伤害计算公式:1/(1+护甲*(1-穿透百分比)*0.01)*(1+爆头倍率+爆伤倍率)*(1+增伤)
烟花爆竹增伤约20%且附带点燃aoe
敌人轻甲50,中甲125,重甲200
计算统一天赋词条爆头伤害为100%,爆伤100%
1.潜行手枪测试:
傲慢(爆头倍率上限500,爆伤200)
轻1/(1+0.5)*(1+5+2) = 5.333
中1/(1+1.25)*(1+5+2) = 3.556
重1/(1+2)*(1+5+2) = 2.667
玉响双破洞百出(爆头倍率250,爆伤100)
轻1/(1+0.5*(1-0.85))*(1+2.5+1) = 4.186
中1/(1+1.25*(1-0.85))*(1+2.5+1) = 3.789
重1/(1+2*(1-0.85))*(1+2.5+1) = 3.462
总结:傲慢适合打无甲/轻甲兵,玉响适合打中甲/重甲兵,由于潜行手枪追求一枪爆头实际覆盖场景玉响更加优秀
2.经典连发手枪莱克星顿测试:
不朽莱克星顿xod双破洞百出
轻1/(1+0.5*(1-0.6))*(1+2.75+1) = 3.958
中1/(1+1.25*(1-0.6))*(1+2.75+1) = 3.167
重1/(1+2*(1-0.6))*(1+2.75+1) = 2.639
不朽莱克星顿xod单破洞百出+烟花爆竹
轻1/(1+0.5*(1-0.3))*(1+2.75+1)*1.2 = 4.222
中1/(1+1.25*(1-0.3))*(1+2.75+1)*1.2 = 3.04
重1/(1+2*(1-0.3))*(1+2.75+1)*1.2 = 2.375
狗镇莱克星顿双破洞百出
轻1/(1+0.5*(1-0.85))*(1+2+1) = 3.721
中1/(1+1.25*(1-0.85))*(1+2+1) = 3.368
重1/(1+2*(1-0.85))*(1+2+1) = 3.0769
狗镇莱克星顿单破洞百出+烟花爆竹
轻1/(1+0.5*(1-0.55))*(1+2+1)*1.2 = 3.918
中1/(1+1.25*(1-0.55))*(1+2+1)*1.2 = 3.072
重1/(1+2*(1-0.55))*(1+2+1)*1.2 = 2.526
总结:莱克星顿xmod版本适合单破甲+烟花爆竹打无甲/轻甲兵,且手感较好后坐力小;狗镇莱克星顿适合双破甲打中甲/重甲兵,同时射速更快,非时停状态机瞄清空弹匣刚好维持龙争虎斗
3.突击步枪狗镇阿贾克斯测试:
狗镇阿贾克斯弹夹扩容+破甲(80+28=100穿甲)
无1/(1+0*(1-1))*(1+2+1) = 4
轻1/(1+0.5*(1-1))*(1+2+1) = 4
中1/(1+1.25*(1-1))*(1+2+1) = 4
重1/(1+2*(1-1))*(1+2+1) = 4
狗镇阿贾克斯弹夹扩容+爆竹(50+28=78穿甲)
无1/(1+0*(1-0.78))*(1+2+1)*1.2 = 4.8
轻1/(1+0.5*(1-0.78))*(1+2+1)*1.2 = 4.324
中1/(1+1.25*(1-0.78))*(1+2+1)*1.2 = 3.765
重1/(1+2*(1-0.78))*(1+2+1)*1.2 = 3.333
总结:狗镇阿贾克斯弹夹扩容是必备插件触发大招被动。另外的插件可选择破洞百出或者烟花爆竹,其中破甲打中甲/重甲兵伤害更加稳定出色,烟花打无甲/轻甲兵伤害更高且带有小aoe和燃烧buff减速持续伤害