
++ 添加新的盟军任务:A11 核爆辐射尘(Fallout)
++ 添加新的盟军任务:A12 超时空风暴(Chrono Storm)(结局)
++ 添加新的苏联任务:S11 红色革命(Red Revolution)
++ 添加新的苏联任务:S12 北极风暴(Polar Storm)(结局)
++ 添加盟军结局
++ 添加苏联结局
++ 重置盟军任务:A4 最后机会(Last Chance)
++ 重置苏联任务:S1 红色黎明 (Red Dawn)
++ 重置苏联任务:S2 危机四伏(Hostile Shore)

一般路过的A4重置

一般路过的S2重置一角
- Performed another overhaul of the map, mostly related to the atmosphere of the mission including but not limited to civilians, damaged cars, buildings, craters/scorch marks, abandoned vehicles, environmental storytelling and so on.
* 再次调整地图的方方面面,包括但不限于平民、废弃车辆、建筑物、弹坑等环境内容,以契合任务的整体氛围。
- Slightly changed the lighting on the map.
* 略微调整地图的环境光照。
- Increased Shepherd's movement speed from 6 to 8 and he now has selfhealing.
* 谢泼德的移动速度由6点提升至8点,并且他现在可以自动回血。
- Fixed an issue that prevented some enemy taskforces from garrisoning a warehouse and Tech Bunker.
* 修复敌军小队可能无法正常进驻建筑的问题。
- Changed all ally AI house colors to LightBlue.
* 调整友方盟军AI所属的颜色为浅蓝色。
- Added basenodes and patrols for the Russian base.
* 苏俄基地现在具有了建造节点和巡逻小队。
- Added an optional civilian evacuation event in the park area that can be completed for a reward.
* 公园区域新增了一项撤离平民的支线任务,完成后将获得奖励。
- Removed all traces of Stryker IFVs on the map.
* 完全移除任务中的斯特瑞克步兵战车。
- Added an additional thingy to Insanity difficulty.
* 为 “疯狂难度” 添加了额外内容。
- Added a Soviet Attack Dog ambush.
* 增加了一波苏俄军犬的伏击。
- Shepherd's taskforce is now Veteran rank.
* 谢泼德的作战小队现在初始即为老兵级。
- Removed a few enemy vehicles from Shepherd's path.
* 移除谢泼德所在路线上的若干敌方载具。
- Further map detail improvements.
* 调整并改进地图的若干细节。
- The main Soviet base on the map now belongs to the Latin Confederation and previous Russian taskforces have been replaced with LC ones. There will still be Russian activity during the mission.
* 敌方基地现在将隶属于拉丁同盟,苏俄的进攻小队也将被相应替代。但任务中仍会有苏俄部队出现。
- Added back a certain Tigr APC that was accidentally removed in a previous update. Destroying it will again grant the player additional reinforcements.
* 修复此前更新时意外删除的猛虎装甲车彩蛋,摧毁它以得到额外增援。
- Completely removed Terror Drones from the mission.
* 完全移除任务中的恐怖无人机。
- Added an optional objective where the player can destroy certain Flak Cannons scattered around the map in exchange for additional paradrops.
* 新增一项支线任务,玩家可以通过摧毁散布在地图上的一些防空炮来获得额外的伞兵支援。
- Added Project Chrome Dome.
* 添加【铬穹顶计划】。
- The Psychic Beacon, when critically damaged, will be reduced to a broken down state before finally disintegrating.
* 当心灵信标严重受损时,它会进入故障状态,直到被彻底摧毁。
- Removed all Tesla Cruisers and Desolators from the mission.
* 完全移除任务中的磁能坦克和辐射工兵。
- Reduced the amount of certain off-map enemy reinforcements on Mental difficulty.
* 终结难度下,来自地图外的敌方增援数量有所减少。
- Fixed an issue where more than one Snowplow Truck would spawn.
* 修复可能出现多辆扫雪车的问题。
- Tigr APCs can no longer destroy rocks.
* 猛虎装甲车现在无法攻击堵路的岩石。
- Fixed a Spy softlock in the initial Radar Dome infiltration.
* 修复间谍可能会在渗透雷达球阶段卡住的问题。
- Added ambient sounds.
* 添加环境音效。
- 🌨️
* 天气环境由下雨转变为下雪。
- Dark Night is now slightly less dark.
* 任务的光照强度略微有所加强。

- Changed all Eradicators to Desolators.
* 替换所有的根除者为辐射工兵。
- Updated the map so it contains the revised part of Red Dawn and also Desecration.
* 调整并改进地形,以匹配“红色黎明”的重置。
- Overhauled all smudges/craters/scorch marks on the map.
* 调整地图上的弹坑和污染物的布置。
- Fixed an issue that would cause destroyed buildings to spawn survivors.
* 修复废弃建筑可能出现生还者的问题。
- Made the Pentagon click-repairable.
* 五角大楼现在可以直接进行建筑维修。
- Further fixes to Carville's MCV behavior to prevent it from deploying in the wrong places.
* 进一步修复卡维利的机动建设车的行动表现以避免部署在错误位置。
- The Soviet Tactical Nuke Silo will now properly target the Mercury Uplink and destroy it in a single shot.
* 苏俄的战术核弹将会以墨丘利卫星系统终端为打击目标,并且只需一发即可将其摧毁。
- The player's AI allies have miraculously grown a brain and will now attempt to defend both the player and their own bases.
* 玩家的AI队友得到较大提升,他们现在既可以保全自己,也能够对玩家进行支援。
- Brought back the Arizona Memorial.
* 重新添加亚利桑那纪念馆。
- The Camo Pillbox now unlocks here instead of Mirage.
* 迷彩机枪碉堡将在本关解锁。
- Minor changes to map layout.
* 略微调整了地图的布局。

- Made half of the initial forces in the second phase of the mission to attack the player instead of all of them attacking your allies' AI bases
* 二阶段的初始敌军部队现在将会有一半向玩家发起进攻,而不像之前那样全部向友军AI进攻。
- Further increased the player's credits by 5000 across all difficulties
* 全难度的初始资金均上调5000$
- Drastically improved performance during the Gateway Arch assault.
* 大幅优化友军对圣路易斯拱门位置发动进攻时的卡顿和性能消耗问题。
- Adjusted mission ending.
* 调整了任务的结局演出。
- Mission now takes place at night like in the original.
* 任务发生的时间和光照已被调整为夜晚以契合原版设计。
- Made all Eds untrainable, unable to be reverse engineered at a Field Bureau and immune to abduction.
* 所有的艾迪现在均无法被俘虏,也无法通过逆向工程进行训练。
- Fixed the King Charon and Ed boys easter egg rewards. Crates will now appear near the Chronoshift landing pad after completing the respective easter egg.
* 修复冥卫之王和艾迪彩蛋的奖励问题,现在彩蛋的奖励箱子将会正常出现在传送点附近。
- When damaged, the Paradox Battery will teleport away.
* 当严重受损时,悖论电池将会被传送出战场。

“海市蜃楼”中的艾迪彩蛋出处,详见彩蛋相关视频
- Made Tesla Troopers trainable.
* 磁暴步兵现在可以被正常训练。
- Removed Snipers and any mention of them.
* 完全移除任务中的狙击手。
- Boris has arrived!
* 添加鲍里斯。
- Fixed an issue where some enemy units went into a seizure at the top-left side of the map as they were pathfinding to an off-map building.
* 修复敌方小队可能寻敌至左上方图外建筑的问题。
- Reduced the recharge time of Instant Shelter from 5.5 ingame minutes to 3.
* 应急碉堡的充能时间由游戏内的5.5分钟减少至3分钟。
- Increased the Foxtrot's HP from 230 to 275 and now builds 25% faster.
* 狐步舞者战机的耐久度由230点提高至275点,并且获得25%的建造速度加成。
- Removed the inferior Borillo from the player's arsenal when they obtain the Chinese Construction Yard, after all, the Armadillo is objectively better in every way.
* 在获得中国建造厂后,破坏神载具的生产权限将被移除,并以犰狳载具替代。
- Toned down the amount of enemy forces during the initial phase.
* 减少了初始阶段的敌军进攻兵力。(改动已废除)
- Completely revamped the initial assault phase and increased the amount of reinforcements given to the player.
* 完全重置了初始的突袭阶段,并增加了玩家获得的援军数量。
- The 2 Oil Derricks have been moved into the player's base and are now under his control. Additionally, a Tech Machine Shop has been added in their original place.
* 位于玩家基地外围的两座科技钻油井现已迁移至基地内,并且初始即拥有控制权。原先的位置已替换为一座科技机械维修车间。
- Made both player Catastrophe tanks Elite rank.
* 玩家的灾厄坦克现在初始即为精英级。
- Increased the range of the Eiffel Tower tesla bolt from 20 to 35 and also made it useable by Tesla Troopers.
* 埃菲尔铁塔的攻击距离由20点提升至35点,磁暴步兵和闪流步兵现在均可将它磁化。
- Fixed an occurence where the enemy might rarely train Chrono Legionnaires.
* 修复敌军有小概率训练超时空步兵的问题。
- Brought back the Arizona Memorial.
* 重新添加亚利桑那纪念馆。
- Minor changes to map layout.
* 略微调整了地图的布局。
- Reduced the cooldown for Repair Drone from 4 to 3.5 minutes.
* 维修无人机支援的冷却时间由4分钟减少至3.5分钟。
- Changed Tech Airport paradrops from 8 Conscripts and 4 Flak Tropers to 3 Flak Troopers, 3 Mortar Quads, 2 Pyros and 2 Tesla Troopers and increased cost from 1200 to 2500.
* 科技机场提供的伞兵支援将会由原先的【8动员兵+4防空步兵】变更为【3防空步兵+3火炮机车+2喷火工兵+2磁暴步兵】,价格也相应的从1200$提高至2500$。
- The player now receives an early reinforcement of 4 Sentinels as well as extra naval reinforcements later on, including 2 Kirov Airships.
* 玩家现在将会得到额外的海军、四台哨兵防空车、两架基洛夫飞艇的前期增援部队。
- Changed the extra MCV reward from destroying the EA base to a more robust and controllable taskforce.
* 摧毁欧盟基地的奖励由额外机动建设车增援改为一支更强大且可控的作战小队。(感谢评论区勘误)
- Slightly changed some enemy force timings.
* 略微调整了一些敌军小队的进攻时机。
- Both AI allies and also enemies now create naval transports and invade each other's islands as well as the player.
* 友军与敌方AI现在都将会主动生产并创建两栖登陆部队以发动进攻。
- Added 2 Money Crates around the map.
* 在地图上布置了两个额外的钱箱。
- "Rioting villagers" should no longer spawn if the associated building they spawn from is destroyed.
* 当关联的建筑被摧毁后,“暴动的村民”将不再继续产生。
- Changed the death animation of a certain invisible enemy.
* 调整了某个隐身单位的死亡动画。
- Rewritten mission story and added General Vladimir dialogue.
* 重新撰写任务的剧情内容,并添加维拉迪摩将军的台词文本。
- The Epsilon Speeder Trike foreshadowing easter egg will now properly function when discovered by the player.
* 厄普西隆的极速三轮摩托车彩蛋现在将会在被玩家发现后正常触发。
- Reworked some dialogue lines involving Shepherd and added more.
* 重新撰写谢泼德的台词文本,并添加更多内容。
- Updated the map so it contains the revised part of Red Dawn and also Desecration.
* 调整并改进地形,以匹配“红色黎明”的重置。
- Map layout overhaul regarding top-left Allied base and top-right industrial areas.
* 调整并改进左上角的盟军基地和右上角的工业区的场景布置。
- Made a major performance improvement by removing the lightning visual effect. Rain and thunder still occur throughout the mission.
* 移除任务过程中的闪电视觉效果,但是依然保留下雨和打雷声。
- Made the Excavators required for one of the Phase 2 unlockables immune to EMP.
* 关联二阶段彩蛋的挖掘机现在免疫EMP效果。
- Made a stealth approach possible in the first phase of the mission.
* 玩家现在可以通过潜入来完成第一阶段的突袭,而非总是会触发强攻。
- Added a failsafe for the second phase of the mission if the heroes fail to teleport to the next area.
* 增加了额外的保险措施,以避免超时空传送的触发失败而造成卡关。
- Boris and Morales will no longer autoattack Engineers and Medics in this mission.
* 鲍里斯和莫拉莱斯现在将不会主动攻击工程师和军医。
- Made the ending transition more clean.
* 任务结尾的过渡部分现在更加清晰。
- Added a second layer of protection to prevent the Psychic Beacon from being destroyed after immediately being created.
* 增加保险措施以避免心灵信标在建造后被立刻摧毁。
- Damage done by Vultures against Norio has been significantly reduced.
* 显著降低劫掠者直 升机对友川纪夫造成的伤害。
- Fixed an instance where your ally AI would get stuck trying to pathfind to an unreachable target and dramatically lower the game performance.
* 修复友军部队可能寻敌至一处无法抵达位置而造成卡顿的问题。
- Fixed an issue that prevented the player's house from retaliating against a certain attacker
* 修复玩家单位不会反击来自某一个所属的攻击的问题。
- The Kanegawa Radar Dome is no longer capturable.
* 金川科技的研究穹顶将无法被占领。
- Capturing the EA Tech Center will also grant the player a Cryospear support power.
* 占领欧洲联盟的科技中心现在也将会为玩家提供冰枪的支援技能。
- The Soviet Industrial Plant is now buildable.
* 玩家现在可以建造工业工厂了。
- Fixed overlapping buildings for all missions.
* 修复所有任务中存在的建筑重叠情况。
- Naval transports in Deep Sea, Fallout, Hostile Shore, Sub-Divide and Weathered Alliance now cost 750$ and are built twice as fast.
* 任务:“深海”、“核爆辐射尘”、“危机四伏”、“划分”和“残兵败将”中的运输船现在造价减少至750$,并且建造速度翻倍。
- Added lightposts for every ore field containing a mining drill in every mission.
* 任务中每处具有矿柱的采矿区现在都添加了局部光照。
- Significantly increased the damage of Allied fighter jets versus buildings. This change applies solely to Stormchildren, Harriers and Black Eagles.
* 显著提升盟军基础战机的反建筑伤害,即风暴之子战机、鹞式战机和黑鹰战机。具体弹头数值修改如下所示(1-3位、4-6位、7-9位数值分别代表了战机武器对步兵、载具和建筑的伤害修正):

- Made Chitzkoi able to always survive whenever the unit he parasited is destroyed by any means
* 无论被寄生单位以何种方式被摧毁,契特卡伊都将能存活下来。
- Made a universal change to the Prism Tank as follows:
Unit Cost reduced from 1450 to 1250. Health increased from 330 to 370. [Comet] and [SuperComet] Rate of fire reduced from 110 to 90 (fires slightly faster). Range increased from 13.5 to 14.
* 光棱坦克得到了全局性的数据提升,造价由1450$削减至1250$,耐久度由330提升至370,开火间隔由110降低至90,射程由13.5提升至14。
- Whenever and wherever possible, objects related to easter eggs will now have a glitter animation.
* 为彩蛋关联的单位增加了闪烁动画。
- Rewrote most mission text strings either for contextual reasons or to conform to a standardized character limit ruleset.
* 重写了绝大部分任务的文本,以匹配单行字符长度等问题。
- Added ambient sounds for all missions.
* 为所有任务增加了环境音效。
- Removed all Smoke Turrets from all missions.
* 移除了所有任务中的烟雾炮塔。
- Removed Satellite Scan and Spy Plane support powers from missions where the player has a fully revealed map.
* 玩家将不会在已得到全图视野的任务中获得侦察机和侦查卫星支援技能。
- Made small to extensive changes on AI and/or team scripts to certain missions including but not limited to: Eagle Dawn, Hail to the Chief, Liberty, Deep Sea, Free Gateway, Mirage, Big Apple, City of Lights, Sub-Divide, Chrono Defense, Desecration, Weathered Alliance.
* 对几乎所有任务的AI小队都进行了或多或少的改动。
- Added non-standard facing for certain units in all missions.
* 为任务中的默认载具摆放都做了灵活的朝向调整。
- Previously undestroyable objects and/or buildings can now be destroyed, with varying consequences for doing so. Tread lightly.
* 之前一些不会被伤害、摧毁的目标和建筑现在将可以被摧毁,因此请小心行事。
- All buildings capable of leaving rubble will now leave rubble when destroyed.
* 理应留下废墟的建筑现在都会留下地上的废墟了。(不过S3基地里的几个仓库应该还是不会 by:译者)
- Whenever and wherever possible, talking units will also display a Talk Bubble.
* 为正在说话的单位加上了文本气泡动画。
- Every mission will now set the corresponding player's Home Cell at the beginning, and, if needed, during the mission progression.
* 为每个任务都设置了正确的基地中心位置,部分任务将随着流程发展而变动位置。(即按下快捷键【H】后,自动会将视野调整到的位置)
- Reduced Giant Squid damage against Dolphins from 135% to 15% and increased Dolphin damage versus Giant Squids from 80% to 160%. In a 1v1 situation, a Dolphin will now always defeat a Giant Squid, with the Dolphin barely surviving the encounter.
* 将巨型乌贼对海豚造成的伤害从135%降低至15%,同时将海豚对巨型乌贼的伤害从80%提升至160%。现在海豚总能在勉强存活的情况下,1v1战胜巨型乌贼。