钢铁雄心4,00_static_modifiers开局变量修改代码
那抹太阳雨
编辑于 2025年04月02日 01:29
收录于文集
共4篇

使用方法

1:打开游戏根目录

G:\Steam\steamapps\common\Hearts of Iron IV\common\modifiers

2:找到需要修改文件00_static_modifiers

3:搜索关键词# Difficulty modifiers

在你想要游玩的难度下修改

如我要玩王牌难度:

搜索

代码块
JavaScript
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复制代码
diff_very_hard_player = {  # 王牌难度玩家修正
diff_very_hard_ai = {  # 王牌难度AI修正
复制成功

在这两行后面添加需要的代码

00_static_modifiers原文件中文全备注,在我发布的另一篇文章

00_static_modifiers开局变量中文全备注 - 哔哩哔哩​

代码块
JavaScript
自动换行
复制代码
	# 工厂与资源
	local_resources = 1.00  # 当地资源 +100%
	local_resources_factor = 100.00  # 战略资源获取率 10000%
	local_factories = 2.00  # 当地工厂数 200%
	nuclear_production_factor = 1.00  # 核弹生产速度 +100%
	global_building_slots_factor = 2.00  # 地区最大工厂数 +200%
	local_building_slots_factor = 2.0  # 当地最大工厂数 +200%
	line_change_production_efficiency_factor = 100.00  # 生产效率保持 +10000.00%
	production_factory_max_efficiency_factor = 100.00  # 生产效率上限 +10000.00%
	production_factory_efficiency_gain_factor = 100.00  # 生产效率增长 +10000.00%
	production_factory_start_efficiency_factor = 100.00  # 基础生产效率 +10000.00%
	industrial_capacity_factory = 100.00  # 工厂产出 +100000.00%
	industrial_capacity_dockyard = 100.00  # 海军船坞产出 +100000.00%
	industry_air_damage_factor = -0.80  # 工厂受轰炸易损性 -80%
	equipment_conversion_speed = 10.00  # 装备改装速度 +1000.00%
	production_lack_of_resource_penalty_factor = -0.8  # 缺乏战略资源惩罚-80%
	lacking_consumer_goods = -1  # 消费品缺乏 -100%
	consumer_goods_factor = -10  # 生活消费品工厂系数 -1000%
	# 科研
	research_speed_factor = 50.00  # 科研速度 +5000%
	# 军队
	army_fuel_consumption_factor = -0.8  # 陆军燃料消耗 -80%
	air_fuel_consumption_factor = -0.8  # 空军燃料消耗 -80%
 	navy_fuel_consumption_factor = -0.8  # 海军燃料消耗 -80%
	supply_consumption_factor = -0.8  # 补给消耗 -70.0%
	no_supply_grace = 720  # 携行补给 +720.0 小时
	winter_attrition_factor = -0.80  # 冬季损耗 -80.0%
	heat_attrition_factor = -0.80  # 炎热损耗 -80.0%
	out_of_supply_factor = -0.60  # 非战斗补给耗尽惩罚 -60.0%
	supply_factor = 1  # 补给效率 +100%
	local_org_regain = 1.0  # 组织度恢复 +100%
	max_organisation = 100  # 组织度上限 +100
	offence = 1.00  # 进攻 +100.0%
	defence = 1.00  # 防御 +100.0%
	additional_brigade_column_size = 100.00  # 旅规模 +100
	attack_bonus_against = 1.00  # 我国对其进攻加成 +100%
	defense_bonus_against = 1.00  # 我国对其防御加成 +100%
	breakthrough_bonus_against = 1.00  # 我国对其突破修正 +100%
	# 特种部队
	extra_marine_supply_grace = 720  # 海军陆战队携行补给 +720 小时
	special_forces_cap = 1.00  # 特种部队容量上限乘数 +100%
	special_forces_training_time_factor = -0.90  # 特种部队训练时间 -90%
	special_forces_attack_factor = 1.00  # 特种攻击 +100%
	special_forces_defence_factor = 1.00  # 特种防御 +100%
	shore_bombardment_bonus = 1.00  # 对岸炮击加成 100.00%
	paratrooper_weight_factor = -0.80  # 空降兵运输空间系数 -80.00%
	special_forces_no_supply_grace = 720  # 特种部队携行补给 +720 小时
	naval_invasion_planning_bonus_speed = 10.00  # 登陆作战计划 +1000%
	paratroopers_special_forces_contribution_factor = -1  # 空降兵特种部队占总数上限 -100%
	marines_special_forces_contribution_factor = -1  # 海军陆战队特种部队占总数上限 -100%
	mountaineers_special_forces_contribution_factor = -1  # 山地步兵特种部队占总数上限 -100%
	# 陆军
	land_night_attack = 1  # 陆战夜战攻击 +100%
	army_attack_speed_factor = 1  # 陆军进攻速度 +100%
	ground_attack_factor = 1  # 对地攻击系数 +100%
	invasion_preparation = -0.80  # 登陆准备时间 -80%
	amphibious_invasion_defence = 1.00  # 登陆防护 +100%
	transport_capacity = -0.80  # 部队运输船需求 -80%
	army_speed_factor = 1.00  # 陆军师速度 +100%
	local_supplies = 5.00  # 当地补给能力 +500%
	supply_node_range = 1  # 补给范围 +100%
	army_org_factor = 5.00  # 陆军师组织度 +500%
	org_loss_when_moving = -0.80  # 移动中组织度损失 -80%
	attrition = -0.80  # 陆军师损耗 -80%
	army_morale_factor = 5.00  # 陆军师组织度恢复速率 +500%
	dig_in_speed_factor = 1.00  # 堑壕速度 +100%
	enemy_army_bonus_air_superiority_factor = -0.80  # 敌方空中支援 -80%
	amphibious_invasion = 1.00  # 两栖登陆速度 +100%
	army_attack_factor = 1.00  # 陆军师攻击 +100%
	army_defence_factor = 1.00  # 陆军师防御 +100%
	army_core_attack_factor = 1.00  # 陆军师核心领土攻击 +100% 
	army_core_defence_factor = 1.00  # 陆军师核心领土防御 +100%
	army_infantry_attack_factor = 1.00  # 步兵攻击 +100%
	army_infantry_defence_factor = 1.00  # 步兵防御 +100%
	army_armor_attack_factor = 1.00  # 装甲单位攻击 +100%
	army_armor_defence_factor = 1.00  # 装甲单位防御 +100%
	army_artillery_attack_factor = 1.00  # 炮兵攻击 +100%
	army_artillery_defence_factor = 1.00  # 炮兵防御 +100%
	motorized_attack_factor = 1.00  # 摩托化步兵攻击 +100%
	motorized_defence_factor = 1.00  # 摩托化步兵防御 +100%
	cavalry_attack_factor = 1.00  # 骑兵攻击 +100%
	cavalry_defence_factor = 1.00  # 骑兵防御 +100%
	training_time_factor = -0.80  # 陆军师训练时间 -80%
	experience_loss_factor = -0.90  # 有经验的士兵损失 -90%
	equipment_capture = 1.00  # 装备缴获比例增长 +100%
	land_reinforce_rate = 1.00  # 增援率 +100%
	planning_speed = 1.00  # 计划速度 +100%
	max_planning_factor = 100  # 计划加成上限数值 +100
	max_planning = 1.00  # 计划加成上限 +100%
	max_dig_in = 500.00  # 堑壕上限 +500
	combat_width_factor = -0.80  # 己方战场宽度 -80%
	minimum_training_level = -0.80  # 最小训练程度 -80%
	acclimatization_hot_climate_gain_factor = 10.00  # 炎热适应度增长率 +1000%
	acclimatization_cold_climate_gain_factor = 10.00  # 寒冷适应度增长率 +1000%
	mechanized_attack_factor = 1.00  # 机械化攻击 +100%
	mechanized_defence_factor = 1.00  # 机械化防御 +100%
	breakthrough_factor = 1.00  # 突破 +100%
	coordination_bonus = 1.00  # 协同性 +100%
	truck_attrition_factor = -1  # 卡车损耗 -100%
	# 海军
	navy_submarine_attack_factor = 1.00  # 潜艇攻击 +100%
	navy_capital_ship_attack_factor = 1.00  # 主力舰攻击 +100.00%
	navy_capital_ship_defence_factor = 1.00  # 主力舰装甲 +100%
	navy_carrier_air_agility_factor = 1.00  # 航空母舰舰载机机动 +100%
	carrier_capacity_penalty_reduction = -0.80  # 航母超载 -80%
	convoy_escort_efficiency = 1.00  # 运输护航效率 +100%
	naval_torpedo_reveal_chance_factor = -0.80  # 鱼雷暴露几率 -80.00%
	naval_enemy_fleet_size_ratio_penalty_factor = 1.00  # 敌人舰队规模惩罚 +100.00%
	strike_force_movement_org_loss = -0.80  # 打击舰队组织度损失 -80.00%
	naval_invasion_capacity = 1000.00  # 登陆作战上限 +1000
	naval_hit_chance = 1.0  # 海军命中率 +100%
	naval_speed_factor = 1  # 海军速度 +100%
	naval_retreat_speed = 1  # 海军撤退速度 +100%
	naval_attrition = -1  # 海军损耗 -100%
	navy_casualty_on_sink = -1  # 舰艇沉没造成的伤亡 -100%
	naval_detection = 1.0  # 海军探测 +100%
	naval_strike = 1.00  # 袭击舰艇 +100%
	naval_coordination = 1.00  # 舰队协同性 +100%
	sortie_efficiency = 1.00  # 出击效率 +100%
	experience_gain_navy_unit_factor = 10.00  # 舰艇经验增长 +1000%
	fighter_sortie_efficiency = 1.0  # 舰载机出击效率 +100%
	convoy_retreat_speed = 1.0  # 撤退时运输船速度 +100%
	spotting_chance = 1.00  # 索敌速度 +100%
	navy_anti_air_attack_factor = 1.00  # 海军对空攻击 +100%
	navy_max_range_factor = 1.00  # 海军最大航程系数 +100%
	navy_submarine_detection_factor = 1.00  # 对潜探测 +100%
	mines_planting_by_fleets_factor = 1.00  # 海军布雷效率 +100%
	mines_sweeping_by_fleets_factor = 1.00  # 海军扫雷效率 +100%
	naval_mines_effect_reduction = 1.00  # 规避水雷 +100%
	naval_mines_damage_factor = 1.00  # 水雷伤害 +100%
	naval_accidents_chance = -0.80  # 事故几率 -80%
	naval_mine_hit_chance = -0.80  # 水雷触发率 -80%
	screening_efficiency = 1.00  # 屏卫效率 +100%
	positioning = 1.00  # 阵位 +100%
	refit_speed = 10.00  # 改装速度 +1000%
	refit_ic_cost = -0.80  # 改装花费 -80%
	repair_speed_factor = 10.00  # 船只修理速度 1000%
	naval_invasion_penalty = -1.0  # 海军入侵惩罚 -100%
	critical_receive_chance = -1.0  # 遭受致命一击的几率 -100%
	naval_damage_factor = 1.0  # 海军伤害 +100%
	naval_defense_factor = 1.0  # 海军防御 +100%
	naval_invasion_prep_speed = 0.5  # 入侵准备速度 +50%
	naval_invasion_penalty = -0.15  # 登陆惩罚 -15%
	# 空军
	air_accidents = -0.80  # 空军事故几率 -80%
	air_accidents_factor = -1.0  # 空难几率 -100%
	air_agility_factor = 1.00  # 空军机动(闪避) +100%
	air_detection = 1.0  # 对空探测 +100%
	air_maximum_speed_factor = 1.00  # 空军最大速度 +100%
	air_range_factor = 1.00  # 空军航程 +100%
	air_ace_generation_chance_factor = 1  # 王牌飞行员产生机率 +100%
	air_mission_efficiency = 1.00  # 空军任务效率 +100%
	carrier_traffic = 1.0  # 航母起降能力 +100%
	air_bombing_targetting = 1.00  # 对地轰炸瞄准 +100%
	strategic_bomb_visibility = -0.80  # 战略轰炸可见度 -80%
	air_superiority_detect_factor = 1.00  # 战斗机探测 +100%
	air_superiority_efficiency = 1.00  # 夺取制空权任务效率 +100%
	air_cas_present_factor = 1.00  # 地面支援 +100%
	# air_defence_factor = 1.00  # 对空防御 +100%
	air_intercept_efficiency = 1.00  # 拦截任务效率 +100%
	naval_strike_targetting_factor = 1.00  # 对海瞄准 +100%
	air_attack_factor = 1.00  # 对空攻击 +100%
	army_bonus_air_superiority_factor = 1.00  # 制空权 +100%
	air_night_penalty = -0.80  # 夜间行动惩罚 -80%
	air_weather_penalty = -0.80  # 恶劣天气惩罚 -80%
	mines_planting_by_air_factor = 1.00  # 空中布雷效率 +100%
	mines_sweeping_by_air_factor = 1.00  # 空中扫雷效率 +100%
	# 海陆空 将领
	experience_gain_factor = 10.00  # 指挥官经验增长 +1000%
	experience_gain_army = 500  # 陆军经验获取值 +500 每日
	experience_gain_navy = 500  # 海军经验获取值 +500 每日
	experience_gain_air = 500  # 空军经验获取值 +500 每日
	military_leader_cost_factor = -0.80  # 指挥官花费 -80%
	army_leader_cost_factor = -0.80  # 陆军指挥官花费 -80%
	navy_leader_cost_factor = -0.80  # 海军指挥官花费 -80%
	army_leader_start_level = 10.00  # 新陆军将领初始等级 +10
	navy_leader_start_level = 10.00  # 新海军将领初始等级 +10
	army_leader_start_attack_level = 10.00  # 新陆军将领初始攻击能力 +10
	army_leader_start_defense_level = 10.00  # 新陆军将领初始防御能力 +10
	army_leader_start_planning_level = 10.00  # 新陆军将领初始规划能力 +10
	army_leader_start_logistics_level = 10.00  # 新陆军将领初始后勤能力 +10
	navy_leader_start_attack_level = 10.00  # 新海军将领初始攻击能力 +10
	navy_leader_start_defense_level = 10.00  # 新海军将领初始防御能力 +10
	navy_leader_start_maneuvering_level = 10.00  # 新海军将领初始机动能力 +10
	navy_leader_start_coordination_level = 10.00  # 新海军将领初始协同能力 +10
	# 海陆空 军事经验
	experience_gain_army_factor = 10.00  # 陆军经验增长 +1000%
	experience_gain_navy_factor = 10.00  # 海军经验增长 +1000%
	experience_gain_air_factor = 10.00  # 空军经验增长 +1000%
	air_training_xp_gain_factor = 10.00  # 空军联队训练经验增长 +1000%
	max_command_power = 1800.00  # 最大指挥点数提高 +1800
	command_power_gain_mult = 10.00  # 每日指挥点数增长乘数 +1000%
	command_power_gain = 120 指挥点数每日增长 +120
	air_mission_xp_gain_factor = 10.00  # 空军联队任务经验增长 +1000%
	# 建造
	conversion_cost_mil_to_civ_factor = -0.80  # 军用工厂转民用工厂花费 -80.00%
	conversion_cost_civ_to_mil_factor = -0.80  # 民用工厂转军用工厂花费 -80.00%
	production_speed_buildings_factor = 100.00  # 建造速度 +10000.00%
	industry_repair_factor = 1.00  # 工厂修复速度 +100.00%
	industry_free_repair_factor = 1.00  # 免费维修 +100.00%
	license_purchase_cost = -0.80  # 生产许可购买花费 -80%
	ai_license_acceptance = 100  # AI接受生产许可度 +100‌
	license_air_purchase_cost = -0.80  # 空军装备生产许可购买花费 -80%
	license_armor_purchase_cost = -0.80  # 装甲车辆生产许可购买花费 -80%
	license_production_speed = 1.00  # 许可装备生产速度 +100%
	fuel_gain_factor = 1.00  # 从石油获得的燃油 +100.00%
	fuel_gain_factor_from_states = 1.00  # 从炼油厂获得的燃油 +100%
	max_fuel_factor = 1.00  # 燃油容量 +100.00%
	license_tech_difference_speed = 1.00  # 科技差导致的生产速度差距 +100%
	# 内阁
	mobilization_laws_cost_factor = -0.80  # 征兵法案花费 -80%
	trade_laws_cost_factor = -0.80  # 贸易法案花费 -80%
	economy_cost_factor = -0.80  # 经济法案花费 -80%
	political_advisor_cost_factor = -0.80  # 政治顾问花费 -80%
	tank_manufacturer_cost_factor = -0.80  # 坦克军工机构花费 -80%
	naval_manufacturer_cost_factor = -0.80  # 海军军工机构花费 -80%
	aircraft_manufacturer_cost_factor = -0.80  # 飞行器军工机构花费 -80%
	materiel_manufacturer_cost_factor = -0.80  # 军需品军工机构花费 -80%
	industrial_concern_cost_factor = -0.80  # 工业企业花费 -80%
	theorist_cost_factor = -0.80  # 理论家花费 -80%
	air_chief_cost_factor = -0.80  # 空军部长花费 -80%
	navy_chief_cost_factor = -0.80  # 海军部长花费 -80%
	army_chief_cost_factor = -0.80  # 陆军部长花费 -80%
	high_command_cost_factor = -0.80  # 总司令花费 -80%
	# 情报部门
	local_intel_to_enemies = -0.80  # 敌人获取的情报 -80%
	local_factory_sabotage = -0.80  # 破坏建设几率 -80%
	resistance_garrison_penetration_chance = -0.80  # 驻军渗透机会 -80%
	intelligence_agency_defense = 100.00  # 反间谍 +100.00
	boost_resistance_factor = 1.00  # 加强抵抗组织效率 +100%
	propaganda_mission_factor = 1.00  # 政治宣传任务成果 +100%
	boost_ideology_mission_factor = 1.00  # 加强意识形态任务成果 +100%
	decryption_power = 100.00  # 破译能力 +100.00
	crypto_strength = 10.00  # 加密能力 +10.00
	decryption_power_factor = 1.00  # 破译能力修正 +100%
	intel_network_gain = 100.00  # 情报网强度增长 +100
	intel_network_gain_factor = 1.00  # 情报网强度增长率 +100%
	own_operative_detection_chance_factor = -0.80  # 我方特工被发现几率系数 -80%
	enemy_operative_detection_chance_factor = 1.00  # 敌方特工被发现几率系数 +100%
	own_operative_capture_chance_factor = -0.80  # 我方特工被捕几率 -80%
	enemy_operative_capture_chance_factor = 1.00  # 敌方特工被捕几率 +100%
	own_operative_forced_into_hiding_time_factor = -0.80  # 被迫躲藏时间 -80%
	enemy_operative_forced_into_hiding_time_factor = 1.00  # 敌方被迫躲藏时间 +100%
	enemy_operative_recruitment_chance = 1.00  # 敌国国籍特工招募几率 +100%
	own_operative_harmed_time_factor = -0.80  # 破坏时间 -80%
	enemy_operative_harmed_time_factor = 1.00  # 敌方破坏时间 +100%
	own_operative_intel_extraction_rate = -0.80  # 情报获取率 -80%
	enemy_operative_intel_extraction_rate = 1.00  # 敌方特工情报获取率 +100%
	civilian_intel_to_others = -80.00  # 泄露给他国的民政情报 -80%
	army_intel_to_others = -80.00  # 泄露给他国的陆军情报 -80%
	navy_intel_to_others = -80.00  # 泄露给他国的海军情报 -80%
	airforce_intel_to_others = -80.00  # 泄露给他国的空军情报 -80%
	army_intel_decryption_bonus = 100.00  # 破译陆军密码加成 +100%
	navy_intel_decryption_bonus = 100.00  # 破译海军密码加成 +100%
	airforce_intel_decryption_bonus = 100.00  # 破译空军密码加成 +100%
	civilian_intel_decryption_bonus = 100.00  # 破译民政密码加成 +100%
	new_operative_slot_bonus = 20.00  # 特工招募选项 +20
	operative_slot = 10.00  # 特工位 +10
	agency_upgrade_time = -0.8  # 情报机构升级时间 -80%
	operation_outcome = 1.00  # 行动效率 +100%
	operation_cost = -0.8  # 行动花费 -80%
	operation_infiltrate_outcome = 1.00  # 渗透效率 +100%
	encryption = 100.00  # 加密 +100
	decryption = 100.00  # 解密 +100
	female_random_operative_chance = 5.00  # 增加女性特工的机会 +500.00%
	commando_trait_chance_factor = 5.00  # 招募具有特战专家特质的特工的几率 +500.00%
	# 占领和抵抗
	autonomy_gain = 100.00  # 每日自治度进度增长 +100.0
	resistance_target = -0.80  # 抵抗目标 -80%
	resistance_growth = -0.80  # 抵抗增长速度 -80%
	resistance_decay_on_our_occupied_states = -0.80  # 我们被敌人占领地区的抵抗下降速度 -80%
	resistance_growth_on_our_occupied_states = 1.00  # 我们被敌人占领地区的抵抗增长速度 +100%
	compliance_growth_on_our_occupied_states = -0.80  # 我们被敌人占领地区的顺从度增长速度 -80%
	resistance_damage_to_garrison = -0.80  # 驻军所受伤害 -80%
	resistance_damage_to_garrison_on_our_occupied_states = 1.00  # 我们被敌占领地区驻军所受伤害 +100%
	required_garrison_factor = -0.80  # 驻军需求 -80%
	compliance_gain = 100.00  # 每日顺从度增长 +100.00%
	# 政府
	political_power_gain = 500.00  # 每日获得的政治点数 +500
	political_power_cost = -500.00  # 每日消耗的政治点数 -500
	political_power_factor = 10.00  # 政治点数 +1000%
	local_manpower = 1.00  # 当地人力 +100%
	local_non_core_manpower = 1.00  # 非核心领土人力 +100%
	weekly_manpower = 100000.00  # 每周人力 +100000
	monthly_population = 1  # 每月人口 +100%
	non_core_manpower = 1.00  # 非核心人力 +100
	mobilization_speed = 1.00  # 动员速度 +100.00%
	conscription_factor = 1.00  # 适役人口系数 100%
	foreign_subversive_activites = -0.80  # 外国颠覆活动效率 -80%
	stability_factor = 1.00  # 稳定度 +100.00%
	stability_weekly = 1.00  # 每周稳定度 +100.00%
	surrender_limit = 1.00  # 投降界限 +100.00%
	max_surrender_limit_offset = 1.00  # 最低投降界限 +100.00%
	war_support_factor = 1.00  # 战争支持度 +100.00%
	war_support_weekly = 1.00  # 每周战争支持度 +100.00%
	drift_defence_factor = 1.00  # 意识形态变化抵制力度 +100.0%
	defensive_war_stability_factor = 1.00  # 防御战争对稳定度修正 +100.00%
	# Player
	opinion_gain_monthly_factor = 1.00  # 改善关系评价 +100%
	improve_relations_maintain_cost_factor = -0.80  # 改善关系持续花费 -80%
	join_faction_tension = -0.80  # 加入阵营紧张度限制  -80%
	lend_lease_tension = -0.80  # 租借法案紧张度限制 -80%
	guarantee_tension = -0.80  # 保障独立紧张度限制 -80%
	guarantee_cost = -0.80  # 保障独立花费 -80%
	send_volunteer_size = 100.00  # 志愿军数量上限 +100
	send_volunteer_divisions_required = -0.80  # 派遣志愿军需要的陆军师数量 -80%
	justify_war_goal_time =  -0.80  # 正当化战争目标所需时间 -80%
	enemy_justify_war_goal_time = 1.00  # 敌国对我国正当化战争目标所需时间 +100%
	# 政党
	neutrality_acceptance = 100.00  # 中立主义外交接纳度 +100
	democratic_acceptance = 100.00  # 民主主义外交接纳度 +100
	fascism_acceptance = 100.00  # 法西斯主义外交接纳度 +100
	communism_acceptance = 100.00  # 共产主义外交接纳度 +100
	neutrality_drift = 100.00  # 每日中立主义支持率 +100
	democratic_drift = 100.00  # 每日民主主义支持率 +100
	fascism_drift = 100.00  # 每日法西斯主义支持率 +100
	communism_drift = 100.00  # 每日共产主义支持率 +100
	# AI
	opinion_gain_monthly_factor = -0.80  # 改善关系评价 -80.00%
	improve_relations_maintain_cost_factor = 1.00  # 改善关系持续花费 +100%
	generate_wargoal_tension = 1  # 制造战争目标紧张度限制 +100%
	join_faction_tension = 1.00  # 加入阵营紧张度限制 +100%
	lend_lease_tension = 1.00  # 租借法案紧张度限制 +100%
	guarantee_tension = 1.00  # 保障独立紧张度限制 +100%
	guarantee_cost = 1.00  # 保障独立花费 +100%
	send_volunteer_size = -50.00  # 志愿军数量上限 -50
	send_volunteer_divisions_required = 1.00  # 派遣志愿军需要的陆军师数量 +100.0%
	enemy_justify_war_goal_time = -0.80  # 敌国对我国正当化战争目标所需时间 -80%
	ai_call_ally_desire_factor = -100.00  # AI修正:请求盟友加入战争意愿 -100
	ai_join_ally_desire_factor = -100.00  # AI修正:参加战争意愿 -100
	ai_get_ally_desire_factor = -100.00  # AI修正:加入或扩大一个阵营的意愿 -100
	ai_focus_aggressive_factor = -0.80  # AI修正:专注攻击 -80.0%
	ai_focus_defense_factor = -0.80  # AI修正:专注防御 -80.0%
	ai_badass_factor = 0.20  # AI修正:威胁度敏感度 20.0%
	peace_score_ratio_transferred_to_players = 0.25  # AI转交给玩家的谈和分数 +25%
	ai_license_acceptance = 100  # AI接受生产许可度 +100‌
	license_tech_difference_speed = -1.00  # 科技差导致的生产速度差距 -100%
复制成功