FIS (Fungal Infection: Spore) Style Translation & Terminology Revision
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New Flora / Terrain Features:
· Huge Blooming Mycelium
Generated exclusively by a Growth Stage 4 Mycelial Sac or the Nascent Hive Mind. Its bloom disc is 3×3 blocks in size and possesses a full collision hitbox. The stem beneath typically occupies only a single block space but varies in height (in most cases, the stem grows slowly after the cap has formed; however, if the surrounding vertical space is only 1 block high, it may spawn with several pre-grown stem segments). The stem itself has no hitbox, but destroying it will cause the entire structure above to collapse. An inverted variant may occasionally spawn (in which case, destroying the stem above will destroy the part below).
The center of the bloom disc functions identically to a Blooming Mycelium's spore capsule—touching it generates a Fungal Infection Potion Cloud (Level V), with a wider area radius but the same duration as the standard Blooming Mycelium. After discharging, the capsule disappears and enters a "Filament" state (similar to the Blooming Mycelium's cooldown phase). In this state, the filaments continuously apply the Fungal Infection debuff to nearby entities while also slowing their movement. The capsule will regrow after a set period.
The "petal" sections of the disc constantly pull nearby players toward the central capsule and apply a Honey Block-like sliding/slowing effect. The entire bloom disc has hardness comparable to dirt, significantly tougher than the standard Blooming Mycelium.
· Huge Fungal Snapper
Shares the exact same generation mechanics and general properties as the Huge Blooming Mycelium, except the central spore capsule is replaced by a Spike mechanism. Functionally identical to a standard Fungal Snapper, but the internal filaments directly apply Fungal Infection V to any player or entity that triggers it.
· Spire Growth Mycelium
Resembles the standard single-block Growth Mycelium (candle-like) in base form, but its branching pattern is similar to a Chorus Flower, albeit significantly more frequent and dense. Unlike Chorus plants, these do not break adjacent blocks when growing, as they are specifically designed to serve as fungal anti-air barricades—making Elytra traversal over fungal biomes considerably more dangerous and annoying. The mature top opening is visually inspired by the tail structure of the Calamity Mod's "Storm Weaver" (or equivalent aerial menace).
· Experience Bloom Mycelium
The Omega-tier variant of the Small Bloom Mycelium (growths_small). It is generated by a Stage 4 Mycelial Sac when it detects a biological death nearby (excluding deaths caused by infection conversion). Upon generation, it searches for the nearest empty air block or existing Small Bloom Mycelium within range of the death point. If none are found, generation is cancelled, and the dropped experience orbs remain untouched.
This variant features a dynamic texture at all times—the upper bloom visibly pulsates/swells and has a distinct yellowish-green tint reminiscent of Experience Orbs.
When broken, it drops Experience similarly to Sculk blocks. Additionally, Spore Entities that consume this block will directly gain Evolution Points.
(All the above properties regarding the Stage 4 Sac also apply when generated by the Nascent Hive Mind.)
Lore justification: The fungus maximizes resource efficiency by absorbing residual experience from fallen creatures.
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New Debuff:
· Paralysis
While afflicted, the player experiences no screen shake or sound effects upon taking damage. The health bar is entirely replaced by a series of question marks (???). Additionally, white vignette/angulation effects appear at the edges of the screen.
This debuff will officially debut alongside the Omega-tier variant of the Big Growth Mycelium (growths_big) in a future update.
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New Flora (Hazard):
· Venomous Branch Fungus
Generated by Stage 4 Mycelial Sacs. Its size and general appearance are nearly identical to the common variant, though slightly grayer in hue. Its key trait is the ability to retract to half its normal height—only the upper half remains visible above ground, making it easy to overlook while traversing.
When a player touches it, it instantly extends and acts like a Sweet Berry Bush: it slows movement and deals damage, while also applying the Paralysis debuff for a full 2 minutes. Since it contains no spores, it does not inflict the Fungal Infection debuff.
Its hitbox is identical to that of a Sweet Berry Bush, and it is classified as a Spore Block.
Brewing: Can be used to brew Potions of Paralysis (Base duration: 2 minutes; Extended duration: 4 minutes. No potency-enhanced version exists.)
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Omega-Tier Fungal Structure:
· Huge Fungal Body (Omega variant of the standard Fungal Body)
Generation mechanics match its standard counterpart. It begins as a Huge Fungal Body (1 block tall). After a short period, it transitions into the Huge Fungal Stalk—visually resembling a Cactus but covered in fine fuzz/velvety hairs. This stalk can be climbed by Spore Entities or any entity with the Mycosymbiosis effect.
The stalk will continue growing upward like a Cactus, reaching a maximum height of 12 blocks. Importantly, blocks can be placed adjacent to its sides (it does not break when surrounded, unlike Cactus). If an Infectious Spore Entity generates Fleshy Growths on the stalk's surface, other Spore Entities can stand on those growths as solid platforms.
During growth, it may spontaneously generate a Huge Fungal Cap at the top. Once the cap appears, vertical growth ceases entirely—unless the cap is destroyed, in which case the stalk resumes growing.
The Huge Fungal Cap's design is visually inspired by the newly added Cactus Flower from vanilla Minecraft.
