s_通道切换=s_channelswitcher
s_色亮饱调整=s_clampchroma
s_双色=s_duotone
s_伽马=s_gamma
s_高亮调整=s_hotspots
s_色相饱和明度=s_huesatbright
s_反转=s_invert
s_灰度化=s_monochrome
s_四色调=s_quadtone
s_显示超出色=s_showbadcolors
s_阈值=s_threshold
s_着色=s_tint
s_三色调=s_tritone
s_美颜=s_beauty
s_模糊=s_blur
s_缠绕=s_convolve
s_嘈杂=s_deband
s_色散虚焦模糊=s_defocusprism
s_边缘感知模糊=s_edgeawareblur
s_边缘模糊=s_edgeblur
s_快速降噪=s_grainremove
s_中值=s_median
s_虚焦模糊=s_rackdefocus
s_虚焦合成=s_rackdfcomp
s_锐化=s_sharpen
s_柔焦效果=s_softfocus
s_景深=s_zblur
s_z缠绕=s_zconvolve
s_z散焦=s_zdefocus
s_效果=s_effect
s_变换=s_transition
s_边缘闪光=s_edgeflash
s_图层=s_layer
s_层混合=s_mathops
s_边缘噪声=s_matteops
s_变形=s_distort
s_模糊变形=s_distortblur
s_色散变形=s_distortchroma
s_rgb变形=s_distortrgb
s_无限放大=s_infinitezoom
s_抖动=s_shake
s_拉伸边缘=s_stretchframeedges
s_噪波变形=s_warpbubble
s_噪波变形2=s_warpbubble2
s_色相变形=s_warpchroma
s_四角变形=s_warpcornerpin
s_水波纹=s_warpdrops
s_鱼眼变形=s_warpfisheye
s_夸张变形=s_warpmagnify
s_透视变形=s_warpperspective
s_极点变形=s_warppolar
s_波纹效果=s_warppuddle
s_液化变形=s_warppuff
s_重复扭曲=s_warprepeat
s_线性综合变形=s_warptransform
s_漩涡变形=s_warpvortex
s_波浪变形=s_warpwaves
s_波浪变形2=s_warpwaves2
s_镜头光斑=s_bokehlights
s_阴影=s_dropshadow
s_边缘光线=s_edgerays
s_闪光灯记忆=s_flashbulbs
s_眩光=s_glare
s_光斑=s_glint
s_辉光=s_glow
s_镜头光晕=s_lensflare
s_3d灯光=s_light3d
s_炫光光晕=s_lightleak
s_射光=s_rays
s_聚光灯=s_spotlight
s_条纹=s_streaks
s_z辉光=s_zglow
s_极光=s_aurora
s_焦散=s_caustics
s_云=s_clouds
s_全彩色云纹理=s_cloudscolorsmooth
s_颜色噪声云=s_cloudsmultcolor
s_透视云层=s_cloudsperspective
s_色散噪波=s_cloudspsyko
s_云涡=s_cloudsvortex
s_渐变=s_gradient
s_多重渐变=s_gradientmulti
s_径向渐变=s_gradientradial
s_网格=s_grid
s_污渍=s_grunge
s_激光束=s_laserbeam
s_月球=s_luna
s_枪火=s_muzzleflash
s_夜空=s_nightsky
s_形状=s_shape
s_星光镜=s_sparkles
s_彩色星光镜=s_sparklescolor
s_细胞纹理=s_texturecells
s_彩色螺旋纹理=s_texturechromaspiral
s_流体纹理=s_textureflux
s_褶皱纹理=s_texturefolded
s_纹理循环=s_textureloops
s_微观纹理=s_texturemicro
s_摩尔纹=s_texturemoire
s_神经元纹理=s_textureneurons
s_浮雕噪声纹理=s_texturenoiseemboss
s_水彩笔触噪波=s_texturenoisepaint
s_电离噪波=s_textureplasma
s_点状噪波=s_texturespots
s_瓷砖纹理=s_texturetiles
s_编织物=s_textureweave
s闪电=s_zap
s_放射电=s_zapfrom
s_分叉=s_zapto
s_油漆效果=s_autopaint
s_放射线=s_bandpass
s_漂白旁路=s_bleachbypass
s_笔刷=s_brush
s_卡通=s_cartoon
s_卡通画笔=s_cartoonpaint
s_交叉线=s_crosshatch
s_漫反射=s_diffuse
s_数字损坏=s_digitaldamage
s_犬视觉=s_dogvision
s_边缘着色=s_edgecolorize
s_边缘突出=s_edgedetect
s_双重边缘突出=s_edgedetectdouble
s_方向性边缘突出=s_edgesindirection
s_浮雕=s_emboss
s_变形浮雕=s_embossdistort
s_棱镜浮雕=s_embossglass
s_反光浮雕=s_embossshiny
s_印刷=s_etching
s_电影损坏=s_filmdamage
s_胶片效果=s_filmeffect
s_圆形复眼=s_flyseyecircles
s_六角形复眼=s_flyseyehex
s_矩形复眼=s_flyseyerect
s_噪点=s_grain
s_随机噪点=s_grainstatic
s_双色点阵=s_halftone
s_彩色点阵=s_halftonecolor
s_双色环形纹理=s_halftonerings
s_图像损失=s_jpegdamage
s_万花筒=s_kaleido
s_圆形万花筒=s_kaleidopolar
s_放射状万花筒=s_kaleidoradial
s_马赛克=s_mosaic
s_色调分离=s_posterize
s_热成像=s_pseudocolor
s_水面油渍=s_psykoblobs
s_条纹油渍=s_psykostripes
s_瓷砖=s_romantile
s_扫描线=s_scanlines
s_扫描线黑白=s_scanlinesmono
s_手绘=s_sketch
s_负片=s_solarize
s_带状滑块=s_stripslide
s_方块拼凑=s_tilescramble
s_坏电视=s_tvdamage
s_暗角=s_vignette
s_复古色2条=s_vintagecolor2strip
s_复古色3条=s_vintagecolor3strip
s_底片=s_zebrafy
s_指数增长蒙雾=s_zfogexponential
s_线性蒙雾=s_zfoglinear
s_切割溶解=s_cuttodissolve
s_延迟回馈=s_feedback
s_延迟回馈跳动=s_feedbackbubble
s_延迟回馈变形=s_feedbackdistort
s_去场=s_fieldremove
s_闪烁=s_flicker
s_同步闪烁=s_flickermatch
s_匹配闪烁颜色=s_flickermatchcolor
s_指定区域同步闪烁=s_flickermatchmatte
s_指定区域同步颜色闪烁=s_flickermchmattecolor
s_消除闪烁=s_flickerremove
s_指定区域去色彩闪烁=s_flickerrmmattecolor
s_冻结帧=s_freezeframe
s_静帧效果=s_getframe
s_随机抽帧=s_jitterframes
s_帧变化检测=s_motiondetect
s_检测指定色彩=s_nearestcolor
s_帧乱序播放=s_randomedits
s_修复坏帧=s_repairframes
s_重定时=s_retime
s_帧反序播放=s_reverseclip
s_反序播放=s_reverseedits
s_追迹效果=s_timeaverage
s_时间位移置换=s_timedisplace
s_帧切分=s_timeslice
s_rgb色偏移=s_timewarprgb
s_追迹=s_trails
s_扩散追迹=s_trailsdiffuse
s_卡片翻转=s_cardflip
s_溶解=s_dissolve
s_自动画笔溶解=s_dissolveautopaint
s_模糊溶解=s_dissolveblur
s_液化溶解=s_dissolvebubble
s_虚焦溶解=s_dissolvedefocus
s_扩散溶解=s_dissolvediffuse
s_变形溶解=s_dissolvedistort
s_边缘发光溶解=s_dissolveedgerays
s_胶片溶解=s_dissolvefilm
s_闪光灯溶解=s_dissolveflashbulbs
s_强光溶解=s_dissolveglare
s_明亮闪光溶解=s_dissolveglintrainbow
s_发光溶解=s_dissolveglow
s_镜头光晕溶解=s_dissolvelensflare
s_亮度溶解=s_dissolveluma
s_水波纹溶解=s_dissolvepuddle
s_光线溶解=s_dissolverays
s_抖动溶解=s_dissolveshake
s_可控斑点溶解=s_dissolvespeckle
s_随机像素溶解=s_dissolvestatic
s_瓦块溶解=s_dissolvetiles
s_漩涡溶解=s_dissolvevortex
s_波浪溶解=s_dissolvewaves
s_闪电溶解=s_dissolvezap
s_电影滚动=s_filmroll
s_颤动切割=s_fluttercut
s_条带滑动过渡=s_stripslidetransition
s_3d摆动=s_swish3d
s_快速平移=s_swishpan
s_tv通道变换=s_tvchannelchange
s_气泡转场=s_wipeblobs
s_液化划像=s_wipebubble
s_细胞过渡=s_wipecells
s_棋盘格划像=s_wipechecker
s_圆形划像=s_wipecircle
s_时钟过渡=s_wipeclock
s_云雾转场=s_wipeclouds
s_扩散划像=s_wipediffuse
s_点阵划像=s_wipedots
s_双楔形划像=s_wipedoublewedge
s_通量擦除=s_wipeflux
s_四楔形划像=s_wipefourwedges
s_线性划像=s_wipeline
s_线条扫描=s_wipemoire
s_像素块划像=s_wipepixelate
s_浆状划像=s_wipeplasma
s_不规则点划像=s_wipepointalize
s_矩形划像=s_wiperectangle
s_环形划像=s_wiperings
s_星形划像=s_wipestar
s_条纹划像=s_wipestripes
s_菱形划像=s_wipetiles
s_编织划像=s_wipeweave
s_楔形划像=s_wipewedge