[修改]逃离塔科夫离线-存档商人修改教程
大清凉
2020年02月25日 18:43

修改的是离线版/盗版/未加密版的逃离塔科夫服务端文件 

正版就不用找了奥 

工具:Notepad++ 

不要用记事本!不要用记事本!不要用记事本!不要用记事本! 

https://notepad-plus-plus.org/downloads/v7.8.4/


修改路径

存档修改

一.数据库修改(需要重开档-后面会说明如何重开档)

1.服务端目录/db/profile/character.json (R22版)


2.服务端目录/db/profile/character/对应版本阵营文件 (R23)

R23注解:usec和bear是阵营;eod黑边、std白边、lbd和pte是官网中间那俩版本


二.直接对存档修改(需开一个档)

1.服务端目录/user/profiles/2/character.json (R22)(人物档)

注:R22版的profile文件夹内可能有12两个文件夹,但一般都是2为你的人物档,如果你不确定哪个是你的,你可以两个文件夹都修改一遍,他们的结构是一样的

1.2 服务端目录/user/profiles/2/traders (R22)(商人)


2.服务端目录/user/profiles/1/character.json (R23)(人物档)(商人)

注:R23版的人物档整合了商人等级,所以不需要去其它地方改


R22人物档参数翻译

注:参数过长仍然只贴翻译后的代码

       "Health&#​34;: {        //状态栏数值

              "Hydration&#​34;: {     //水分

                     "Current&#​34;: 90,     //当前值

                     "Maximum&#​34;: 100      //最大值

              },

              "Energy&#​34;: {       //能量

                     "Current&#​34;: 100,     //当前值

                     "Maximum&#​34;: 100      //最大值

              },

              "BodyParts&#​34;: {     //身体部位

                     "Head&#​34;: {     //头部

                            "Health&#​34;: {

                                   "Current&#​34;: 500,     //当前值

                                   "Maximum&#​34;: 500      //最大值

                            }

                     },

                     "Chest&#​34;: {     //胸部

                            "Health&#​34;: {

                                   "Current&#​34;: 1500,     //当前值

                                   "Maximum&#​34;: 1500      //最大值

                            }

                     },

                     "Stomach&#​34;: {     //胃部

                            "Health&#​34;: {

                                   "Current&#​34;: 1435,     //当前值

                                   "Maximum&#​34;: 1435      //最大值

                            }

                     },

                     "LeftArm&#​34;: {     //左臂

                            "Health&#​34;: {

                                   "Current&#​34;: 1500,     //当前值

                                   "Maximum&#​34;: 1500      //最大值

                            }

                     },

                     "RightArm&#​34;: {     //右臂

                            "Health&#​34;: {

                                   "Current&#​34;: 1500,     //当前值

                                   "Maximum&#​34;: 1500      //最大值

                            }

                     },

                     "LeftLeg&#​34;: {     //左腿

                            "Health&#​34;: {

                                   "Current&#​34;: 1500,     //当前值

                                   "Maximum&#​34;: 1500      //最大值

                            }

                     },

                     "RightLeg&#​34;: {     //右腿

                            "Health&#​34;: {

                                   "Current&#​34;: 1500,     //当前值

                                   "Maximum&#​34;: 1500      //最大值

                            }

                     }

              },

       "Skills&#​34;: {       //技能

              "Common&#​34;: [

                     {

                            "Id&#​34;: "BotReload&#​34;,    //总体换弹系数

                            "Progress&#​34;: 20,       //此项数值不建议超过 55

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: -2147483648

                     },

                     {

                            "Id&#​34;: "Endurance&#​34;,      //耐力   最大值就是5100即最高专精等

                            "Progress&#​34;: 5100,     //下面每项这里都填5100

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Strength&#​34;,      //力量

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Vitality&#​34;,      //活力

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Health&#​34;,      //健康

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "StressResistance&#​34;,      //抗压

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Metabolism&#​34;,      //代谢

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Immunity&#​34;,      //免疫

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Perception&#​34;,      //感知

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Intellect&#​34;,      //智力

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Attention&#​34;,      //专注

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Charisma&#​34;,      //魅力

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Memory&#​34;,      //记忆

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Pistol&#​34;,      //手枪

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Revolver&#​34;,      //左轮

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "SMG&#​34;,      //冲锋枪

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Assault&#​34;,      //突击步枪

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Shotgun&#​34;,      //霰弹枪

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Sniper&#​34;,      //狙击枪

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "LMG&#​34;,      //轻机枪

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "HMG&#​34;,      //重机枪

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Launcher&#​34;,      //发射器

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "AttachedLauncher&#​34;,      //下挂发射器

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Throwing&#​34;,      //投掷

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Melee&#​34;,      //近战

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "DMR&#​34;,      //精确射手步枪

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "RecoilControl&#​34;,      //后坐力控制

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "CovertMovement&#​34;,      //隐蔽行动

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "FieldMedicine&#​34;,      //战地医疗

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Search&#​34;,      //搜索

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "MagDrills&#​34;,      //弹匣训练

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Sniping&#​34;,      //下面这些都可以忽略 因为属于没开放的技能

                            "Progress&#​34;: 5100,    //你改了也没啥效果

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "ProneMovement&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "FirstAid&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "LightVests&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "HeavyVests&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "WeaponModding&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "AdvancedModding&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "NightOps&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "SilentOps&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Lockpicking&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "WeaponTreatment&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Freetrading&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Auctions&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Cleanoperations&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Barter&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Shadowconnections&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     },

                     {

                            "Id&#​34;: "Taskperformance&#​34;,

                            "Progress&#​34;: 5100,

                            "PointsEarnedDuringSession&#​34;: 0,

                            "LastAccess&#​34;: 0

                     }

              ],


R22商人参数翻译

Mechanic 机械师:5a7c2eca46aef81a7ca2145d

Ragman  卖背心衣服装备的:5ac3b934156ae10c4430e83c

Jaeger 莫辛人:5c0647fdd443bc2504c2d371

Prapor 俄商:54cb50c76803fa8b248b4571

Therapist 医生:54cb57776803fa99248b456e

Unknown (Fence) 黑市:579dc571d53a0658a154fbec

Peacekeeper 美商:5935c25fb3acc3127c3d8cd9

Skier 配件商:58330581ace78e27b8b10cee

Ragfair为跳蚤市场 没啥可以改的参数


"repair&#​34;: {          //修理

              "availability&#​34;: true,     //是否启用

              "quality&#​34;: "0.7&#​34;,     //修理质量(越小越好,0为完整维修)

              "price_rate&#​34;: 175    //修理价格系数(猜测越小越便宜 未测试)

       },

       "loyalty&#​34;: {      //好感度

              "currentLevel&#​34;: 4,    //当前商人等级

              "currentStanding&#​34;: 1,     //当前商人好感度 推荐只改这里 改1就行了

              "currentSalesSum&#​34;: 3395435,      //当前交易额

              "loyaltyLevels&#​34;: {    //每个等级的要求

                     "0&#​34;: {             //商人等级

                            "minLevel&#​34;: 1,    //要求人物等级

                            "minSalesSum&#​34;: 0,    //要求交易额

                            "minStanding&#​34;: 0       //要求好感度

                     },

                     "1&#​34;: {             //商人等级

                            "minLevel&#​34;: 20,    //要求人物等级

                            "minSalesSum&#​34;: 1000000,    //要求交易额

                            "minStanding&#​34;: 0.15       //要求好感度

                     },

                     "2&#​34;: {             //商人等级

                            "minLevel&#​34;: 30,    //要求人物等级

                            "minSalesSum&#​34;: 1600000,    //要求交易额

                            "minStanding&#​34;: 0.3       //要求好感度

                     },

                     "3&#​34;: {             //商人等级

                            "minLevel&#​34;: 40,    //要求人物等级

                            "minSalesSum&#​34;: 2500000,    //要求交易额

                            "minStanding&#​34;: 0.6       //要求好感度

                     }

              }

       },

介于R22没有真正的保险制度 所以保险参数没有什么用


R23人物档商人参数翻译

R23的人物血量和技能参数 与 R22 完全一致

用搜索功能搜就行了

你可以看到只是架构变了,参数完全没变,所以你可以照着R22上面的翻译改

              "TraderStandings&#​34;: {            //这串代码在character.json的最最最下面

              "54cb50c76803fa8b248b4571&#​34;: {   //照着R22的翻译改就行了

                     "currentLevel&#​34;: 1,              //我就懒得翻译了 摸了

                     "currentSalesSum&#​34;: 0,

                     "currentStanding&#​34;: 0,

                     "NextLoyalty&#​34;: null,

                     "loyaltyLevels&#​34;: {

                            "0&#​34;: {

                                   "minLevel&#​34;: 1,

                                   "minSalesSum&#​34;: 0,

                                   "minStanding&#​34;: 0

                            },

                            "1&#​34;: {

                                   "minLevel&#​34;: 15,

                                   "minSalesSum&#​34;: 1000000,

                                   "minStanding&#​34;: 0.2

                            },

                            "2&#​34;: {

                                   "minLevel&#​34;: 22,

                                   "minSalesSum&#​34;: 1500000,

                                   "minStanding&#​34;: 0.35

                            },

                            "3&#​34;: {

                                   "minLevel&#​34;: 33,

                                   "minSalesSum&#​34;: 2300000,

                                   "minStanding&#​34;: 0.5

                            }

                     }

              },

              "54cb57776803fa99248b456e&#​34;: {

                     "currentLevel&#​34;: 1,

                     "currentSalesSum&#​34;: 0,

                     "currentStanding&#​34;: 0,

                     "NextLoyalty&#​34;: null,

                     "loyaltyLevels&#​34;: {

                            "0&#​34;: {

                                   "minLevel&#​34;: 0,

                                   "minSalesSum&#​34;: 0,

                                   "minStanding&#​34;: 0

                            },

                            "1&#​34;: {

                                   "minLevel&#​34;: 13,

                                   "minSalesSum&#​34;: 400000,

                                   "minStanding&#​34;: 0.15

                            },

                            "2&#​34;: {

                                   "minLevel&#​34;: 20,

                                   "minSalesSum&#​34;: 700000,

                                   "minStanding&#​34;: 0.3

                            },

                            "3&#​34;: {

                                   "minLevel&#​34;: 32,

                                   "minSalesSum&#​34;: 900000,

                                   "minStanding&#​34;: 0.6

                            }

                     }

              },

              "579dc571d53a0658a154fbec&#​34;: {

                     "currentLevel&#​34;: 1,

                     "currentSalesSum&#​34;: 0,

                     "currentStanding&#​34;: 0,

                     "NextLoyalty&#​34;: null,

                     "loyaltyLevels&#​34;: {

                            "0&#​34;: {

                                   "minLevel&#​34;: 1,

                                   "minSalesSum&#​34;: 0,

                                   "minStanding&#​34;: 0

                            }

                     }

              },

              "58330581ace78e27b8b10cee&#​34;: {

                     "currentLevel&#​34;: 1,

                     "currentSalesSum&#​34;: 0,

                     "currentStanding&#​34;: 0,

                     "NextLoyalty&#​34;: null,

                     "loyaltyLevels&#​34;: {

                            "0&#​34;: {

                                   "minLevel&#​34;: 1,

                                   "minSalesSum&#​34;: 0,

                                   "minStanding&#​34;: 0

                            },

                            "1&#​34;: {

                                   "minLevel&#​34;: 15,

                                   "minSalesSum&#​34;: 1100000,

                                   "minStanding&#​34;: 0.2

                            },

                            "2&#​34;: {

                                   "minLevel&#​34;: 28,

                                   "minSalesSum&#​34;: 1600000,

                                   "minStanding&#​34;: 0.4

                            },

                            "3&#​34;: {

                                   "minLevel&#​34;: 35,

                                   "minSalesSum&#​34;: 2600000,

                                   "minStanding&#​34;: 0.75

                            }

                     }

              },

              "5935c25fb3acc3127c3d8cd9&#​34;: {

                     "currentLevel&#​34;: 1,

                     "currentSalesSum&#​34;: 0,

                     "currentStanding&#​34;: 0,

                     "NextLoyalty&#​34;: null,

                     "loyaltyLevels&#​34;: {

                            "0&#​34;: {

                                   "minLevel&#​34;: 1,

                                   "minSalesSum&#​34;: 0,

                                   "minStanding&#​34;: 0

                            },

                            "1&#​34;: {

                                   "minLevel&#​34;: 10,

                                   "minSalesSum&#​34;: 13000,

                                   "minStanding&#​34;: 0

                            },

                            "2&#​34;: {

                                   "minLevel&#​34;: 18,

                                   "minSalesSum&#​34;: 25000,

                                   "minStanding&#​34;: 0.3

                            },

                            "3&#​34;: {

                                   "minLevel&#​34;: 29,

                                   "minSalesSum&#​34;: 32000,

                                   "minStanding&#​34;: 0.6

                            }

                     }

              },

              "5a7c2eca46aef81a7ca2145d&#​34;: {

                     "currentLevel&#​34;: 1,

                     "currentSalesSum&#​34;: 0,

                     "currentStanding&#​34;: 0,

                     "NextLoyalty&#​34;: null,

                     "loyaltyLevels&#​34;: {

                            "0&#​34;: {

                                   "minLevel&#​34;: 1,

                                   "minSalesSum&#​34;: 0,

                                   "minStanding&#​34;: 0

                            },

                            "1&#​34;: {

                                   "minLevel&#​34;: 20,

                                   "minSalesSum&#​34;: 1000000,

                                   "minStanding&#​34;: 0.15

                            },

                            "2&#​34;: {

                                   "minLevel&#​34;: 30,

                                   "minSalesSum&#​34;: 1600000,

                                   "minStanding&#​34;: 0.3

                            },

                            "3&#​34;: {

                                   "minLevel&#​34;: 40,

                                   "minSalesSum&#​34;: 2500000,

                                   "minStanding&#​34;: 0.6

                            }

                     }

              },

              "5ac3b934156ae10c4430e83c&#​34;: {

                     "currentLevel&#​34;: 1,

                     "currentSalesSum&#​34;: 0,

                     "currentStanding&#​34;: 0,

                     "NextLoyalty&#​34;: null,

                     "loyaltyLevels&#​34;: {

                            "0&#​34;: {

                                   "minLevel&#​34;: 1,

                                   "minSalesSum&#​34;: 0,

                                   "minStanding&#​34;: 0

                            },

                            "1&#​34;: {

                                   "minLevel&#​34;: 15,

                                   "minSalesSum&#​34;: 1000000,

                                   "minStanding&#​34;: 0

                            },

                            "2&#​34;: {

                                   "minLevel&#​34;: 30,

                                   "minSalesSum&#​34;: 1600000,

                                   "minStanding&#​34;: 0.3

                            },

                            "3&#​34;: {

                                   "minLevel&#​34;: 40,

                                   "minSalesSum&#​34;: 2500000,

                                   "minStanding&#​34;: 0.6

                            }

                     }

              },

              "5c0647fdd443bc2504c2d371&#​34;: {

                     "currentLevel&#​34;: 1,

                     "currentSalesSum&#​34;: 0,

                     "currentStanding&#​34;: 0,

                     "NextLoyalty&#​34;: null,

                     "loyaltyLevels&#​34;: {

                            "0&#​34;: {

                                   "minLevel&#​34;: 1,

                                   "minSalesSum&#​34;: 0,

                                   "minStanding&#​34;: 0

                            },

                            "1&#​34;: {

                                   "minLevel&#​34;: 15,

                                   "minSalesSum&#​34;: 1000000,

                                   "minStanding&#​34;: 0.2

                            },

                            "2&#​34;: {

                                   "minLevel&#​34;: 22,

                                   "minSalesSum&#​34;: 1500000,

                                   "minStanding&#​34;: 0.35

                            },

                            "3&#​34;: {

                                   "minLevel&#​34;: 33,

                                   "minSalesSum&#​34;: 2300000,

                                   "minStanding&#​34;: 0.5

                            }

                     }

              }

       },

商人好感度全为1的效果图:

效果图


Q&A

如何重新开档?

R22: (需要关闭游戏及服务端)

1.删除 服务端目录/user/profiles文件夹内的12文件夹,只留一个list.json

2.打开list.json

       {

              "id&#​34;: 2,

              "nickname&#​34;: "user&#​34;,

              "email&#​34;: "user@jet.com",

              "password&#​34;: "password&#​34;,

              "wipe&#​34;: false    //←将这里的false改为true

       }

3.重开游戏


R23版: (需要关闭游戏及服务端)

1.删除 服务端目录/user下的整个profiles文件夹

2.:在R23版中list.json被改名成了profiles.config.json,且这个文件被移到了user目录下

3.打开profiles.config.json

{

       "1&#​34;: {

              "id&#​34;: 1,

              "nickname&#​34;: "user&#​34;,

              "email&#​34;: "user@jet.com",

              "password&#​34;: "password&#​34;,

              "wipe&#​34;: false,       //←将这里的false改为true

              "edition&#​34;: "eod&#​34;     //这是你的仓库版本 eod黑边 std白边 lbd pte是官网中间那俩版本

               注:这里的仓库版本关系到你在修改路径-数据库修改中的文件

       }

}

4.重开游戏


如何分辨自己是R22版本的人物档还是R23版本的?

在上面一个问题的解答中你应该能看到

R23版本的user下有一个叫profiles.config.json的文件

R22版本没有叫这个名的文件,这个文件在R22中叫list.json,且这个文件是在user/profiles目录下的