【染钟楼】剧本社区—第525期《双生超新星v3.0.1》
钟楼剧本博物馆
编辑于 2026年05月25日 21:44
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血染钟楼怎么玩

欢迎来访博物馆

染·钟楼谜团中文社区的【剧本艺术展】与【DIY的前沿资讯站】


欢迎来访博物馆,由内容创作者、资深玩家与认证说书人群体协力运营的“染·钟楼谜团”中文社区的“剧本艺术展”“DIY的前沿资讯站”

此篇展区系来自社群的说书人、玩家或内容创作者朋友出于对本馆的信赖与合作而进行的创意内容投稿,展示并分享其灵感与游戏经验。如果您也有同样出彩的创意与思考,不妨私信联系本馆,我们将竭尽艺术创作所能,助您的灵感落地生花。

若您欲与各方创作者交流会盟,进行思想碰撞,同样也可留下您的私信——我们将带您进入广纳八方剧本作者的专属群聊,与大家零距离互动。

若您使用“染·钟楼谜团”在线魔典进行游戏,需要获取Json文件等游戏资源,请点击此处​跳转索引。

若展区内容让您感到满意,或希望支持我们的工作,不妨留下免费的点赞、投币与收藏,将您喜欢的剧本或内容转发扩散,我们对您的认可不胜感激。如有批评指正之处,还望不吝赐教。


BOTC世界杯第二届来啦!

在2025年初,由TPI官方设计师在Discord频道Blood on the Clocktower所举办第二届剧本世界杯比赛(以“灯神”为主题)的剧本征集正在火热进行(“此灯神非彼灯神”,最终入围剧本都包含“私货商人”的自定义规则)

目前官方已优选公布出16强的剧本,比赛还在进行中,最终排名暂未公布,博物馆现将这些剧本一一发布出来以供大家游玩~


本期介绍的是由海外剧本创作者@Hystrex 带来的《Binary Supernovae》博物馆将其译为《双生超新星》。

本剧本的特点是场上会同时存在两个恶魔,但是取而代之的是他们之中任意一个被处决导致死亡的话,善良阵营就会获胜(或触发主谋夜)。

(类似地狱二重奏​,但不完全一样)

同时善良方也给到了一些非常强力的角色:可以把双刀盾成平安夜的旅店老板、配合输出的驱魔人、进行查杀的厨师/修行者/占卜师/女裁缝、想玩啥就玩啥的哲学家......

值得一提的是,如果配板中有召唤师的话,游戏将以仅存在一个恶魔的形式开始对局,而不是无恶魔在场。


该剧本的私货商人:我们称为【双子星】

1.在进行游戏的初始设置时,将[-1镇民,+1恶魔]。(意思是将一个本应存在盲抽袋中的镇民标记替换为恶魔标记,以达成双恶魔在场的局面)

2.如果2个恶魔中的任意1个恶魔死于处决,善良阵营获胜。(如果主谋在场的话则进入主谋夜~第二天不出人或出掉邪恶的话就是善良获胜~)

3.如果本局存在召唤师,在初始设置时仅移除1个恶魔。(以1个恶魔在场开始游戏,而不是召唤师能力上的“无恶魔”

【近期该剧本进行了v2.0.0版本更新,改动如下】

删去:祖母、修行者、神谕者、心上人、限

添加:侍女、数学家、弄臣、陌客、魔像、教父

【近期该剧本进行了v3.0.0版本更新,改动如下】

删去女裁缝、陌客

添加:神谕者、以及五个旅行者

【25.11.12:v3.0.1版本更新,改动如下】

角色部分没有任何变化

依据私货规则:调整了召唤师的能力描述

【2025.11.25】更新带有最终排名的版本,不在保留其他历史版本。

【2026.5.25】修正丢失的管家夜晚行动顺序。


对于运作有不理解的地方,在这里附上作者的话(原文),同时欢迎大家纠错指正~

Djinnlegger Rule: If a Demon dies by execution, good wins. Summoner only removes 1 Demon. [+1 Demon]

Binary Supernovae is a Garden of Djinn World Cup finalist script featuring not one, but 2 demons! They'll have to work together to wipe out the good team as efficiently as possible, but the catch is that good only needs to find one of them. Each demon has their own strengths and weaknesses to play around, and who knows, maybe they'll even kill each other! Will the good team find a demon before it's too late?

Feel free to reach out to me with any & all questions and feedback!! I'm trying to do everything I can to make this script shine, and your input matters to me. You can find me on discord @Hystrex, I'm on the unofficial server a lot (.gg/botc) and occasionally a few other places.

Check out this script's website!! https://beardytas.com/garden-of-djinn/binary-supernovae/

How to Run: 

When creating the bag, remove a Townsfolk token and replace it with a Demon token. On the first night, wake the Demons together to learn who the Minions are, much like how Minions wake together to learn the Demon normally. Each Demon gets their own set of bluffs, which may or may not overlap. If any Demon dies by execution, immediately end the game and announce that the good team has won, unless an ability says otherwise (i.e. Mastermind). If a Minion dies, or a Demon dies to an ability, this does not happen (including if a Summoner dies before creating a Demon).

Token Substitutions:

Since this script mostly features characters in the base set, I’ve made token substitutions so you can play it easily on a physical Grimoire! The substitutions I recommend are Magician -> Mayor, Golem -> Drunk, Summoner -> Pit-Hag, Ojo -> Fang Gu. Here’s a PDF you can print out with the token subs and Djinn rule:

Clarifications: 

– The Djinnlegger rule removes a Townsfolk, not a Minion (or Outsider). A valid character distribution might look like 6 Townsfolk / 2 Outsiders / 2 Minions / 2 Demons.

– Summoner’s setup text is amended to [-1 Demon]. Nothing else is changed about it.

– This means that Summoner can duplicate an in-play Demon. I’m perfectly fine with STs allowing this, or not, just be clear before the game starts.

– Good should win at the end of a Mastermind day unless a good player is executed, in which case evil wins. This is not the only valid interpretation, but it’s my preferred ruling.

– Relatedly, nothing should be able to stop a Mastermind day. Once it happens, it continues even if the Mastermind dies, becomes drunk or poisoned, or stops being the Mastermind.

ST Recommendations: 

– Include a mix of decelerators and ongoing info if you can help it.

– Don’t be afraid to remove an outsider with Godfather. The outsiders are intentionally potent bluffs, so -1 can be stronger than +1 at times.

– Let days be longer than they normally would be. There’s about twice the number of kills each night, so there are fewer days.

– Don’t use an Ojo miss to kill more than one player, evil doesn’t need the help. DEFINITELY don’t do that to hide a Mastermind day.

– Alternative ruling: some STs like to run this script where the Demons don’t natively learn each other. If you think you’d prefer this, feel free to run it this way! Obviously tell your players in advance. This has been dubbed the “Luis Rule”.

Running Mathematician:

Here are some less-than-intuitive notes about Mathematician on this script. You can find a full (unofficial) list of Mathematician interactions here.

– A demon failing to kill or poison the targeted player pings math

– An Assassin stabbing through protection pings math, except for soldier

– A Recluse misregistering pings math. Do not misregister the Recluse to the Mathematician directly.

– If an Innkeeper’s choice does not make anyone drunk, that pings math, even if the drunkenness wouldn’t do anything

– If an Exorcist correctly exorcizes a living demon, that pings math

– A Gambler surviving due to Innkeeper when they gambled wrong pings math, even if they were sober

– A Golem nominating a non-Demon who doesn’t die pings math. This typically means they hit a Fool or were Pukka poisoned

– A Fortune Teller choosing their red herring does NOT ping math

– Being Philosopher-drunk doesn’t ping math unless something worked abnormally. A philo-drunk Exorcist won’t ping math unless they choose a Demon

Travelers:

If you’d like to add a Traveler to your game, here’s a list of Travelers that work with this script:

1. Beggar

…and that’s it. Everything else breaks somewhere. If you must have a second Traveler, here are some suggestions that are less problematic than the others.

2. Deviant (it’s a little oppressive but it’ll be fine i hope)

3. Matron (busted with empath)

4. Apprentice (summoner is one of the characters in the entire game)

5. Scapegoat (just really really powerful in context)

Travelers should only learn 1 Demon.

Versions:

There are currently 3 versions of the script. There’s the original version, with Shugenja and Xaan, the second version, with Recluse and Seamstress, and there’s the current version, with Oracle back on. I recommend the current version, but here’s the old versions in case there’s a need:

https://botc-scripts.azurewebsites.net/script/6457/3.0.0?selected_version=2.0.0

https://botc-scripts.azurewebsites.net/script/6457/3.0.0?selected_version=1.0.0

Changelog:

V2:

Out: Xaan, Sweetheart, Shugenja, Grandmother, Oracle

In: Godfather, Recluse, Golem, Mathematician, Fool, Chambermaid

Xaan -> Godfather: on a script that moves roughly twice as fast, xaan is roughly twice as powerful. It was too powerful in practice, it had to go. Godfather meshes nicely with the outsider suite, especially after the changes.

Sweetheart -> Recluse: recluse provides some much needed night 1 misinfo, and you can’t summon a permanently drunk player anymore

+Golem: Golem probably should’ve been here from the beginning. It’s a powerful bluff, it fails often enough to not be too confirmy, and the extra death is very impactful on a fast script.

Shugenja & Grandmother -> Mathematician & Fool: Neither of these characters fit particularly well with philosopher, and while Grandmother was interesting, it doesn’t bring enough to the script compared to others. I wanted more decelerants and ongoing info, and both of these find a unique balance point on this script. Fool can confirm itself, but the summoner can negate that. Fool also counters Godfather in a way that Soldier can’t. Mathematician can narrow worlds nicely, help solve the fool’s own life status, and even figure out if it’s a mastermind night.

Oracle -> Chambermaid: as much as I love oracle here, the interaction with recluse renders it a little too useless. It can no longer detect mastermind, and neither character has the agency to combat the interaction. Chambermaid has an interesting tangle of waking patterns to sift through, and felt like the best fit for the script overall.

V3:

-Recluse: after playing with Recluse on script, it proved to be far too strong of a bluff on a script where good has fewer executions and where executing evils is so much more important than normal. Evil teams have proved that they can get creative with how they create misinfo, so I’m not worried about it being gone.

Seamstress → Oracle: with Recluse gone, Oracle can come back! Welcome back Oracle, we missed you.

Tidbits:

– People have been abbreviating this script name as “BSN” (which is much appreciated in contrast to the alternative of “BS”).

– I (hystrex) looked it up; it’s pronounced “supernoVEE”. No “vay”, no “vie”, it’s “vee”. Which I myself didn’t know until being accepted as finalist. EDIT: upon further investigation, it appears that this is the most common way to pronounce it but sometimes other pronunciations are considered correct as well. idk anymore

– In v2, I changed the script order so that the Demons are arranged in their night order: Imp, Pukka, Ojo. Hopefully this makes it easier for at least 1 person to keep track. Sorry it’s not in perfect SAO loll

– I’ve been playing BOTC for roughly 2 years now. I discovered it through my college’s board game club, where I now play and storytell regularly.

– You can find me on the Unofficial Clocktower Server pretty often, where I yap about all sorts of botc related things. Come say hi!

– Sometimes you can also find me on the official app, especially on world cup lobbies (of course I’m on BSN lobbies more often, but I wanna play them all!!)

– I have a blog! I haven’t done much on it yet though. You can read my ramblings about misinformation here.

Thanks to TPI & all the streams and STs for hosting the competition, to Beardy for hosting this page, to the other finalists for being generally awesome, to the #CSD folks on the unofficial server for helping me, and of course to you for playing!!


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