
英文版全部来自baritone github 更新于2023.8.14
https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java
用了几年了,虽然我也没啥实力,不过最近看网上baritone翻译都很老,心血来潮想整理个翻译大全,就搞了这个,花了我一天
新手向,为此我在翻译基础上做了一些备注。带<>就是备注
为了符合日常环境,所有测试都在1.20.6的彗星自带baritone上进行
如果有大佬知道一些我不知道的功能的作用,或发现有不严谨的地方或错误,非常欢迎指出
随意转载,别删我名字就行
ar / Bi_Diu
2024.12.5
翻译80%人工20%GPT,全部由我检查过一遍
所有前面带*的都是效果未知 我不会用(不会翻或我没用过或非专业人士用不到),故只译了字面意思
不带*的应该95%以上都是对的
#pause 暂停当前任务 可缩写为#p
#resume 继续当前被暂停的任务 可缩写为#r
例如你用它自动建筑,被提示unable to do it,大概率是少材料,拿上他要的材料#r继续
#cancel 取消当前任务 可缩写为#c
#stop与其功能一样,但#s是#selection的缩写
#come 在灵魂出窍(Freecam)状态下输入此命令可设置当前视角位置为目标,在关闭灵魂出窍后让baritone带你到灵魂出窍位置
#click 输入后解放你的鼠标,让你能点击、框选方块来给baritone框选地点或让baritone破坏指定方块等,自己玩玩就会了
#litematica 让baritone和投影联动,自动建你的投影原理图。
在1.12是#schematica,和schematica模组联动
曾经因为不知道这个,手敲了好久#build xxx.schematic
#follow 跟随实体/玩家 可配合killaura
#follow players 跟随范围内所有玩家
#follow entities 跟随范围内所有实体
#follow entity 跟随范围内指定实体 <默认先跟寻路花费少的> <可以跟多种 例:#follow entity pig horse 又跟猪又跟马>
#follow player 同上,实体名改玩家名
#mine 自动挖矿
#mine diamond_ore iron_ore:挖掘钻石矿石或铁矿石
开启legitMine设置以仅挖掘其可见的矿石。它将在y=<171.legitMineYLevel>附近随机探索,直到找到矿石。
也可以指定数量,例如#mine 64 diamond_ore。
#build 自动建筑
将以玩家脚下为原点加载并自动建筑原理图。可以设置原点。任何这些都可以相对于玩家
例如,#build blah.schematic ~ 69 ~-420 将在x=玩家x, y=69, z=玩家z-420处构建
#tunnel 打隧道
挖掘一个1x2的隧道。只有在必要时才会偏离直线,例如为了避免岩浆。
也可以用来清除区域。#tunnel 3 2 100可以使用挖空一个高3、宽2、深100的区域。
#invert:反转当前目标并寻路。
这将尽可能远离目标,而不是尽可能靠近。例如,使用 #goal 然后 #invert 将尽可能远离你开始时所站的位置。
#surface/#top 让Baritone回到最近的地表区域
#selection 选区
#sel pos1/p1/1 - 在你腿上设置第一个角点
#sel p1 123 ~-1 ~+500 在x=123,y=你脚下方块 z=你的z坐标+500的地方设置第一个角点
#sel pos2/p2/2 - 在你腿上设置第二个角点
选完两个角点,选区是他俩中间的三维区域
清除选区用#s c(#sel clear)
#s u(#sel undo) 撤回最近的一次选区有关操作
#s f diamond_block(#sel fill diamond_block) 在你的选区内填满钻块 将后面换成air就是清除选区所有方块
#help sel有进阶用法,自己看,不会就让chatgpt翻译
重要命令就这些。萌新可以自己去试试。下面是本体了
如果有问题,欢迎留言问。我要是会就答
1. 设置:allowBreak
描述:Allow Baritone to break blocks
(允许Baritone破坏方块)
类型:<Boolean>
2. 设置:allowBreakAnyway
描述:Blocks that baritone will be allowed to break even with allowBreak set to false
(即使在allowBreak设置为false时,仍然允许baritone破坏的方块列表)
类型:<List<Block>>
3. 设置:allowSprint
描述:Allow Baritone to sprint
(允许Baritone疾跑)
类型:<Boolean>
4. 设置:allowPlace
描述:Allow Baritone to place blocks
(允许Baritone放置方块)
类型:<Boolean>
5. 设置:allowInventory
描述:Allow Baritone to move items in your inventory to your hotbar
(允许Baritone在需要用到的时候自己将物品从背包移动到快捷栏)
类型:<Boolean>
6. 设置:ticksBetweenInventoryMoves
描述:Wait this many ticks between InventoryBehavior moving inventory items
(在baritone访问背包时两次移动物品之间等待的tick数)
类型:<Integer> (默认1)
7. 设置:inventoryMoveOnlyIfStationary 只允许在静止时移动物品
描述:Come to a halt before doing any inventory moves. Intended for anticheat such as 2b2t
(在进行任何背包内物品移动之前先停止。旨在防止反作弊,例如2b2t)
类型:<Boolean>
8. 设置:assumeExternalAutoTool
描述:Disable baritone's auto-tool at runtime, but still assume that another mod will provide auto tool functionality
(在运行时禁用baritone的自动工具,但仍然假设有其他mod提供自动工具功能)
类型:<Boolean>
9. 设置:autoTool
描述:Automatically select the best available tool
(自动选择最佳可用工具)
类型:<Boolean>
10. 设置:blockPlacementPenalty 方块放置惩罚
描述:It doesn't actually take twenty ticks to place a block, this cost is so high because we want to generally conserve blocks which might be limited
(放置方块实际上并不需要20个tick,这个惩罚之所以这么高是因为我们希望一般情况下节省可能有限的方块)
类型:<Double> (默认20)
11. 设置:blockBreakAdditionalPenalty 方块破坏惩罚
描述:This is just a tiebreaker to make it less likely to break blocks if it can avoid it
(这只是一个平局打破者<译者注:我理解为此项会在绕路和打破方块到达地点的惩罚相同时,将破坏方块的惩罚调高此项设置的数值>,可使baritone在可以避免时更倾向于不破坏方块)
类型:<Double> (默认2)
12. 设置:jumpPenalty 跳跃惩罚
描述:Additional penalty for hitting the space bar (ascend, pillar, or parkour) because it uses hunger
(对于按空格键跳上方块、垫高或跑酷的额外惩罚,因为它会消耗饥饿值)
类型:<Double> (默认2)
13. 设置:walkOnWaterOnePenalty
描述:Walking on water uses up hunger really quick, so penalize it
(在水上行走会迅速消耗饥饿值,因此给予惩罚)<译者注:需要16.assumeWalkOnWater打开才有用,你需要同时开启你的科技的jesus功能,越高的数值越能让baritone少用外挂走水面>
类型:<Double> (默认3)
14. 设置:strictLiquidCheck
描述:Don't allow breaking blocks next to liquids
(不允许在液体旁边破坏方块)<译者注:实测中不论此功能打开与否baritone都不愿意破坏水边方块。需进一步测试>
类型:<Boolean>
15. 设置:allowWaterBucketFall
描述:Allow Baritone to fall arbitrary distances and place a water bucket beneath it
(允许Baritone从任意高度跳下并落地水)
类型:<Boolean>
16. 设置:assumeWalkOnWater
描述:Allow Baritone to assume it can walk on still water just like any other block
(使Baritone假设它可以像在其他方块一样在静水上行走)<需配合科技jesus功能>
类型:<Boolean>
17. 设置:assumeWalkOnLava
描述:If you have Fire Resistance and Jesus then I guess you could turn this on lol
(如果你有抗火buff且开了jesus功能,那么我想你可以打开这个选项,lol)<需配合科技jesus功能>
类型:<Boolean>
18. 设置:assumeStep
描述:Assume step functionality; don't jump on an Ascend
(假设开了step功能,在需要迈上方块时不跳跃)<需要科技开启step功能>
类型:<Boolean>
19. 设置:assumeSafeWalk
描述:Assume safe walk functionality; don't sneak on a backplace traverse
(假设开了safewalk;在后退穿越时不潜行)<译者注:实测后仍不知道traverse指什么,开启此功能且开了safewalk后空中搭路依旧会蹲起>
类型:<Boolean>
20. 设置:allowJumpAt256
描述:If true, parkour is allowed to make jumps when standing on blocks at the maximum height
(如果为真,允许在最大高度的方块上进行跳跃)
类型:<Boolean>
21. 设置:allowParkourAscend
描述:This should be monetized it's so good
(允许跑酷时跳到高一格的方块上)<需要前置开启41.allowParkour>
类型:<Boolean>
22. 设置:allowDiagonalDescend
描述:Allow descending diagonally
(允许斜向下降)
类型:<Boolean>
23. 设置:allowDiagonalAscend
描述:Allow diagonal ascending
(允许斜向跳上方块)
类型:<Boolean>
24. 设置:allowDownward
描述:Allow mining the block directly beneath its feet
(允许挖脚底方块)
类型:<Boolean>
25. 设置:acceptableThrowawayItems
描述:Blocks that Baritone is allowed to place (as throwaway, for sneak bridging, pillaring, etc.)
(允许Baritone在蹲起搭桥、垫高时作为一次性方块放置的方块列表)
类型:<List<Item>> (默认minecraft:dirt,minecraft:cobblestone,minecraft:netherrack,minecraft:stone)
26. 设置:blocksToAvoid
描述:Blocks that Baritone will attempt to avoid (Used in avoidance)
(Baritone将尝试躲开的方块)<前置开启53.avoidance>
类型:<List<Block>>
27. 设置:blocksToDisallowBreaking
描述:Blocks that Baritone is not allowed to break
(不允许Baritone破坏的方块列表)
类型:<List<Block>>
28. 设置:blocksToAvoidBreaking
描述:blocks that baritone shouldn't break, but can if it needs to
(Baritone不应该破坏的方块,但可以在必需时破坏)<译者注:"必需时"指绕路代价巨大,或被要求破坏该方块时>
类型:<List<Block>> (默认crafting_table,furnace,chest,trapped_chest)
29. 设置:avoidBreakingMultiplier
描述:this multiplies the break speed, if set above 1 it's "encourage breaking" instead
(这个值会乘以破坏速度,如果设置为1以上则是“鼓励破坏”)
类型:<Double>
30. 设置:buildIgnoreBlocks
描述:A list of blocks to be treated as if they're air
(在自动建造时被视为空气的原理图方块)
类型:<List<Block>>
31. 设置:buildSkipBlocks
描述:A list of blocks to be treated as correct
(在自动建造时该列表内方块将被视为“已正确放置的”)
类型:<List<Block>>
32. 设置:buildValidSubstitutes
描述:A mapping of blocks to blocks treated as correct in their position
*(此项未测试,存疑!我理解为用一个方块替换原方块,使原理图中该放原方块的地方放了现方块也是为正确放置)<注:敲命令麻烦的飞起,对我来说不如拿个小木棍用投影替换完保存再用baritone建,认为鸡肋,故没测试>
类型:<Map<Block, List<Block>>>
33. 设置:buildSubstitutes
描述:A mapping of blocks to blocks to be built instead
*(感觉跟上面差不多,没用过不敢翻,自己看英文)
类型:<Map<Block, List<Block>>>
34. 设置:okIfAir
描述:A list of blocks to become air
*(没用过不敢翻,参考:要被当成空气的方块)
类型:<List<Block>>
35. 设置:buildIgnoreExisting
描述:If this is true, the builder will treat all non-air blocks as correct
*(没用过不敢翻,参考:如果为真,自动建筑时将把所有非空气方块视为正确的)
类型:<Boolean>
36. 设置:buildIgnoreDirection
描述:If this is true, the builder will ignore directionality of certain blocks like glazed terracotta
(如果为真,自动建筑将忽略某些方块的方向性,例如带釉陶瓦)
类型:<Boolean>
37. 设置:buildIgnoreProperties
描述:A list of names of block properties the builder will ignore
*(没用过不敢翻,参考:构建器将忽略的方块属性名称列表)
类型:<List<String>>
38. 设置:avoidUpdatingFallingBlocks
描述:If this setting is true, Baritone will never break a block that is adjacent to an unsupported falling block
(如果此设置为真,Baritone将永远不会破坏与不受别的方块支撑的下落方块相邻的方块)
类型:<Boolean>
39. 设置:allowVines
描述:Enables some more advanced vine features
*(启用一些更高级的藤蔓功能)<没用过>
类型:<Boolean>
40. 设置:allowWalkOnBottomSlab
描述:Slab behavior is complicated, disable this for higher path reliability
(下半砖行为复杂,禁用此选项以提高路径可靠性)
类型:<Boolean>
41. 设置:allowParkour
描述:You know what it is <Sprint jumping over 1, 2, or 3 block gaps(https://github.com/cabaletta/baritone/blob/master/FEATURES.md)>
(允许跑酷 <在1、2或3格间隙上进行冲刺跳跃>)
类型:<Boolean>
42. 设置:allowParkourPlace 允许跑酷放方块
描述:Actually pretty reliable <Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool.>
(实际上相当可靠 <在冲刺跳跃的过程中,越过一个3格间隙并放置一个方块以便在跳跃时落在上面。十分酷炫>)
类型:<Boolean>
43. 设置:considerPotionEffects
描述:For example, if you have Mining Fatigue or Haste, adjust the costs of breaking blocks accordingly
(例如,如果你有挖矿疲劳或急迫,调整破坏方块的成本)
类型:<Boolean>
44. 设置:sprintAscends
描述:Sprint and jump a block early on ascends wherever possible
(在跳上方块时尽可能提前冲刺和跳跃一个方块)
类型:<Boolean>
45. 设置:overshootTraverse
描述:If we overshoot a traverse and end up one block beyond the destination, mark it as successful anyway
(如果baritone跑过头了并最终超出目标一个方块,仍然视为成功)
类型:<Boolean>
46. 设置:pauseMiningForFallingBlocks
描述:When breaking blocks for a movement, wait until all falling blocks have settled before continuing
(在破坏方块时,等待所有下落的方块稳定后再继续)
类型:<Boolean>
47. 设置:rightClickSpeed
描述:How many ticks between right clicks are allowed. Default in game is 4
(允许的右键点击之间的tick数。游戏中的默认值是4)<译者注:将此项改小,对在反作弊宽松的服务器中 提高自动建地图画的效率很有帮助>
类型:<Integer>
48. 设置:blockReachDistance
描述:Block reach distance
(放置方块可达距离)<手长,例如如果你开了reach,可以调高>
类型:<Float>
49. 设置:randomLooking
描述:How many degrees to randomize the pitch and yaw every tick. Set to 0 to disable
(<走路时>每个tick随机化俯仰角和偏航角的度数。设置为0以禁用)<randomlooking113未在原文内出现,见最后补充>
类型:<Double>
50. 设置:costHeuristic
描述:This is the big A* setting
*(这是重要的A*设置)<译者注:应为寻路重要参数,Heuristic有启发式算法的意思,A*是baritone使用的寻路算法名>
类型:<Double>
51. 设置:pathingMaxChunkBorderFetch
描述:The maximum number of times it will fetch outside loaded or cached chunks before assuming that pathing has reached the end of the known area
(在假设路径已到达已知区域的末尾之前,它将获取加载或缓存的区块外部的最大次数)
类型:<Integer>
52. 设置:backtrackCostFavoringCoefficient
描述:Set to 1.0 to effectively disable this feature
*(设置为1.0以有效禁用此功能)<未知作用>
类型:<Double>
53. 设置:avoidance
描述:Toggle the following 4 settings
(切换以下4个设置54-57)
类型:<Boolean>
54. 设置:mobSpawnerAvoidanceCoefficient 躲刷怪笼系数
描述:Set to 1.0 to effectively disable this feature
*(设置为1.0以有效禁用此功能)
类型:<Double>
55. 设置:mobSpawnerAvoidanceRadius
描述:Distance to avoid mob spawners
(躲避刷怪笼的距离)
类型:<Integer>
56. 设置:mobAvoidanceCoefficient 躲怪系数
描述:Set to 1.0 to effectively disable this feature
*(设置为1.0以有效禁用此功能)
类型:<Double>
57. 设置:mobAvoidanceRadius
描述:Distance to avoid mobs
(躲避怪物的距离)
类型:<Integer>
58. 设置:rightClickContainerOnArrival
描述:When running a goto towards a container block (chest, ender chest, furnace, etc), right click and open it once you arrive
(在前往容器方块(箱子、末影箱、熔炉等)时,抵达后右键点击并打开它)
类型:<Boolean>
59. 设置:enterPortal
描述:When running a goto towards a nether portal block, walk all the way into the portal instead of stopping one block before
(在前往下界传送门方块时,走进传送门,而不是在前面停下)
类型:<Boolean>
60. 设置:minimumImprovementRepropagation
描述:Don't repropagate cost improvements below 0.01 ticks
*(不重新使用低于0.01 tick的成本改进)
类型:<Boolean>
61. 设置:cutoffAtLoadBoundary
描述:After calculating a path (potentially through cached chunks), artificially cut it off to just the part that is entirely within currently loaded chunks
*(在计算路径后(可能通过缓存的区块),人为地将其截断为完全在当前加载的区块内的部分)
类型:<Boolean>
62. 设置:maxCostIncrease
描述:If a movement's cost increases by more than this amount between calculation and execution (due to changes in the environment / world), cancel and recalculate
*(如果在计算和执行之间,移动的成本增加超过此值(由于环境/世界的变化),则取消并重新计算)
类型:<Double>
63. 设置:costVerificationLookahead
描述:Stop 5 movements before anything that made the path COST_INF
*(在使路径COST_INF的任何事情之前停止5个移动)
类型:<Integer>
64. 设置:pathCutoffFactor
描述:Static cutoff factor. 0.9 means cut off the last 10% of all paths, regardless of chunk load state
*(静态截断因子。0.9意味着截断所有路径的最后10%,无论区块加载状态如何)
类型:<Double>
65. 设置:pathCutoffMinimumLength
描述:Only apply static cutoff for paths of at least this length (in terms of number of movements)
*(仅对至少此长度的路径应用静态截断(以移动次数计算))
类型:<Integer>
66. 设置:planningTickLookahead
描述:Start planning the next path once the remaining movements tick estimates sum up to less than this value
*(一旦剩余移动的tick估计总和低于此值,就开始规划下一条路径)
类型:<Integer>
67. 设置:pathingMapDefaultSize
描述:Default size of the Long2ObjectOpenHashMap used in pathing
*(在路径中使用的Long2ObjectOpenHashMap的默认大小)
类型:<Integer>
68. 设置:pathingMapLoadFactor
描述:Load factor coefficient for the Long2ObjectOpenHashMap used in pathing
*(在路径中使用的Long2ObjectOpenHashMap的负载因子系数)
类型:<Float>
69. 设置:maxFallHeightNoWater
描述:How far are you allowed to fall onto solid ground (without a water bucket)
(允许baritone跳下的最大高度(不带水桶))
类型:<Integer>
70. 设置:maxFallHeightBucket
描述:How far are you allowed to fall onto solid ground (with a water bucket)
(允许baritone跳下的最大高度(带水桶))
类型:<Integer>
71. 设置:allowOvershootDiagonalDescend
描述:Is it okay to sprint through a descend followed by a diagonal?
(是否允许在斜向下降时冲刺)
类型:<Boolean>
72. 设置:simplifyUnloadedYCoord
描述:If your goal is a GoalBlock in an unloaded chunk, assume it's far enough away that the Y coord doesn't matter yet
*(如果你的目标是未加载区块中的GoalBlock,假设它距离足够远,以至于Y坐标尚不重要)
类型:<Boolean>
73. 设置:repackOnAnyBlockChange
描述:Whenever a block changes, repack the whole chunk that it's in
*(每当方块发生变化时,重新打包它所在的整个区块)
类型:<Boolean>
74. 设置:movementTimeoutTicks
描述:If a movement takes this many ticks more than its initial cost estimate, cancel it
*(如果一个移动的tick数超过其初始成本估计,则取消它)
类型:<Integer>
75. 设置:primaryTimeoutMS
描述:Pathing ends after this amount of time, but only if a path has been found
*(路径在这段时间后结束,但仅在找到路径的情况下)
类型:<Long>
76. 设置:failureTimeoutMS
描述:Pathing can never take longer than this, even if that means failing to find any path at all
(寻路永远不能超过这个时间,即使这意味着找不到任何路径)
类型:<Long>
77. 设置:planAheadPrimaryTimeoutMS
描述:Planning ahead while executing a segment ends after this amount of time, but only if a path has been found
*(在执行一个段落时提前规划在这段时间后结束,但仅在找到路径的情况下)
类型:<Long>
78. 设置:planAheadFailureTimeoutMS
描述:Planning ahead while executing a segment can never take longer than this, even if that means failing to find any path at all
*(在执行一个段落时提前规划永远不能超过这个时间,即使这意味着找不到任何路径)
类型:<Long>
79. 设置:slowPath
描述:For debugging, consider nodes much much slower
(用于调试,考虑节点时速度非常慢)
类型:<Boolean>
80. 设置:slowPathTimeDelayMS
描述:Milliseconds between each node
*(每个节点之间的毫秒数)
类型:<Long>
81. 设置:slowPathTimeoutMS
描述:The alternative timeout number when slowPath is on
*(当slowPath开启时的替代超时数)
类型:<Long>
82. 设置:doBedWaypoints
描述:allows baritone to save bed waypoints when interacting with beds
(允许baritone在与床交互时保存床位点)
类型:<Boolean>
83. 设置:doDeathWaypoints
描述:allows baritone to save death waypoints
(允许baritone保存死亡点)
类型:<Boolean>
84. 设置:chunkCaching
描述:The big one. Download all chunks in simplified 2-bit format and save them for better very-long-distance pathing
*(重要的设置。以简化的2位格式下载所有区块并保存,以便更好地进行超长距离路径规划)
类型:<Boolean>
85. 设置:pruneRegionsFromRAM
描述:On save, delete from RAM any cached regions that are more than 1024 blocks away from the player
*(保存时,从RAM中删除与玩家相距超过1024个方块的任何缓存区域)
类型:<Boolean>
86. 设置:chunkPackerQueueMaxSize
描述:The chunk packer queue can never grow to larger than this, if it does, the oldest chunks are discarded
*(区块打包队列永远不能超过这个大小,如果超过,则丢弃最旧的区块)
类型:<Integer>
87. 设置:backfill
描述:Fill in blocks behind you
(挖洞时在身后填充方块)
类型:<Boolean>
88. 设置:logAsToast
描述:Shows popup message in the upper right corner, similarly to when you make an advancement
(在右上角显示弹出消息,类似于获得成就时)
类型:<Boolean>
89. 设置:toastTimer
描述:The time of how long the message in the pop-up will display
(88.logAsToast弹出消息显示的时间)
类型:<Long>
90. 设置:chatDebug
描述:Print all the debug messages to chat
(将所有调试消息打印到聊天)
类型:<Boolean>
91. 设置:chatControl
描述:Allow chat based control of Baritone
(允许基于聊天的Baritone控制)<为true时,即使你不在消息前打#,只要你输入的是baritone指令就会被当作在给baritone发送>
类型:<Boolean>
92. 设置:chatControlAnyway
描述:Some clients like Impact try to force chatControl to off, so here's a second setting to do it anyway
(一些客户端如Impact试图强制关闭chatControl,因此这里有第二个设置来强制关闭)
类型:<Boolean>
93. 设置:renderPath
描述:Render the path
(渲染路径)
类型:<Boolean>
94. 设置:renderPathAsLine
描述:Render the path as a line instead of a frickin thingy
(将路径渲染为线而不是其他东西)
类型:<Boolean>
95. 设置:renderGoal
描述:Render the goal
(渲染目标)
类型:<Boolean>
96. 设置:renderGoalAnimated
描述:Render the goal as a sick animated thingy instead of just a box
(将目标渲染为一个酷炫的动画,而不仅仅是一个方框)
类型:<Boolean>
97. 设置:renderSelectionBoxes
描述:Render selection boxes
(渲染选择框)
类型:<Boolean>
98. 设置:renderGoalIgnoreDepth
描述:Ignore depth when rendering the goal
(渲染目标时忽略深度)
类型:<Boolean>
99. 设置:renderGoalXZBeacon
描述:Renders X/Z type Goals with the vanilla beacon beam effect
(使用原版信标光束效果渲染X/Z类型目标)
类型:<Boolean>
100. 设置:renderSelectionBoxesIgnoreDepth
描述:Ignore depth when rendering the selection boxes
(渲染选择框时忽略深度)
类型:<Boolean>
101. 设置:renderPathIgnoreDepth
描述:Ignore depth when rendering the path
(渲染路径时忽略深度)
类型:<Boolean>
102. 设置:pathRenderLineWidthPixels
描述:Line width of the path when rendered, in pixels
(渲染时路径的线宽,以像素为单位)
类型:<Float>
103. 设置:goalRenderLineWidthPixels
描述:Line width of the goal when rendered, in pixels
(渲染时目标的线宽,以像素为单位)
类型:<Float>
104. 设置:fadePath
描述:Start fading out the path at 20 movements ahead, and stop rendering it entirely 30 movements ahead
(在前方20个移动时开始淡出路径,并在前方30个移动时完全停止渲染)
类型:<Boolean>
105. 设置:freeLook
描述:Move without having to force the client-sided rotations
(无需强制客户端旋转即可移动)
类型:<Boolean>
106. 设置:blockFreeLook
描述:Break and place blocks without having to force the client-sided rotations. Requires {@link #freeLook}
(在不强制客户端旋转的情况下打破和放置方块。需要105.freeLook)
类型:<Boolean>
107. 设置:elytraFreeLook
描述:Automatically elytra fly without having to force the client-sided rotations
(无需强制客户端旋转即可自动进行鞘翅飞行)
类型:<Boolean>
108. 设置:smoothLook
描述:Forces the client-sided yaw rotation to an average of the last {@link #smoothLookTicks} of server-sided rotations
(强制客户端的偏航角旋转为最近的 110.smoothLookTicks 个tick的服务端偏航角的平均值)
类型:<Boolean>
109. 设置:elytraSmoothLook
描述:Same as {@link #smoothLook} but for elytra flying
(与 108.smoothLook 相同,但适用于鞘翅飞行)
类型:<Boolean>
110. 设置:smoothLookTicks
描述:The number of ticks to average across for {@link #smoothLook}
(平均 108.smoothLook 的tick数)
类型:<Integer>
111. 设置:remainWithExistingLookDirection
描述:When true, the player will remain with its existing look direction as often as possible
*(为真时,玩家将尽可能保持其现有的视线方向)
类型:<Boolean>
112. 设置:antiCheatCompatibility
描述:Will cause some minor behavioral differences to ensure that Baritone works on anticheats
(这将导致一些小的行为差异,以确保Baritone在有反作弊时正常工作)
类型:<Boolean>
113. 设置:pathThroughCachedOnly
描述:Exclusively use cached chunks for pathing
*(仅使用缓存区块进行路径规划)
类型:<Boolean>
114. 设置:sprintInWater
描述:Continue sprinting while in water
(在水中继续疾跑)
类型:<Boolean>
115. 设置:blacklistClosestOnFailure
描述:When GetToBlockProcess or MineProcess fails to calculate a path, instead of just giving up, mark the closest instance of that block as "unreachable" and go towards the next closest
*(当GetToBlockProcess或MineProcess无法计算路径时,不要放弃,而是将该方块的最近实例标记为“不可达”,并前往下一个最近的实例)
类型:<Boolean>
116. 设置:renderCachedChunks
描述:Render cached chunks as semitransparent
*(将缓存区块渲染为半透明状态)
类型:<Boolean>
117. 设置:cachedChunksOpacity
描述:0.0f = not visible, fully transparent (instead of setting this to 0, turn off renderCachedChunks)
*(0.0f = 不可见,完全透明(而不是将其设置为0,而是关闭renderCachedChunks))
类型:<Float>
118. 设置:prefixControl
描述:Whether or not to allow you to run Baritone commands with the prefix
(是否允许使用前缀运行Baritone命令<#>)
类型:<Boolean>
119. 设置:prefix
描述:The command prefix for chat control
(聊天控制的命令前缀)
类型:<String> (默认#)
120. 设置:shortBaritonePrefix
描述:Use a short Baritone prefix [B] instead of [Baritone] when logging to chat
(在聊天中使用[B]而不是[Baritone]作为Baritone说的话的前缀)
类型:<Boolean>
121. 设置:echoCommands
描述:Echo commands to chat when they are run
(当命令被运行时,将其回显到聊天中)
类型:<Boolean>
122. 设置:censorCoordinates
描述:Censor coordinates in goals and block positions
*(在目标和方块位置中屏蔽坐标)
类型:<Boolean>
123. 设置:censorRanCommands
描述:Censor arguments to ran commands, to hide, for example, coordinates to #goal
(隐藏运行命令后聊天栏提示的参数,例如隐藏#goal显示的的坐标)
类型:<Boolean>
124. 设置:itemSaver
描述:Stop using tools just before they are going to break
(在工具快要损坏时停止使用)
类型:<Boolean>
125. 设置:itemSaverThreshold
描述:Durability to leave on the tool when using itemSaver
(使用itemSaver时留下的工具耐久度)
类型:<Integer>
126. 设置:preferSilkTouch
描述:Always prefer silk touch tools over regular tools
(始终优先选择精准采集工具而不是普通工具)
类型:<Boolean>
127. 设置:walkWhileBreaking
描述:Don't stop walking forward when you need to break blocks in your way
(在需要破坏障碍物时不停止前进)
类型:<Boolean>
128. 设置:splicePath 路径拼接
描述:When a new segment is calculated that doesn't overlap with the current one, but simply begins where the current segment ends, splice it on and make a longer combined path
(当计算的新路径与当前路径不重叠,而是从当前路径结束的地方开始时,将其拼接到一起形成更长的组合路径)
类型:<Boolean>
129. 设置:maxPathHistoryLength
描述:If we are more than 300 movements into the current path, discard the oldest segments, as they are no longer useful
*(如果当前路径超过300个移动,将丢弃最旧的段落,因为它们不再有用)
类型:<Integer>
130. 设置:pathHistoryCutoffAmount
描述:If the current path is too long, cut off this many movements from the beginning
*(如果当前路径太长,则从开始时截断这么多移动)
类型:<Integer>
131. 设置:mineGoalUpdateInterval
描述:Rescan for the goal once every 5 ticks
(每5个tick重新扫描一次目标(矿石))
类型:<Integer>
132. 设置:maxCachedWorldScanCount
描述:After finding this many instances of the target block in the cache, it will stop expanding outward the chunk search
*(在缓存中找到目标方块的实例后,这将停止扩展区块搜索)
类型:<Integer>
133. 设置:minYLevelWhileMining
描述:Sets the minimum y level whilst mining - set to 0 to turn off
(设置挖矿时的最低y坐标 - 设置为0以关闭)
类型:<Integer>
134. 设置:maxYLevelWhileMining
描述:Sets the maximum y level to mine ores at
(设置挖矿时的最高y坐标)
类型:<Integer>
135. 设置:allowOnlyExposedOres
描述:This will only allow baritone to mine exposed ores, can be used to stop ore obfuscators on servers that use them
(只允许baritone挖掘暴露的矿石,可用于有假矿的服务器)
类型:<Boolean>
136. 设置:allowOnlyExposedOresDistance
描述:When allowOnlyExposedOres is enabled this is the distance around to search
(当启用 135.allowOnlyExposedOres 时,搜索周围暴露矿石的距离)
类型:<Integer>
137. 设置:exploreForBlocks
描述:When GetToBlock or non-legit Mine doesn't know any locations for the desired block, explore randomly instead of giving up
(当 GetToBlock 或非合法挖掘不知哪儿有所需方块时,随机探索而不是放弃)<GetToBlock指 #goto 特定方块 这种时候>
类型:<Boolean>
138. 设置:worldExploringChunkOffset
描述:While exploring the world, offset the closest unloaded chunk by this much in both axes
*(在探索世界时,在两个轴上将最近未加载的区块偏移这么多)
类型:<Integer>
139. 设置:exploreChunkSetMinimumSize
描述:Take the 10 closest chunks, even if they aren't strictly tied for distance metric from origin
*(取最近的10个区块,即使它们与原点的距离度量不严格绑定)
类型:<Integer>
140. 设置:exploreMaintainY
描述:Attempt to maintain Y coordinate while exploring
(在探索时尝试保持Y坐标)
类型:<Integer>
141. 设置:replantCrops
描述:Replant normal Crops while farming and leave cactus and sugarcane to regrow
(在#farm耕作时重新种植普通作物,并让仙人掌和甘蔗重新生长)
类型:<Boolean>
142. 设置:replantNetherWart
描述:Replant nether wart while farming. This setting only has an effect when replantCrops is also enabled
(在#farm耕作时重新种植下界疣。此设置仅在 141.replantCrops 也启用时有效)
类型:<Boolean>
143. 设置:extendCacheOnThreshold
描述:When the cache scan gives less blocks than the maximum threshold (but still above zero), scan the main world too
*(当缓存扫描给出的块少于最大阈值(但仍然高于零)时,也扫描主要世界)
类型:<Boolean>
144. 设置:buildInLayers
描述:Don't consider the next layer in builder until the current one is done
(在自动建筑完成当前层之前,不考虑下一层)
类型:<Boolean>
145. 设置:layerOrder
描述:false = build from bottom to top; true = build from top to bottom
(false = 从下到上建造;true = 从上到下建造)
类型:<Boolean>
146. 设置:layerHeight
描述:How high should the individual layers be?
(144.buildInLayers 内每一层应该分多高)
类型:<Integer>
147. 设置:startAtLayer
描述:Start building the schematic at a specific layer
(在特定层开始建造原理图)
类型:<Integer>
148. 设置:skipFailedLayers
描述:If a layer is unable to be constructed, just skip it
(如果一层无法建造,则跳过它)
类型:<Boolean>
149. 设置:buildOnlySelection
描述:Only build the selected part of schematics
(仅构建原理图的选定部分)<选区使用sel>
类型:<Boolean>
150. 设置:buildRepeat
描述:How far to move before repeating the build
*(在重复建造之前移动多远)
类型:<Vec3i>
151. 设置:buildRepeatCount
描述:How many times to buildrepeat. -1 for infinite
*(buildrepeat的次数。-1表示无限)
类型:<Integer>
152. 设置:buildRepeatSneaky
描述:Don't notify schematics that they are moved.
*(不要通知原理图他们被移动了)
类型:<Boolean>
153. 设置:breakFromAbove
描述:Allow standing above a block while mining it, in BuilderProcess
(在自动建造过程中,允许在挖掘方块时站在其上方)
类型:<Boolean>
154. 设置:goalBreakFromAbove
描述:As well as breaking from above, set a goal to up and to the side of all blocks to break
*(除了从上方打破,还要在所有要破坏的方块上方和侧面设置一个目标)
类型:<Boolean>
155. 设置:mapArtMode
描述:Build in map art mode, which makes baritone only care about the top block in each column
(自动建筑地图画模式,这使得Baritone只关心每一竖列的顶部方块)
类型:<Boolean>
156. 设置:okIfWater
描述:Override builder's behavior to not attempt to correct blocks that are currently water
(覆盖构建器(自动建筑)的行为,不尝试更正当前为水的方块)
类型:<Boolean>
157. 设置:incorrectSize
描述:The set of incorrect blocks can never grow beyond this size
*(不正确方块的集合永远不会超过此大小)
类型:<Integer>
158. 设置:breakCorrectBlockPenaltyMultiplier
描述:Multiply the cost of breaking a block that's correct in the builder's schematic by this coefficient
(将构建器原理图中正确方块破坏的成本乘以该系数)
类型:<Double>
159. 设置:schematicOrientationX
描述:When this setting is true, build a schematic with the highest X coordinate being the origin, instead of the lowest
(当此设置为真时,建造的原理图的最高X坐标为原点,而不是最低)
类型:<Boolean>
160. 设置:schematicOrientationY
描述:When this setting is true, build a schematic with the highest Y coordinate being the origin, instead of the lowest
(当此设置为真时,建造的原理图的最高Y坐标为原点,而不是最低)
类型:<Boolean>
161. 设置:schematicOrientationZ
描述:When this setting is true, build a schematic with the highest Z coordinate being the origin, instead of the lowest
(当此设置为真时,建造的原理图的最高Z坐标为原点,而不是最低)
类型:<Boolean>
162. 设置:schematicFallbackExtension
描述:The fallback used by the build command when no extension is specified
(当未指定文件扩展名时,#build命令使用的默认扩展名)<若你输入#build image却忘了跟后缀.schematic,会自动给你补上,baritone会认为你输入的是#build image.schematic>
类型:<String> (默认schematic)
163. 设置:builderTickScanRadius
描述:Distance to scan every tick for updates
(构建器每个tick扫描更新的距离)
类型:<Integer>
164. 设置:mineScanDroppedItems
描述:While mining, should it also consider dropped items of the correct type as a pathing destination (as well as ore blocks)?
(在挖掘时,是否也也将正确类型的掉落物视为路径目标(以及矿物块))
类型:<Boolean>
165. 设置:mineDropLoiterDurationMSThanksLouca
描述:While mining, wait this number of milliseconds after mining an ore to see if it will drop an item instead of immediately going onto the next one
(在挖掘时,在挖掘矿石后等待这一毫秒数,以查看它是否会掉落物品,而不是立即转向下一个)
类型:<Long>
166. 设置:distanceTrim
描述:Trim incorrect positions too far away, helps performance but hurts reliability in very large schematics
*(修剪过于远离的错误位置,有助于性能但会降低在非常大原理图中的可靠性)
类型:<Boolean>
167. 设置:cancelOnGoalInvalidation
描述:Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore
(如果路径目标已更改,则取消当前路径)
类型:<Boolean>
168. 设置:axisHeight
描述:The "axis" command (aka GoalAxis) will go to a axis, or diagonal axis, at this Y level
*(axis命令(即GoalAxis)将到达此Y坐标的轴或对角轴。)
类型:<Integer>
169. 设置:disconnectOnArrival
描述:Disconnect from the server upon arriving at your goal
(在到达目的地时断开与服务器的连接)
类型:<Boolean>
170. 设置:legitMine
描述:Disallow MineBehavior from using X-Ray to see where the ores are
(禁止#mine使用透视来查看矿石位置)
类型:<Boolean>
171. 设置:legitMineYLevel
描述:What Y level to go to for legit strip mining
(合法挖矿的Y坐标)
类型:<Integer>
172. 设置:legitMineIncludeDiagonals
描述:Magically see ores that are separated diagonally from existing ores
(神奇地看到与现有矿石对角线分开的矿石,并让legitmine挖他)
类型:<Boolean>
173. 设置:forceInternalMining
描述:When mining block of a certain type, try to mine two at once instead of one
*(挖掘某种类型的方块时,尝试一次挖掘两个而不是一个)
类型:<Boolean>
174. 设置:internalMiningAirException
描述:Modification to the previous setting, only has effect if forceInternalMining is true
(如果启用 forceInternalMining ,则此设置会影响其行为。只有在目标块旁边的块不是空气时,才会应用前一个设置。)
类型:<Boolean>
175. 设置:followOffsetDistance
描述:The actual GoalNear is set this distance away from the entity you're following
(实际的GoalNear在你跟随的实体的此距离上设置)
类型:<Double>
176. 设置:followOffsetDirection
描述:The actual GoalNear is set in this direction from the entity you're following. This value is in degrees
(实际的GoalNear在你跟随的实体的此方向上设置。该值以度数为单位)
类型:<Float>
177. 设置:followRadius
描述:The radius (for the GoalNear) of how close to your target position you actually have to be
(GoalNear的半径,表示你实际需要接近目标位置的距离。)
类型:<Integer>
178. 设置:disableCompletionCheck
描述:Turn this on if your exploration filter is enormous
(如果你的探索过滤器非常庞大,开启此选项可以不检查是否完成。)
类型:<Boolean>
179. 设置:cachedChunksExpirySeconds
描述:Cached chunks expire and are deleted after this number of seconds
(缓存的区块在此秒数后过期并被删除)
类型:<Long>
180. 设置:logger
描述:The function that is called when Baritone will log to chat
(在Baritone将记录聊天时调用的函数)
类型:<Consumer<ITextComponent>>
181. 设置:notifier
描述:The function that is called when Baritone will send a desktop notification
(在Baritone发送桌面通知时调用的函数)
类型:<BiConsumer<String, Boolean>>
182. 设置:toaster
描述:The function that is called when Baritone will show a toast
(在Baritone显示吐司时调用的函数)<见88.logAsToast >
类型:<BiConsumer<ITextComponent, ITextComponent>>
183. 设置:yLevelBoxSize
描述:The size of the box that is rendered when the current goal is a GoalYLevel
(当当前目标是Y轴目标时,渲染的框的大小)
类型:<Double>
184. 设置:colorCurrentPath
描述:The color of the current path
(当前路径的颜色)
类型:<Color>
185. 设置:colorNextPath
描述:The color of the next path
(下一路径的颜色)
类型:<Color>
186. 设置:colorBlocksToBreak
描述:The color of the blocks to break
(要破坏方块的颜色)
类型:<Color>
187. 设置:colorBlocksToPlace
描述:The color of the blocks to place
(要放置方块的颜色)
类型:<Color>
188. 设置:colorBlocksToWalkInto
描述:The color of the blocks to walk into
(要走入方块的颜色)
类型:<Color>
189. 设置:colorBestPathSoFar
描述:The color of the best path so far
(迄今为止最佳路径的颜色)
类型:<Color>
190. 设置:colorMostRecentConsidered
描述:The color of the path to the most recent considered node
(到最近考虑的节点路径的颜色)
类型:<Color>
191. 设置:colorGoalBox
描述:The color of the goal box
(目标框的颜色)
类型:<Color>
192. 设置:colorInvertedGoalBox
描述:The color of the goal box when it's inverted
(目标框被反转时的颜色)<反转:当输入#invert,baritone会远离你的goal位置。此时会变成此项的颜色。默认红>
类型:<Color>
193. 设置:colorSelection
描述:The color of all selections
(选区外框的颜色)
类型:<Color>
194. 设置:colorSelectionPos1
描述:The color of the selection pos 1
(选区 pos1的颜色)
类型:<Color>
195. 设置:colorSelectionPos2
描述:The color of the selection pos 2
(选区 pos2的颜色)
类型:<Color>
196. 设置:selectionOpacity
描述:The opacity of the selection. 0 is completely transparent, 1 is completely opaque
(所有选区框框的透明度。0表示完全透明,1表示完全不透明)
类型:<Float>
197. 设置:selectionLineWidth
描述:Line width of the goal when rendered, in pixels
(渲染时目标的线宽,以像素为单位)
类型:<Float>
198. 设置:renderSelection
描述:Render selections
(开/关全部选区有关渲染)
类型:<Boolean>
199. 设置:renderSelectionIgnoreDepth
描述:Ignore depth when rendering selections
*(渲染选择时忽略深度)
类型:<Boolean>
200. 设置:renderSelectionCorners
描述:Render selection corners
*(渲染选择角)
类型:<Boolean>
201. 设置:useSwordToMine
描述:Use sword to mine
(使用剑挖掘<蜘蛛网>)
类型:<Boolean>
202. 设置:desktopNotifications
描述:Desktop notifications
(桌面通知)<会给你windows发通知>
类型:<Boolean>
203. 设置:notificationOnPathComplete
描述:Desktop notification on path complete
(寻路完成时的桌面通知)
类型:<Boolean>
204. 设置:notificationOnFarmFail
描述:Desktop notification on farm fail
(自动种田失败时的桌面通知)
类型:<Boolean>
205. 设置:notificationOnBuildFinished
描述:Desktop notification on build finished
(自动建筑完成时的桌面通知)
类型:<Boolean>
206. 设置:notificationOnExploreFinished
描述:Desktop notification on explore finished
(探索<搜寻>完成时的桌面通知)
类型:<Boolean>
207. 设置:notificationOnMineFail
描述:Desktop notification on mine fail
(自动挖矿失败时的桌面通知)
类型:<Boolean>
208. 设置:elytraSimulationTicks
描述:The number of ticks of elytra movement to simulate while firework boost is not active
(在未用烟花加速时,模拟鞘翅动作的tick数)
类型:<Integer>
209. 设置:elytraPitchRange
描述:The maximum allowed deviation in pitch from a direct line-of-sight to the flight target
(从视线到飞行目标的最大允许俯仰角偏差)
类型:<Integer>
210. 设置:elytraFireworkSpeed
描述:The minimum speed that the player can drop to (in blocks/tick) before a firework is automatically deployed
(在自动使用烟花之前,玩家可以下落的最低速度(以方块/ tick为单位))
类型:<Double>
211. 设置:elytraFireworkSetbackUseDelay
描述:The delay after the player's position is set-back by the server that a firework may be automatically deployed
(在服务器将玩家回弹后,再次自动使用烟花的延迟时间。单位为ticks)
类型:<Integer>
212. 设置:elytraMinimumAvoidance
描述:The minimum padding value that is added to the player's hitbox when considering which point to fly to on the path
*(在考虑飞向路径上的哪个点时,添加到玩家碰撞箱的最小填充值)
类型:<Double>
213. 设置:elytraConserveFireworks
描述:If enabled, avoids using fireworks when descending along the flight path
(如果启用,会在沿飞行路径下降时避免使用烟花)
类型:<Boolean>
214. 设置:elytraRenderRaytraces
描述:Renders the raytraces that are performed by the elytra fly calculation
(渲染由鞘翅飞行计算所执行的射线追踪)
类型:<Boolean>
215. 设置:elytraRenderHitboxRaytraces
描述:Renders the raytraces that are used in the hitbox part of the elytra fly calculation
(渲染用于鞘翅飞行计算碰撞箱部分的射线追踪)
类型:<Boolean>
216. 设置:elytraRenderSimulation
描述:Renders the best elytra flight path that was simulated each tick
(在每个tick中渲染模拟的最佳鞘翅飞行路径)
类型:<Boolean>
217. 设置:elytraAutoJump
描述:Automatically path to and jump off of ledges to initiate elytra flight when grounded
(自动寻路并跳下方块边缘以在地面启动鞘翅飞行)
类型:<Boolean>
218. 设置:elytraNetherSeed
描述:The seed used to generate chunks for long distance elytra path-finding in the nether
(用于实现下界长距离鞘翅飞行路径的世界种子)
类型:<Long>
219. 设置:elytraPredictTerrain
描述:Whether nether-pathfinder should generate terrain based on {@link #elytraNetherSeed}
(下界路径规划器是否应根据 218.elytraNetherSeed 生成地形)
类型:<Boolean>
220. 设置:elytraAutoSwap
描述:Automatically swap the current elytra with a new one when the durability gets too low
(当耐久度过低时自动将当前鞘翅替换为新的)
类型:<Boolean>
221. 设置:elytraMinimumDurability
描述:The minimum durability an elytra can have before being swapped
(在替换之前,鞘翅可以拥有的最低耐久度)
类型:<Integer>
222. 设置:elytraMinFireworksBeforeLanding
描述:The minimum fireworks before landing early for safety
(在为安全而提前着陆之前可剩余的的最少烟花数)
类型:<Integer>
223. 设置:elytraAllowEmergencyLand
描述:Automatically land when elytra is almost out of durability, or almost out of fireworks
(是否允许当鞘翅几乎没有耐久度或几乎没有烟花时自动着陆)
类型:<Boolean>
224. 设置:elytraTimeBetweenCacheCullSecs
描述:Time between culling far away chunks from the nether pathfinder chunk cache
(从下界路径规划器区块缓存中清理过远区块间隔的时间)
类型:<Long>
225. 设置:elytraCacheCullDistance
描述:Maximum distance chunks can be before being culled from the nether pathfinder chunk cache
(区块清出下界路径规划器区块缓存的最大距离)
类型:<Integer>
226. 设置:elytraAllowLandOnNetherFortress
描述:Should elytra consider nether brick a valid landing block
(#elytra是否应该将下界砖块视为有效着陆块)
类型:<Boolean>
227. 设置:elytraTermsAccepted
描述:Has the user read and understood the elytra terms and conditions
(用户是否已阅读并理解鞘翅条款和条件)
类型:<Boolean>
补充:
228. 设置:randomLooking113
让baritone在挖掘时也每tick小幅改变视角,可能有利于规避检测
类型:<Double>
229. 设置:blockFreeLook
让baritone在挖掘时也不改变客户端视角
类型:<Boolean>