist_research_bonus_factor = 1000

own_operative_detection_chance_factor = -0.99

own_operative_capture_chance_factor = -0.99

operation_make_resistance_contacts_outcome = -0.99

operation_make_resistance_contacts_risk = -0.99

scientist_xp_gain_factor = 1000

special_project_speed_factor = 10000

scientist_breakthrough_bonus_factor = 1000

scientist_research_bonus_factor = 1000

sp_tag_artillery_speed_factor = 1000

sp_tag_submarine_speed_factor = 1000

sp_tag_surface_ship_speed_factor = 1000

specialization_nuclear_speed_factor = 1000

sp_tag_nuclear_warfare_speed_factor = 1000

sp_tag_nuclear_power_speed_factor = 1000

}

保存后就可以进入游戏啦!如果没效果要看清楚是不是每个难度都换了自变量,有些MOD有自己的static_modifiers.txt文件,还需要进MOD里再一次用同样的方法修改

出现这样就说明修改成功了 只对玩家自己有效