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染·钟楼谜团中文社区的【剧本艺术展】与【DIY的前沿资讯站】
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本期介绍的是由海外知名说书人 @Toast 带来的剧本《旧日回响》。
数百年前,当鸦木布拉夫小镇尚处初创时期,一股邪恶势力悄然滋长。树木分布悄然变迁,橡树逐渐被桦树取代;人们坚称目睹物品自行移动或凭空显现;夜幕与阴影似乎总比往常笼罩城镇更久…… 经过一番调查,人们最终认定是小镇的旧日往事纠缠。某种邪灵正在蠢动——有人从阴影夹隙中召唤出幽灵,占据善良灵魂的躯体实施恶行。现在,该轮到镇上的人们来查明是凶手谁了。
旧日回响萦绕着这座城镇,但这些回响是否会招致这座城镇覆灭?

剧本《旧日回响》包罗万象,剧本角色各司其职:有些角色具有守护能力,有些角色具有攻击能力,有些角色需要收集情报,有些角色可以散布虚假信息。玩家们面临多种致命陷阱,而外来者造成的破坏力极强,但会被特别坚不可摧的镇民逻辑所抵消。双方阵营都可能需要牺牲才能前进,但必须时刻警惕自身阵营存活状况。
难度中等。推荐给想要体验多样玩法(类似于《暗流涌动》)且具备更高剧本理解能力的玩家。
在此感谢@Hystrex对我的剧本平衡性设计的帮助。他提供了诸多见解和反馈,这些是我独自工作时无法实现的。

【最新版本Discord作者运作回复原文】
Daredevil:Is trapper not a soft demon checker
Like sure you can but you probably shouldn't
Another thing does Wraith act twice in the night order?
Also here’s a reword for ranger without flavor:
Each night* choose a player. Tonight if they would die they don't and you choose another player: If they're a minion you & they die.
Might need to be reworded still in case the minion is protected
Toast:The Wraith can wake twice at night, the 2nd time being for their 2nd ability, but the 2nd waking is in the same spot on the night order as the 1st.
...Flavour? What do you mean flavour?
Daredevil:Attacked
Toast:...I feel like it's pretty clear what "Attacked" means, but I suppose I could reword it to not include that word.
Daredevil:Yeah but even still for the sake of nomenclature
If you show the demon they can just explode
Toast:Right
Toast:Well, there's a few things regarding that.
First up, the Trapper may want to keep their presence hidden - Evil will obviously not be attempting to kill you at night very frequently for the sake of extra killpower, and them knowing about your presence can cause players to start dying a lot more frequently. The Trapper can also be shown dead players once the numbers of the living start dwindling. The Trapper will pretty much never be shown the Demon.
If they ARE shown the Demon, it'll usually be on the Final Day or close to it.
Daredevil:Yeah that’s my main thing
Toast:Hmm...
Daredevil:You have an anti demon test
And as the ST you shouldn’t show the demon until end game
Toast:Would it be okay for the Trapper to not know who is Trapped?
Daredevil:Yeah that’s what I was about to suggest
But maybe bring kill power down to 1
Toast:
Trapper(Outsider):2 players are trapped: Each night*, if nobody died tonight, you learn who is trapped: They die & 2 more players become trapped.
Would that be an alright ability? I worry about the usage of a keyword, but I'm hoping that it's explained well enough to be a similar situation to the Apothecary in that regard.
Daredevil:Each night*, if nobody died tonight, 2 players die and you learn this has happened.
Just an easier more dynamic way of doing it
Could also be
Each night*, if nobody died tonight, up to 2 players die and you learn this has happened.
Just for balance in endgame
Toast:Yeah, I'll go with that.
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