
麻瓜他急了。

A bit tired of bandle city.
Bandle Tree is such a dumb deck due to how poorly designed/distributed landmark removal is in the game.
Yordles in Arms is straight up busted and the amount of toolbox cards they have to pick up the exact perfect answers for all sorts of scenarios..
翻译:
有点厌倦了班德尔城。
由于游戏中对地标清除手段的设计/分布极其稀缺,因此班德尔树就是这样一个愚蠢的卡组。
约德尔出征非常变态,他们有大量的工具牌可以为各种场景挑选出精确完美的解决手段。


Conchologist needs a nerf, loping telescope needs to not exist lmao
On top of it all they now have access to fast speed stun, and let's not even talk about the power of friendship... barrier OR spellshield in one?
I do not know what the devs were thinking tbh.
翻译:
贝壳学者需要被削弱!

望远镜需要删掉!

最重要的是,他们现在可以获得快速的眩晕,我甚至不想谈下面这张卡......护盾或法盾合二为一?

They said they didn't want to design Galio as a landmark champion... you know why?
Because landmark design in this game is a downright mess. Can we just delete Bandle Tree? XD
翻译:
总之我不知道设计者脑子里在想什么。
他们说他们不想把加里奥设计成一个地标卡英雄...你知道为什么吗?
——因为这个游戏中的地标设计简直是一团糟。我们可以直接删除班德尔树吗?
网友评论
I 100% agree on not enough proper landmark removal. If you aren't in Noxus or Ionia it's doomed, and Ionia only works if playing recall.
我完全同意:没有足够合适的地标清除。如果你不玩诺克萨斯或艾欧尼亚,那是注定要失败的,且艾欧尼亚只有在玩召回的时候才能应对。
Only landmark I like is Scargrounds, because (at least to me) it feels like a tangible and relevant bonus that you get value out of constantly, especially by essentially nullifying all pings done to your board.
我唯一喜欢的地标是战痕之地,因为(至少对我来说)它给人的感觉是一种有形的、相关的奖励,你可以不断地从它身上获得价值,特别是它基本上可以使所有对你的战场进行的伤害无效化。
I like the deep one too. Not that it's great but I like it's design. Helps your decks gameplan, and gives you value at the end
我也喜欢探底的地标。不是说它有多强,但我喜欢它的设计。帮助你的牌组制定游戏计划,并在最后为你提供价值。
My biggest issue with the bandle tree is that even if you destroy it which is already pretty rare, they can just summon another one without losing their place.
If I destroy star spring the opponent has to start their alt win con all over when they place another spring.
我认为神木最大的问题是,即使你摧毁了它(这已经很罕见了),他们可以直接召唤另一个神木而保留了进度。
而如果我毁掉了星泉,对手就必须在放置另一个星泉时重新开始其进度。