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染·钟楼谜团中文社区的【剧本艺术展】与【DIY的前沿资讯站】
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本期介绍的是由来自海外剧本创作者@Svendetta 带来的全原创角色剧本《炼狱 Purgatory》。
Has it been eternity? Or have you just arrived? Purgatory is for the lost souls, burdened with sin, who may still hope to redeem themselves. This atheist-like script challenges the players to beat the storyteller; a storyteller who is an unreliable narrator, but must follow the rules.
In this game, you are all good and are attempting to leave purgatory by giving up your sin. Some of your peers will take that sin onto them, some will help you remove it. Good wins if the players left in purgatory hold more sin than the players who have died.
There are some bad apples though... Just enough to make purgatory a challenge. the minions are souls still held by the trappings and temptations of a life of sin. Some have a tendency to lash out towards others, or a mind tormented with self doubt. Some are not even aware they have led such lives...
The outsiders have their own agenda...they don't believe such a place should even exist...
这里是永恒之境? 亦或你不过初来乍到?炼狱是为背负罪孽仍心怀希望自我救赎的迷途魂灵而设。这一无神论般的剧本让玩家们向说书人发起挑战。剧本中的说书人是一个不可靠的叙述者,但他必须遵守规则。
在游戏中,你们(玩家们)都是善良的且努力尝试着依靠洗清你们的罪孽以离开炼狱。你的一些盟友会把罪带到他们身上,有的会帮助你移除它。如果留在炼狱的玩家拥有的罪数大于死亡玩家的罪数,善良阵营获胜。
虽有一些害群之马……足以使炼狱成为一次考验。爪牙是那些仍遭受罪恶生命的困境及诱惑的魂灵。他们当中一些倾向于向他们进行猛烈抨击,或存在一种自我怀疑思想。有些魂灵甚至不知道他们过着这样的生活……
外来者们有他们自己的行事方案...他们甚至不相信这样的地方应该存在...
“七罪之庭,审判试炼,于不可知的十八层炼狱世界,于欲望与人性,理性与感性,坚定与脆弱,,贪婪与奉献,残忍与宽容,祈祷与忏悔等边狱间反复挣扎,认清自我,洗清罪孽,推翻重建新的秩序。等待,并心怀希望吧……”
—— 弦舞
【2025.8.15】优化了排版,添加了剧本历书的二维码链接。
【2025.8.26】更换了剧本历书的二维码链接。


https://www.bloodstar.xyz/p/Svendetta/Purgatory/almanac.html
Q1: "everyone is good" 🤔 is this always in play? huh?
A: Yeah its always in play. Kinda think of this as an atheist game, without the mini game of figuring out if its actually an atheist game! You know that everyone is good, you know the storyteller is doing their best to make it hard (but not breaking the rules) you know that some people have abilities that don't help town, and some players have alternative win conditions.
问题1:在整场游戏中所有玩家都是善良的?
回答1:是的,传奇角色(不可知论)会一直生效。我们可以将其视为一把无神论局,但却不需要通过其他方式去判断它是否是一把无神论局!你知道每个人都是善良的,你知道说书人尽其所能让局势变得复杂(但不打破规则),你知道有些人的能力对获胜没有帮助,有些玩家有其他获胜条件。
Q2: Damnation might feel very scary to play as because you're 1v6 or 1v9 or even 1v11
A: I think it could feel scary, but the damnation has bluffs, the ability to 'prove' themselves via using the ability of one of those bluffs, and the ability to use another ability to make a splash when it matters. I think they have the tools to win, and also not become the center of attention.
问题2:天谴玩家会不会特别难赢,因为这是一把1v6或1v9甚至1v11局?
回答2:我认为这可能会让人感到害怕,但天谴可以伪装成其他角色,能够通过使用其中一种获得的能力来“证明”自己,必要的时候可以使用另一种能力来成为焦点。我认为他们有获胜的办法,也不会过于成为玩家关注的焦点。
Q3: What does a ‘Monty Hall’ door mean?
A: Monty Hall is the host of an old(er) game show where contestants would pick one of three doors to win a car. Monty Hall would then reveal a door that had a goat behind it, and ask the contestant if they would like to keep their choice, or change to the last remaining door.
问题3:三门游戏是什么意思?
回答3:三门游戏是一个老式的游戏节目,在这个节目中,有三扇门,其中两扇后是山羊,另一扇后是汽车,参赛者从三个门中选择一个。在开门前,主持人蒙蒂·霍尔会展示后面有一只山羊的一扇门,并问参赛者是坚持自己的选择,还是换到最后一扇门。
Q4: How does sin accumulate? Does each player start with a certain amount?
A:The game starts with 2xPlayers sin in play, distributed as the storyteller sees fit
问题4:罪是如何累积的?每个玩家一开始都有一定的罪吗?
回答4:游戏开始时会有游戏玩家x2数量的罪,说书人可以随意分配这些罪给任何人。
Q5:Why does Trappings not volunteer for execution D1?
A: They know they have at least 2 sin on them, potentially more. It is possible that them being excecuted first is the 'right' thing for them to do. Potentially they might see value in blocking another ability that would hurt town even more from happening. There is also the potential that the balance isn't quite right as well. (They don't know where the ST has put all the sin, except they have at least 2, and maybe more).
问题5:为什么困境不在第一天主动认出?
回答5:因为他知道他至少有两点罪,甚至更多。有可能最先处决困境是正确的。但玩家们可能能意识到“能力无法使用且不会生效”这个功能更大的价值。当然也有可能玩家们没法在两者之间权衡。(玩家不知道说书人在困境上放了多少罪,除了他至少有两点,也许更多)
Q6: Trappings would know Damnation, no?
A: Minions do not learn the demon. Its probably changing to "Minions and Demons do not learn each other" though.
Oh and also, the minions are not evil, and the demons are not technically evil either
问题6:困境会得知天谴,对嘛?
回答6:爪牙不认识恶魔,这项可能会被改成“恶魔爪牙互相不认识”,哦还有,爪牙们不是邪恶的,恶魔从某种意义上来说也不邪恶。
Q7: For tendency, do you know which player... And are both on the block?
Making a double execution?
A: Yep! this is public
Yip, its not clear which is tendency, BUT you do get info for keeping tendency around - the other player does not have the most sin.
问题7:说起盲从,你知道哪名玩家……他们会同时即将被处决?形成两次处决?
回答7:是的!这条信息是公开的,虽然玩家不会得知两人中谁是盲从,但是你们可以知道其中一个是盲从,另一名玩家不是罪最多的那个人。
Q8:I don't think that's a good explanation for things tbh
An Atheist game's whole gimmick is that the storyteller can break rules
A: Yeah you are right, the gimmick is that they can break the rules to sell you an evil team. This script asks the question, 'What if players know there is no evil team, and that the story teller cant break the rules?' How do you make that challenging and fun in the framework of BOTC
The story teller is the 'evil team' like in an atheist game, but they must utilize the tools they have as best as possible to make the solve challenging for the players playing.
So, like an atheist game where the storyteller can't break the rules.
问题8:实话讲我不觉得这是一个很好的解释,无神论局的关键是说书人可以打破规则
回答8:你说得对,无神论局确实是可以打破规则,让玩家以为有邪恶存在。但这个剧本提出了一个问题“如果玩家知道这局没有邪恶,说书人也不会打破规则,那该怎么办?”这是一个如何在BOTC框架下创造挑战与乐趣的设计。
说书人是无神论局中的“邪恶团队”,但他必须尽可能利用最好的方法来解决玩家在游戏中的挑战性问题。因此,这就像一个说书人无法打破规则的无神论局。
Q9:how exactly does tendency work? is it only when one of the players is nommed? Or
A: When nominations open, the ST advises the group that Player 1, and Player 2, are on the block with [minimum amount of votes] and will both be executed unless another nomination ties or beats it (with one of the players being tendency).
问题9:所以盲从到底是什么运作的,是其中一名玩家被提名?还是……
回答9:当提名开始时,说书人宣布玩家1和玩家2被挂上了最低处决票,且均即将被处决除非有其他提名救他们下来(这俩人中其中有一个是盲从)
Q10:can more votes be added to them?
wait. both executed?
isnt it no exe on a tie
A: There hasnt been a vote, they are both on the block to die by execution, and will die by execution if there is no other nomination that ties or beats it.
They havent been nominated, so one of them can be nominated and tie it.
Although that is an interesting space for balance to investigate.
问题10:后续对他们的投票会被加在最低处决票上吗?等等,同时被处决?难道不是谁都不处决吗?
回答10:如果没有投票,他们会都被处决,如果没有其他提名能追平他们或者超过他们,他们会都被处决。因为他们都没被提名过,所以他们可以被提名并再次达成平票(此时不会都被处决了),这是一个有趣的平衡。
Q11:is there an almanac for this script anywhere?
ethics and charity i feel i’d need more clarity on
… hmmm
what tools even are there to try and solve for who’s sin misreg’d by Philosophy?
i guess repentance?
A: Great questions - I think most of them can be answered when you think through the mindset that 'Everyone is good, they are generally motivated to share there info to solve'.:
Ethics is super straight forward. Ethics chooses three, ST groups them into two different groups (however the ST wants). Ethics chooses which of those groups die, noone else dies. Its a trolley problem lycanthrope.
A monty hall door is likewise similar.
'Put the true answer behind one three doors. Ask the player to pick a door. Reveal a different door with a false answer. Ask the player if they want to change the door they picked. If at the end of this process they have selected the door with the true answer, give them a true answer. You still give them false info if a logic is in play, even if they 'won the car'.' An artist that can ask any question but may get false info.
Players generally know the ballpark of how much sin starts in the game (2xPlayers) this is only modified by characters that add extra sin. Extra sin is defined as another players worth of sin (so 2 more sin). If everyone is being honest (in a game where everyone is good so they generally are) they already have a solve for how much sin is in play. Other characters can learn how much sin has departed, how much sin is on players, etc. The tools are there - though play testing will show if there are enough tools.
For example, town knows that there should be around 26 sin in play at the start of the game, (12x2 +2 for an extra sin character). Through penance, communion, devotion, confession, etc you can get a ball park for individual players sin, making that solve easier but not perfect.
Philosophy (like the puzzlemaster) can alternatively use their ability instantly and learn unhelpful advice. Advice you know to be unhelpful though is still helpful! (unless the ST says something silly like 'Tomatoes should have a lot of sun to grow'.
问题11:这个剧本有历书,吗?我觉得我想更清楚地了解慈善和道德,嗯……有什么能让哲学干扰的玩家被发现呢?我想应该是悔改吧?
回答11:很好的问题,我认为大多数问题都可以通过“所有人都是善良的,他们通常都有动力分享他们要解决的信息”的心态来回答。
道德很简单的,道德选3个人,说书人给这三个人分成两组,然后道德选一组死亡,其他人都不会死,这个是电车问题。三门问题也是这样。(后续三门问题我不再做解释了)
玩家知道游戏开始时罪的大概数量(2x玩家数量),这只会被角色添加额外的罪恶所改变。额外的罪被定义为一个额外玩家的罪值(一般就是2个)。如果每个人都是诚实的(在游戏中,每个人都是善良的,所以他们通常不会说谎),他们已经知道了游戏中有多少罪。其他角色可以知道有多少罪解离,有多少罪恶在玩家身上,等等。
例如,镇民知道在游戏开始时应该有大约26个罪 (12x2 +2代表一个额外的sin角色)。通过忏悔、圣餐、奉献、忏悔等,你可以计算每个人的罪,使解决问题更容易,但并不完美。
哲学(就像解密大师)可以选择立即使用他们的能力并得知建议。虽然你知道建议是不一定是帮助的,但仍然是有帮助的!(除非说书人说了一些愚蠢的话,比如“西红柿应该有充足的阳光才能生长”。
Q12: I also think its quite… hard to go for a Limbo win. since town knows its an option i dont think a double no exe would. ever happen
so limbo will probably just play for good
A: Limbo wins are interesting. Limbo is good, and is playing for good. So are the outsiders. They can just win like normal. Their existence incentivises town to execute (because otherwise games last forever). Also, other players can become (or gain) the limbo ability, or not know they have it (which is why it is reverse looking). It is the vortox of the script. Yes it is hard to achieve, but if you are asking for everyone to lose, it should be a challenge (similarly with damnation).
Volition, simulation and damnation can all yoink the ability, sometimes by accident.
问题12:我认为边狱想赢很难,既然镇民都知道可以这样选择,那就不会让两次不处决发生,这样边狱会一直玩下去。
回答12:边狱的胜利很有意思,而且他也是善良的,可以帮好人玩,外来者也是如此。他们的存在激励着镇民去处决(否则游戏将永远继续下去)。另外其他玩家也可以拥有边狱的技能,或者不知道自己拥有这个技能。
部分其他角色都能克制这种能力,当然有时候会有小概率事件的发生。
Q13:Can a dead limbo end the game with their own win condition? or they don't have their ability because they are dead?
A: Option 2, they do not have an ability.
That being said, it can be pretty hard for them to die, Outsiders would probably have to vote for them, and they are incentivised not to.
Q13: they died by the ethic's trolley problem in this case and there were no execs 2 nights in a row
A: Hah! Ethics didnt want to go for the win-con then?
Q13: they outed themselves on day 1 in this case
问题13:死亡的边狱可以用自己的胜利条件获胜嘛?还是因为死了就失去能力了
回答13:死亡的边狱没有能力。也就是说,他们很难死,外来者可能不得不给他们投票,而恶魔本人则不被推荐去投票
问题13:也就是说,他们可以死于电车问题,然后连续两天没出人,是没问题的?
回答13:对的!但是如果道德不打算这样,想偷跑获胜呢?
问题13:这样的话他们第一天就会暴露
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