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Houdini20.5 MPM 大师课(附工程文件下载链接)
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2024-08-21 08:34:28
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https://vimeo.com/999739285 https://www.sidefx.com/contentlibrary/download/mpm-example-files/138/ -MPM 简介: 我们将首先介绍 MPM 理论的基础知识,为我们的实践探索奠定基础。 -MPM 基础知识: 了解 Houdini SOP 上下文中的 MPM 节点及其主要功能。 -MPM 高级: 基于专为该求解器发布而制作的演示场景,深入学习设置和自定义 MPM 仿真的高级技术。
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1.1 Briefly Analyze How Clouds Form
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1.2 How to Create a Volume Source
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1.3 How to Create a Basic DOP Network
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1.4 How to Simulate Dynamics Add Details
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1.5 How to Simulate Dynamics Speed up Dynamics
26:45
1.6 How to Promote Dynamics Flexibly Control the Force Field
33:42
1.7 How to Tweak Dynamics Further Analyze and Add Noise
43:23
2.1 Case1 Simulation Enlarge the Volume Source
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2.2 Case1 Simulation Flexibly Tweak the Clouds' Shape and Build the Scene
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2.3 Case1 Simulation Sim Other Elements in Batches
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2.4 Case1 Build the Scene, How to Use Copy
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2.5 Case1 Material, Light, Render, and Optimization
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2.6 Case1 Compositing
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3.1 Case2 Simulate Foreground Clouds
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3.2 Case2 Build Foreground
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3.3 Case2 Build Midground
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3.4 Case2 Build Background
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3.5 Case2 Render
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3.6 Case2 Compositing
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1-1.demo介绍
03:04
2-2.帅气的动画
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3-3.环境石灰飞溅
01:17:06
4-4.水滴
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5-5.解决雨水
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6-6.冰块碰撞破碎
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7-7.龙卷风漩涡二次旋转
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8-8.流体碰撞填充
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9-9.在Solaris中使用的场景组件
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10-10.灯光照明
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11-11.柠檬
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12-12.冰块碰撞破碎材质添加渲染设置
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13-13.漩涡龙卷风
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14-14.魔法
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15-15.合成-大功告成
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wee1
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01_intro
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02_visual_study
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03_flip_fluid_setup
10:36
04_flip_fluid_emitter
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05_flip_fluid_tweaking
15:49
06_flip_fluid_sop_preview
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07_flip_fluid_velsmoothing_wedge
03:22
08_improving_the_sim
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09_advanced_meshing
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10_white_water_sourcing
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11_white_water_setup
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12_white_water_tweaks
10:23
13_wind
10:26
14_wind_fix
02:54
16_stifness_by_age_preview
04:27
15_stifness_by_age
09:47
17_whitewater_recap
02:45
18_assignment
02:14
1_intro
00:51
2_narrow_band_intro_part01
08:35
3_narrow_band_intro_part02
14:55
4_whale_visual_reference
03:44
5_setup
05:13
6_flip_source
06:18
7_minor_tweaks
02:33
8_particle_seperation
03:09
9_surface_oversampling
04:20
10_surface_oversampling_review
01:30
11_birth_death_threshold
03:54
12_velocity_smoothing_tweaks
03:14
13_droplet
06:07
14_droplet_review
02:28
15_grid_scale_tweaking
03:21
16_global_drag
02:19
17_global_drag_review
02:28
18_droplet_drag
02:52
19_droplet_drag_review
01:35
20_speedlimit
04:00
21_sitck_on_collision
02:56
22_sitck_on_collision_review
02:13
23_assignment_and_review
03:35
.01_intro
04:58
02_whale_velocity
04:02
03_whale_velocity_noise
07:16
04_whale_velocity_noise_review
03:58
05_drag_using_mask
04:01
06_drag_using_mask_in_dops
07:34
07_drag_using_mask_in_dops_review
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08_drag_clarification
01:02
09_edge_drag
02:24
10_final_flip
01:34
11_meshing_particle_surface_fluid
13:03
12_custom_meshing_part1
18:10
13_custom_meshing_part2
07:44
14_custom_meshing_part3
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15_custom_meshing_part4
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16_wwater_solver_intro_adhesion
06:15
17_wwater_solver_intro_clumping_stiffness
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18_wwater_solver_intro_erosion
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19_wwater_solver_intro_repellants
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20_whale_wwater_sim_tweak_part1
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21_whale_wwater_sim_tweak_part2
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22_whale_wwater_sim_tweak_part3
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23_whale_wwater_sim_tweak_part4
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24_assignment
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0_intro_1
09:19
1_rock_splash_setup_1
10:36
2_rock_splash_tweak_1
04:33
3_rock_splash_volume_technique_1
11:04
4_rock_splash_volume_review_1
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5_rock_splash_volume_specular_1
07:02
6_whale_jump_setup_1
08:31
7_whale_jump_ocean_shader_1
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8_whale_jump_ocean_part2
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9_whale_jump_fluid_mesh_part1
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10_whale_jump_fluid_mesh_part2
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11_whale_jump_fluid_mesh_part3
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12_whale_jump_foam_part1_to_edit
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13_whale_jump_foam_masking
11:05
14_whale_jump_fluid_mesh_shader_tweaks
06:19
15_whale_jump_final_tweaks
03:26
16_whale_jump_compositing
12:48
17_assignment
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week7
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01_intro1
01:18
02_flip_and_wwater_tips
12:14
03_wetmap
08:22
04_wetmap_in_scene
05:10
05_beach_shading
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06_beach_shading_tweaks
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07_beach_vol_shading
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08_beach_disp_masking
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09_ocean_disp_creation
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10_beach_disp_masking
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11_beach_disp_setup
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12_beach_review_and_fixes
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13_point_cloud_in_shader
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Houdini SideFX Labs节点系列课程
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Lightning
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Snow Buildup
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Tree Toolset
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Building from Patterns
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Mapbox
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Settlement Connections
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Volume Loop
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UE5实用技巧17|UltraDynamicSky超强天气插件!简单几步做出高质量动态天空
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【Houdini】Entagma-Houdini高级课程-高级设置
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Advanced Setups 00 - Intro
01:07
Advanced Setups 01 - Genetic Algorithms
53:45
Advanced Setups 02 - Installing 3rd Party Libraries For Houdini's Python
04:44
Advanced Setups 03 - Accessing Geo Attributes In Python - Using potpourri3d
18:50
Advanced Setups 04 - Field Guided Reaction Diffusion
21:59
Advanced Setups 05 - Knots & Half Edges
25:48
Advanced Setups 06 - Yarn Art Using Metropolis Hastings Sampling
13:30
Advanced Setups 07 - Reading XML Files & GPS Tracks
29:06
Advanced Setups 08 - From Paper to VEX- Electrostatic Halftoning
21:55
Advanced Setups 09 - From Formula to VEX Winding Numbers
16:30
Advanced Setups 10 - Creating an Urquhart Graph
14:19
Advanced Setups 11 - DIY Poisson Solvers pt. 1 Jacobi, Gauss Seidel & SOR
26:41
Advanced Setups 12 - DIY Poisson Solver- Jacobi Red Black & OpenCL
19:53
Advanced Setups 13 - DIY Poisson Solver- Jacobi Two Pass & von Neumann Boundarie
10:54
Advanced Setups 14 - DIY Poisson Solver pt. 4- Designing Caustics
30:16
Advanced Setups 15 - Solving Optimal Transport using Python and POT
20:49
Advanced Setups 16 - Multithreading Python In Houdini
07:58
Advanced Setups 17 - Jeroen Claus Solving The Traveling Salesperson Problem in P
27:15
Advanced Setups 18 - Monte Carlo Geometry Processing
17:45
Advanced Setups 19 - Jeroen Claus- Dataviz Excursion – K-means Clustering Explai
13:03
Advanced Setups 20 - Jeroen Claus- Dataviz Excursion – DBScan
12:10
Advanced Setups 21 - Jeroen Claus- HDBSCAN
19:29
Advanced Setups 22 - Dataviz - Comparing Algorithms
12:29
Advanced Setups 23 - Controlling Stable Diffusion With Houdini
16:33
Advanced Setups 24 - Controlling Stable Diffusion With Houdini Pt. 2 img2img
09:27
Advanced Setups 25 - Controlling Stable Diffusion With Houdini Pt. 3 ControlNet
20:34
Advanced Setups 26 - Building a Latent Space in Houdini - Part 2 - Implementatio
29:27
Advanced Setups 27 - PyTorch Series 2a - Upgrading the Autoencoder
28:40
Advanced Setups 28 - PyTorch Series 2b - Battle of the Latent Spaces
30:54
Advanced Setups 29 - Python State Sculptures
39:09
Houdini地形节点讲解
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Terrain Nodebook | Heightfield Project
05:51
Terrain Nodebook | HeightField Mask by Feature
10:20
Terrain Nodebook | Heightfield Scatter
16:25
Terrain Nodebook | HeightField Erode
14:40
Terrain Nodebook | Shallow Water Solver
13:54
Vellum按UV缝合布料
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Houdini 流体邻近形状匹配
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Houdini水下气泡效果
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【Houdini】粒子特效教程共6季 Applied Houdini - Particles
2.3万播放
Applied Houdini - Introduction to Particles
01:51:05
Applied Houdini - Particles II_1
00:39
Applied Houdini - Particles II_2a
03:01
Applied Houdini - Particles II_2b
05:06
Applied Houdini - Particles II_2c
09:25
Applied Houdini - Particles II_2d
06:09
Applied Houdini - Particles II_3a
06:14
Applied Houdini - Particles II_3b
05:30
Applied Houdini - Particles II_3c
09:30
Applied Houdini - Particles II_4a
06:04
Applied Houdini - Particles II_4b
07:08
Applied Houdini - Particles II_4c
06:52
Applied Houdini - Particles II_4d
07:22
Applied Houdini - Particles II_4e
03:55
Applied Houdini - Particles II_4f
10:43
Applied Houdini - Particles II_5a
07:16
Applied Houdini - Particles II_5b
03:25
Applied Houdini - Particles II_5c
07:58
Applied Houdini - Particles II_5d
02:08
Applied Houdini - Particles II_5e
11:27
Applied Houdini - Particles II_6a
08:31
Applied Houdini - Particles II_6b
03:10
Applied Houdini - Particles II_6c
03:08
Applied Houdini - Particles II_6d
04:36
Applied Houdini - Particles II_6e
04:51
Applied Houdini - Particles II_7a
03:30
Applied Houdini - Particles II_7b
01:08
1.Introduction
01:21
2.Scene setup
13:35
3a.Start and endpoints
16:28
3b.Particle sim
08:47
3c.Grow branches
16:03
3d.Branching loop A
14:56
3e.Branching loop B
13:26
3f.Branching parameters
10:46
3g.Setup shaping
08:13
3h.Refining look
09:55
3i.Setup rendering
16:01
4a.Dynamic emitters
11:32
4b.Particle sim
17:46
5a.How it works A
11:53
5b.How it works B
13:24
6a.Setup
09:47
6b.Path building
07:09
6c.Make curves
09:01
6d.Color and shape
08:04
6e.Material and rendering
12:31
7a.Drawing paths
14:26
7b.Color and shape
08:27
7c.Rendering
10:55
8a.HQ source geometry
06:10
8b.Camera compensation
14:26
9a.Light and materials
15:43
9b.Render settings
06:12
10a.Batch A
10:27
10b.Batch B
05:12
10d.Batch C
11:24
10d.Batch D
05:24
10e.Final render
01:28
11.Compositing
08:01
12.Final review
01:49
Applied Houdini - Particles IV
01:02
Applied Houdini - Particles IV_2
01:02
Applied Houdini - Particles IV_3
07:57
Applied Houdini - Particles IV_4
08:42
Applied Houdini - Particles IV_5
08:26
Applied Houdini - Particles IV_6
04:56
Applied Houdini - Particles IV_7
04:53
Applied Houdini - Particles IV_8
09:42
Applied Houdini - Particles IV_9
03:48
Applied Houdini - Particles IV_10
02:44
Applied Houdini - Particles IV_11
03:57
Applied Houdini - Particles IV_12
06:38
Applied Houdini - Particles IV_13
11:56
Applied Houdini - Particles IV_14
06:36
Applied Houdini - Particles IV_15
07:49
Applied Houdini - Particles IV_16
05:05
Applied Houdini - Particles IV_17
07:00
Applied Houdini - Particles IV_18
12:11
Applied Houdini - Particles IV_19
09:55
Applied Houdini - Particles IV_20
09:57
Applied Houdini - Particles IV_21
06:34
Applied Houdini - Particles IV_22
09:05
Applied Houdini - Particles IV_23
04:11
Applied Houdini - Particles IV_24
06:43
Applied Houdini - Particles IV_25
05:47
Applied Houdini - Particles IV_26
10:18
Applied Houdini - Particles IV_27
04:18
Applied Houdini - Particles IV_28
02:22
01.Introduction
00:47
02.How grains work
08:28
03a.Scene setup - Sinkhole
12:53
03b.Scene setup - Lights and camera
03:05
04a.Grains setup - Generate points
07:09
04b.Grains setup - Optimize
08:48
05.Simulation setup
10:40
06a.Constarint and porperties - Attraction
11:19
06b.Constarint and porperties - Constarint A
07:13
06c.Constarint and porperties - Constarint B
13:56
06d.Constraints and Properties - Glue Stitch
11:36
07a.Collapsing Effect - Initialization
05:48
07b.Collapsing Effect - Spreading
10:30
07c.Collapsing Effect - Improve spread
11:12
08a.Caching - Setup
09:28
08b.Caching - Using sim cahces
04:38
09a.Rendering - Process particles
03:53
09b.Rendering - Material setup
11:59
09c.Rendering - Up-res
13:41
09d.Rendering - Up-res refinement
11:22
10.Conclusion
02:32
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