蓝宝石插件中英文对照表
技术猿1988
2025年02月12日 20:36

s_通道切换=s_channelswitcher

s_色亮饱调整=s_clampchroma

s_双色=s_duotone

s_伽马=s_gamma

s_高亮调整=s_hotspots

s_色相饱和明度=s_huesatbright

s_反转=s_invert

s_灰度化=s_monochrome

s_四色调=s_quadtone

s_显示超出色=s_showbadcolors

s_阈值=s_threshold

s_着色=s_tint

s_三色调=s_tritone

s_美颜=s_beauty

s_模糊=s_blur

s_缠绕=s_convolve

s_嘈杂=s_deband

s_色散虚焦模糊=s_defocusprism

s_边缘感知模糊=s_edgeawareblur

s_边缘模糊=s_edgeblur

s_快速降噪=s_grainremove

s_中值=s_median

s_虚焦模糊=s_rackdefocus

s_虚焦合成=s_rackdfcomp

s_锐化=s_sharpen

s_柔焦效果=s_softfocus

s_景深=s_zblur

s_z缠绕=s_zconvolve

s_z散焦=s_zdefocus

s_效果=s_effect

s_变换=s_transition

s_边缘闪光=s_edgeflash

s_图层=s_layer

s_层混合=s_mathops

s_边缘噪声=s_matteops

s_变形=s_distort

s_模糊变形=s_distortblur

s_色散变形=s_distortchroma

s_rgb变形=s_distortrgb

s_无限放大=s_infinitezoom

s_抖动=s_shake

s_拉伸边缘=s_stretchframeedges

s_噪波变形=s_warpbubble

s_噪波变形2=s_warpbubble2

s_色相变形=s_warpchroma

s_四角变形=s_warpcornerpin

s_水波纹=s_warpdrops

s_鱼眼变形=s_warpfisheye

s_夸张变形=s_warpmagnify

s_透视变形=s_warpperspective

s_极点变形=s_warppolar

s_波纹效果=s_warppuddle

s_液化变形=s_warppuff

s_重复扭曲=s_warprepeat

s_线性综合变形=s_warptransform

s_漩涡变形=s_warpvortex

s_波浪变形=s_warpwaves

s_波浪变形2=s_warpwaves2

s_镜头光斑=s_bokehlights

s_阴影=s_dropshadow

s_边缘光线=s_edgerays

s_闪光灯记忆=s_flashbulbs

s_眩光=s_glare

s_光斑=s_glint

s_辉光=s_glow

s_镜头光晕=s_lensflare

s_3d灯光=s_light3d

s_炫光光晕=s_lightleak

s_射光=s_rays

s_聚光灯=s_spotlight

s_条纹=s_streaks

s_z辉光=s_zglow

s_极光=s_aurora

s_焦散=s_caustics

s_云=s_clouds

s_全彩色云纹理=s_cloudscolorsmooth

s_颜色噪声云=s_cloudsmultcolor

s_透视云层=s_cloudsperspective

s_色散噪波=s_cloudspsyko

s_云涡=s_cloudsvortex

s_渐变=s_gradient

s_多重渐变=s_gradientmulti

s_径向渐变=s_gradientradial

s_网格=s_grid

s_污渍=s_grunge

s_激光束=s_laserbeam

s_月球=s_luna

s_枪火=s_muzzleflash

s_夜空=s_nightsky

s_形状=s_shape

s_星光镜=s_sparkles

s_彩色星光镜=s_sparklescolor

s_细胞纹理=s_texturecells

s_彩色螺旋纹理=s_texturechromaspiral

s_流体纹理=s_textureflux

s_褶皱纹理=s_texturefolded

s_纹理循环=s_textureloops

s_微观纹理=s_texturemicro

s_摩尔纹=s_texturemoire

s_神经元纹理=s_textureneurons

s_浮雕噪声纹理=s_texturenoiseemboss

s_水彩笔触噪波=s_texturenoisepaint

s_电离噪波=s_textureplasma

s_点状噪波=s_texturespots

s_瓷砖纹理=s_texturetiles

s_编织物=s_textureweave

s闪电=s_zap

s_放射电=s_zapfrom

s_分叉=s_zapto

s_油漆效果=s_autopaint

s_放射线=s_bandpass

s_漂白旁路=s_bleachbypass

s_笔刷=s_brush

s_卡通=s_cartoon

s_卡通画笔=s_cartoonpaint

s_交叉线=s_crosshatch

s_漫反射=s_diffuse

s_数字损坏=s_digitaldamage

s_犬视觉=s_dogvision

s_边缘着色=s_edgecolorize

s_边缘突出=s_edgedetect

s_双重边缘突出=s_edgedetectdouble

s_方向性边缘突出=s_edgesindirection

s_浮雕=s_emboss

s_变形浮雕=s_embossdistort

s_棱镜浮雕=s_embossglass

s_反光浮雕=s_embossshiny

s_印刷=s_etching

s_电影损坏=s_filmdamage

s_胶片效果=s_filmeffect

s_圆形复眼=s_flyseyecircles

s_六角形复眼=s_flyseyehex

s_矩形复眼=s_flyseyerect

s_噪点=s_grain

s_随机噪点=s_grainstatic

s_双色点阵=s_halftone

s_彩色点阵=s_halftonecolor

s_双色环形纹理=s_halftonerings

s_图像损失=s_jpegdamage

s_万花筒=s_kaleido

s_圆形万花筒=s_kaleidopolar

s_放射状万花筒=s_kaleidoradial

s_马赛克=s_mosaic

s_色调分离=s_posterize

s_热成像=s_pseudocolor

s_水面油渍=s_psykoblobs

s_条纹油渍=s_psykostripes

s_瓷砖=s_romantile

s_扫描线=s_scanlines

s_扫描线黑白=s_scanlinesmono

s_手绘=s_sketch

s_负片=s_solarize

s_带状滑块=s_stripslide

s_方块拼凑=s_tilescramble

s_坏电视=s_tvdamage

s_暗角=s_vignette

s_复古色2条=s_vintagecolor2strip

s_复古色3条=s_vintagecolor3strip

s_底片=s_zebrafy

s_指数增长蒙雾=s_zfogexponential

s_线性蒙雾=s_zfoglinear

s_切割溶解=s_cuttodissolve

s_延迟回馈=s_feedback

s_延迟回馈跳动=s_feedbackbubble

s_延迟回馈变形=s_feedbackdistort

s_去场=s_fieldremove

s_闪烁=s_flicker

s_同步闪烁=s_flickermatch

s_匹配闪烁颜色=s_flickermatchcolor

s_指定区域同步闪烁=s_flickermatchmatte

s_指定区域同步颜色闪烁=s_flickermchmattecolor

s_消除闪烁=s_flickerremove

s_指定区域去色彩闪烁=s_flickerrmmattecolor

s_冻结帧=s_freezeframe

s_静帧效果=s_getframe

s_随机抽帧=s_jitterframes

s_帧变化检测=s_motiondetect

s_检测指定色彩=s_nearestcolor

s_帧乱序播放=s_randomedits

s_修复坏帧=s_repairframes

s_重定时=s_retime

s_帧反序播放=s_reverseclip

s_反序播放=s_reverseedits

s_追迹效果=s_timeaverage

s_时间位移置换=s_timedisplace

s_帧切分=s_timeslice

s_rgb色偏移=s_timewarprgb

s_追迹=s_trails

s_扩散追迹=s_trailsdiffuse

s_卡片翻转=s_cardflip

s_溶解=s_dissolve

s_自动画笔溶解=s_dissolveautopaint

s_模糊溶解=s_dissolveblur

s_液化溶解=s_dissolvebubble

s_虚焦溶解=s_dissolvedefocus

s_扩散溶解=s_dissolvediffuse

s_变形溶解=s_dissolvedistort

s_边缘发光溶解=s_dissolveedgerays

s_胶片溶解=s_dissolvefilm

s_闪光灯溶解=s_dissolveflashbulbs

s_强光溶解=s_dissolveglare

s_明亮闪光溶解=s_dissolveglintrainbow

s_发光溶解=s_dissolveglow

s_镜头光晕溶解=s_dissolvelensflare

s_亮度溶解=s_dissolveluma

s_水波纹溶解=s_dissolvepuddle

s_光线溶解=s_dissolverays

s_抖动溶解=s_dissolveshake

s_可控斑点溶解=s_dissolvespeckle

s_随机像素溶解=s_dissolvestatic

s_瓦块溶解=s_dissolvetiles

s_漩涡溶解=s_dissolvevortex

s_波浪溶解=s_dissolvewaves

s_闪电溶解=s_dissolvezap

s_电影滚动=s_filmroll

s_颤动切割=s_fluttercut

s_条带滑动过渡=s_stripslidetransition

s_3d摆动=s_swish3d

s_快速平移=s_swishpan

s_tv通道变换=s_tvchannelchange

s_气泡转场=s_wipeblobs

s_液化划像=s_wipebubble

s_细胞过渡=s_wipecells

s_棋盘格划像=s_wipechecker

s_圆形划像=s_wipecircle

s_时钟过渡=s_wipeclock

s_云雾转场=s_wipeclouds

s_扩散划像=s_wipediffuse

s_点阵划像=s_wipedots

s_双楔形划像=s_wipedoublewedge

s_通量擦除=s_wipeflux

s_四楔形划像=s_wipefourwedges

s_线性划像=s_wipeline

s_线条扫描=s_wipemoire

s_像素块划像=s_wipepixelate

s_浆状划像=s_wipeplasma

s_不规则点划像=s_wipepointalize

s_矩形划像=s_wiperectangle

s_环形划像=s_wiperings

s_星形划像=s_wipestar

s_条纹划像=s_wipestripes

s_菱形划像=s_wipetiles

s_编织划像=s_wipeweave

s_楔形划像=s_wipewedge