赛博朋克2077 自用控制台/作弊码/秘籍分享
zlgwdm
编辑于 2025年02月05日 16:48
收录于文集
共1篇

需要安装控制台MOD

因为代码太多,我放在了文档里面,有设置武器属性和各种代码,可以去蓝奏云下载

https://wwmd.lanzouv.com/irQ402mshkid

下面是一些武器和常用代码

属性点和专长点增加‌:

永久+1点属性点:Game.AddToInventory("Items.AttributePointSkillbook")

永久+1点专长点:Game.AddToInventory("Items.PerkPointSkillbook")

‌负重和义体容量增加‌:

永久+2负重:Game.AddToInventory("Items.AirdropPermaReward", 1)

永久+2义体容量:Game.AddToInventory("Items.CWCapacityPermaReward_Legendary")

‌义体回复速度和耐力回复速度增加‌:

永久+1%义体回复速度:Game.AddToInventory("Items.PermanentMemoryRegenFood", 1)

永久+1%耐力回复速度:Game.AddToInventory("Items.PermanentStaminaRegenFood", 1)

生命值增加‌:

永久+2%生命值:Game.AddToInventory("Items.PermanentHealthFood", 1)

‌预购奖励和活动奖励物品‌:

新美国敌后人员系列服装:Game.AddToInventory("Items.Preset_Ashura_Twitch", 1)

Twitch掉落裤子:Game.AddToInventory("Items.Twitch_Drop_Pants", 1)

Twitch掉落背心:Game.AddToInventory("Items.Twitch_Drop_Vest", 1)

Twitch掉落靴子:Game.AddToInventory("Items.Twitch_Drop_Boots", 1)

最大生命+100 for i=1,11 do Game.AddToInventory("Items.PermanentHealthFood", 1) end print(" - MAXIMUM HEALT CAPACITY: + 100")

最大负重+100 for i=1,50 do Game.AddToInventory("Items.AirdropPermaReward", 1) end print(" - MAXIMUM CARRYING CAPACITY: + 100")

满级等级与声望 LvL = 60; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); for i, v in next, {'Level', 'StreetCred'} do DS:SetLevel(gamedataProficiencyType[v], LvL, telemetryLevelGainReason.Gameplay) end print(" \n\tMAXED:\n\t- PLAYER LEVEL\n\t- STREET CRED LEVEL\n ")

设置所有属性等级 LvL = 20; DS = PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); for i, v in next, {'Strength', 'Reflexes', 'TechnicalAbility', 'Intelligence', 'Cool'} do DS:SetAttribute(gamedataStatType[v], LvL) end print(" \n\tMAXED:\n\t- BODY LEVEL\n\t- REFLEXES LEVEL\n\t- TECHNICAL ABILITY LEVEL\n\t- INTELLIGENCE LEVEL\n\t- COOL LEVEL\n ")

设置最大生命 StatValue = 500; StatType = 'Health'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" - Current [ "..StatType.. " ] value: "..string.format("%f", currValue)) if currValue == StatValue then print(" - "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" - [ "..StatType.." ] SETTED TO : "..string.format("%f", StatValue).." \n ") end

设置最大耐力 StatValue = 500; StatType = 'Stamina'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" - Current [ "..StatType.. " ] value: "..string.format("%f", currValue)) if currValue == StatValue then print(" - "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" - [ "..StatType.." ] SETTED TO : "..string.format("%f", StatValue).." \n ") end

设置最大负重 StatValue = 500; StatType = 'CarryCapacity'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" - Current [ "..StatType.. " ] value: "..string.format("%f", currValue)) if currValue == StatValue then print(" - "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" - [ "..StatType.." ] SETTED TO : "..string.format("%f", StatValue).." \n ") end

设置移动速度 StatValue = 5; StatType = 'MaxSpeed'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" - Current [ "..StatType.. " ] value: "..string.format("%f", currValue)) if currValue == StatValue then print(" - "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" - [ "..StatType.." ] SETTED TO : "..string.format("%f", StatValue).." \n ") end

设置生命恢复速率 StatValue = 100; StatType = 'HealthInCombatRegenRate'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" - Current [ "..StatType.. " ] value: "..string.format("%f", currValue)) if currValue == StatValue then print(" - "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" - [ "..StatType.." ] SETTED TO : "..string.format("%f", StatValue).." \n ") end

技能芯片:独狼 Game.AddToInventory("Items.BodySkill_Skillbook_Legendary",1)

技能芯片:猎头 Game.AddToInventory("Items.CoolSkill_Skillbook_Legendary",1)

技能芯片:黑客 Game.AddToInventory("Items.IntelligenceSkill_Skillbook_Legendary",1)

技能芯片:忍者 Game.AddToInventory("Items.ReflexesSkill_Skillbook_Legendary",1)

技能芯片:工程 Game.AddToInventory("Items.TechnicalAbilitySkill_Skillbook_Legendary",1)

专长芯片(技能点+1) Game.AddToInventory("Items.PerkPointSkillbook",1)

成长芯片(技能点+1) Game.AddToInventory("Items.IKPerkPointSkillbook",1)

属性芯片(属性点+1) Game.AddToInventory("Items.AttributePointSkillbook",1)

Relic芯片(Relic点数+1) Game.AddToInventory("Items.Espionage_Skillbook",1)

负重芯片(负重+1) Game.AddToInventory("Items.AirdropPermaReward",1)

义体容量芯片(义体容量+6) Game.AddToInventory("Items.CWCapacityPermaReward_Legendary",1)

血量永久增加9 Game.AddToInventory("Items.PermanentHealthFood",1)

RAM恢复速率永久增加2 Game.AddToInventory("Items.PermanentMemoryRegenFood",1)

耐力恢复速率永久增加2 Game.AddToInventory("Items.PermanentStaminaRegenFood",1)

切换不会被通缉 toggleCrime = function() local alert = function(txt) PreventionSystem.ShowMessage(txt, 3.5) end local PS = Game.GetScriptableSystemsContainer():Get("PreventionSystem"); local active, heatLvL = PS:IsSystemEnabled(), PS:GetHeatStageAsInt(); if active then if heatLvL ~= 0 then PS:ChangeHeatStage(EPreventionHeatStage.Heat_0, "") end PS:TogglePreventionSystem(false) alert("CRIMINAL SYSTEM : DISABLED\nCRIMES WILL BE IGNORED BY THE POLICE.") print(" - CRIMINAL SYSTEM : DISABLED\n ") else PS:TogglePreventionSystem(true) alert("CRIMINAL SYSTEM : ENABLED\nCRIMES WILL NOT BE IGNORED BY THE POLICE.") print(" - CRIMINAL SYSTEM : ENABLED\n ") end end toggleCrime() --old Game.PrevSys_off() Game.PrevSys_on()

解除通缉 local PS = Game.GetScriptableSystemsContainer():Get("PreventionSystem") PSHS = PS:GetHeatStageAsInt() if PSHS ~= 0 then PS:ChangeHeatStage(EPreventionHeatStage.Heat_0, "") PS:ChangeAgentsAttitude(BackUp) local msg = "HEAT LEVEL RESETTED."; PreventionSystem.ShowMessage(msg, 2.5) print(" - "..msg.."\n ") else PreventionSystem.ShowMessage("NO NEED TO RESET THE HEAT LEVEL", 2.5) end

切换通缉 toggleHeatLevel = function() local function alert(txt) PreventionSystem.ShowMessage(txt, 3.0) end msg = "TOGGLE HEAT LEVEL : "; local PS = Game.GetScriptableSystemsContainer():Get("PreventionSystem") PSHS = PS:GetHeatStageAsInt() if PSHS ~= 0 then PS:ChangeHeatStage(EPreventionHeatStage.Heat_0, "") PS:ChangeAgentsAttitude(BackUp) alert(msg.."OFF") print(" - "..msg.."OFF\n ") else PS:ChangeHeatStage(EPreventionHeatStage.Heat_5, "") alert(msg.."ON") print(" - "..msg.."ON\n ") end end toggleHeatLevel()

通缉等级+1 increaseHeatLevel = function() local alert = function(txt) PreventionSystem.ShowMessage(txt, 2.5) end local PS = Game.GetScriptableSystemsContainer():Get("PreventionSystem") PSHS, msg = PS:GetHeatStageAsInt(), "POLICE HEAT : "; if PSHS == 0 then PS:ChangeHeatStage(EPreventionHeatStage.Heat_1, "") alert(msg.."+1 (Level 1)") elseif PSHS == 1 then PS:ChangeHeatStage(EPreventionHeatStage.Heat_2, "") alert(msg.."+1 (Level 2)") elseif PSHS == 2 then PS:ChangeHeatStage(EPreventionHeatStage.Heat_3, "") alert(msg.."+1 (Level 3)") elseif PSHS == 3 then PS:ChangeHeatStage(EPreventionHeatStage.Heat_4, "") alert(msg.."+1 (Level 4)") elseif PSHS == 4 then PS:ChangeHeatStage(EPreventionHeatStage.Heat_5, "") alert(msg.."+1 (Level 5)") elseif PSHS == 5 then alert(msg.."MAX (Level 5)") end end increaseHeatLevel() print(" - INCREASING HEAT LEVEL...\n ")

设置时间上午10点 Hour = 10; Minute = 0; Seconds = 0; Game.GetTimeSystem():SetGameTimeByHMS(Hour, Minute, Seconds)

打开快速传送菜单 UIS = Game.GetUISystem() UIS:RequestFastTravelMenu()

强制打开不能开的门 function destroyDoor() local P = Game.GetPlayer(); local msg = function(text) PreventionSystem.ShowMessage(text, 4.0) end local TSLO = Game.GetTargetingSystem():GetLookAtObject(P, false, false); if TSLO == nil then msg('LOOK AT THE DOOR FIRST\nDOOR NOT RECOGNIZED.') return else local Door = TSLO:ToString(); if Door == 'Door' or Door == 'FakeDoor' then TSLO:Dispose() msg('GET LOST STUPID DOOR!"') elseif Door ~= 'Door' and D ~= 'FakeDoor' then msg('LOOK AT THE DOOR FIRST\nDOOR NOT RECOGNIZED.') end end TSLO = nil; end destroyDoor()

修复车辆 fixVehicle = function() alert = function(vehType, msg) PreventionSystem.ShowMessage(vehType.." "..msg, 4.0) end if not Game.GetWorkspotSystem():IsActorInWorkspot(Game.GetPlayer()) then alert('', ' You\'re not in a vehicle !') else Fix = Game['GetMountedVehicle;GameObject'](Game.GetPlayer()); if Fix then GVPS = Fix:GetVehiclePS(); GVC = Fix:GetVehicleComponent(); currVehName = Fix:GetDisplayName(); currVehType = Fix:GetVehicleType().value; GVC.damageLevel = 0; if currVehType ~= "Bike" then GVC.bumperFrontState, GVC.bumperBackState = 0, 0; for k, partState in next, {'hood_destruction', 'wheel_f_l_destruction', 'wheel_f_r_destruction', 'bumper_b_destruction', 'bumper_f_destruction', 'door_f_l_destruction', 'door_f_r_destruction', 'trunk_destruction', 'bumper_b_destruction_side_2', 'bumper_f_destruction_side_2'} do AnimationControllerComponent.SetInputFloat(Fix, partState, 0.0) end end flatTires = Fix:GetFlatTireIndex(); if flatTires >= 0 then for i, v in next, {0,1,2,3} do Fix:ToggleBrokenTire(v, false) end end Fix:DestructionResetGrid() Fix:DestructionResetGlass() GVC:UpdateDamageEngineEffects() GVC:RepairVehicle() GVC:VehicleVisualDestructionSetup() GVPS:CloseAllVehDoors(true) GVPS:CloseAllVehWindows() GVPS:ForcePersistentStateChanged() alert(currVehName.." \n"..currVehType, " Fixed !") end end end fixVehicle()

获取所有藏匿墙武器 msg = "STASH WALL WEAPONS ADDED !"; W1 = {"mq007_skippy", "w_melee_boss_hammer" }; W2 = { "Ajax_Moron_Legendary", "Burya_Comrade_Legendary", "Butchers_Knife_Iconic_Legendary", "Carnage_Mox_Legendary", "Copperhead_Genesis_Legendary", "Dian_Yinglong", "Grad_Panam_Legendary", "Igla_Sovereign_Legendary", "Katana_Saburo_Legendary", "Katana_Takemura_Legendary", "Katana_Wakako_Legendary", "Lexington_Shooting_Competition", "Lexington_Wilson_Legendary", "Liberty_Dex_Legendary", "Liberty_Padre_Legendary", "Nekomata_Breakthrough_Legendary", "Neurotoxin_Knife_Iconic_Legendary", "Nue_Jackie_Legendary", "Overture_Kerry_Legendary", "Overture_River_Legendary", "Pulsar_Buzzsaw_Legendary", "Punk_Knife_Iconic_Legendary", "Silverhand_3516", "Tactician_Dino_Legendary","Tactician_Headsman_Legendary", "Tanto_Saburo", "Katana_E3", "Zhuo_Eight_Star" }; for i, weap in next, W1 do Game.AddToInventory("Items."..weap, 1) end for i, weap in next, W2 do Game.AddToInventory("Items.Preset_"..weap, 1) end PreventionSystem.ShowMessage(msg, 8.0)

武器代码列表

夜叉 Game.AddToInventory("Items.Preset_Ashura_Twitch",1)

分则能成 Game.AddToInventory("Items.Preset_Sidewinder_Divided",1)

海格力斯 3maxGame.AddToInventory("Items.Preset_Hercules_Prototype",1)

八星铳 Game.AddToInventory("Items.Preset_Zhuo_Eight_Star",1)

我去 Game.AddToInventory("Items.Preset_Warden_Boris",1)

我去(幻影) Game.AddToInventory("Items.Preset_Warden_Boris_Hologram",1)

切萨皮克 Game.AddToInventory("Items.Preset_Warden_Amazon",1)

原型:信玄V型 Game.AddToInventory("Items.Preset_Shingen_Prototype",1)

应龙 Game.AddToInventory("Items.Preset_Dian_Yinglong",1)

犯罪克星 Game.AddToInventory("Items.Preset_Kappa_George",1)

万象灵 Game.AddToInventory("Items.Preset_Chao_VooDoo",1)

源二郎 Game.AddToInventory("Items.Preset_Yukimura_Kiji",1)

四季宝 Game.AddToInventory("Items.Preset_Yukimura_Skippy",1)

四季宝(可上墙) Game.AddToInventory("Items.mq007_skippy",1)

河童X-MOD2 Game.AddToInventory("Items.Preset_Kappa_Legendary",1)

罗刹 Game.AddToInventory("Items.Preset_Rasetsu_Prototype",1)

罗刹加强版 Game.AddToInventory("Items.Sniper_Nest_Version_Tech_Sniper_Rifle",1)

突破 Game.AddToInventory("Items.Preset_Nekomata_Breakthrough",1)

猎狐犬 Game.AddToInventory('Items.Preset_Nekomata_Amazon',1)

寡妇制造者 Game.AddToInventory("Items.Preset_Achilles_Nash",1)

阿喀琉斯X-MOD2 Game.AddToInventory("Items.Preset_Achilles_Collectible",1)

命令 Game.AddToInventory("Items.Preset_Satara_Brick",1)

雷兽 Game.AddToInventory("Items.Preset_Senkoh_Prototype",1)

同志的铁锤 Game.AddToInventory("Items.Preset_Burya_Comrade",1)

莱卡 Game.AddToInventory("Items.Preset_Burya_AirDrop",1)

巫毒符 Game.AddToInventory("Items.Preset_Quasar_Baron",1)

丽姿 Game.AddToInventory("Items.Preset_Omaha_Suzie",1)

幽影 Game.AddToInventory("Items.Preset_Kenshin_Frank",1)

混乱 Game.AddToInventory("Items.Preset_Kenshin_Royce",1)

雄心 Game.AddToInventory("Items.Preset_Kenshin_Spy",1)

弃子 Game.AddToInventory("Items.Preset_Ticon_Reed",1)

烧灼 Game.AddToInventory("Items.Preset_Ticon_Gwent",1)

豹纹犬 Game.AddToInventory("Items.Preset_Grit_Amazon",1)

NDI鱼鹰 Game.AddToInventory("Items.Preset_Osprey_Prototype",1)

守望 Game.AddToInventory("Items.Preset_Grad_Panam",1)

零五 Game.AddToInventory("Items.Preset_Grad_Buck",1)

电火花 Game.AddToInventory("Items.Preset_Grad_Scav",1)

波索 Game.AddToInventory("Items.Preset_Grad_AirDrop",1)

吹毛求疵 Game.AddToInventory("Items.Preset_Kolac_Tiny_Mike",1)

飞鹰 Game.AddToInventory("Items.Preset_Kyubi_Myers",1)

九尾X-MDO2 Game.AddToInventory("Items.Preset_Kyubi_Legendary",1)

奇努克 Game.AddToInventory("Items.Preset_Kyubi_Amazon", 1)

比特 Game.AddToInventory("Items.Preset_Ajax_Amazon", 1)

你要战便来战 Game.AddToInventory("Items.Preset_Ajax_Moron",1)

偏见 Game.AddToInventory("Items.Preset_Masamune_Rogue",1)

诗篇 11:6 Game.AddToInventory("Items.Preset_Copperhead_Genesis",1)

卡门 Game.AddToInventory("Items.Preset_Umbra_Bebe",1)

本影X-MDO2 Game.AddToInventory("Items.Preset_Umbra_Collectible",1)

家伙事 Game.AddToInventory("Items.Preset_Overture_Dodger",1)

罩得住 Game.AddToInventory("Items.Preset_Overture_Dante",1)

大天使 Game.AddToInventory("Items.Preset_Overture_Kerry",1)

大赦 Game.AddToInventory("Items.Preset_Overture_Cassidy",1)

真探 Game.AddToInventory("Items.Preset_Overture_River",1)

死亡苹果 Game.AddToInventory("Items.Preset_Nova_Hitman",1)

大木大木 Game.AddToInventory("Items.Preset_Nova_Doom_Doom",1)

白头鹰 Game.AddToInventory("Items.Preset_Metel_Kurt",1)

泰岗 Game.AddToInventory("Items.Preset_Metel_AirDrop",1)

主权 Game.AddToInventory("Items.Preset_Igla_Sovereign",1)

逃兵 Game.AddToInventory("Items.Preset_Testera_Nicolas",1)

炙土X-MOD2 Game.AddToInventory("Items.Preset_Pozhar_Legendary",1)

阿拉拜 Game.AddToInventory("Items.Preset_Pozhar_AirDrop",1)

斗牛㹴(红骨) Game.AddToInventory("Items.Preset_Crusher_Amazon",1)

血腥玛利亚 Game.AddToInventory("Items.Preset_Tactician_Dino",1)

刽子手 Game.AddToInventory("Items.Preset_Tactician_Headsman",1)

莫克斯 Game.AddToInventory("Items.Preset_Carnage_Mox",1)

铁胆 Game.AddToInventory("Items.Preset_Carnage_Edgerunners",1)

电锯 Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw",1)

芬里尔 Game.AddToInventory("Items.Preset_Saratoga_Maelstrom",1)

力大砖飞 Game.AddToInventory("Items.Preset_Saratoga_Raffen",1)

厄瑞玻斯 Game.AddToInventory("Items.Preset_Borg4a_HauntedGun",1)

断头台X-MOD2 Game.AddToInventory("Items.Preset_Guillotine_Collectible",1)

野狗 Game.AddToInventory("Items.Preset_Defender_Kurt",1)

MA70 HB X-MOD2 Game.AddToInventory("Items.Preset_MA70_Collectible",1)

马洛里安武器公司 3516 Game.AddToInventory("Items.Preset_Silverhand_3516",1)

女王陛下 Game.AddToInventory("Items.Preset_Unity_Agent",1)

惊魂孤岛 Game.AddToInventory("Items.Preset_Lexington_Rook",1)

莱克星顿X-MDO2 Game.AddToInventory("Items.Preset_Lexington_Shooting_Competition",1)

赌一把 Game.AddToInventory("Items.Preset_Nue_Bree",1)

猎豹 Game.AddToInventory("Items.Preset_Unity_Angelica",1)

傲慢 Game.AddToInventory("Items.Preset_Liberty_Rogue",1)

傲慢 Game.AddToInventory("Items.Preset_Liberty_Rogue_Stash",1)

终夜 Game.AddToInventory("Items.Preset_Lexington_Wilson",1)

退路 Game.AddToInventory("Items.Preset_Liberty_Dex",1)

金刚 Game.AddToInventory("Items.Preset_Liberty_Yorinobu",1)

炽天使 Game.AddToInventory("Items.Preset_Liberty_Padre",1)

金色狠婆娘 Game.AddToInventory("Items.Preset_Nue_Jackie",1)

死亡和税收 Game.AddToInventory("Items.Preset_Nue_Maiko",1)

镀金棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Denny",1)

老古板 Game.AddToInventory("Items.Preset_Baseball_Bat_Malina",1)

棒球棍X-MOD2 Game.AddToInventory("Items.Preset_Baseball_Bat_Legendary",1)

撬棍 Game.AddToInventory("Items.Preset_Crowbar_Bunker",1)

墨菲定律 Game.AddToInventory("Items.Preset_Baton_Murphy",1)

小叮当 Game.AddToInventory("Items.Preset_Baton_Tinker_Bell",1)

水蝮蛇 Game.AddToInventory("Items.Preset_Cane_Fingers",1)

藤津伪器 Game.AddToInventory("Items.Preset_Dildo_Stout",1)

BFC 9000 Game.AddToInventory("Items.Preset_Dildo_SexShop",1)

黑独角兽 Game.AddToInventory("Items.Preset_Katana_GoG",1)

鸡尾酒棒 Game.AddToInventory("Items.Preset_Katana_Cocktail",1)

尽忠丸 Game.AddToInventory("Items.Preset_Katana_Takemura",1)

手术刀 Game.AddToInventory("Items.Preset_Katana_Surgeon",1)

爪磨 Game.AddToInventory("Items.Preset_Katana_Hiromi",1)

白虎 Game.AddToInventory("Items.Preset_Katana_Wakako",1)

补牢 Game.AddToInventory("Items.Preset_Katana_E3",1)

白狼 Game.AddToInventory("Items.Preset_Sword_Witcher",1)

觉 Game.AddToInventory("Items.Preset_Katana_Saburo",1)

要人命X-MOD2 Game.AddToInventory("Items.Preset_Chainsword_Legendary",1)

猎狼犬 Game.AddToInventory("Items.Preset_Machete_Borg_AirDrop",1)

野人王的大锤 Game.AddToInventory("Items.w_melee_boss_hammer",1)

看门人的铲子 Game.AddToInventory("Items.Preset_Shovel_Caretaker",1)

雨魂灵 Game.AddToInventory("Items.Preset_VB_Axe",1)

魔爪X-MOD2 Game.AddToInventory("Items.Preset_Fanged_Axe_Collectible",1)

屠夫的切肉刀 Game.AddToInventory("Items.Preset_Butchers_Knife_Iconic",1)

毒刺 Game.AddToInventory("Items.Preset_Knife_Stinger",1)

青牙 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Iconic",1)

猎头 Game.AddToInventory("Items.Preset_Punk_Knife_Iconic",1)

涅槃 Game.AddToInventory("Items.Preset_Tanto_Saburo_Retrofix",1)

獠牙 Game.AddToInventory("Items.Preset_Knife_Kurtz_1",1)

获取装备武器的附件 IDAreas = {{ s = 'Weapon', n = 3 }}; P = Game.GetPlayer(); SSC = Game.GetScriptableSystemsContainer(); TS = Game.GetTransactionSystem(); ES = SSC:Get(CName.new('EquipmentSystem')); MS = SSC:Get('ItemModificationSystem'); PD = ES:GetPlayerData(P); PD['GetItemInEquipSlot2'] = PD['GetItemInEquipSlot;gamedataEquipmentAreaInt32']; attachmentsFound = false; print(' \n') for _, area in ipairs(Areas) do for index=1,area.n do itID = PD:GetItemInEquipSlot2(area.s, index - 1) if itID.id.hash ~= 0 then weaponID = TDBID.ToStringDEBUG(itID.id); weaponName = Game.GetLocalizedTextByKey(TDB.GetLocKey(TDBID.ToStringDEBUG(itID.id..'.displayName'))); itData = TS:GetItemData(P, itID) if itData ~= nil then print('\t[ '..area.s..' Slot '..index..' ]\t'..weaponName..'\t( "'..weaponID..'" )') for _, part in ipairs(itData:GetItemParts()) do itPartID = part:GetItemID(part); itPartTDBID = TDBID.ToStringDEBUG(TweakDBID.new(itPartID.id)); itPartName = Game.GetLocalizedTextByKey(TDB.GetLocKey(itPartTDBID..'.displayName')); if itPartName == '' then itPartName = ''; end print('\tPart Found\t->\t'..itPartName..'\t( "'..itPartTDBID..'" )') end end end print(' \n') end end

获取墙上所有武器 msg = "STASH WALL WEAPONS ADDED !"; W1 = {"mq007_skippy", "w_melee_boss_hammer" }; W2 = { "Ajax_Moron_Legendary", "Burya_Comrade_Legendary", "Butchers_Knife_Iconic_Legendary", "Carnage_Mox_Legendary", "Copperhead_Genesis_Legendary", "Dian_Yinglong", "Grad_Panam_Legendary", "Igla_Sovereign_Legendary", "Katana_Saburo_Legendary", "Katana_Takemura_Legendary", "Katana_Wakako_Legendary", "Lexington_Shooting_Competition", "Lexington_Wilson_Legendary", "Liberty_Dex_Legendary", "Liberty_Padre_Legendary", "Nekomata_Breakthrough_Legendary", "Neurotoxin_Knife_Iconic_Legendary", "Nue_Jackie_Legendary", "Overture_Kerry_Legendary", "Overture_River_Legendary", "Pulsar_Buzzsaw_Legendary", "Punk_Knife_Iconic_Legendary", "Silverhand_3516", "Tactician_Dino_Legendary","Tactician_Headsman_Legendary", "Tanto_Saburo", "Katana_E3", "Zhuo_Eight_Star" }; for i, weap in next, W1 do Game.AddToInventory("Items."..weap, 1) end for i, weap in next, W2 do Game.AddToInventory("Items.Preset_"..weap, 1) end PreventionSystem.ShowMessage(msg, 8.0)

获取所有手雷 for i, v in next, { "GrenadeOzobsNose", "GrenadeBiohazardLegendaryPlus", "CuttingGrenadeLegendaryPlus", "GrenadeEMPLegendaryPlus", "GrenadeFlashLegendaryPlus", "GrenadeFragLegendaryPlus", "GrenadeIncendiaryLegendaryPlus", "GrenadeReconLegendaryPlus", "GrenadeSmokeLegendaryPlus" } do Game.AddToInventory("Items."..v, 1) end

A-22B超式(黑墙版) Game.AddToInventory("Items.BlackwallForce",1)

徒手 Game.AddToInventory("Items.w_melee_004__fists_a",1)

猫又(幻影) Game.AddToInventory("Items.Preset_Nekomata_Boris_Hologram",1)

自动屠宰机 Game.AddToInventory("Items.Preset_Base_Slaughtomatic",1)

强尼的左轮手枪 Game.AddToInventory("Items.Base_Arasaka3D_Gun",1)

尖桩 Game.AddToInventory("Items.Base_Kolac",1)

尖桩 Game.AddToInventory("Items.Preset_Kolac_Default",1)

榴弹发射器 Game.AddToInventory("Items.Preset_Authority_Default",1)

厄瑞玻斯(隐藏款) Game.AddToInventory("Items.Preset_Borg4a_Legendary",1)

黄金指虎 Game.AddToInventory("Items.Preset_Knuckles_Golden",1)

指虎 Game.AddToInventory("Items.Preset_Knuckles_Default",1)

M-179 阿喀琉斯(改装) Game.AddToInventory("Items.q115_corpo_rifle",1)

野人王的大锤 Game.AddToInventory("Items.Preset_Hammer_Sasquatch",1)

AR光线枪至尊9000 Game.AddToInventory("Items.Preset_Lexington_Toygun_Left_Hand", 1)

MA70 Game.AddToInventory("Items.Preset_MA70_Legendary",1)

MA70 Game.AddToInventory("Items.Preset_MA70_Default",1)

MA70 Game.AddToInventory("Items.Preset_MA70_Military",1)

MA70 Game.AddToInventory("Items.Preset_MA70_Neon",1)

MA70 Game.AddToInventory("Items.Preset_MA70_Pimp",1)

MA70 Game.AddToInventory("Items.Base_MA70",1)

暴风雪 Game.AddToInventory("Items.Preset_Metel_Legendary",1)

暴风雪 Game.AddToInventory("Items.Preset_Metel_Default",1)

暴风雪 Game.AddToInventory("Items.Preset_Metel_Military",1)

暴风雪 Game.AddToInventory("Items.Preset_Metel_Neon",1)

暴风雪 Game.AddToInventory("Items.Preset_Metel_Pimp",1)

线香 Game.AddToInventory("Items.Preset_Senkoh_Default",1)

线香 Game.AddToInventory("Items.Preset_Senkoh_Military",1)

线香 Game.AddToInventory("Items.Preset_Senkoh_Neon",1)

线香 Game.AddToInventory("Items.Preset_Senkoh_Pimp",1)

线香 Game.AddToInventory("Items.Preset_Senkoh_Legendary",1)

HA-4硬骨头 Game.AddToInventory("Items.Preset_Grit_Krausser",1)

HA-4硬骨头 Game.AddToInventory("Items.Preset_Grit_Default",1)

HA-4硬骨头 Game.AddToInventory("Items.Preset_Grit_Legendary",1)

HA-4硬骨头 Game.AddToInventory("Items.Preset_Grit_Military",1)

HA-4硬骨头 Game.AddToInventory("Items.Preset_Grit_Neon",1)

HA-4硬骨头 Game.AddToInventory("Items.Preset_Grit_Pimp",1)

HA-4硬骨头 Game.AddToInventory("Items.Preset_Grit_Prevention",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Krausser",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Default",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Military",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Neon",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Nusa",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Pimp",1)

九尾 Game.AddToInventory("Items.Preset_Kyubi_Prevention",1)

守护 Game.AddToInventory("Items.Preset_Warden_Krausser",1)

守护 Game.AddToInventory("Items.Preset_Warden_Default",1)

守护 Game.AddToInventory("Items.Preset_Warden_Legendary",1)

守护 Game.AddToInventory("Items.Preset_Warden_Military",1)

守护 Game.AddToInventory("Items.Preset_Warden_Neon",1)

守护 Game.AddToInventory("Items.Preset_Warden_Pimp",1)

A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Default",1)

A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Military",1)

A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Neon",1)

A-22B 超式 Game.AddToInventory("Items.Preset_Chao_Pimp",1)

D5 铜斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Default",1)

D5 铜斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Military",1)

D5 铜斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Neon",1)

D5 铜斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Pimp",1)

D5 铜斑蛇 Game.AddToInventory("Items.Preset_Copperhead_Krausser",1)

D5 响尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Default",1)

D5 响尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Military",1)

D5 响尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Neon",1)

D5 响尾蛇 Game.AddToInventory("Items.Preset_Sidewinder_Pimp",1)

DB-2 萨达拉 Game.AddToInventory("Items.Preset_Satara_Default",1)

DB-2 萨达拉 Game.AddToInventory("Items.Preset_Satara_Military",1)

DB-2 萨达拉 Game.AddToInventory("Items.Preset_Satara_Neon",1)

DB-2 萨达拉 Game.AddToInventory("Items.Preset_Satara_Pimp",1)

DB-2 萨达拉 Game.AddToInventory("FunctionalTests.Preset_Satara_FunctionalTest",1)

DB-2 萨达拉 Game.AddToInventory("Items.Base_Satara",1)

DB-2 萨达拉 Game.AddToInventory("Items.Proficiency_Craftable_Uncommon_Satara",1)

DB-2 萨达拉 Game.AddToInventory("TEST.ItemPass_Satara",1)

DB-2 手锯 Game.AddToInventory("Items.Preset_Testera_Default",1)

DB-2 手锯 Game.AddToInventory("Items.Preset_Testera_Military",1)

DB-2 手锯 Game.AddToInventory("Items.Preset_Testera_Neon",1)

DB-2 手锯 Game.AddToInventory("Items.Preset_Testera_Pimp",1)

DB-4 铁棍 Game.AddToInventory("Items.Preset_Palica_Default",1)

DB-4 铁棍 Game.AddToInventory("Items.Preset_Palica_Military",1)

DB-4 铁棍 Game.AddToInventory("Items.Preset_Palica_Neon",1)

DB-4 铁棍 Game.AddToInventory("Items.Preset_Palica_Pimp",1)

DB-4 针式导弹 Game.AddToInventory("Items.Preset_Igla_Default",1)

DB-4 针式导弹 Game.AddToInventory("Items.Preset_Igla_Military",1)

DB-4 针式导弹 Game.AddToInventory("Items.Preset_Igla_Neon",1)

DB-4 针式导弹 Game.AddToInventory("Items.Preset_Igla_Pimp",1)

DR12 类星体 Game.AddToInventory("Items.Preset_Quasar_Default",1)

DR12 类星体 Game.AddToInventory("Items.Preset_Quasar_Military",1)

DR12 类星体 Game.AddToInventory("Items.Preset_Quasar_Neon",1)

DR12 类星体 Game.AddToInventory("Items.Preset_Quasar_Pimp",1)

DR5 新星 Game.AddToInventory("Items.Preset_MQ008_Nova",1)

DR5 新星 Game.AddToInventory("Items.Preset_Nova_Default",1)

DR5 新星 Game.AddToInventory("Items.Preset_Nova_Military",1)

DR5 新星 Game.AddToInventory("Items.Preset_Nova_Neon",1)

DR5 新星 Game.AddToInventory("Items.Preset_Nova_Pimp",1)

DR5 新星 Game.AddToInventory("Items.Preset_Nova_Q000_Nomad",1)

DS1 脉冲 Game.AddToInventory("Items.Preset_Pulsar_Default",1)

DS1 脉冲 Game.AddToInventory("Items.Preset_Pulsar_Military",1)

DS1 脉冲 Game.AddToInventory("Items.Preset_Pulsar_Neon",1)

DS1 脉冲 Game.AddToInventory("Items.Preset_Pulsar_Pimp",1)

G-58 典式 Game.AddToInventory("Items.Preset_Dian_Default",1)

G-58 典式 Game.AddToInventory("Items.Preset_Dian_Military",1)

G-58 典式 Game.AddToInventory("Items.Preset_Dian_Neon",1)

G-58 典式 Game.AddToInventory("Items.Preset_Dian_Pimp",1)

G-58 典式 Game.AddToInventory("Items.Preset_Dian_Trauma",1)

HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Default",1)

HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Military",1)

HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Neon",1)

HJKE-11 幸村 Game.AddToInventory("Items.Preset_Yukimura_Pimp",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Base_Masamune",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Default",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Flashlight",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Military",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Neon",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Pimp",1)

HJSH-18 正宗 Game.AddToInventory("Items.Preset_Masamune_Trauma",1)

JKE-X2 谦信 Game.AddToInventory("Items.Preset_Kenshin_Default",1)

JKE-X2 谦信 Game.AddToInventory("Items.Preset_Kenshin_Military",1)

JKE-X2 谦信 Game.AddToInventory("Items.Preset_Kenshin_MQ041",1)

JKE-X2 谦信 Game.AddToInventory("Items.Preset_Kenshin_Neon",1)

JKE-X2 谦信 Game.AddToInventory("Items.Preset_Kenshin_Pimp",1)

JKE-X2 谦信 Game.AddToInventory("Items.Preset_Kenshin_Takemura",1)

L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Default",1)

L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Military",1)

L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Neon",1)

L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Pimp",1)

L-69 卓式 Game.AddToInventory("Items.Preset_Zhuo_Trauma",1)

M-10AF 莱克星顿 Game.AddToInventory("Items.Preset_Base_Lexington",1)

M-10AF 莱克星顿 Game.AddToInventory("Items.Preset_Lexington_Default",1)

M-10AF 莱克星顿 Game.AddToInventory("Items.Preset_Lexington_Military",1)

M-10AF 莱克星顿 Game.AddToInventory("Items.Preset_Lexington_Neon",1)

M-10AF 莱克星顿 Game.AddToInventory("Items.Preset_Lexington_Pimp",1)

M-10AF 莱克星顿 Game.AddToInventory("Items.Preset_Lexington_Toygun",1)

M-10AF 莱克星顿 Game.AddToInventory("Items.Preset_Lexington_Krausser",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Default",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Military",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Neon",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Pimp",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Tiny_Mike",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Nusa_Black",1)

M-179E 阿喀琉斯 Game.AddToInventory("Items.Preset_Achilles_Nusa_White",1)

M2038 战术家 Game.AddToInventory("Items.Preset_Tactician_Default",1)

M2038 战术家 Game.AddToInventory("Items.Preset_Tactician_Military",1)

M2038 战术家 Game.AddToInventory("Items.Preset_Tactician_Neon",1)

M2038 战术家 Game.AddToInventory("Items.Preset_Tactician_Pimp",1)

M2038 战术家 Game.AddToInventory("Items.Preset_Tactician_Krausser",1)

M221 萨拉托加 Game.AddToInventory("Items.Preset_Saratoga_Default",1)

M221 萨拉托加 Game.AddToInventory("Items.Preset_Saratoga_Military",1)

M221 萨拉托加 Game.AddToInventory("Items.Preset_Saratoga_Neon",1)

M221 萨拉托加 Game.AddToInventory("Items.Preset_Saratoga_Pimp",1)

M221 萨拉托加 Game.AddToInventory("Items.Preset_Saratoga_Krausser",1)

M251S 阿贾克斯 Game.AddToInventory("Items.Preset_Ajax_Default",1)

M251S 阿贾克斯 Game.AddToInventory("Items.Preset_Ajax_Military",1)

M251S 阿贾克斯 Game.AddToInventory("Items.Preset_Ajax_Neon",1)

M251S 阿贾克斯 Game.AddToInventory("Items.Preset_Ajax_Pimp",1)

M251S 阿贾克斯 Game.AddToInventory("Items.Preset_Ajax_Training",1)

M251S 阿贾克斯 Game.AddToInventory("Items.Preset_Ajax_Military_MaxTac_2nd_wave",1)

M251S 阿贾克斯 Game.AddToInventory("Items.Preset_Ajax_Scene",1)

M251S 阿贾克斯 Game.AddToInventory("Items.Preset_Ajax_Krausser",1)

M-76E 奥马哈 Game.AddToInventory("Items.Preset_Omaha_Default",1)

M-76E 奥马哈 Game.AddToInventory("Items.Preset_Omaha_Military",1)

M-76E 奥马哈 Game.AddToInventory("Items.Preset_Omaha_Neon",1)

M-76E 奥马哈 Game.AddToInventory("Items.Preset_Omaha_Pimp",1)

M-76E 奥马哈 Game.AddToInventory("Items.Preset_Omaha_Krausser",1)

M-76E 奥马哈 Game.AddToInventory("Items.Preset_Omaha_Maelstrom",1)

M-76E 奥马哈 Game.AddToInventory("Items.Preset_Omaha_Military_MaxTac_2nd_wave", 1)

RT-46 风暴 Game.AddToInventory("Items.Preset_Burya_Default",1)

RT-46 风暴 Game.AddToInventory("Items.Preset_Burya_Military",1)

RT-46 风暴 Game.AddToInventory("Items.Preset_Burya_Neon",1)

RT-46 风暴 Game.AddToInventory("Items.Preset_Burya_Pimp",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Default",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Military",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Neon",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Pimp",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Nusa_Black",1)

SOR-22 Game.AddToInventory("Items.Preset_Sor22_Nusa_White",1)

SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Default",1)

SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Military",1)

SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Neon",1)

SPT32 冰暴 Game.AddToInventory("Items.Preset_Grad_Pimp",1)

TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Default",1)

TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Military",1)

TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Neon",1)

TKI-20 信玄 Game.AddToInventory("Items.Preset_Shingen_Pimp",1)

阿修罗 Game.AddToInventory("Items.Preset_Ashura_Default",1)

阿修罗 Game.AddToInventory("Items.Preset_Ashura_Military",1)

阿修罗 Game.AddToInventory("Items.Preset_Ashura_Neon",1)

阿修罗 Game.AddToInventory("Items.Preset_Ashura_Pimp",1)

阿修罗 Game.AddToInventory("Items.Preset_Ashura_Prevention_MaxTac",1)

防御者 Game.AddToInventory("Items.Preset_Defender_Default",1)

防御者 Game.AddToInventory("Items.Preset_Defender_Military",1)

防御者 Game.AddToInventory("Items.Preset_Defender_Neon",1)

防御者 Game.AddToInventory("Items.Preset_Defender_Pimp",1)

防御者 Game.AddToInventory("Items.Preset_Defender_MaxTac_2nd_wave", 1)

猫又 Game.AddToInventory("Items.Preset_Nekomata_Default",1)

猫又 Game.AddToInventory("Items.Preset_Nekomata_Military",1)

猫又 Game.AddToInventory("Items.Preset_Nekomata_Neon",1)

猫又 Game.AddToInventory("Items.Preset_Nekomata_Pimp",1)

猫又 Game.AddToInventory("Items.Preset_Nekomata_MaxTac",1)

猫又 Game.AddToInventory("Items.Preset_Nekomata_Prevention",1)

猫又 Game.AddToInventory("Items.Preset_Nekomata_Krausser",1)

碾碎者 Game.AddToInventory("Items.Preset_Crusher_Default",1)

碾碎者 Game.AddToInventory("Items.Preset_Crusher_Military",1)

碾碎者 Game.AddToInventory("Items.Preset_Crusher_Neon",1)

碾碎者 Game.AddToInventory("Items.Preset_Crusher_Pimp",1)

碾碎者 Game.AddToInventory("Items.Preset_Crusher_Krausser",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Default_U",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Default_R",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Default_E",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Default_L",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Legendary",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Default",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Military",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Neon",1)

前奏 Game.AddToInventory("Items.Preset_Overture_Pimp",1)

杀戮 Game.AddToInventory("Items.Preset_Carnage_Default",1)

杀戮 Game.AddToInventory("Items.Preset_Carnage_Military",1)

杀戮 Game.AddToInventory("Items.Preset_Carnage_Neon",1)

杀戮 Game.AddToInventory("Items.Preset_Carnage_Pimp",1)

统一 Game.AddToInventory("Items.Preset_Unity_Default",1)

统一 Game.AddToInventory("Items.Preset_Unity_Military",1)

统一 Game.AddToInventory("Items.Preset_Unity_Neon",1)

统一 Game.AddToInventory("Items.Preset_Unity_Pimp",1)

统一 Game.AddToInventory("Items.Preset_V_Unity",1)

鵺 Game.AddToInventory("Items.Preset_Nue_Default",1)

鵺 Game.AddToInventory("Items.Preset_Nue_Military",1)

鵺 Game.AddToInventory("Items.Preset_Nue_Neon",1)

快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Default",1)

快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Military",1)

快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Pimp",1)

快刀 Game.AddToInventory("Items.Preset_Machete_Borg_Neon",1)

快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_late",1)

快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_early",1)

快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_mid",1)

快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05_end",1)

快刀 Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05",1)

砍刀 Game.AddToInventory("Items.Preset_Machete_Default",1)

砍刀 Game.AddToInventory("Items.Preset_Machete_Maelstrom",1)

砍刀 Game.AddToInventory("Items.Preset_Machete_Valentinos",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_early",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_end",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_mid",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_late",1)

砍刀 Game.AddToInventory("Items.Preset_Machete_Kurt",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_late",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_mid",1)

砍刀 Game.AddToInventory("Items.w_melee_002__machete_a",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030_early",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_mq030",1)

砍刀 Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03_end",1)

砍刀 Game.AddToInventory("TEST.ItemPass_Machete",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Default",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Military",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Neon",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Neon_03",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Pimp",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Pimp_03",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Training",1)

武士刀 Game.AddToInventory("Items.Proficiency_Craftable_Legendary_Katana",1)

武士刀 Game.AddToInventory("TEST.ItemPass_Katana",1)

武士刀 Game.AddToInventory("Items.q115_katana",1)

武士刀 Game.AddToInventory("Items.Arasaka3DEnemyKatana",1)

武士刀 Game.AddToInventory("Items.Base_Katana",1)

武士刀 Game.AddToInventory("Items.Craftable_Common_Katana",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Arasaka_2020",1)

武士刀 Game.AddToInventory("Items.Preset_Katana_Arasaka_2077",1)

武士刀 Game.AddToInventory("Items.w_melee_001__katana_a",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Default",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Neon",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Pimp",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Aldecados",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Mox",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_SixStreet",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_TygerClaws",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Valentinos",1)

棒球棍 Game.AddToInventory("Items.Preset_Baseball_Bat_Wraiths",1)

棒球棍 Game.AddToInventory("Items.w_melee_008__baseball_bat",1)

棒球棍 Game.AddToInventory("TEST.ItemPass_Baseball",1)

厨刀 Game.AddToInventory("Items.Preset_Chefs_Knife_Default",1)

锤子 Game.AddToInventory("Items.Preset_Hammer_Default",1)

锤子 Game.AddToInventory("Items.w_melee_hammer2h",1)

锤子 Game.AddToInventory("Items.Hard_20_Body_Weapon2",1)

锤子 Game.AddToInventory("TEST.ItemPass_Hammer",1)

大锤 Game.AddToInventory("Items.Base_Two_Hand_Hammer",1)

电警棍 ALPHA Game.AddToInventory("Items.Preset_Baton_Alpha",1)

电警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_end",1)

电警棍 ALPHA Game.AddToInventory("Items.Preset_Stout_Censored",1)

电警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08",1)

电警棍 ALPHA Game.AddToInventory("Items.w_melee_010__electric_baton",1)

电警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_early",1)

电警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_mid",1)

电警棍 ALPHA Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08_late",1)

电警棍 ALPHA Game.AddToInventory("Items.Proficiency_Craftable_Uncommon_Baton_Alpha",1)

电警棍 ALPHA Game.AddToInventory("TEST.ItemPass_Baton",1)

电警棍 BETA Game.AddToInventory("Items.Preset_Baton_Beta",1)

电警棍 GAMMA Game.AddToInventory("Items.Preset_Baton_Gamma",1)

反曲刀 Game.AddToInventory("Items.Preset_Kukri_Default",1)

反曲刀 Game.AddToInventory("Items.Preset_Kukri_Voodoo",1)

双手钝器 Game.AddToInventory("Items.Base_Two_Hand_Blunt",1)

金棒 Game.AddToInventory("Items.Preset_Kanabo_Default",1)

撬棍 Game.AddToInventory("Items.Preset_Crowbar_Default",1)

钢管 Game.AddToInventory("Items.Preset_Iron_Pipe_Default",1)

撬胎棒 Game.AddToInventory("Items.Preset_Tire_Iron_Default",1)

撬胎棒 Game.AddToInventory("Items.Preset_Pipe_Wrench_Default",1)

撬胎棒 Game.AddToInventory("Items.w_melee_007__pipe_wrench",1)

时雨 Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020",1)

时雨 Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2077",1)

时雨 Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2077_Unbreakable",1)

小刀 Game.AddToInventory("Items.Preset_Knife_Default",1)

小刀 Game.AddToInventory("Items.Preset_Knife_Military",1)

小刀 Game.AddToInventory("Items.Preset_Butchers_Knife_Default",1)

小刀 Game.AddToInventory("Items.StartingWeaponStreetKid",1)

小刀 Game.AddToInventory("Items.Proficiency_Craftable_Rare_Knife",1)

小刀 Game.AddToInventory("Items.Base_Knife", 1)

小刀 Game.AddToInventory("TEST.ItemPass_Knife",1)

朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Default",1)

朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Military",1)

朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Neon",1)

朋克刀 Game.AddToInventory("Items.Preset_Punk_Knife_Pimp",1)

神经毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Default",1)

神经毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Military",1)

神经毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Neon",1)

神经毒素小刀 Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Pimp",1)

怀剑 Game.AddToInventory("Items.Preset_Tanto_Default",1)

野分 Game.AddToInventory("Items.Preset_Masamune_Arasaka_2020",1)

野分 Game.AddToInventory("Items.Preset_Masamune_Arasaka_2077",1)

野分 Game.AddToInventory("Items.Arasaka3DEnemyWeapon",1)

玉响 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020",1)

玉响 Game.AddToInventory("Items.Preset_Nue_Arasaka_2077",1)

玉响 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020_Left_Hand1",1)

玉响 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020_Retrofix",1)

玉响 Game.AddToInventory("Items.Preset_Nue_Arasaka_2020_Unbreakable",1)

战斧 Game.AddToInventory("Items.Preset_Tomahawk_Default",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Default",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Default_Retrofix",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Neon",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Neon_Retrofix",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Pimp",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Pimp_Retrofix",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Military",1)

自由 Game.AddToInventory("Items.Preset_Liberty_Military_Retrofix",1)

自由 Game.AddToInventory("Items.Base_Liberty",1)

31型重机枪 Game.AddToInventory("Items.Preset_HMG_Chopper",1)

31型重机枪 Game.AddToInventory("Items.Preset_HMG_Default",1)

31型重机枪 Game.AddToInventory("Items.Preset_HMG_Invisible",1)

31型重机枪 Game.AddToInventory("Items.Preset_HMG_Military",1)

31型重机枪 Game.AddToInventory("Items.Preset_HMG_Neon",1)

31型重机枪 Game.AddToInventory("Items.Preset_HMG_Pimp",1)

31型重机枪 Game.AddToInventory("Items.Preset_HMG_Sasquatch",1)

31型重机枪 Game.AddToInventory("Items.Preset_HMG_turret_car_attach",1)

DA8本影 Game.AddToInventory("Items.Preset_Umbra_Legendary",1)

DA8本影 Game.AddToInventory("Items.Preset_Umbra_Default",1)

DA8本影 Game.AddToInventory("Items.Preset_Umbra_Neon",1)

DA8本影 Game.AddToInventory("Items.Preset_Umbra_Pimp",1)

DA8本影 Game.AddToInventory("Items.Preset_Umbra_Military",1)

魔爪 Game.AddToInventory("Items.Preset_Fanged_Axe_Default",1)

魔爪 Game.AddToInventory("Items.Preset_Fanged_Axe_Military",1)

魔爪 Game.AddToInventory("Items.Preset_Fanged_Axe_Neon",1)

魔爪 Game.AddToInventory("Items.VHard_50_BodyCool_Weapon5",1)

魔爪 Game.AddToInventory("Items.VHard_50_BodyCool_Weapon6",1)

魔爪 Game.AddToInventory("Items.VHard_50_BodyCool_Weapon7",1)

要人命 Game.AddToInventory("Items.Preset_Chainsword_Default",1)

要人命 Game.AddToInventory("Items.Preset_Chainsword_Neon",1)

要人命 Game.AddToInventory("Items.Preset_Chainsword_Military",1)

要人命 Game.AddToInventory("Items.Preset_Chainsword_Pimp",1)

要人命 Game.AddToInventory("Items.Hard_30_BodyTech_Weapon2",1)

vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Default",1)

vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Neon",1)

vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Pimp",1)

vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Military",1)

vst-37炙土 Game.AddToInventory("Items.Preset_Pozhar_Legendary",1)

军用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Default",1)

军用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Neon",1)

军用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Pimp",1)

军用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Military",1)

军用科技帝康 Game.AddToInventory("Items.Preset_Ticon_Legendary",1)

军用科技帝康 Game.AddToInventory("Items.Base_Ticon",1)

断头台 Game.AddToInventory("Items.Preset_Guillotine_Default",1)

断头台 Game.AddToInventory("Items.Preset_Guillotine_Military",1)

断头台 Game.AddToInventory("Items.Preset_Guillotine_Neon",1)

断头台 Game.AddToInventory("Items.Preset_Guillotine_Pimp",1)

河童 Game.AddToInventory("Items.Preset_Kappa_Default",1)

河童 Game.AddToInventory("Items.Preset_Kappa_Military",1)

河童 Game.AddToInventory("Items.Preset_Kappa_Neon",1)

河童 Game.AddToInventory("Items.Preset_Kappa_Pimp",1)