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染·钟楼谜团中文社区的【剧本艺术展】与【DIY的前沿资讯站】
欢迎来访博物馆,由内容创作者、资深玩家与认证说书人群体协力运营的“染·钟楼谜团”中文社区的“剧本艺术展”与“DIY的前沿资讯站”
此篇展区系来自社群的说书人、玩家或内容创作者朋友出于对本馆的信赖与合作而进行的创意内容投稿,展示并分享其灵感与游戏经验。如果您也有同样出彩的创意与思考,不妨私信联系本馆,我们将竭尽艺术创作所能,助您的灵感落地生花。
若您欲与各方创作者交流会盟,进行思想碰撞,同样也可留下您的私信——我们将带您进入广纳八方剧本作者的专属群聊,与大家零距离互动。
若您使用“染·钟楼谜团”在线魔典进行游戏,需要获取Json文件等游戏资源,请点击此处跳转索引。
若展区内容让您感到满意,或希望支持我们的工作,不妨留下免费的点赞、投币与收藏,将您喜欢的剧本或内容转发扩散,我们对您的认可不胜感激。如有批评指正之处,还望不吝赐教。
在2025年初,由TPI官方设计师在Discord频道Blood on the Clocktower所举办第二届剧本世界杯比赛(以“灯神”为主题)的剧本征集正在火热进行(“此灯神非彼灯神”,最终入围剧本都包含“私货商人”的自定义规则)。
目前官方已优选公布出16强的剧本,比赛还在进行中,最终排名暂未公布,博物馆现将这些剧本一一发布出来以供大家游玩~
本期是由海外剧本作者@TrashWarlock 带来的剧本《The Ballad of Seat 7》,直译为“第七席的故事”。因为第七席在西方文化中是“侦探”的位置,第七把椅子在黄金时代侦探小说中,宴席第七席常处视觉盲区,所以博物馆将其译为《七席谜案录》。
本期的私货规则“第七把交椅”更是别出心裁,每局游戏将会以一个空出来的七号座位和一群玩家展开,而这个七号座位本应抽到的角色则由说书人来操控,可以由说书人来使用技能,以及每局游戏限一次的进行发言以及参与提名。
这个规则让说书人也可以进行游玩,同时给了说书人一个“侦探”般的游戏体验,在不能进行过多解释的情况下,抛出适当的线索,带领自己的阵营走向胜利。
虽然角色配置上出现了方古、麻脸巫婆、红唇女郎强强联手的局面,但是别忘了,可是有一位神通广大的“名侦探”坐在七号位,虽然他沉默寡言,但是——真相只有一个。
该剧本的私货商人:我们称为【第七把交椅】
1.在游戏开始时,第七个座位是空的,但正常发放角色。(假设是配十二人局,那么需要十一名玩家入座,留一个空位给说书人)
2.每局游戏限一次,说书人可以代表第七个座位发言,并可以参与提名。(说书人掌握着上帝视角,带来的言论无疑是决定性的,但是只能发言一次。说书人要斟酌好语句,否则可能会造成短平快的对局)
3.说书人决定在扮演第七个座位的角色时,该如何行动。(意思是说书人来操控这个角色,决定他每晚要干什么。)

【2025.3.19】更新了剧本LOGO。
【2025.3.21】修正了落难少女的夜间顺序。
该剧本近期进行了v2.0.0的版本更新,改动如下:
删去:洗衣妇、渔夫、士兵、理发师、麻脸巫婆、方古
添加:修行者、僧侣、神谕者、鹰身女妖、小恶魔
剧本配置由13/5/4/3变为13/4/4/3
该剧本近期进行了v3.0.0的版本更新,改动如下:
删去:酒鬼、诺·达鲺
添加:心上人、限
该剧本近期进行了v4.0.0的版本更新,改动如下:
删去:占卜师
添加:村夫
Changes were minimal this round to preserve the feeling of the script.
Fortune Teller --> Village Idiot Village Idiot was added to give the evil team an easy bluff in the event of a Seat 7 demon game as well as add one more source of night 1 misinformation.
该剧本近期进行了v5.0.0的版本更新,改动如下:
删去:僧侣、镇长、心上人、限
添加:旅店老板、渔夫、酒鬼、男爵、普卡
I really debated if I should continue to make changes this late in the competition but ultimately the script being fun and re-playable, to me, is more important than winning. So with that in mind I have used almost the full amount of changes as a last effort to make the Ballad of Seat 7 as tight and fun as possible. Please enjoy and thanks to everyone that has played with our silly empty seat!
Add Pukka The script lacked some sparkle after the loss of No Dashii so Pukka has been added to once again spice up your Ballad games. Now feel free to pukka poison the farmer and force them to ponder if the already spoken seat 7 has caught it.
Xaan --> Baron While adding Xaan did fix a lot of issues with the script, the possibility of Xaan overpowered the script as a whole. Baron has been supplemented with Pukka to fix this.
Sweetheart --> Drunk Sweetheart was originally added to balance Xaan. With the removal of Xaan, Drunk once again returns to Seat 7.
Monk --> Innkeeper Innkeeper plays nicer with Pukka and also offers more variety for misinformation and boffin shenanigans.
Mayor --> Fisherman I have always loved Mayor on the script so this was a hard swap for me. Unfortunately with Harpy, Pukka, Damsel, Boomdandy, Drunk, Boffin, or Vigormortis the Mayor might not have the greatest time. Fisherman has been added back instead.
【2025.7.6】删去了心上人的行动顺序(这是个bug!)。
【2025.8.26】删去了限、僧侣的行动顺序,正确的将旅店老板加入到剧本中(修复两个bug)。
该剧本近期进行了v6.0.0的版本更新,添加了推荐旅行者。
Seat 7 has had many changes and iterations throughout the competition but I finally feel happy with where the script is at. So rather than make additional changes I wanted to use this opportunity to highlight a few travelers that work well with the Seat 7 Djinn. This is less for the competition itself (as we all know which script utilizes travelers best) and more to support play after the competition concludes. Consider it my gift for not executing Seat 7 thus far.
Gnome Delight a player by having them murder anyone who tries to nominate Seat 7
Bureaucrat This role is great for offsetting voting imbalance should an ST decide to not use the seat's vote.
Harlot Can be a great opportunity to either learn the seat's role or bluff a role on its behalf.
Scapegoat Make or ruin someone's day by forcing them to take a bullet for Seat 7
And finally, I want to say thank you to everyone who has supported Seat 7 through this journey! It has been an absolutely wild ride and I never intended our little chair to make it this far.
【2025.11.25】更新带有最终排名的版本,不在保留其他历史版本。

对于运作有不理解的地方,在这里附上作者的话(原文)
Seat 7 runs for the most part like any other Clocktower game. One seat remains open and tokens are passed out as usual. Each night the storyteller determines what actions the seat takes following its role in night order. Once per game the storyteller may choose to speak for the seat. This can be public, private, does not need to be the truth, and can be used to nominate and accuse a player (even itself!) A storyteller may also choose to not use this ability if they think it will benefit the seat’s team to stay silent. There is no limit to what you can say or how long you speak. The only limit is that you can only have one instance of speaking per game.
A storyteller only has one opportunity to influence the game using the seat’s voice so it is advised to be very careful when you speak and what you say. A seat who speaks on day 1 may have game solving info later. It is also encouraged to get creative with how you choose to use the seat’s voice. The goal is not to save the seat but to win the game for the seat’s team.
Seat 7 can quickly become a set piece in town if not used properly. A storyteller wishing to encourage more interaction with the seat may start the first day by letting players know that the seat will remain in town square but at any time they may request to chat with the storyteller to attempt to speak to the seat or influence its actions. Much like wizard wishes, the seat may follow direction if the storyteller desires. Players can give info to the seat to influence normally arbitrary decisions, they can ask the seat to vote or nominate a certain way, and may even attempt to gain favor with the seat to learn its info. Much like a player, the seat can build alliances, work with, and even betray others.
Speaking once per game can seem quite limiting depending on the seat’s role. However, there is nothing stopping a storyteller from adding narration or flavor to give players an idea of what the seat’s intentions are. Doing so may also encourage your players to reach out to the seat more often.
“You feel that Seat 7 is not quite ready to speak but you do feel a warm breeze in the air. A positive response”
“You hear a distant roll of thunder. The seat is not pleased”
“You strain your ears in the silence, desperate to hear anything. Almost imperceptibly you hear a ticking noise. Surely it must be your imagination”
If the seat draws the demon token and wants to give bluffs to a minion they still must use their once per game speaking ability to do so. The minion is then free to claim whatever they like to justify the private conversation with the seat. I.e. washerwoman, librarian, dreamer info.
Though voting was not considered in the initial creation of the Djinn rule, it can be ruled as an “arbitrary choice” if the ST feels it is necessary. I still would caution against doing so regularly, as a storyteller should minimize their impact on the outcome of the game as much as possible. I would advise no more than one vote per day to maintain balance. I would also advise storytellers to announce the Seat’s intention to vote before players cast their own. This will allow your players to adjust their votes accordingly and help ease confusion around when the Seat is voting.
Every group is different and some may desire for the seat to have a more active role in the game. Any modification that makes the game more enjoyable for its players is valid. The djinn was made, as limited as it is, to keep the game as player driven as possible and add gravity to the words that the storyteller ultimately chooses. An earlier iteration only allowed the seat to share its info if it made it to the final three. Still unsure? Consider this, a storyteller has more access to the grim and game state than anyone else. The more they speak or lie about what is happening in the game the more they direct the outcome of it and take away the agency of their players. Ultimately the choice is yours. Seat 7, after all, was merely a meme that saved us from a teensy.
These rules were created separately to the djinn rule and may be used to spice up your Seat 7 games should you dare.
Seats Rise Up: Voting has been unlocked! Once per day, if the seat still has a vote, the storyteller may choose one nomination and a vote to it’s total. This must be done before another nomination is made.
Amnesiac at Home: If a new player sits in seat 7 during the game the storyteller can choose to let them stay and speak for the seat. However they are not told the role nor any of it’s prior information.
The Grandmother Principle: At the start of night 1, one player is woken to learn that they have been chose to protect the seat. If seat 7 is executed they might die as well.
A Terrifying Whisper: The Seat may speak twice per game. Once privately and once publicly.
“Oh shit” – Seat 7 upon the execution of a Boomdandy
“I’m just the Mayor, leave me alone!” – Seat 7 as the Demon
“Seat 7 killed my parents.” – Spleen
“I nominate Seat 7, because there’s nothing that they can do about it.” – Nicky
“Thank God I don’t have to add any special app features for this script” – Bra1n
A big shout out to TPI for giving us all an outlet for our crazy ideas. Beardy for doing the most to get our scripts out there and giving us a space to talk about them. My fellow finalists for being the most chill and supportive adversaries I could ask for. Frdmn for the dope accents for this page. But the biggest thank you of all goes to the Strings server for pushing me to make this submission in the first place. Our little seat is all grown up now!
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