CS2常用控制台指令收录,玩家秀去除UI,绑键等功能
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2024年11月18日 10:00

玩家秀去除UI

cl_drawhud 0  //这条指令会隐藏所有的HUD(头部显示器)元素,包括血量、弹药、雷达等。

r_drawviewmodel 0 //隐藏武器模型:

绿幕指令

ent_fire post_processing_volume Kill;

ent_fire env_gradient_fog Kill;

ent_fire env_cubemap_fog Kill;

ent_create env_gradient_fog {"heightfog" "false" "clientSideEntity" "1" "fogend" "1" "fogstart" "0" "fogmaxopacity" "1" "fogstrength" "1" "fogcolor" "0 255 0"};

r_drawpanorama 0

其他常用

整活无线电

playerchatwheel CW.IFixBomb "从武器箱中获得了:蝴蝶刀(★) | 伽马多普勒"

sv_cheats 1               //开启作弊

r_fullscreen_gamma 2.6   //画面亮度调整,默认2.2越高越暗 

bind "mwheeldown" +jump  //滚轮下跳

cl_showpos          //显示速度

bind "n" "toggle voice_modenable 0 1"//残局静音队友(一键开启关闭)

+turnright(原地顺时针转圈)

cl_sniper_scope_shader_enabled//鱼眼镜头

一键跳投CFG(需要跑图模式开启作弊指令)

cl_allow_multi_input_binds 1

alias "+jumpaction" "+jump;"

alias "+throwaction" "-attack; -attack2"

alias "-jumpaction" "-jump"

bind v "+jumpaction;+throwaction;"

alias "+runthrow" "+forward;+jump;"

alias "-runthrow" "-jump;-forward"

bind h "+runthrow;+throwaction"

//(V键跳投、H键前进跳投。可更改为任意按键。)

空格蹲跳(大跳)

cl_allow_multi_input_binds 1

alias +DJUMP "+jump; +duck"

alias -DJUMP "-JUMP; -DUCK"

bind space "+DJUMP"  

查看已经绑定的键位输入

key_listboundkeys //查看已经绑定的键位

unbind   //解绑

bind绑定键位对应代码如下,

扩散准星预估实用射程范围

cl_crosshairstyle 2;weapon_debug_spread_show 1

切换枪械旧模型指令

ent_fire weapon_* setbodygroup body,1

调整队友名字透明度

cl_teamid_overhead_fade_near_crosshair

禁用闪光弹耳鸣音效,在游戏主菜单时输入

snd_remove_soundevent Flashbang.Ring.Short; snd_remove_soundevent Flashbang.Ring.Long; snd_remove_soundevent Flashbang.Ring.Medium

一键保存位置&一键传送

bind “F2” “getpos | bind “F1”;say “•position 1 saved”” bind “F4” “getpos 2 | bind “F3”;say “•position 2 saved”” F2/F4保存位置,F1/F3传送到对应位置 只用一组的话推荐绑到右alt/ctrl上(RALT RCTRL) getpos 2=getpos_exact,相比getpos,传送时不会悬空

显示谁用了探员皮肤

cl_show_equipped_character_for_player_avatars

测试hitbox:bot_mimic;ent_hitbox

在主界面内让探员手持道具

ui_vanitysetting_loadoutslot_t equipment1  //防弹衣+头盔进攻方

ui_vanitysetting_loadoutslot_ct equipment1 //防弹衣+头盔防守方

ui_vanitysetting_loadoutslot_t equipment2 //电击枪进攻方

ui_vanitysetting_loadoutslot_ct equipment2  //电击枪防守方

ui_vanitysetting_loadoutslot_ct equipment3  //拆弹器防守方