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无限制AI角色扮演的灵魂,带你从零创造一个完美的AI角色!NSFW|解除一切思想钢印|Uncensored|开源语言模型|GPT|人工智能|Claude
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欢迎各位热爱开源,乐于探索及分享的小伙伴加入下方Discord群! 此群旨在打造赛博文化,AI技术交流的自由乐土~ 群内有大佬在线解答各类疑问,所有资源应有尽有! Discord(自由AI阵线) :https://discord.gg/5YXAeFSqPr Our Slogan:Striving for everyone's equitable access to AI benefit. 视频中资源链接(部分需魔法): 【RisuAI】 https://github.com/kwaroran/risuAI (AI加载器) 【Webui一键包】 https://pan.quark.cn/s/9b27975a447c (解压路径中不可以带中文,空格,特殊标点等,使用方法见合集第2,3期教学视频) https://pan.baidu.com/s/1YdnpwrfMzU6tthH3Q-eL2w?pwd=0et2 (度娘) 【Chub】 https://www.chub.ai/ (角色下载) 【AI Character Editor】 https://zoltanai.github.io/character-editor/ (制作角色) (视频中用几个词语生成角色卡的网页前一阵已被作者下架了) RisuAI以及解除Claude思想钢印方法也可在Discord群内帖子中获取! 本地运行大语言模型教程,请参见合集内往期视频! 感谢你的一键三连和支持!~
原来AI可以这么玩哒
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单机游戏
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赛博传火者 Striving for everyone's equitable access to AI benefit
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1-Introduction C++ Game Engine
35:29
2-Loading project templates for game projects C++ Game Engine
49:14
3- Implement creating new game projects C++ Game Engine
49:23
4- Loading game projects C++ Game Engine
48:32
5-Addremove scenes and undo-redo system C++ Game Engine
52:12
6- Implement game entity and components in Primal editor C++ Game Engine
51:27
7-Undoable selections and a message log C++ Game Engine
01:05:03
8- Multiselection game entities C++ Game Engine
59:29
9-Identifiers with index and generation parts C++ Game Engine
01:11:23
10-Entity and component implementation in C++ C++ Game Engine
55:01
11-Testing entities system and creating the engine DLL C++ Game Engine
01:23:17
12-Dark UI theme and animations C++ Game Engine
54:02
13-Finishing the dark UI theme C++ Game Engine
41:43
14-NumberBox, ScalarBox, VectorBox C++ Game Engine
48:54
15-Transform component C++ Game Engine
58:11
16- C++ scripting and script component C++ Game Engine
57:10
17-Generating the Visual Studio solution for game code C++ Game Engine
46:27
18-Adding source files using Visual Studio automation C++ Game Engine
59:13
19- Building and loading the game code DLL C++ Game Engine
56:30
20-Loading functions from game code DLL explicitly C++ Game Engine
19:38
21-Script component C++ Game Engine
24:10
22-Finishing the script component C++ Game Engine
17:42
23-Save the game project in binary format C++ Game Engine
24:10
24-Read the game project from binary file C++ Game Engine
19:54
25-Running the stand-alone game C++ Game Engine
13:19
26-Opening a game window. C++ Game Engine
28:05
27-Continue opening a game window. C++ Game Engine
25:35
28- Testing windows C++ Game Engine
19:27
29-Open a window for the game application C++ Game Engine
14:42
30-Hosting a Win32 window in WPF C++ Game Engine
22:52
31-Handling resize for hosted windows C++ Game Engine
17:40
32- Finish hosting Win32 windows in WPF C++ Game Engine
15:45
33-Setting up the geometry pipeline C++ Game Engine
24:36
34-Generating a plane grid procedurally C++ Game Engine
19:40
35-Processing vertex normals C++ Game Engine
27:09
36-Game Engine Programming 024.4 - Processing vertex UVs and packing for GPU C+
18:32
37- Writing geometry data to a memory buffer C++ Game Engine
23:13
38-The geometry asset class C++ Game Engine
17:06
39-Reading data into the geometry asset class C++ Game Engine
15:31
40-Primitive mesh dialog window C++ Game Engine
30:27
41-WPF 3D mesh renderer viewmodel C++ Game Engine
29:04
42-WPF 3D mesh renderer view C++ Game Engine
21:17
43-Camera movement for the WPF 3D mesh renderer C++ Game Engine
23:07
44-Procedurally generated UV Sphere C++ Game Engine
31:46
45- UV mapping the UV Sphere C++ Game Engine
22:44
46-Saving geometry to asset file C++ Game Engine
28:04
47-Generating icons for asset files C++ Game Engine
15:53
48-Setting up graphics rendering C++ Game Engine
23:44
49-Initializing DirectX 12 C++ Game Engine
33:01
50-GPU work submission C++ Game Engine
18:47
51-Synchronizing CPU and GPU C++ Game Engine
16:23
52-Descriptor heap allocator C++ Game Engine
25:14
53- Finishing descriptor heap allocator C++ Game Engine
18:03
54-DirectX (DXGI) Swap Chain C++ Game Engine
24:02
55-Using the render surface C++ Game Engine
22:21
56-Free-list and vector containers C++ Game Engine
23:34
57-Use the free-list with utlvector and stdvector C++ Game Engine
20:05
58-A texture class for the Direct3D 12 render engine C++ Game Engine
27:27
59-The render texture and depth buffer class C++ Game Engine
13:41
60-DirectX 12 pipelines and the root signature C++ Game Engine
21:00
61-DirectX 12 root signature and pipeline helpers C++ Game Engine
29:53
62-SFINAE C++ Game Engine
18:22
63-Infrastructure for engine shaders C++ Game Engine
26:45
64-Compiling HLSL shaders with DXC C++ Game Engine
27:30
65- Introduction to Forward+ rendering - geometry pass C++ Game Engine
29:20
66-Resource states and barriers C++ Game Engine
24:06
67- Post-process submodule C++ Game Engine
35:31
68-Resizing swap chain's back-buffers C++ Game Engine
29:58
69-Announcing Primal+ C++ Game Engine
05:54
70-Switching projects + Visual Studio automation C++ Game Engine
32:31
71- The asset registry C++ Game Engine
25:54
72-The Content Browser C++ Game Engine
23:27
73-Styling The Content Browser C++ Game Engine
23:35
74- Content Browser Tile View C++ Game Engine
16:46
75- Improving Content Browser 's Architecture C++ Game Engine
20:48
76-Save File Dialog C++ Game Engine
18:41
77-Using FBX SDK to import 3D scenes C++ Game Engine
20:01
78-Getting vertex data and LODs from FBX files C++ Game Engine
22:26
79-Dropping files onto content browser for import C++ Game Engine
22:02
80 - Viewing imported geometry C++ Game Engine
26:40
81-Improving FBX scene import C++ Game Engine
22:43
82-Geometry detail view C++ Game Engine
12:41
83-Packing vertex elements C++ Game Engine
19:09
84-Finishing vertex packing C++ Game Engine
18:24
85-Using a copy command queue to upload data to GPU C++ Game Engine
26:01
86-Upload context C++ Game Engine
24:56
87 - Geometry hierarchy C++ Game Engine
25:16
88 - Sending geometry to GPU C++ Game Engine
29:39
89 - Camera C++ Game Engine
27:15
90 - Mathematics of view and projection matrices C++ Game Engine
34:09
91- Rotations and quaternions C++ Game Engine
24:15
92-Render items C++ Game Engine
19:08
93-Material shaders C++ Game Engine
22:56
94-Upgrade to Visual Studio 2022 & Primal+ stuff C++ Game Engine
20:33
95 - Introducing low-level materials C++ Game Engine
21:54
96-Finishing low-level materials C++ Game Engine
18:19
97-Low-level render items C++ Game Engine
27:06
98- Gpass and depth pre-pass pipeline state object
25:55
99-Constant buffer C++ Game Engine
17:24
100- HLSLC++ shared types + GPass cache C++ Game Engine
19:12
101- Depth-prepass and render functions C++ Game Engine
16:05
102-First render! C++ Game Engine
20:31
103-Updating entity transform components C++ Game Engine
20:23
104-Fixing the graphics and reversing depth C++ Game Engine
24:10
105 - Compiling HLSL shader variations _ C++ Game Engine
22:36
106 - Directional lights _ C++ Game Engine
21:59
107 - Directional lights part 2 _ C++ Game Engine
18:55
108 - Sending light data to GPU _ C++ Game Engine
15:55
109 - Forward Shading _ C++ Game Engine
18:17
110 - Creating a scene to test the lighting _ C++ Game
18:11
111 - Basic input handling _ C++ Game Engine
24:11
112 - Using input to move around the scene _ C++ Game Engine
19:43
113 - Input binding _ C++ Game Engine
18:47
114 - Tightly packed light arrays _ C++ Game Engine
20:17
115 - Adding and removing point lights and spotlights
18:51
116 - Sending point light and spotlight data to GPU
19:45
117 - Tile-based light culling grid frustums
24:59
118 - Tile-based light culling dispatch compute shader
20:01
119 - Tile-based light culling Visualizing grid frustums
19:11
120 - Tile-based light culling compute shader
17:19
121 - Tile-based light culling_ Intersection testing
17:14
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