代码断点查找: case b.ACTION 调到9个(共11个)
后续更新列如v1.12 v1.13照样能用,别问了,用不了up会更新!!!
扭蛋券修改;
s.gameData.voucherCounts[0] = 10000//1抽
s.gameData.voucherCounts[1] = 9999//5抽
s.gameData.voucherCounts[2] = 9999//10抽
s.gameData.voucherCounts[3] = 9999//25抽
【以下代码在战斗中使用】
快速孵蛋;背包蛋全改传说(孵完一次需重新使用)
s.gameData.eggs.forEach(item => {
item.hatchWaves = 1;//孵化剩余波次
});
s.gameData.eggs.forEach(item => {
item._tier = 3;//稀有度 普通:0稀有:1史诗:2传说:3
item._species = 0;//(数字:0默认随机)改编号指定宝可梦
item.hatchWaves = 1;//孵化剩余波次
});
游戏对局修改;
s.money = 100000000000//金钱
s.pokeballCounts[4] = 99//大师球99
【以下道具至少持有一个才能改】
for(const h in s.modifiers) {
if (s.modifiers [h].type.id === 'CANDY_JAR'){
s.modifiers [h].stackCount = 99;
}
}// 修改糖果罐
护符类修改;
for(const h in s.modifiers) {
if (s.modifiers [h].type.id === 'SHINY_CHARM'){
s.modifiers [h].stackCount = 4;
}}// 修改4闪耀护符
for(const h in s.modifiers) {
if (s.modifiers [h].type.id === 'ABILITY_CHARM'){
s.modifiers [h].stackCount = 4;
}}// 修改4特性护符
for(const h in s.modifiers) {
if (s.modifiers [h].type.id === 'CATCHING_CHARM'){
s.modifiers [h].stackCount = 3;
}}// 修改3捕获护符
个别图鉴修改;
const dex = [
382,383,384//图鉴编号 默认丰缘三神兽
];
for (let h = 0; h < dex.length; h++) {
const index = dex[h];
s.gameData.starterData[index] = {
abilityAttr: 2,//特性
candyCount: 100,//糖果数量
classicWinCount: 0,//经典模式胜利场次
eggMoves: 15,//遗传技能
friendship: 100,//亲密度
passiveAttr: 3,//被动
valueReduction: 2//减费
};
s.gameData.dexData[index] = {
caughtAttr: 247n,//捕获属性 (用于确认闪光)
ivs: [31, 31, 31, 31, 31, 31],//个体值
seenAttr: 479n,//遭遇属性
caughtCount: 1,//捕获次数
hatchedCount: 5,//孵化次数
seenCount: 1,//遭遇次数
natureAttr: 67108862//性格
};
}
全图鉴黄闪修改;(不报错)
for (let h = 1; h<= 1025; h++) {
s.gameData.starterData[h] = {
abilityAttr: 7,//特性
candyCount: 100,//糖果数量
classicWinCount: 0,//经典模式胜利场次
eggMoves: 15,//遗传技能
friendship: 90,//亲密度
passiveAttr: 3,//被动
valueReduction: 2//减费
};
s.gameData.dexData[h] = {
caughtAttr: 159n,//捕获属性 (闪光)
ivs: [31, 31, 31, 31, 31, 31],//个体值
seenAttr: 479n,//遭遇属性
caughtCount: 0,//捕获次数
hatchedCount: 1,//孵化次数
seenCount: 3,//遭遇次数
natureAttr: 67108862//性格
};
}
const dex = [
2019, 2020, 2026, 2027, 2028, 2037, 2038, 2050, 2051, 2052, 2053,
2074, 2075, 2076, 2088, 2089, 2103, 2105, 2670, 4052, 4077,
4078, 4079, 4080, 4083, 4110, 4122, 4144, 4145, 4146, 4199,
4222, 4263, 4264, 4554, 4555, 4562, 4618, 6058, 6059, 6100,
6101, 6157, 6211, 6215, 6503, 6549, 6570, 6571, 6628, 6705,
6706, 6713, 6724, 8128, 8194, 8901
];
for (let h= 0; h < dex.length; h++) {
const index = dex[h];
s.gameData.starterData[index] = {
abilityAttr: 7,//特性
candyCount: 100,//糖果数量
classicWinCount: 0,//经典模式胜利场次
eggMoves: 15,//遗传技能
friendship: 90,//亲密度
passiveAttr: 3,//被动
valueReduction: 2//减费
};
s.gameData.dexData[index] = {
caughtAttr: 159n,//捕获属性 (闪光)
ivs: [31, 31, 31, 31, 31, 31],//个体值
seenAttr: 479n,//遭遇属性
caughtCount: 0,//捕获次数
hatchedCount: 1,//孵化次数
seenCount: 3,//遭遇次数
natureAttr: 67108862//性格
};
}
全图鉴后性别补正(公/无性别):
const dex = [
890,382,383,384,493,888,1007,1008,150,249,250,483,484,487,644,646,716,717,718,798,800,802,803,889,887,898,381,385,386,486,490,491,789,786,721,720,719,648,641,642,645,795,801,806,984,987,1002,1004,1005,1009,1020,1021,1022,1023,145,146,243,244,245,377,379,482,492,494,638,639,640,647,649,785,787,793,794,796,797,799,805,807,808,894,895,896,988,989,990,991,992,993,994,1006,1010,1014,1015,1025,4144,4145,4146,144,151,251,378,480,481,772,788,880,882,893,985,986,995,1001,1016,489,881,883,999,1012,120,337,338,436,622,599,854,6100,132,100,343,703,201,1003,374,479,615,774,781,870,924,32,859//图鉴编号
];
for (let h = 0; h < dex.length; h++) {
const index = dex[h];
s.gameData.starterData[index] = {
abilityAttr: 7,//特性
candyCount: 100,//糖果数量
classicWinCount: 0,//经典模式胜利场次
eggMoves: 15,//遗传技能
friendship: 100,//亲密度
passiveAttr: 3,//被动
valueReduction: 2//减费
};
s.gameData.dexData[index] = {
caughtAttr: 151n,//捕获属性 (用于确认闪光)
ivs: [31, 31, 31, 31, 31, 31],//个体值
seenAttr: 479n,//遭遇属性
caughtCount: 0,//捕获次数
hatchedCount: 3,//孵化次数
seenCount: 1,//遭遇次数
natureAttr: 67108862//性格
};
}
全图鉴后性别补正(仅有母)
const dex = [
380,905,488,856,241,868,548,238,29,440,2670,669//图鉴编号
];
for (let h = 0; h < dex.length; h++) {
const index = dex[h];
s.gameData.starterData[index] = {
abilityAttr: 7,//特性
candyCount: 100,//糖果数量
classicWinCount: 0,//经典模式胜利场次
eggMoves: 15,//遗传技能
friendship: 100,//亲密度
passiveAttr: 3,//被动
valueReduction: 2//减费
};
s.gameData.dexData[index] = {
caughtAttr: 155n,//捕获属性 (用于确认闪光)
ivs: [31, 31, 31, 31, 31, 31],//个体值
seenAttr: 479n,//遭遇属性
caughtCount: 0,//捕获次数
hatchedCount: 3,//孵化次数
seenCount: 1,//遭遇次数
natureAttr: 67108862//性格
};
}
全图鉴后特性补正(公/无性别)
const dex = [
890,382,383,384,493,888,1007,1008,1024,646,644,643,716,717,718,798,800,802,803,889,897,491,490,386,385,381,898,648,719,720,721,789,1005,1004,1002,987,984,806,801,795,1009,1017,1020,1021,1022,1023,638,494,492,482,639,640,647,649,793,794,796,797,799,805,807,808,891,894,895,896,988,989,990,991,992,993,994,1003,1006,4146,4145,4144,1025,1010,151,251,480,481,772,1001,995,986,985,893,8901,92,489,479,615,679,633,774,776,778,781,999,200,338,337,562,570,676,692,736,741,775,877,875,874,948,963,4562,6570,343,433,455,746,4618,201,351,420//图鉴编号
];
for (let h = 0; h < dex.length; h++) {
const index = dex[h];
s.gameData.starterData[index] = {
abilityAttr: 1,//特性
candyCount: 50,//糖果数量
classicWinCount: 0,//经典模式胜利场次
eggMoves: 15,//遗传技能
friendship: 100,//亲密度
passiveAttr: 3,//被动
valueReduction: 2//减费
};
s.gameData.dexData[index] = {
caughtAttr: 151n,//捕获属性 (用于确认闪光)
ivs: [31, 31, 31, 31, 31, 31],//个体值
seenAttr: 479n,//遭遇属性
caughtCount: 0,//捕获次数
hatchedCount: 3,//孵化次数
seenCount: 1,//遭遇次数
natureAttr: 67108862//性格
};
}
全图鉴后特性补正(母)
const dex = [
380,488//图鉴编号
];
for (let h = 0; h < dex.length; h++) {
const index = dex[h];
s.gameData.starterData[index] = {
abilityAttr: 1,//特性
candyCount: 100,//糖果数量
classicWinCount: 0,//经典模式胜利场次
eggMoves: 15,//遗传技能
friendship: 100,//亲密度
passiveAttr: 3,//被动
valueReduction: 2//减费
};
s.gameData.dexData[index] = {
caughtAttr: 155n,//捕获属性 (用于确认闪光)
ivs: [31, 31, 31, 31, 31, 31],//个体值
seenAttr: 479n,//遭遇属性
caughtCount: 0,//捕获次数
hatchedCount: 3,//孵化次数
seenCount: 1,//遭遇次数
natureAttr: 67108862//性格
};
}
无尽专用红闪宝可梦修改;
const dex = [
235,263,708,290,656//图鉴编号
];
for (let h = 0; h < dex.length; h++) {
const index = dex[h];
s.gameData.starterData[index] = {
abilityAttr: 7,//特性
candyCount: 300,//糖果数量
classicWinCount: 0,//经典模式胜利场次
eggMoves: 15,//遗传技能
friendship: 100,//亲密度
passiveAttr: 3,//被动
valueReduction: 2//减费
};
s.gameData.dexData[index] = {
caughtAttr: 255n,//捕获属性 (用于确认闪光)
ivs: [31, 31, 31, 31, 31, 31],//个体值
seenAttr: 479n,//遭遇属性
caughtCount: 0,//捕获次数
hatchedCount: 3,//孵化次数
seenCount: 1,//遭遇次数
natureAttr: 67108862//性格
};
}
闪光颜色以及性别(用于确认闪光)
不闪:1n
解锁黄闪:151n 仅公/无性别,155n 仅母,159n 性别全
解锁蓝黄闪:183n 仅公/无性别,187n 仅母,191n 性别全
解锁红蓝黄:247n公/无性别,251n仅母,255n性别全