
Blizzard EntertainmentNovember 15, 2024
暴雪娱乐2024 年 11 月 15 日
The Diablo IV team has been monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation™, or all platforms. 暗黑破坏神 IV 团队一直在监控您的反馈。在我们引入补丁以保持您在 Sanctuary 中的流畅体验时,我们将更新以下列表并说明这些修复是适用于 PC、Xbox、PlayStation™ 还是所有平台。 2.0.5 Build #59712 (All Platforms)—November 19, 2024 2.0.5 版本 #59712(所有平台)— 2024 年 11 月 19 日
VESSEL OF HATRED 仇恨之器(VESSEL OF HATRED)
GAME UPDATES 游戏更新 Balance Updates 余额更新 Runes 符文 Ritual Runes 仪式符文 Neo 新
Is no longer blocked by invulnerability.
不再被无敌阻挡。
The Tooltip now specifically states that you must take health damage to stop this effect.
工具提示现在明确指出,您必须受到健康伤害才能停止此效果。
Moni 莫尼
Offering increased from 25 to 35.
祭祀由 25 提升至 35。
Invocation Runes 调用符文 Ton 吨
Reduced the spread of Meteorites when they fall.
减少了陨石下落时的散布。
Meteorites have less delay between volleys.
陨石在齐射之间的延迟较小。
Ceh 策
Spirit Wolves now all have the Unhindered buff allowing them to move through enemies and the player, because spirits don't normally run into things.
灵狼现在都有畅通无阻的增益,允许它们在敌人和玩家之间移动,因为精灵通常不会撞到东西。
Tal 塔尔
Now spawns 3 Pestilent Swarms at a time.
现在一次生成 3 个瘟疫虫群。
Damage reduced from 300% to 150%.
伤害由 300% 降低至 150%。
Vex 烦恼
Duration increased from 5 to 8 seconds.
持续时间由 5 秒增加至 8 秒。
Duration now properly refreshes.
Duration 现在可以正确刷新。
Lum 卢姆
Increased from 1% to 2.5%.
由 1% 提升至 2.5%。
Thul 图尔
Offering cost reduced from 400 to 300.
产品价格由 400 降低至 300。
Mercenaries 雇佣军 Raheir 拉赫尔 Shield Throw 盾牌投掷
Increased Taunt duration from 3 to 5 seconds.
嘲讽持续时间由 3 秒增加至 5 秒。
Increased number of bounces from 3 to 9 targets.
将反弹次数从 3 个目标增加到 9 个目标。
Increased damage from 225% to 450% damage.
伤害由 225% 提升至 450% 伤害。
Iron Wolf’s Ward 铁狼的守卫
Increased Valiance Cooldown Reduction from 25% to 35%.
Valiance 冷却时间减少从 25% 增加到 35%。
Iron Wolf’s Virtue 铁狼的美德
Increased Valiance Cooldown Reduction from 25% to 35%.
Valiance 冷却时间减少从 25% 增加到 35%。
Iron Wolf’s Arrival 铁狼的到来
Increased Valiance Cooldown Reduction from 25% to 35%.
Valiance 冷却时间减少从 25% 增加到 35%。
Sundering Shield 裂盾
Increased the burst damage of Crater by 200%.
将 Crater 的爆发伤害提高 200%。
Draw Fire 绘制火力
Removed the ability to use a Potion while at Maximum Life.
移除了在最大生命时使用药水的能力。
Varyana 瓦里亚纳 Ancient Harpoon 古代鱼叉
Increased Stun duration from 2 to 4 seconds, damage from 140% to 200%.
眩晕时间从 2 秒增加到 4 秒,伤害从 140% 增加到 200%。
Whirlwind 旋风
Increased Physical Damage from 65% to 85%.
物理伤害从 65% 增加到 85%。
Annihilator 歼灭者
Increased Slow duration from 3 to 5 seconds.
减速持续时间由 3 秒增加至 5 秒。
Intimidated 吓倒
Increased Damage Reduction from 10% to 15%.
伤害减免由 10% 提升至 15%。
Taste of Flesh 肉的味道
Increased Heal amount from 1% to 2%.
治疗量由 1% 增加至 2%。
Subo 苏博 Bargaining Chips 谈判筹码
Increased Overpower damage from 2% to 5%.
压制伤害从 2% 增加到 5%。
Thrillseeker 寻求刺激
Reduced detonation timer from 3 to 1.5 seconds.
将引爆计时器从 3 秒减少到 1.5 秒。
Mastermind 策划
Increased Crowd Control duration from 15%[+] to 25%[+].
群体控制持续时间由 15%[+] 增加至 25%[+]。
Pin Cushion 针垫
Increased Immobilize duration from 2 to 3 seconds.
定身持续时间从 2 秒增加到 3 秒。
Snipe 鹬
Increased damage from 300% to 450%.
伤害由 300% 增加至 450%。
Aldkin 阿尔德金 Exhaustion 疲惫
Increased Daze chance from 5% to 10%.
眩晕几率由 5% 增加至 10%。
Wave of Flame 火焰之波
Increased damage from 300% to 550%.
伤害由 300% 提升至 550%。
Curse of Flame 烈焰诅咒
Reduced Resource drain from 10% to 8%.
将资源消耗从 10% 减少到 8%。
Fire Shot 火焰射击
Increase damage from 40% to 90%.
伤害由 40% 增加至 90%。
Spiritborn 灵裔 Skills 技能 Withering Fist 枯萎之拳
Poisoning damage increased from 30% to 36%.
中毒伤害由 30% 提升至 36%。
Slow increased from 30% to 40%.
减速由 30% 提升至 40%。
Sharp Withering Fist 尖锐的枯萎拳
Increased target spread from 3 to 5 enemies.
将目标散布范围从 3 个敌人增加到 5 个敌人。
Toxic Skin 毒性皮肤
Passive damage increased from 30% to 36%.
被动伤害由 30% 提升至 36%。
Enhanced Toxic Skin 增强的毒性皮肤
Bonus Toxic Skin damage increased from 100% to 130%.
额外剧毒皮肤伤害由 100% 提升至 130%。
Measured Toxic Skin 测量的毒性皮肤
Damage increased from 15% to 36%.
伤害由 15% 提升至 36%。
Soar 飙升
Updated Soar's targeting on controller to land at targeted enemies instead of at max distance.
更新了 Soar 在控制器上的瞄准功能,使其降落在目标敌人上,而不是最大距离。
Razor Wings 剃刀之翼
Damage increased from 50% to 75%.
伤害由 50% 提升至 75%。
No longer has a short cooldown between casts.
施法之间不再有较短的冷却时间。
Enhanced Rushing Claw 强化冲刺之爪
Bonus damage per hit increased from 10% to 20%, maximum bonus increased from 80% to 100%.
每次攻击的额外伤害由 10% 提升至 20%,最大奖励由 80% 提升至 100%。
Poised Rushing Claw 沉着冲刺的爪子
Bonus Dodge duration increased from 3 to 6 seconds.
额外闪避持续时间由 3 秒增加至 6 秒。
Harmonious Devourer 和谐吞噬者
Toxic Globs's damage now scales with The Devourer's Skill Ranks.
Toxic Globs 的伤害现在随着吞噬者的技能等级而变化。
Exalted Devourer 尊贵吞噬者
Pestilence Swarm's damage now scales with The Devourer's Skill Ranks.
瘟疫虫群的伤害现在与吞噬者的技能等级成正比。
Passives 无源 Intricacy 复杂性
Bonus duration increased from 5 to 7 seconds.
加成持续时间由 5 秒增加至 7 秒。
Nourishment 营养
Bonus Poisoning damage increased from 3/6/9%[x] to 4/8/12%[x] per rank.
额外中毒伤害从每级3/6/9%[x]提升至4/8/12%[x]。
Adaptive Stances 自适应姿态
Bonus duration increased from 5 to 7 seconds.
加成持续时间由 5 秒增加至 7 秒。
Legendary Aspects and Unique Items 传奇外观和独特物品 Aspect of Invigorating Will 振奋意志的相位
Chance to Heal increased from 10% to 25%.
治愈几率由 10% 提升至 25%。
Bruiser's Aspect Bruiser 的方面
Armor increased from 1% to 2% per 1% missing Maximum Life.
盔甲由每损失 1% 最大生命增加 1% 至 2%。
Aspect of Avoidance 回避的方面
Dodge Chance increased from 4-8% to 6%-10%.
闪避几率从 4-8% 增加到 6%-10%。
Starving Ravager's Aspect 饥饿破坏者的外观
Vigor drain reduced from 25-5 to 14-4.
活力消耗由 25-5 降低至 14-4。
Aspect of Deflection 挠度方面
Damage increased from 25-32% to 26%-54%.
伤害由 25-32% 提升至 26%-54%。
Aspect of Soil Power 土壤力量方面
Damage increased from 45%-60% to 180%-250%.
伤害由 45%-60% 提升至 180%-250%。
Nesekem, the Herald Nesekem,先驱报
Duration between marks reduced from 5 to 2 seconds.
标记之间的持续时间由 5 秒减少到 2 秒。
BUG FIXES BUG 修复 Dark Citadel 黑暗城堡
Fixed an issue where the Elixir of Tailwind had improper text in its description.
修复了 Elixir of Tailwind 的描述中文本不正确的问题。
Fixed multiple issues where quest objectives, icons, and other UI elements did not display properly.
修复了任务目标、图标和其他 UI 元素无法正确显示的多个问题。
Fixed an issue where the portal out of the Realm of Oblivion wouldn't function properly if the boss was defeated while Impending Doom was being channeled.
修复了一个问题,即如果在引导 Imcoming Doom 时击败了 Boss,则离开遗忘领域的传送门将无法正常工作。
Mercenaries 雇佣军
Fixed an issue where Subo's Seeker skill didn't properly track when the player moved between zones while mounted.
修复了 Subo 的 Seeker 技能无法正确跟踪玩家在骑乘时在区域之间移动的问题。
Fixed an issue where the chat log would display that you were killed by your Hired Mercenary if you were killed by an already defeated enemy. (Turns out they weren't traitors after all!)
修复了一个问题,如果你被已经被击败的敌人杀死,聊天记录会显示你被雇佣雇佣兵杀死。(事实证明他们毕竟不是叛徒!
Kurast Undercity 库拉斯特 Undercity
Fixed an issue where the Barrier leading to Yoche could be passed through with Evade.
修复了通向 Yoche 的屏障可以通过闪避通过的问题。
Fixed an issue where certain layouts had less monster density, which made achieving Max Attunement difficult.
修复了某些布局的怪物密度较低,这使得难以实现 Max Attunement 的问题。
Fixed an issue where the end portal could fail to send the player back to town if you interacted with it just as the timer expired.
修复了一个问题,如果你在计时器过期时与末地传送门互动,末地传送门可能无法将玩家送回城镇。
Fixed an issue where non-tribute runs had a starting timer of 100 instead of 120.
修复了非致敬运行的开始计时器为 100 而不是 120 的问题。
Runes 符文
Fixed an issue where the effect of the Lith Rune could activate when using an ability outside of combat.
修复了在战斗之外使用技能时,Lith Rune 的效果可能会激活的问题。
Spiritborn 灵裔
Fixed an issue where Nesekem, the Herald was marking enemies slower than intended.
修复了先驱 Nesekem 标记敌人的速度比预期慢的问题。
Quests and Events 任务和活动
Fixed an issue where progression could be blocked during the New Again quest if a town portal was used during the Confront Beleth objective.
修复了如果在 Confront: Beleth 目标期间使用城镇传送门,则在 New Again 任务期间可能会阻止进度的问题。
Fixed an issue where the Coiling Fate achievement did not properly track progress after completing the Everything Old quest.
修复了 Coiling Fate 成就在完成 Everything Old 任务后无法正确跟踪进度的问题。
Fixed an issue where progression could be blocked for the Thrust Into Dark quest if required enemies were defeated before progressing to the proper step.
修复了一个问题,该问题会导致在进入正确步骤之前击败了所需的敌人,则 Thrust Into Dark 任务的进度可能会受阻。
Fixed an issue where certain Vessel of Hatred Campaign quests did not grant proper rewards upon completion.
修复了某些仇恨之船战役任务在完成后无法获得适当奖励的问题。
Fixed an issue where health bars were missing for hostages during the Hostage event.
修复了在人质事件期间人质生命条缺失的问题。
Strongholds 据点
Fixed an issue where Kirma in the Kichuk Stronghold could teleport outside of the boss arena and block progression.
修复了 Kichuk 要塞中的 Kirma 可以传送到 Boss 竞技场外并阻止进度的问题。
Fixed an issue where other party members could be unable to join an in-progress boss fight in Kichuk.
修复了其他队员可能无法加入 Kichuk 中正在进行的 Boss 战的问题。
Fixed an issue where the Healing Well in Kichuk didn't function.
修复了 Kichuk 的 Healing Well 不起作用的问题。
Miscellaneous 杂项
Fixed an issue where certain Polearms were not usable by Barbarians and Druids.
修复了野蛮人和德鲁伊无法使用某些长柄武器的问题。
Fixed an issue where some Tenets of Akarat could not be interacted with.
修复了某些 Akarat 的信条无法交互的问题。
Various visual improvements.
各种视觉改进。
BASE GAME 基本游戏
BALANCE UPDATES 余额更新 General 常规 Mythic Unique Items 神话传奇物品 Shattered Vow 破碎的誓言
+400% Damage to Healthy Enemies replaced with +44% damage over time duration.
对健康敌人的 +400% 伤害替换为 +44% 的持续伤害。
Andariel's Visage Andariel 的面容
Damage increased from 3000% to 4000%.
伤害由 3000% 提升至 4000%。
Unique Items 独特物品 Penitent Greaves 忏悔的格里夫斯
Chill per second is now 3 times higher.
每秒冷却时间现在高出 3 倍。
Endurant Faith 持久的信仰
Damage distribution time increased from 2 to 3 seconds.
伤害分配时间由 2 秒提升至 3 秒。
Legendary Aspects 传奇星相 Bold Chieftain's Aspect Bold Chieftain 的面貌
Maximum active Cooldown Reduction increased from 50% to 70%.
最大主动冷却时间减少由 50% 提升至 70%。
Aspect of Adaptability 适应性方面
Both effects now apply to Basic Skills even when they are not Cast, such as the free Storm Strike triggered from Greatstaff of the Crone.
这两种效果现在都适用于基本技能,即使它们没有被施放,例如由老婆的巨杖触发的免费风暴打击。
Barbarian 野蛮 Skills 技能 Ground Stomp 地面踩踏
Damage increased from 35% to 80%.
伤害由 35% 提升至 80%。
Strategic Ground Stomp 战略性地面践踏
Ultimate Cooldown Reduction increased from 4 to 5 seconds, up to an increased max of 15 seconds from 12.
终极冷却时间减少由 4 秒增加至 5 秒,最长由 12 秒增加至 15 秒。
Hammer of the Ancients 上古之锤
Damage increased from 55% to 70%.
伤害由 55% 提升至 70%。
Upheaval 动荡
Damage increased from 100% to 120%.
伤害由 100% 提升至 120%。
Lucky Hit Chance increased from 25% to 30%.
幸运命中率由 25% 提升至 30%。
Enhanced Upheaval 增强的剧变
Stun chance increased from 35% to 45%.
眩晕几率由 35% 提升至 45%。
Furious Upheaval 愤怒的剧变
Damage bonus stacks increased from 8 to 10.
伤害加成层数由 8 提升至 10。
Damage per stack increased from 15% to 20%.
每层伤害由 15% 提升至 20%。
Double Swing 双摆动
Damage increased from 50% to 60%.
伤害由 50% 提升至 60%。
Rend 撕裂
Damage increased from 12% to 25%.
伤害由 12% 提升至 25%。
Bleeding damage increased from 105% to 120%.
流血伤害由 105% 提升至 120%。
Leap 飞跃
Damage increased from 42% to 55%.
伤害由 42% 提升至 55%。
Kick 踢
Damage increased from 18% to 60%.
伤害由 18% 提升至 60%。
Iron Skin 铁皮
Cooldown reduced from 14 to 12 seconds.
冷却时间由 14 秒降低至 12 秒。
Enhanced Iron Skin 增强的 Iron Skin
Previous: Iron Skin's Barrier absorbs 25% more of your Maximum Life.
以前: Iron Skin 的屏障吸收的 Maximum Life 多出 25%。
Now: Iron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.
现在:钢铁皮肤提供 5 秒无阻碍效果,其屏障吸收的最大生命增加 30%。
Tactical Iron Skin 战术铁皮
Healing per second based on Barrier increased from 10% to 20%.
基于屏障的每秒治疗量从 10% 增加到 20%。
Strategic Iron Skin 战略铁皮
Fortify amount increased from 20% Maximum Life to 30%.
强化数量由最大生命的 20% 提升至 30%。
Death Blow 死亡一击
Damage increased from 120% to 140%.
伤害由 120% 提升至 140%。
Enhanced Death Blow 强化死亡一击
Death Blow Boss damage bonus increased from 150% to 200%.
死亡打击 Boss 的伤害加成从 150% 增加到 200%。
Rupture 破裂
Damage increased from 13% to 25%.
伤害由 13% 提升至 25%。
Enhanced Rupture 加剧断裂
Damage bonus per 50 Strength increased from 20% to 35%.
每 50 点力量的伤害加成由 20% 提升至 35%。
Steel Grasp 钢制抓握
Damage increased from 23% to 35%.
伤害由 23% 提升至 35%。
Mighty Throw 强力投掷
Base damage increased from 80% to 120%.
基础伤害由 80% 提升至 120%。
Pulse damage increased from 35% to 55%.
脉冲伤害由 35% 提升至 55%。
Developer’s Note: This change is to compensate for a bug fix related to the tempering affix that gives a chance to deal double damage.开发者注:此更改是为了补偿与回火词缀相关的错误修复,该词缀有几率造成双倍伤害。 Passives 无源 Heavy Handed 重拳出击
Critical Strike Damage increased from 5/10/15% to 6/12/18%.
暴击伤害由 5/10/15% 提升至 6/12/18%。
Pit Fighter 斗士
Previous: You deal 3% increased damage and gain 2% Distant Damage Reduction.
以前: 你的伤害提高 3%,远距离伤害减免 2%。
Now: You deal 3% increased damage and gain 2% Damage Reduction.
现在:你的伤害提高 3%,伤害减免 2%。
No Mercy 毫不留情
Previous: You have 3/6/9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
以前: 你对定身、眩晕或减速敌人的暴击率提高 3/6/9%。
Now: You gain 3/6/9% increased Critical Strike Chance.
现在:暴击率提高 3/6/9%。
Legendary Aspects 传奇星相 Battle-Mad Battle-Mad (狂战)
Previous: Gain Berserking for 1.5-4.0 seconds after swapping weapons 8 times.
上一篇: 交换武器 1.5 次后获得 4.0-8 秒的狂暴效果。
Now: Gain 20-40% increased damage and Berserking for 4 seconds after swapping weapons 8 times.
现在:交换武器 8 次后,伤害增加 4-40%,持续 8 秒。
Of Sundered Ground 破碎的土地
Damage bonus increased from 30-50% to 50-70%.
伤害加成由 30-50% 提升至 50-70%。
Unique Items 独特物品 Twin Strikes 双重打击
Damage increased from 30-60% to 50-80%.
伤害由 30-60% 提升至 50-80%。
Tuskhelm of Joritz the Mighty 强大的约里茨的 Tuskhelm
Berserking damage bonus increased from 15% to 25%.
狂暴伤害加成由 15% 提升至 25%。
Gohr's Devastating Grips Gohr 的毁灭性握法
Damage increased from 40-70% to 50-80%.
伤害由 40-70% 提升至 50-80%。
Ring of Red Furor 红色狂怒之戒
Critical Strike Damage increased from 30-60% to 50-80%.
暴击伤害由 30-60% 提升至 50-80%。
100,000 Steps 100,000 步
Effect can occur every 5 seconds instead of every 10.
效果可以每 5 秒发生一次,而不是每 10 秒一次。
Fields of Crimson 绯红之地
Blood pool damage bonus increased from 30% to 50%.
血池伤害加成由 30% 提升至 50%。
Overkill 矫枉过正
Shockwave damage increased from 40-60% to 60-80%.
冲击波伤害由 40-60% 提升至 60-80%。
Paragon 模范 Blood Rage Legendary Node 血怒传奇节点
Maximum damage bonus increased from 30% to 45%.
最大伤害加成由 30% 提升至 45%。
Decimator Legendary Node Decimator 传奇节点
Vulnerable damage bonus increased from 10% to 20%.
脆弱伤害加成由 10% 提升至 20%。
Overpower damage bonus increased from 10% to 20%.
超强伤害加成由 10% 提升至 20%。
Druid 德鲁伊 Skills 技能 Tornado 龙卷风
Spirit Cost reduced from 40 to 35.
灵魂消耗由 40 降低至 35。
Storm Strike 风暴打击
Removed the 20% reduced damage when Storm Strike chains to surrounding enemies.
移除了 Storm Strike 连锁攻击周围敌人时降低的 20% 伤害。
Rabies 狂犬病
Poisoning damage increased from 175% to 275%.
中毒伤害由 175% 提升至 275%。
Grizzly Rage 灰熊之怒
Damage bonus increased from 30%[x] to 50%[x].
伤害加成由 30%[x] 提升至 50%[x]。
Passives 无源 One with Nature 与自然融为一体
Companion bonus damage increased from 60% to 80%[x].
同伴额外伤害由 60% 提升至 80%[x]。
Ursine Strength 熊强度
Overpower damage increased from 45% to 70%[x].
超强伤害由 45% 提升至 70%[x]。
Bestial Rampage 野兽狂暴
Werebear damage increased from 30%[x] to 40%[x].
Werebear 的伤害由 30%[x] 提升至 40%[x]。
Werewolf attack speed increased from 20%[+] to 30%[+].
狼人的攻击速度由 20%[+] 提升至 30%[+]。
Lupine Ferocity 羽扇豆 Ferocity
Critical Strike Damage increased from 70%[x] to 100%[x], and from 140%[x] to 200%[x] against Injured enemies.
对受伤敌人的暴击伤害从 70%[x] 增加到 100%[x],从 140%[x] 增加到 200%[x]。
Earthen Might 大地之力
Base chance increased from 10% to 15%.
基础几率由 10% 提升至 15%。
Bonus chance for Critical Strikes increased from 10% to 15%.
暴击的额外几率由 10% 提升至 15%。
Bonus chance for hitting a Stunned, Immobilized, or Knocked Back enemy increased from 10% to 15%.
击中被眩晕、无法定身或被击退的敌人的额外几率由 10% 提升至 15%。
Nature's Fury 自然之怒
Chance increased from 35% to 40%.
几率由 35% 提升至 40%。
Perfect Storm 完美风暴
Spirit Gain increased from 1 to 2.
精神成长由 1 提升至 2。
Damage increased from 45%[x] to 60%[x].
伤害由 45%[x] 提升至 60%[x]。
Spirit Boons 精神恩赐 Pack Leader
Chance to reset Companion Skills increased from 25% to 30%.
重置同伴技能的几率由 25% 提升至 30%。
Calamity 灾难
Ultimate Skill duration increased from 25% to 35%.
终极技能持续时间由 25% 提升至 35%。
Scythe Talons 镰刀之爪
Critical Strike Chance increased from 10%[+] to 15%[+].
暴击率由 10%[+] 提升至 15%[+]。
Swooping Attacks 俯冲攻击
Attack Speed increased from 15%[+] to 20%[+].
攻击速度由 15%[+] 提升至 20%[+]。
Avian Wrath
Critical Strike Damage increased from 30%[x] to 40%[x].
暴击伤害由 30%[x] 提升至 40%[x]。
Iron Feather 铁羽
Maximum Life increased from 20%[x] to 30%[x].
最大生命由 20%[x] 提升至 30%[x]。
Overload 超载
Damage increased from 100% to 250%.
伤害由 100% 提升至 250%。
Masochistic 受虐狂
Healing increased from 5% to 10% of Maximum Life.
治疗效果由最大生命的 5% 提升至 10%。
Legendary Aspects 传奇星相 Aspect of the Ursine Horror 熊恐怖的一面
Tectonic Spike damage increased from 120-200% to 200-300%.
构造尖刺的伤害由 120-200% 提升至 200-300%。
Stormchaser's Aspect Stormchaser 的星相
Previous: Tornado will seek up to 1-5 targets.
以前: Tornado 将寻找最多 1-5 个目标。
Now: Tornado will seek up to 1-5 targets and deals 30-50%[x] increased damage.
现在:Tornado 会寻找最多 1-5 个目标,并造成 30-50%[x] 的伤害。
Stormclaw's Aspect Stormclaw 的 Aspect
Damage increased from 40-60% to 60-80%.
伤害由 40-60% 提升至 60-80%。
Aspect of Natural Balance 自然平衡的方面
Earth Critical Strike damage increased from 30-50%[x] to 50-70%[x].
大地暴击的伤害由 30-50%[x] 提升至 50-70%[x]。
Storm Skill Critical Strike Chance increased from 8-13.3%[+] to 10-15%[+].
风暴技能暴击率由 8-13.3%[+] 提升至 10-15%[+]。
Aspect of Trampled Earth 践踏地球的面貌
Landslide damage increased from 70-110% to 100-140% of normal damage.
山体滑坡伤害由普通伤害的 70-110% 提升至 100-140%。
Aspect of the Tempest 暴风雨的面貌
Hurricane damage per second active increased from 10.5-20.5% to 15-25%.
激活的每秒飓风伤害从 10.5-20.5% 增加到 15-25%。
Aspect of the Rabid Bear 狂犬病熊的面貌
Poison damage increased from 30-90%[x] to 60-120%[x].
中毒伤害由 30-90%[x] 提升至 60-120%[x]。
Unique Items 独特物品 Airidah's Inexorable Will Airidah 的无情意志
Damage scaling increased from 2.0% to 10.0% per 1 point of Willpower.
每 1 点意志力的伤害比例从 2.0% 增加到 10.0%。
Dolmen Stone 支石墓
Boulder damage per rotating Boulder increased from 10-30% to 20-40%.
每旋转一次巨石的巨石伤害从 10-30% 增加到 20-40%。
Stone of Vehemen Vehemen 之石
Stone Burst final explosion damage increased from 10-15% to 15-20%.
Stone Burst 最终爆炸伤害从 10-15% 增加到 15-20%。
Stone Burst damage per size increased from 10-15% to 15-20%.
每个大小的 Stone Burst 伤害从 10-15% 增加到 15-20%。
The Basilisk 蛇怪
Damage increased from 100-600% to 300-900%.
伤害由 100-600% 提升至 300-900%。
Now always works against Healthy enemies instead of on the first hit. It can trigger against bosses once every 5 seconds.
现在总是对健康敌人有效,而不是第一次攻击。它可以每 5 秒对 Boss 触发一次。
Paragon 模范 Constricting Tendrils Legendary Paragon Node Constricting Tendrils 传奇 Paragon 节点
Lucky Hit Chance increased from 15% to 40%.
幸运命中率由 15% 提升至 40%。
Damage increased from 150% to 300% of the Skill's Base damage.
伤害由技能基础伤害的 150% 提升至 300%。
Necromancer 巫师 Skills 技能 Decompose 分解
Damage increased from 33% to 60% per second.
伤害由每秒 33% 提升至 60%。
Essence gain per second increased from 10 to 13 and now increases with your Attack Speed bonuses.
每秒精华获取从 10 增加到 13,现在随着攻击速度加成的增加而增加。
Hemorrhage 出血
Damage increased from 27% to 40%.
伤害由 27% 提升至 40%。
Essence generated increased from 9 to 13.
产生的精华由 9 提升至 13。
Bone Splinters 骨片
Damage increased from 9% to 15%.
伤害由 9% 提升至 15%。
Essence generated increased from 7 to 10.
产生的精华由 7 提升至 10。
Reap 收获
Damage increased from 13% to 20%.
伤害由 13% 提升至 20%。
Now generates 15 Essence when hitting a boss.
现在击中 Boss 时产生 15 精华。
Bone Storm 骸骨风暴
Damage increased from 180% to 300%.
伤害由 180% 提升至 300%。
Passives 无源 Evulsion Evulsion (撕脱)
Previously: Your Bone Skills deal 5/10/15%[x] increased Critical Strike Damage to Vulnerable enemies.
之前:你的骸骨技能对脆弱敌人造成的暴击伤害提高 5/10/15%[x]。
Now: Your Bone Skills deal 6/12/18%[x] increased damage to Vulnerable enemies.
现在:你的骸骨技能对脆弱敌人的伤害提高 6/12/18%[x]。
Compound Fracture 复合断裂
Damage increased from 5/10/15%[x] to 6/12/18%[x].
伤害由 5/10/15%[x] 提升至 6/12/18%[x]。
Gloom 幽暗
The 2%[x] increased Shadow damage now stacks up to 4 times, up from 3.
暗影伤害增加 2%[x],现在最多可叠加 4 倍,原来是 3 倍。
Shadowblight 暗影枯萎病
Damage increased from 44% to 60%.
伤害由 44% 提升至 60%。
Affliction 痛苦
Damage increased from 80% to 100%.
伤害由 80% 提升至 100%。
Legendary Aspects 传奇星相 Aspect of Empowering Reaper 赋予收割者权力的方面
Pool of Blight bonus damage increased from 60-140%[x] to 70-190%[x].
菌潮池的额外伤害由 60-140%[x] 提升至 70-190%[x]。
Reaping Lotus' Aspect 收割莲花的相位
Sever damage increased from 110%-170% to 140-200% of normal damage.
严重伤害由普通伤害的 110%-170% 提升至 140-200%。
Unique Items 独特物品 Deathless Visage 不死面容
Damage increased by 5% for every 20% of your Critical Strike Damage, down from every 30%.
你的暴击伤害每增加 20%,伤害增加 5%,低于每 30%。
The Mortacrux Mortacrux 餐厅
Chance to spawn a Skeletal Simulacrum increased from 10-30% to 20-40%.
生成骷髅模拟物的几率由 10-30% 提升至 20-40%。
Howl from Below Howl from Below(来自下方的嚎叫)
Corpse Explosion damage increased from 30-50% to 50-90%.
尸体爆炸的伤害由 30-50% 提升至 50-90%。
Rogue 流氓 Skills 技能 Invigorating Strike 振奋人心的打击
Base damage increased from 35% to 45%.
基础伤害由 35% 提升至 45%。
Forceful Arrow 强箭
Base damage increased from 22% to 33%.
基础伤害由 22% 提升至 33%。
Twisting Blades 扭曲刀片
Base damage increased from 54% to 70%.
基础伤害由 54% 提升至 70%。
Penetrating Shot 穿透射击
Base damage increased from 70% to 95%.
基础伤害由 70% 提升至 95%。
Advanced Penetrating Shot 高级穿透射击
Previous: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
以前: 当以全能量施放时,穿透射击会使其击中的所有敌人减速 50%,持续 3 秒。精英敌人也会被击倒 1.5 秒。
Now: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will take 50%[x] increased damage and be Knocked Down for 1.5 seconds.
现在:当以满能量施放时,穿透射击会使其击中的所有敌人减速 50%,持续 3 秒。精英敌人受到的伤害提高 50%[x],并被击倒,持续 1.5 秒。
Developer’s Note: The Tooltip for Advanced Penetrating Shot in-game will soon be updated to show that Elite enemies take multiplicative damage.开发者注:游戏中高级穿透射击的工具提示将很快更新,以显示 Elite 敌人受到乘法伤害。 Flurry 乱舞
Base damage increased from 130% to 150%.
基础伤害由 130% 提升至 150%。
Advanced Flurry 高级 Flurry
Energy cost reduction increased from 10% to 15%.
能源成本降低从 10% 增加到 15%。
Rapid Fire 速射
Base damage increased from 33% to 40%.
基础伤害由 33% 提升至 40%。
Enhanced Rapid Fire 增强的快速射击
Critical Strike Chance per shot increased from 5% to 7.5%.
每次射击的暴击率由 5% 提升至 7.5%。
Dash 破折号
Base damage increased from 40% to 65%.
基础伤害由 40% 提升至 65%。
Dance of Knives 刀之舞
Added that its damage is increased by Attack Speed in the tooltip.
在工具提示中添加了其伤害会因攻击速度而增加。
Improved the distance tracking.
改进了距离跟踪。
Base damage increased from 64% to 86%. Note that these percentages relate to when a one-handed weapon is equipped.
基础伤害由 64% 提升至 86%。请注意,这些百分比与何时装备单手武器有关。
Smoke Grenade 烟雾弹
Cooldown reduced from 13 to 10 seconds.
冷却时间由 13 秒降低至 10 秒。
Base damage increased from 45% to 90%.
基础伤害由 45% 提升至 90%。
Countering Concealment 反隐蔽
This skill now properly maintains the buff for 5 seconds after casting, regardless of whether you leave Stealth while it is active.
此技能现在在施法后会正确保持增益 5 秒,无论你是否在潜行激活时离开。
Tooltip updated for clarity.
为清楚起见,更新了工具提示。
Shadow Imbuement 暗影灌注
Damage to single enemies when the infection expires increased from 40% to 60%.
感染期满时对单个敌人的伤害由 40% 提升至 60%。
Passives 无源 Deadly Venom 致命毒液
Damage increased from 3/6/9% to 6/12/18%.
伤害由 3/6/9% 提升至 6/12/18%。
Exploit 利用
Damage increased from 6/12/18% to 8/16/24%.
伤害由 6/12/18% 提升至 8/16/24%。
Victimize 受害
The explosion from Victimize can happen much more frequently than before.
Victimize 的爆炸可能比以前发生得更频繁。
Damage scaling increased from 120% to 150%.
伤害比例由 120% 提升至 150%。
Alchemical Admixture 炼金术外加剂
Potency scaling increased from 20% to 40%.
效力缩放从 20% 增加到 40%。
Fewer non-physical damage types are required to gain this benefit, reduced from 3 to 2.
获得此增益所需的非物理伤害类型更少,由 3 降低至 2。
Precision 精度
Damage scaling increased from 15% to 20%.
伤害比例由 15% 提升至 20%。
Close Quarters Combat 近距离战斗
Damage scaling increased from 15% to 25%.
伤害比例由 15% 提升至 25%。
Momentum 动量
Damage per stack increased from 5% to 6%.
每层伤害由 5% 提升至 6%。
Exposure 暴露
Lucky Hit Chance increased from 25% to 40%.
幸运命中率由 25% 提升至 40%。
Stun grenade damage increased from 40% to 80%.
眩晕手雷的伤害由 40% 提升至 80%。
Paragon 模范 Leyrana's Instinct Leyrana 的本能
Damage cap while Inner Sight is full increased from 35% to 60%.
内视镜满时的伤害上限由 35% 提升至 60%。
Legendary Aspects 传奇星相 Bladedancer's Bladedancer 的
Damage increased from 40-60% to 60-80%.
伤害由 40-60% 提升至 60-80%。
Unique Items 独特物品 Windforce 风力
Damage bonus when activated increased from double to triple damage.
激活时的伤害加成从双倍伤害增加到三倍。
Condemnation 谴责
Core damage increased from 20-40% to 50-70%.
核心伤害由 20-40% 提升至 50-70%。
Pitfighter's Gull Pitfighter 的海鸥
Critical damage increased from 33% to 45%.
暴击伤害由 33% 提升至 45%。
Asheara's Kanjar
Damage cap increased from 20-40% to 30-50%.
伤害上限由 20-40% 提升至 30-50%。
Scoundrel's Kiss 恶棍之吻
Damage increased from 15-35% to 35-55%.
伤害由 15-35% 提升至 35-55%。
Sorcerer 巫师 Skills 技能 Meteor 流星
Increased damage from 96% to 120%.
伤害由 96% 增加至 120%。
Enhanced Meteor 增强的 Meteor
Previous: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
以前: 如果一枚流星击中 3 个或更多敌人,则有 30% 的几率额外流星落在同一位置。
Now: If a cast of Meteor hits 3 or more enemies, an additional Meteor falls on the same location.
现在:如果一枚流星击中 3 个或更多敌人,则额外的流星会落在同一位置。
Enhanced Hydra 增强的 Hydra
Previous: While Healthy, your casts of Hydra gain 1 additional head.
以前: 生命值时,你的九头蛇施法额外获得 1 个头部。
Now: While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] increased damage.
现在:生命值时,你施放的九头蛇额外获得 1 个头部,并造成 50%[x] 的伤害。
Familiar 熟悉
Damage increased from 40% to 70%.
伤害由 40% 提升至 70%。
Incinerate 焚化
Damage per second increased from 101% to 120% up to 136% to 162%.
每秒伤害由 101% 提升至 120%,再提升至 136% 至 162%。
Passives 无源 Vyr’s Mastery 维尔的精通
Increased damage from 250% to 500%.
伤害由 250% 增加至 500%。
Combustion 燃烧
Previous: Your Burning effects deal 60%[x] increased damage, and an additional 4%[x] per unique source of Burning you have applied to the enemy.
以前: 你的燃烧效果造成的伤害提高 60%[x],并且你对敌人施加的每个独特燃烧来源额外造成 4%[x]。
Now: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies.
现在:你的燃烧效果对燃烧敌人造成的伤害提高 60%[x],并额外造成 25%[x] 的额外伤害。
Avalanche 雪崩
Increased Lucky Hit Chance from 10% to 30%.
幸运命中率由 10% 提升至 30%。
Removed double chance for Avalanche to activate against Vulnerable enemies, instead damage is now increased by an additional 25%[x] against Vulnerable enemies.
移除了雪崩对脆弱敌人发动双倍几率,取而代之的是,对脆弱敌人的伤害现在额外增加了 25%[x]。
Legendary Aspects and Unique Items 传奇外观和独特物品 Aspect of Charged Flash 带电闪光的方面
Now deals critical surge damage from Enhanced Charged Bolts instead of critical flat damage.
现在造成来自强化充能箭的暴击冲击伤害,而不是暴击的固定伤害。
Aspect of Overheating 过热的方面
Previous: After channeling Incinerate for 3 seconds it deals X Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
以前: 引导 Incinerate 3 秒后,每秒造成 X 次暴击火焰伤害,持续 5 秒。施放 Incinerate 会刷新并保持此加成。
Now: After channeling Incinerate for 2 seconds it deals 75-100% increased damage for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
现在:引导 Incinerate 2 秒后,造成的伤害提高 75-100%,持续 5 秒。施放 Incinerate 会刷新并保持此加成。
Aspect of Piercing Cold 刺穿寒冷的方面
Previous: Ice Shards pierce 3-19 times, dealing 25-5% less damage per subsequent enemy hit.
以前: 冰雪碎片穿透 3-19 次,随后每击中一个敌人,造成的伤害减少 25-5%。
Now: Ice Shards pierce 10 times, dealing 4-10% more damage per subsequent enemy hit.
现在:冰雪碎片穿透 10 次,随后每击中一个敌人,造成的伤害增加 4-10%。
Starfall Coronet
Reduced minimum cooldown from 4 seconds to 3 seconds and increased the number of charges from 2 to 3.
将最短冷却时间从 4 秒减少到 3 秒,并将充能次数从 2 次增加到 3 次。
Paragon 模范 Stalagmite Glyph 石笋字形
Increased Ice Spikes bonus from 16.7%[+] to 18.8%[+].
冰刺加成由 16.7%[+] 提升至 18.8%[+]。
Torch Glyph
Increased the additional bonus cap from 12.5%[x] to 25%[x].
额外加成上限由 12.5%[x] 提升至 25%[x]。
Pyromaniac Glyph 纵火狂浮印
Increased the additional bonus rate from 2% to 3% and cap from 10%[x] to 18%[x].
额外加成率从 2% 提高到 3%,上限从 10%[x] 提高到 18%[x]。
Party Finder 派对查找器
The Echo of Hatred boss fight has been added as an activity for Party Finder.
Echo of Hatred Boss 战已添加为 Party Finder 的活动。
Additional tooltips and icons have been added in various contexts to increase visibility of the Party Finder feature.
在各种上下文中添加了其他工具提示和图标,以提高 Party Finder 功能的可见性。
The default keyboard shortcut and emote wheel action for opening Party Finder will now open the last used tab. It will default to the Find tab the first time.
现在,用于打开 Party Finder 的默认键盘快捷键和表情作将打开上次使用的选项卡。第一次将默认为 Find (查找) 选项卡。
User Interface and User Experience 用户界面和用户体验
The description for changing difficulties now specifies that unlock conditions are character specific.
更改难度的描述现在指定解锁条件是特定于角色的。
The icons for difficulties have been updated to be more visually distinctive.
难度的图标已更新,在视觉上更具特色。
No Change is now the default selected option when Enchanting an item.
No Change 现在是 附魔 物品时的默认选中选项。
Miscellaneous 杂项
Loot quality for Legion Event chests has been increased.
军团活动宝箱的战利品质量已提高。
Artillery, Blast Wave, and Conduit shrines now deal increased damage, scaling with both Character level and Paragon level.
大炮、冲击波和潮涌流源神龛现在造成的伤害更高,随着角色等级和典范等级的增加而变化。
The Malignant Heart cost for crafting Mucus-Slicked Eggs has been decreased from 9 to 3.
制作黏液滑蛋的恶性之心价格由 9 降低至 3。
BUG FIXES BUG 修复 Accessibility 可及性
Fixed an issue where the Screen Reader did not fully function in the Party Finder menu.
修复了屏幕阅读器在 Party Finder 菜单中无法完全运行的问题。
Party Finder 派对查找器
Fixed an issue where quick list icons did not display properly on the map for the Pit.
修复了快速列表图标在 Pit 的地图上无法正确显示的问题。
Fixed an issue where quick listing for the Pit automatically applied Dungeon and Nightmare Dungeon tags to the listing.
修复了 Pit 的快速列表自动将 Dungeon 和 Nightmare Dungeon 标签应用于列表的问题。
Fixed an issue where Advanced Search filters didn't reset when search presets were changed.
修复了在更改搜索预设时高级搜索过滤器未重置的问题。
Fixed an issue where closing Party Finder did not return you to the previous window.
修复了关闭 Party Finder 不会将您返回到上一个窗口的问题。
Fixed an issue where the level range for listing a party for the Pit only went up to 100.
修复了 Pit 中列出队伍的等级范围仅达到 100 的问题。
Fixed an issue where Pit tier ranges in Party Finder could be set with a minimum value higher than the set maximum value.
修复了 Party Finder 中 Pit 等级范围可能被设置为高于设置的最大值的最小值的问题。
Fixed an issue where the controller focus in party finder was initially set to the expansion field instead of the first activity field.
修复了群查找器中的控制器焦点最初设置为扩展字段而不是第一个活动字段的问题。
Gameplay 游戏玩法 Barbarian 野蛮
Fixed an issue where Chance for Mighty Throw to deal Double Damage Temper was always applying its bonus. A compensatory buff has been introduced, as can be seen above.
修复了 Mighty Throw 造成双倍伤害 Temper 的几率总是应用其加成的问题。如上所示,引入了补偿增益。
Fixed an issue where Bold Chieftain’s Aspect would occasionally stop working.
修复了 Bold Chieftain's Aspect 偶尔会停止工作的问题。
Druid 德鲁伊
Fixed an issue where the Chance for Shred to Hit Twice Tempering affix was actually granting Shred a chance to Deal Double Damage. The affix has been updated to reflect this functionality, and is now listed as Chance for Shred to Deal Double Damage.
修复了 Shred 命中两次回火词缀的几率实际上赋予 Shred 造成双倍伤害的几率的问题。词缀已更新以反映此功能,现在列为 Chance for Shred to Deal Double Damage。
Fixed an issue where the 4th Shred Attack when using the Aspect of the Agile Wolf did not dash correctly.
修复了使用 Agile Wolf 的 Aspect 时第 4 次 Shred Attack 无法正确冲刺的问题。
Necromancer 巫师
Fixed an issue where the Blood Orbs Restore Essence affix on Blood Artisan's Cuirass did not increase when Masterworking.
修复了 Blood Artisan 胸甲上的血球恢复精华词缀在大师制作时不增加的问题。
Fixed an issue where the smaller Blight projectiles from Ebonpiercer would not benefit from the Chance for Blight Projectiles to Fire Twice affix.
修复了一个问题,它会导致来自黑檀枪手的较小菌潮射弹不会从菌潮射弹发射两次的几率词缀中受益。
Fixed an issue where Ring of Mendeln's attack counter would reset on all Minions when a new Minion was summoned.
修复了当召唤新仆从时,门德尔恩之环的攻击计数器会重置所有仆从的问题。
Fixed an issue where Soulrift would sometimes fail to cast if you were targeting a location outside of your line of sight.
修复了如果你瞄准视线之外的位置,Soulrift 有时无法施法的问题。
Rogue 流氓
Fixed an issue where imbuements would not update the damage type dealt with Shadowstep.
修复了灌注不会更新暗影步长造成的伤害类型的问题。
Fixed an issue where the bonus from Countering Concealment was immediately removed after Stealth broke.
修复了隐身失效后立即移除反击隐蔽加成的问题。
Sorcerer 巫师
Fixed some issues where Familiar didn't properly interact with Enlightenment when combined with Sidhe Bindings.
修复了 Familiar 与 Sidhe Bindings 结合使用时无法与 Enlightenment 正确交互的一些问题。
Miscellaneous 杂项
Fixed an issue where enemies could spawn beyond the locked door inside the Fell Council chambers in Infernal Hordes.
修复了在 Infernal Hordes 中,敌人可以在堕落议会房间内锁着的门之外生成的问题。
Fixed an issue where swapping gems did not remove the stat granted by the removed gem.
修复了交换 Gem 不会删除已删除 Gem 授予的统计信息的问题。
Fixed an issue where Glyph Upgrade chance did not properly scale past Pit Tier 100.
修复了字符形升级几率无法正确超过 Pit Tier: 100 的问题。
Fixed an issue where the player could not immediately use the town portal after changing difficulty.
修复了玩家在更改难度后无法立即使用城镇门户的问题。
Fixed an issue where monster density in Sarkova Pass while Helltide was active was lower than intended.
修复了 Helltide 激活时 Sarkova Pass 中的怪物密度低于预期的问题。
Fixed an issue where completing pit Tier 150 in a party with someone who hadn't completed lower tiers would not unlock those lower tiers for that other player.
修复了一个问题,即在与未完成较低等级的人一起完成队伍中完成 150 级深坑时,不会为其他玩家解锁较低等级。
Quests and Events 任务和活动
Fixed an issue where the Izel of the Vizjerei quest could have progression blocked when interacting with the Discarded Vials earlier than intended.
修复了 Vizjerei 任务的 Izel 在提前与废弃小瓶互动时进度可能受阻的问题。
Fixed an issue where enemies during the Rupture event had higher health than intended in higher difficulties, which made achieving mastery overly difficult.
修复了在断裂事件期间敌怪的生命值高于预期在更高难度下的问题,这使得精通变得过于困难。
Fixed an issue where the boss health bar could appear outside the boss room in the Pit.
修复了 Boss 生命条可能出现在坑中 Boss 房间外的问题。
User Interface and User Experience 用户界面和用户体验
Fixed an issue where the warning prompt when salvaging all sigils didn't also include information about salvaging Infernal Compasses, or Kurast Undercity Tributes.
修复了一个问题,该问题会导致在回收所有印记时,警告提示不包含有关回收地狱罗盘或库拉斯特地底城贡品的信息。
Fixed an issue where the Urn of Aggression displayed incorrect bonus experience values in multiple difficulties.
修复了侵略之灰瓮在多个难度下显示错误额外经验值的问题。
Fixed an issue where the Transmutation tab for gems was missing at the Alchemist.
修复了 Alchemist 中缺少宝石的 Transmutation 选项卡的问题。
Fixed an issue where the tooltip for difficulties only referenced the statue in Kyovashad and not the other locations where the statues are present.
修复了困难的工具提示仅引用 Kyovashad 中的雕像,而不引用雕像所在的其他位置的问题。
Fixed an issue where navigating to the Craft Sigils tab at the Occultist set the player's inventory to the Consumables tab instead of the Dungeon Keys tab.
修复了导航到神秘师的制作纹章选项卡会将玩家的物品栏设置为消耗品选项卡而不是地牢钥匙选项卡的问题。
Fixed multiple instances where certain Aspects didn't appear when using Keyword search in the Codex of Power.
修复了在力量法典中使用关键字搜索时某些星相不出现的多个实例。
Miscellaneous 杂项
Fixed an issue where Pets could fail to teleport with the player in various circumstances.
修复了宠物在各种情况下无法与玩家一起传送的问题。
Fixed an issue where Torment difficulty achievements could be unlocked just by entering the required Pit Tier instead of needing to complete it.
修复了只需输入所需的 Pit Tier 即可解锁折磨难度成就而无需完成的问题。
Various visual, UI, stability, and performance improvements.
各种视觉、UI、稳定性和性能改进。