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染·钟楼谜团中文社区的【剧本艺术展】与【DIY的前沿资讯站】
欢迎来访博物馆,由内容创作者、资深玩家与认证说书人群体协力运营的“染·钟楼谜团”中文社区的“剧本艺术展”与“DIY的前沿资讯站”
此篇展区系来自社群的说书人、玩家或内容创作者朋友出于对本馆的信赖与合作而进行的创意内容投稿,展示并分享其灵感与游戏经验。如果您也有同样出彩的创意与思考,不妨私信联系本馆,我们将竭尽艺术创作所能,助您的灵感落地生花。
若您欲与各方创作者交流会盟,进行思想碰撞,同样也可留下您的私信——我们将带您进入广纳八方剧本作者的专属群聊,与大家零距离互动。
若您使用“染·钟楼谜团”在线魔典进行游戏,需要获取Json文件等游戏资源,请点击此处跳转索引。
若展区内容让您感到满意,或希望支持我们的工作,不妨留下免费的点赞、投币与收藏,将您喜欢的剧本或内容转发扩散,我们对您的认可不胜感激。如有批评指正之处,还望不吝赐教。
在2025年初,由TPI官方设计师在Discord频道Blood on the Clocktower所举办第二届剧本世界杯比赛(以“灯神”为主题)的剧本征集正在火热进行(“此灯神非彼灯神”,最终入围剧本都包含“私货商人”的自定义规则)。
目前官方已优选公布出16强的剧本,比赛还在进行中,最终排名暂未公布,博物馆现将这些剧本一一发布出来以供大家游玩~
本期介绍的是由海外剧本创作者@phillyCHEEEEEZ 带来的《The Djinn's Bargain》,直译为“灯神的讨价还价”,博物馆将其译为《神灯交易》。
在这个剧本里的玩家可以以付出生命的代价来使得其他人的能力双倍生效(选择两次)。
该剧本的私货商人:我们称为【代价是牺牲】
提名者可以在发起提名后选择死亡。如果他这么做了,被提名者下次能力会生效两次,直到下个黄昏。(自我牺牲换取被提名的玩家能力双倍生效,当然如果你是被女巫诅咒了,就不能自我牺牲了~)

【直接更新到了v9,诡异的版本号,中间N个版本没公布,不知道作者经历了些什么】
近期该剧本进行了v9.0.0的版本更新,改动如下:
删去:钟表匠、气球驾驶员、传教士、炼金术士、莽夫、理发师、告密者、限、提线木偶、普卡、珀、奥赫
添加:洗脑师、女裁缝、神谕者、猎手、镇长、帽匠、政客、瘟疫医生、男爵、红唇女郎、小恶魔、涡流
将配置从13/4/4/4改为了13/4/4/3
(似乎将旅行者删除了,不知道是否为误操作)
【2025.11.25】更新带有最终排名的版本,不在保留其他历史版本。

对于运作有不理解的地方,在这里附上作者的话(原文),同时欢迎大家纠错指正~
Nominators may choose to die after making a nomination. If they do, their nominee’s ability works twice until dusk tomorrow.
Nominators may choose to die after making a nomination. If they do, their nominee’s ability works twice until dusk tomorrow.
During the nomination phase, players may choose to sacrifice themselves to the Djinn when making a nomination. If they do, they immediately die, and the Storyteller announces that they have been sacrificed to the Djinn. The nominee’s ability then works twice until dusk the following day. The onus of sacrificing is on the player; the Storyteller should not prompt or ask if they want to. If they do not announce the sacrifice when nominating someone, their opportunity to sacrifice themselves has passed.
It is important to note that players cannot sacrifice themselves to the Djinn if only 3 players are alive. This restriction ensures the game remains balanced in its final stages. In such cases, the Storyteller may announce thematically, “The Djinn has grown weary of sacrifices and will no longer accept them,” or use something similar to fit the tone of the game. However, this limitation is not included in the official rule text due to naming restrictions for the competition. It may be added to the official text after the tournament is complete.
Furthermore, any ability that causes a player to die upon making a nomination takes priority over sacrificing to the Djinn. For example, Witch-cursed players cannot sacrifice themselves; they die immediately to the Witch, and the Storyteller does not mention the Djinn, so players know the sacrifice was not successful.
If I am a “You Start Knowing” character do I learn something new the night after I get buffed?
No. “You Start Knowing” characters only learn information on their first night in the game. However, if a situation ever arises where a “You Start Knowing” character enters the game after the overall first night has already occurred and receives a buff on the day before their first night, they will learn two pieces of information that night.
If I have a once per game ability, do I get to use it again if I already used it?
No. If you have already used your once-per-game ability, you cannot use it again, even if you receive a buff. However, if you have not used your once-per-game ability and then receive a buff, you will be able to use it twice.
How does it work if I have a ability that’s triggered by something?
If you are buffed and your ability is triggered, it goes into effect twice. For example:
A buffed Ravenkeeper who dies at night would choose two people.
A buffed Klutz who dies would choose two people.
A buffed Sweetheart who dies would affect two people.
A buffed Politician’s alignment swap only happens the first time the ability triggers. Once you swap, you join the winning team. Since your team won, you no longer meet the condition of being “most responsible for your team losing,” so you can’t swap back.
If my ability makes me choose multiple people do I choose them all at once?
No. In the case of a player choosing multiple people, each choice should be resolved individually, in order. For example, a buffed Dreamer would choose one player, and the Storyteller would provide them with information on that player. Then, the Storyteller should prompt the Dreamer to choose again.
Here are some interesting interactions that can occur on this script with this custom rule worth noting as well as my own thoughts on why I chose the characters I did.
Chef/Investigator/Librarian:
In a normal game, YSKs provide valuable initial information for the good team but may feel a bit lackluster afterward. The custom rule in this script allows them to take a more active role in their team’s success by strategically sacrificing themselves, enabling others to use their abilities more effectively.
Additionally, the Librarian can potentially help solve for the Outsider count. From a Storyteller’s perspective, I also love the idea of showing the Drunk who thinks they are the Librarian a Drunk between two other people.
Dreamer:
Similar to the Fortune Teller, a buffed Dreamer provides excellent information. It can help identify evil players quickly or confirm good players to build trust chains.
Fortune Teller:
A buffed Fortune Teller is incredibly strong. Given the power the evil team can amass on this script, it’s a great role for the good team to buff in order to find the Demon as quickly as possible.
Oracle:
I love the Balloonist, particularly for the outsider count modification it This role enables the good team to potentially determine when evil players sacrificed themselves during the day.
Innkeeper:
Protecting 4 players at night is incredibly strong, but 2 of them will end up drunk. It’s a trade-off between protection and misinformation.
Exorcist:
Similar to the Preacher, there are some deadly Demon combos on this script. The Exorcist is a powerful tool against them, especially if buffed and able to identify the Demon.
Seamstress:
A great role that adds some alignment checking capabilities for the good team. They also have the choice of using their ability and becoming a sacrificial lamb or trying to be greedy and get someone to buff them.
Slayer:
This is a powerful role for good that grants them a way to potentially win the game if they can snipe the Demon. It also helps balance the amount of cover and escapes paths the Demon has on this script, especially considering the Djinn rule.
Fisherman:
I always like including at least one once-per-game Townsfolk on a script, and I think the Fisherman fits well here. They can either use their ability early to get advice and then become a sacrificial lamb for the good team, or wait to find someone willing to sacrifice themselves so they can gather double advice on the same day.
Ravenkeeper:
This is an interesting dynamic because it will always linger in the back of the evil team’s mind. Any buffed good player is an obvious target, but with the Ravenkeeper on the script, the evil team must be cautious about making hasty decisions. Are they the Ravenkeeper? Do I risk it and, if I’m wrong, let them learn two players tonight?
Mayor:
Another role that grants good another win condition as well as grants the Storyteller some agency via bounced kills.
Drunk:
I personally love the Drunk, but it’s even more detrimental here. If they convince someone to sacrifice themselves, it’s essentially a death for nothing. Figuring out whether you’re the Drunk has never been more important!
Plague Doctor:
The Plague Doctor can be devastating for the good team if they die. It grants the Storyteller some agency upon death to grant the evil team a little boost should they need it.
Hatter:
Town will need to be wary of both Demon and, by extension, information manipulation changes. (Optional Hatter rule can be used at ST discrection)
Politician:
The Politician synergizes extremely well with the custom Djinn rule by granting them an additional avenue through which they can potentially trigger their ability. If you can survive until the end then sacrifice yourself to the Demon to give the evil team that extra boost they need to win!
Witch:
A fantastic tool for the evil team to deny good players the chance to buff their teammates, as a cursed player would die immediately after nominating, preventing them from sacrificing themselves. Identifying players likely to be one of the roles designed as sacrificial lambs on this script can be highly effective in shutting down the good team’s efforts to buff their abilities.
Assassin:
A buffed Assassin is extremely powerful on this script. When coordinated well with their fellow evil team, they can effectively obfuscate the reasons for night deaths. Additionally, once their power is used, they can become a sacrificial lamb for their team.
Scarlet Woman:
The Scarlet Woman is a fantastic backup plan if the Demon gets themselves into trouble. It also synergizes very well with the custom Djinn rule enabling any Demon to now “Djinnpass” during the day.
Baron:
A great Minion that can obscure outsider count, cause havoc and sacrifice themselves willing right from the start.
No Dashii:
Another source of poisoning for evil. Beyond that, it’s essentially just a double kill if buffed.
Imp:
A quintessential Demon for any script. A straightforward Demon that kills simply and can star pass at night if they need to get out of Dodge.
Vortox:
Previous iterations of the script had ways for evil to obscure information through poisoning, but they were removed due to bad interactions and syngergy issues. The Vortox maintains that obfuscation of info in some capacity while also adding a win condition for evil.
Butcher:
The ability to nominate and buff one more person after the first execution could give either team a significant edge or set them up for a counterplay going into the night phase.
Bone Collector:
A well-timed use of the Bone Collector’s ability could be pivotal in granting either team an additional use of a valuable power.
Judge:
A well-timed Judge execution could be pivotal in preventing either team from gaining too much power.
Apprentice:
Depending on the ability gained, they can become either a sacrificial lamb for their team or a target to be buffed.
Scapegoat:
This can be a useful tool for a Storyteller to balance the game if needed, or to add confusion and make things more interesting.
Shoutouts to alasam, Chilip, etonio, reed, thejellydude and zyrain for helping me develop this idea. Appreciate it guys!
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