钢铁雄心4开局变量自用
洛克闫
编辑于 2025年11月21日 20:01
收录于文集
共2篇

diff_normal_player = {

no_supply_grace = 36

political_power_gain = 500 #每日获得的政治点数

local_resources_factor = 90 #战略资源获取率

production_speed_buildings_factor = 90 #建造速度

industrial_capacity_factory = 200 #工厂产出

industrial_capacity_dockyard = 900 #船厂产出

local_supplies = 900 #当地补给能力

supply_node_range = 100 # 补给范围

air_attack_factor = 900 #对空攻击

air_ground_attack = 5 #对地攻击

air_defence_factor = 900 #空中防御

air_maximum_speed_factor = 1000 #空军最大速度

air_range_factor = 20 #空军航程

air_agility_factor = 500 #机动

air_detection = 9000 #对空探测

air_accidents_factor = -100 #空军事故概率

air_mission_efficiency = 900 #空军任务效率

air_bombing_targetting = 900 #对地攻击瞄准

naval_strike_targetting_factor = 900 #对海攻击瞄准

air_superiority_detect_factor = 900 #战机侦测能力

air_night_penalty = -900 #夜间行动惩罚

air_weather_penalty = -900 #恶劣天气惩罚

mines_planting_by_air_factor = 900 #空中布雷效率

mines_sweeping_by_air_factor = 900 #空中扫雷效率

air_cas_present_factor = 900 #地面支援

naval_strike = 900 #对海攻击

naval_hit_chance = 900 #海军命中率

naval_speed_factor = 900 #海军速度

naval_detection = 900 #对海探测

navy_org_factor = 900 #海军组织度

navy_max_range_factor = 10 #海军最大航程参数

navy_submarine_detection_factor = 900 #对潜探测

navy_anti_air_attack_factor = 900 #海军对空攻击

spotting_chance = 900 #索敌速度

naval_coordination = 900 #舰队协同性

screening_efficiency = 900 #屏卫效率

navy_screen_defence_factor = 900 #屏卫舰防御

naval_torpedo_range_factor = 900 #鱼雷射程

land_reinforce_rate = 100 #增援率

army_speed_factor = 10 #陆军师速度

army_org_factor 500 #陆军组织度=百分比

army_org_regain = 100 #陆军组织度回复

org_loss_when_moving = -0.9 #移动中组织度损

breakthrough_factor = 500 #突破

recon_factor = 900 #侦查

acclimatization_cold_climate_gain_factor = 900 #寒冷适应度增长速度

acclimatization_hot_climate_gain_factor = 900 #酷热适应度增长速度

invasion_preparation = -0.8 #登录准备时间解密

amphibious_invasion = 20 #两栖登录速度

army_strength_factor = 1 #HP

agency_upgrade_time = -1 #情报机构升级时间

peration_infiltrate_outcome = 900 #渗透效率

intelligence_agency_defense = 900 #反间谍

own_operative_detection_chance_factor = -90 #我方特工被发现几率系数

enemy_operative_detection_chance_factor = 900 #敌方特工被发现几率系数

own_operative_capture_chance_factor = -1 #我方特工被捕几率

enemy_operative_capture_chance_factor = 900 #敌方特工被捕几率

own_operative_intel_extraction_rate = 900 #情报获取率

puppet_cost_factor = -0.999 #傀儡花费

occupation_cost = -0.999 #占领花费

annex_cost_factor = -0.999  #吞并代价

take_states_cost_factor = -0.999 #割地代价

}