
本文仅讲解如何在Special K使用魔法锁帧时达到低延迟,不介绍其他功能。
为了达到更低的延迟,魔法锁帧只建议在游戏自带锁帧有问题时使用。(部分游戏使用垂直同步来达到固定帧率的目的,而没有处理内置锁帧)

前置条件:已根据专栏 cv38385085 的 2.1.3 Special K 完成设置。

Special K 魔法锁帧
Latent Sync is a tear-free no-sync feature similar to the Scanline Sync of RTSS and offers the same or lower input latency to that of VRR. It is useful in scenarios for when your frame rate needs to be identical to the refresh rate (e.g. 60 FPS on a 60 Hz display), a factor thereof (e.g. 60 FPS on a 120 Hz display), or in scenarios where VRR is not available. It is a two-phase limiter which waits before and after the Present call of a game, and CPU idle time is distributed between waiting for the Vertical Blanking period (favors tearing stability) and delaying the beginning of the next frame (favors input latency). The Delay Bias option in Special K’s control panel controls this behavior, and while the setting defaults to 0% (favors tearing stability with no regard for the input), it can be adjusted to favor input latency at the risk of potentially introducing occasional tearing. It is by adjusting this bias in favor of input latency that Latent Sync can beat the input latency of VRR. [https://wiki.special-k.info/Advanced/Video#latent-sync]
Scan Mode(扫描模式):不需要处理,在调整②时会自动选择。(这里1/2是因为笔者的显示器是120fps)
因为画面的呈现是从上往下扫描的,如果同步点在屏幕更高的位置,帧提交的等待时间减少,画面延迟就会降低:
• 负值:同步点靠近屏幕顶部,撕裂会发生在上方,减少输入延迟,增加撕裂影响。
• 正值:同步点靠近屏幕底部,撕裂会发生在下方,增加输入延迟,减少撕裂影响。