diff_normal_player = {
no_supply_grace = 36
political_power_gain = 500 #每日获得的政治点数
local_resources_factor = 90 #战略资源获取率
production_speed_buildings_factor = 90 #建造速度
industrial_capacity_factory = 200 #工厂产出
industrial_capacity_dockyard = 900 #船厂产出
local_supplies = 900 #当地补给能力
supply_node_range = 100 # 补给范围
air_attack_factor = 900 #对空攻击
air_ground_attack = 5 #对地攻击
air_defence_factor = 900 #空中防御
air_maximum_speed_factor = 1000 #空军最大速度
air_range_factor = 20 #空军航程
air_agility_factor = 500 #机动
air_detection = 9000 #对空探测
air_accidents_factor = -100 #空军事故概率
air_mission_efficiency = 900 #空军任务效率
air_bombing_targetting = 900 #对地攻击瞄准
naval_strike_targetting_factor = 900 #对海攻击瞄准
air_superiority_detect_factor = 900 #战机侦测能力
air_night_penalty = -900 #夜间行动惩罚
air_weather_penalty = -900 #恶劣天气惩罚
mines_planting_by_air_factor = 900 #空中布雷效率
mines_sweeping_by_air_factor = 900 #空中扫雷效率
air_cas_present_factor = 900 #地面支援
naval_strike = 900 #对海攻击
naval_hit_chance = 900 #海军命中率
naval_speed_factor = 900 #海军速度
naval_detection = 900 #对海探测
navy_org_factor = 900 #海军组织度
navy_max_range_factor = 10 #海军最大航程参数
navy_submarine_detection_factor = 900 #对潜探测
navy_anti_air_attack_factor = 900 #海军对空攻击
spotting_chance = 900 #索敌速度
naval_coordination = 900 #舰队协同性
screening_efficiency = 900 #屏卫效率
navy_screen_defence_factor = 900 #屏卫舰防御
naval_torpedo_range_factor = 900 #鱼雷射程
land_reinforce_rate = 100 #增援率
army_speed_factor = 10 #陆军师速度
army_org_factor 500 #陆军组织度=百分比
army_org_regain = 100 #陆军组织度回复
org_loss_when_moving = -0.9 #移动中组织度损
breakthrough_factor = 500 #突破
recon_factor = 900 #侦查
acclimatization_cold_climate_gain_factor = 900 #寒冷适应度增长速度
acclimatization_hot_climate_gain_factor = 900 #酷热适应度增长速度
invasion_preparation = -0.8 #登录准备时间解密
amphibious_invasion = 20 #两栖登录速度
army_strength_factor = 1 #HP
agency_upgrade_time = -1 #情报机构升级时间
peration_infiltrate_outcome = 900 #渗透效率
intelligence_agency_defense = 900 #反间谍
own_operative_detection_chance_factor = -90 #我方特工被发现几率系数
enemy_operative_detection_chance_factor = 900 #敌方特工被发现几率系数
own_operative_capture_chance_factor = -1 #我方特工被捕几率
enemy_operative_capture_chance_factor = 900 #敌方特工被捕几率
own_operative_intel_extraction_rate = 900 #情报获取率
puppet_cost_factor = -0.999 #傀儡花费
occupation_cost = -0.999 #占领花费
annex_cost_factor = -0.999 #吞并代价
take_states_cost_factor = -0.999 #割地代价
}