
转翻自:https://www.moddb.com/mods/a-lord-of-the-rings-mod-kingdoms-of-arda/news/frequently-asked-questions10
最近修改:2021年9月27日
一切消息以制作组最新为准
Mod DB:https://www.moddb.com/mods/a-lord-of-the-rings-mod-kingdoms-of-arda
Discord:https://discord.gg/u4E8cxz
T社论坛:https://forums.taleworlds.com/index.php?threads/bl-kingdoms-of-arda-lord-of-the-rings-for-bannerlord.357303/

-How long until KoA releases?
It is impossible to answer this right now, it is still a long time until then. The mod tools have accelerated our production, but we can't and won't give a date.
KoA什么时候能够发布? 现在没法回答这个问题,总之还要很长一段时间。MOD工具能够提高我们的制作效率,但我们仍无法,也不会给出发布日期。
-What inspiration will KoA take from the movies, the books, TLD, etc?
Our primary visual inspiration is from the movie trilogy, the books will be used to supplement them in times of lack of creativity or poor choices. TLD is a big inspiration being the biggest LotR mod for Bannerlord's predecessor. We are familiar with the vast majority of LotR works, if we are not using ideas from one of them, its likely on purpose.
KoA会采用电影、原著、TLD及其他作品的哪些灵感? 电影三部曲是我们设计风格灵感的主要来源。原著则在选择太少或没想法的时候用作补充。TLD也是很重要的灵感来源,毕竟是骑砍最大的《魔戒》题材模组。我们对大多数《魔戒》题材作品都很了解,如果有什么没有采纳,那基本是刻意的。
-What art direction will this mod be taking?
We will be following the Weta designs for the movies almost entirely. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications. We will not follow much from Shadow of Mordor and LOTRO.
KoA的设计风格是什么样子的? 我们打算最大程度还原维塔公司设计的电影风格,同时会利用原著设定、 Games Workshop和之前的《魔戒》题材Mod的资源。我们不是很青睐暗影魔多和指环王OL的风格。
-When will KoA take place in?
January, 3016 T.A. (2 years before The Fellowship leaves Rivendell). It will be possible for the player to attend the Council of Elrond along with other events mentioned in the books & movies.
Koa的游戏开始时间? 第三纪元3016年1月(护戒同盟启程离开瑞文戴尔2年前)。玩家将有机会参与埃尔隆德的会议和其他原著、电影中的事件。
-Where will KoA take place?
We plan to cover a very large portion of Middle Earth (with the possibility to expand further south, north and east). Although first version will only cover Eastern Gondor, Rohan, Mordor, Isengard, Harad, and Dunland, the map will be expanded far in all directions. We will be detailing Middle-earth throughout the development of the mod.
KoA的舞台在何处? 我们的地图打算做得相当大,将攘括中土世界的大部分地区(可能会延伸到极南、极北和极东)。虽然第一版只包含刚铎、洛汗、魔多、艾辛格、哈拉德和登兰德,但之后地图会不断扩展。KoA的完成度越高,地图就会越大越详尽。
-Can you reforge Arnor?
Arnor as part of the Reunited Kingdom, yes.
可以再现亚尔诺的荣光(亚尔诺复国)吗? 可以。亚尔诺将是重联王国的一部分。
-Can I join the Fellowship?
-Yes you will be able to join The Fellowship if you are present at the Council of Elrond and have the right amount of influence etc. with certain characters. As an evil character you are able to oppose the Fellowship as well.
玩家能加入护戒同盟吗? 玩家有机会加入护戒同盟,只要玩家有资格出席埃尔隆德的会议,并且满足一定的条件(比如对相关人物有一定的影响力)。就算玩家是邪恶方的,也有机会去阻拦护戒同盟。
-What races will there be?
Playable races: Men, Dúnedain, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks *We do understand that orc and goblin describe the same thing. But the orcs from places like Moria and Goblin-Town will feature a different skeleton, facial features, skin tones, and body mass compared to an orc from somewhere like Mordor. We describe the race that typically lives in caves as "Goblins" and the ones elsewhere as "orcs". Non-playable: Trolls, Ents, Half-trolls, Oathbreakers (Ghosts), Barrow-wights Mounts: Wargs, Mûmakil, Great Beasts
会有哪些种族? 玩家可选:普通人类、登丹人、精灵、矮人、霍比特人、半兽人和强兽人 玩家不可选:食人妖、树人、半食人妖、背誓者(幽灵)和古冢尸妖 坐骑:座狼、猛犸和巨兽(Great Beasts) 注:普通半兽人(比如魔多那的)和迷雾山脉半兽人(摩瑞亚和半兽人镇来的那些)所用的骨骼、面征、肤色和体型将有所不同。我们管住在山洞里的叫“哥布林(Goblins)”,其他的叫“半兽人(奥克 Orcs)”。(PS 不存在的,不管叫什么都翻译成半兽人XD……然而艾辛格有个兵种叫 Half Orc,不管了,你就叫半奥克酱吧,是吧,四等分的那啥)
-Will there be fellbeasts, dragons, chariots, boars, rams, goats, pigs, elk, deer or any similar type of mounts?
No. Some of these would be impossible to add realistically and visually appealing to Bannerlord(fellbeasts and dragons). While the others are not lore-accurate, break balance (dwarven cavalry), and not visually appealing to the team, so the amount of work to put in these complex mounts would not be worth it. We will include new skeletons for various races like hobbits, dwarves, wargs, trolls, goblins etc. We plan to add Gollum as well, but it all depends if we can make visual appealing animations.
会有堕落飞兽(凶恶巨兽)、龙、战车、野猪、山羊、家猪、麋鹿或其他类似的坐骑吗? 没有。飞兽和龙对砍2来说不实际也不好看。诸如矮人骑兵之类的既不符合设定又破坏平衡,而且我们也不喜欢。更何况做这些东西太麻烦,不值得。我们会做出各种族的骨骼,像霍比特人、矮人、座狼、食人妖和半兽人等。可能的话我们会把咕噜也拉进来,不过要看骨骼动画能不能做得够好了。(PS 请务必让咕噜的初始武器是 一条生的吃了一半的鱼)
-Will there be magic?
Magic will be practically non-existent except for a few key case. The player will not have access to magic.
会有魔法吗?
魔法只会出现在一些关键场合。玩家没得用。
-Will it be possible to kill certain characters (Frodo, Aragorn, Saruman etc.)?
Yes! It is possible to kill pretty much everyone, but if they are known characters they will be more unlikely to die. Characters like the Nazgûl can’t be killed until Sauron is destroyed.
有没有机会杀死知名人物(佛罗多、亚拉冈和萨鲁曼等)? 当然有。几乎每个角色都能被杀死,但特别知名的没那么好杀。比如戒灵,除非索伦被灭,否则无法被杀死。
-What are the factions and settlements?
There will be approximately be 25 major factions factions with a large spattering of minor factions. Learn more here: Moddb.com
会有多少个派系和据点? 大约25个主要派系,和一票零零散散的小派系。详见论坛索引帖。
-Will you take advantage of the crafting system?
Yes.
会保留锻造系统吗? 会。
-Can I create my own kingdom, castle or be king?
No. The player can be a lord and own land, but not be a faction leader.
可以自立、建城堡或是成为派系领袖吗? 都不能。玩家最多只能成为领主,拥有封地。
-Will music from the films be added?
No, this is not needed because our musicians will make our own soundtrack.
会有电影的配乐吗? 没有,也不需要。因为我们组有自己的音乐家,他们会制作配乐的。
-What is story mode?
Story mode is entirely separate from our campaign. It is a series of scenarios that can be played from the perspective of a hero or soldier. Examples are Aragorn at Helm’s Deep or Éowyn at the Battle of Pelennor Fields. -
什么是故事模式? 故事模式不同于传统沙盒,其实就是在一系列的设计好的任务剧情场景中,扮演英雄或是普通士兵。比如亚拉冈在圣盔谷,或伊欧玟在帕兰诺平野之战。(PS 有兴趣的可以看下面这期视频)
-Can I donate money to the modding team?
No, we are not accepting donations.
我可以捐钱给制作组吗? 不,我们目前不接受捐款。
关于捐款相关问题的解答: 1. 接受捐赠不存在法律问题。 2. 目前不接受捐款是因为做模组跟钱染上关系会变得棘手起来: 1)制作模组只是兴许使然,我们做这个不是为了钱; 2)在组员间分配捐款也是困难重重,那样意味着我们在用金钱衡量不同成员的价值; 3)接受捐款会有拿钱办事的味道,这只是一个利用个人空闲时间兴趣使然的模组,我John不希望大伙把钱花在这上面 3. 不过,其实换言之,将来KoA发布了我们会考虑接受捐款。捐款将直接用于模组的维护上:服务器费用、软件使用费等等。
-Can I help?
If you would like to apply to the team, please follow this link: Docs.google.com
那我可以帮帮你们吗? 如果你有兴趣,在原文可以找到链接,申请加入制作组。

在论坛的前瞻帖索引:https://bbs.mountblade.com.cn/thread-2051911-1-1.html
骑砍中文百科:http://wiki.mountbladecn.com/index.php?title=Kingdoms_of_Arda