双持宏:
/startattack
/script A =GetActionCooldown;
/script U =IsUsableAction;
/script C =CastSpellByName;
/script h =UnitHealth("target")/UnitHealthMax("target");
/script m =UnitMana("player");
/script combat =UnitAffectingCombat("player");
/script m> 30 then C("嗜血"); end;
/script if(U(冲锋快捷栏序号)==1) then C("冲锋"); end;
/script if combat and (U(61) ==1) then C("血性狂暴");end;
/script if A(压制快捷栏序号) and m>20 then C("压制"); end;
/script if not IsBuffActive("撕裂", "target") and h>0.2 then C("撕裂"); end;
/script if m>40 and h>0.2 then C("旋风斩"); end;
/script if h<0.01 and m>50 then C("斩杀"); end;
/script if h<0.2 and m>55 then C("斩杀"); end;
/script if m>70 and h>0.21 then C("英勇打击"); end;
1.m是怒气,根据自己装备调数值,不要拿来就用
2.不要花里胡哨的cd判定,反而打的低
3.冲锋、血性狂暴可以自己删掉
4.撕裂、压制可以根据需求调整数值,删掉也行
5.你觉得谁优先级高,就放最上面
6.测试版本,群里反馈信息
7.快捷栏序号看群178123679文档