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Houdini 给艺术家的数学教程 Rebelway - MATH FOR FX ARTISTS USING HOUDINI
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https://www.rebelway.net/math-for-fx Houdini 给艺术家的数学教程 Rebelway - MATH FOR FX ARTISTS USING HOUDINI
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Houdini 给艺术家的数学教程 Rebelway - MATH FOR FX ARTISTS USING HOUDINI
MATH FOR FX ARTISTS 01
MATH FOR FX ARTISTS 01
01:20
MATH FOR FX ARTISTS 02
53:01
MATH FOR FX ARTISTS 03
26:44
MATH FOR FX ARTISTS 04
01:16:43
MATH FOR FX ARTISTS 05
30:04
MATH FOR FX ARTISTS 06
01:06:15
MATH FOR FX ARTISTS 07
21:51
MATH FOR FX ARTISTS 08
21:27
MATH FOR FX ARTISTS 09
34:13
MATH FOR FX ARTISTS 10
24:20
MATH FOR FX ARTISTS 11
38:29
MATH FOR FX ARTISTS 12
01:10:18
MATH FOR FX ARTISTS 13
43:54
Houdini 渲染原理教程 CGForge - Shading Theory
1587播放
1_Introduction
04:02
3_Diffuse Reflection
08:23
4_Specular Reflection
10:45
5_Roughness & Absorption
10:48
6_Shading Exercises
12:00
7_Texture Maps, Anisotropy, Sheen, & Clear Coat
13:59
8_Transparency
13:42
9_Subsurface Scattering
09:49
10_The Golden Challenge
07:23
Houdini 实战建议 CGForge - Houdini Quick Tips - Season One
709播放
1_Select Points with an Attribute
02:14
2_The Falloff Node
03:54
3_The Trace Node
02:32
4_Volume Collisions
03:32
5_Redshift Rest Fields
08:03
6_Particle Stepping
16:37
7_Gas UpRes
05:45
8_Pyro Shading
17:22
9_Cherry Blossoms
06:19
10_Curved Motion Blur
05:51
11_Intro to Quaternions
10:14
12_Intro to Matrices
08:48
13_Quaternions & Matrices
09:57
Houdini 19 更新讲解 CGForge - Houdini 19 Updates
1007播放
1_Crash Course to Karma! Part I
15:46
2_Crash Course to Karma! Part II
06:33
3_Crash Course to Karma! Part III
09:06
4_Crash Course to Karma! Part IV
10:04
5_VDB Extrapolate
20:46
6_File Cache 2.0 And Wedging
10:22
7_The Legend of Ghost Corgi Part I
17:40
8_The Legend of Ghost Corgi Part II
16:15
【Houdini】 细川俊一郎 算法实现直播 Junichiro Horikawa - Houdini Algorithmic Live
8329播放
Houdini Algorithmic Live #001 - Procedural Bouncing Ball プロシージャルなバウンスボール (Japa
01:13:35
Houdini Algorithmic Live #002 - Box Tiling Pattern (English)
01:32:36
Houdini Algorithmic Live #003 - Twisting Disc ねじりディスク (Japanese 日本語)
01:07:49
Houdini Algorithmic Live #004 - Hilbert Curve
01:41:33
Houdini Algorithmic Live #005 - Lattice Wall (Japanese 日本語)
01:39:11
Houdini Algorithmic Live #006 - Text Border (English 英語)
01:17:56
Houdini Algorithmic Live #007 - Menger Sponge (Japanese _ 日本語)
01:06:40
Houdini Algorithmic Live #008 - Spirallohedron (English 英語)
01:12:04
Houdini Algorithmic Live #009 - Procedural Flower (Japanese 日本語)
01:41:42
Houdini Algorithmic Live #010 - Miura Folding Origami (English 英語)
01:50:59
Houdini Algorithmic Live #011 - 4D Rotating Geometries (Japanese _ 日本語)
01:54:21
Houdini Algorithmic Live #012 - Voronoi Vase (English 英語)
01:22:07
Houdini Algorithmic Live #013 - Klein Bottle (Japanese _ 日本語)
01:44:30
Houdini Algorithmic Live #014 - Line Tracing (English 英語)
01:25:07
Houdini Algorithmic Live #015 - Koch Snowflake (English 英語)
01:00:56
Houdini Algorithmic Live #016 - Knotted Ball (English _ 英語)
02:14:51
Houdini Algorithmic Live #017 - Belousov-Zhabotinsky 3D Reaction (English _ 英語)
01:08:21
Houdini Algorithmic Live #018 - Wire Trail (English _ 英語)
01:53:51
Houdini Algorithmic Live #019 - Gear-Shaped Polyhedron (English 英語)
01:50:20
Houdini Algorithmic Live #020 - Cell Division Simulation (Mitosis)
01:29:51
Houdini Algorithmic Live #021 - Magnetic Field Visualization
01:47:49
Houdini Algorithmic Live #022 - Tensegrity Structure Simulation
54:41
Houdini Algorithmic Live #023 - Illusional Motion Graphics
01:24:47
Houdini Algorithmic Live #024 - Undulating Scales
59:18
Houdini Algorithmic Live #025 - Fractal Arabesque
02:19:42
Houdini Algorithmic Live #026 - Deformed Gyroid
01:29:39
Houdini Algorithmic Live #027 - Soap Surface
01:27:38
Houdini Algorithmic Live #028 - Spiral Skin
01:53:27
Houdini Algorithmic Live #029 - Procedural Melting
01:23:33
Houdini Algorithmic Live #030 - Kumiko Pattern 組子文様
01:50:13
Houdini Algorithmic Live #031 - Jumping Particles
01:31:09
Houdini Algorithmic Live #032 - Shortest Path Growth
01:58:19
Houdini Algorithmic Live #033 - Moebius Transformation
27:57
Houdini Algorithmic Live #034 - Robot with KineFX
02:26:27
Houdini Algorithmic Live #035 - Infinite Maze
01:46:29
Houdini Algorithmic Live #036 - Swarm Fireworks
03:07:43
Houdini Algorithmic Live #037 - Weighted Reaction Diffusion
01:09:21
Houdini Algorithmic Live #038 - Procedural Moire Pattern
51:57
Houdini Algorithmic Live #039 - Edge Bundling with Kernel Density Estimation
01:42:35
Houdini Algorithmic Live #040 - Voxel Rain
01:49:53
Houdini Algorithmic Live #041 - Procedural Inflation
01:57:25
Houdini Algorithmic Live #042 - Night Cityscape with Wave Function Collapse
03:57:55
Houdini Algorithmic Live #043 - Point Plotting
01:55:03
Houdini Algorithmic Live #044 - Popup Folding Papercraft
02:44:47
Houdini Algorithmic Live #045 - Mesh Unfolding
02:36:38
Houdini Algorithmic Live #046 - 3D Glitch
01:45:45
Houdini Algorithmic Live #047 - Looping Brush Trace
01:56:41
Houdini Algorithmic Live #048 - Recursive Box
01:47:46
Houdini Algorithmic Live #049 - Freeform Lattice
01:32:57
Houdini Algorithmic Live #050 - Trail Morph
02:08:57
Houdini Algorithmic Live #051 - Geodesic Hatching
01:24:24
Houdini Algorithmic Live #052 - Pattern Remapping
01:23:11
Houdini Algorithmic Live #053 - Differential Growth with Vellum Part 1
01:21:51
Houdini Algorithmic Live #054 - Voxel Materializing
01:23:53
Houdini Algorithmic Live #055 - Turbulence Morphing
01:32:35
Houdini Algorithmic Live #056 - Procedural Ethnic Pattern
01:40:19
Houdini Algorithmic Live #057 - Expandable Tessellation
02:18:03
Houdini Algorithmic Live #058 - Volume Advection
01:16:59
Houdini Algorithmic Live #059 - Swirling Trail
02:51:27
Houdini Algorithmic Live #060 - Quadrilateral Remesh
03:53:41
Houdini Algorithmic Live #061 - Mushroom Gills
02:43:10
Houdini Algorithmic Live #062 - Kite Tiling Rosette
57:27
Houdini Algorithmic Live #063 - Pac-Man Garden
03:23:55
Houdini Algorithmic Live #064 - Sci-Fi Panel
03:16:14
Houdini Algorithmic Live #065 - Tri Block Pattern
34:53
Houdini Algorithmic Live #066 - Strandbeest with KineFX
02:41:51
Houdini Algorithmic Live #067 - Cyclic Cellular Automata
01:51:59
Houdini Algorithmic Live #068 - Curve Trail Deform
01:57:27
Houdini Algorithmic Live #069 - Wiggle Pattern with Vellum
01:07:15
Houdini Algorithmic Live #070 - Shrink Wrapping
01:35:49
Houdini Algorithmic Live #071 - Swirling Trail
52:45
Houdini Algorithmic Live #072 - Text Morphing
03:31:33
Houdini Algorithmic Live #073 - Procedural Ferrofluid
01:58:41
Houdini Algorithmic Live #074 - Mesh Displacement
01:57:53
Houdini Algorithmic Live #075 - Recursive Branch Vein
02:57:27
Houdini Algorithmic Live #076 - Hard Surfacing
01:15:23
Houdini Algorithmic Live #077 - Snake Move
01:51:45
Houdini Algorithmic Live #078 - Gradient Growth
04:06:47
Houdini Algorithmic Live #079 - Video Stippling
02:25:33
Houdini Algorithmic Live #080 - Rotary Silhouette
01:07:31
Houdini Algorithmic Live #081 - Procedural Metro Network
02:55:59
Houdini Algorithmic Live #082 - Muscle Fiber
01:43:23
Houdini Algorithmic Live #083 - Ring Weaving
54:57
Houdini Algorithmic Live #084 - Circuit Network
02:41:31
Houdini Algorithmic Live #085 - Procedural Wall City
02:24:53
Houdini Algorithmic Live #086 - Fractal Flame 3D
01:35:43
Houdini Algorithmic Live #087 - Grid Distortion
02:14:33
Houdini Algorithmic Live #088 - Dune Simulation
01:46:27
Houdini Algorithmic Live #089 - Venom Ball
01:38:53
Houdini Algorithmic Live #090 - Fibonacci Flower
01:38:07
Houdini Algorithmic Live #091 - Procedural Sea Urchin
03:01:37
Houdini Algorithmic Live #092 - Organic Branching
02:30:49
Houdini Algorithmic Live #093 - Conformal Mapping
02:15:57
Houdini Algorithmic Live #094 - Sand Trail
03:19:53
Houdini Algorithmic Live #095 - Pixel Art Generator
03:14:29
Houdini Algorithmic Live #096 - Particle Morphing
01:30:27
Houdini Algorithmic Live #097 - Hyperbolic Surface
02:38:09
Houdini Algorithmic Live #098 - Calabi-Yau Manifolds
03:01:31
Houdini Algorithmic Live #099 - Fiber Structure
02:26:19
Houdini Algorithmic Live #100 - Attribute Isolines
01:19:27
Houdini Algorithmic Live #101 - Houdini for Plotter Drawing
03:08:11
Houdini Algorithmic Live #102 - Procedural Refraction
02:26:07
Houdini Algorithmic Live #103 - Freeform Curved Folding
03:50:49
Houdini Algorithmic Live #104 - Developable Surface
02:47:03
Houdini Algorithmic Live #105 - Energy Field
01:29:17
Houdini Algorithmic Live #106 - ASCII Art
02:48:11
Houdini Algorithmic Live #107 - Sci-Fi Dissolve
03:46:09
Houdini Algorithmic Live #108 - Strip Encoding-TxKhkgm0Tr4
03:28:55
【Houdini】 细川俊一郎 Vex 算法设计教程 Junichiro Horikawa - VEX for Algorithmic Design
3284播放
1_[VEX for Algorithmic Design] E01 _ Attribute Basics
51:41
2_[VEX for Algorithmic Design] E02 _ Group Basics
01:15:55
3_[VEX for Algorithmic Design] E03 _ Parameter Basics
01:35:10
4_[VEX for Algorithmic Design] E04 _ Variables and Operations
01:01:59
5_[VEX for Algorithmic Design] E05 _ Array
43:45
6_[VEX for Algorithmic Design] E06 _ Strings
01:00:05
7_[VEX for Algorithmic Design] E07 _ Loop
01:47:39
8_[VEX for Algorithmic Design] E08 _ Conditional
01:27:09
9_[VEX for Algorithmic Design] E09 _ Function
01:41:44
10_[VEX for Algorithmic Design] E10 _ Volume Basics
01:41:06
11_[VEX for Algorithmic Design] E11 _ Dictionary Basics
01:14:18
12_[VEX for Algorithmic Design] E12 _ Vector Basics
01:55:11
13_[VEX for Algorithmic Design] E13 _ Trigonometry Basics
02:45:41
14_[VEX for Algorithmic Design] E14 _ Quaternion Basics
01:41:09
15_[VEX for Algorithmic Design] E15 _ Matrix Basics 1 (Basic Transformation)
03:32:58
16_[VEX for Algorithmic Design] E16 _ Geometry Functions--tTzZZuoRco
03:23:03
17_[VEX for Algorithmic Design] E17 _ Intrinsic Attribute
01:33:18
18_[VEX for Algorithmic Design] E18 _ Randomness Basics
01:38:02
19_[VEX for Algorithmic Design] E19 _ Noise Basics
02:54:09
20_[VEX for Algorithmic Design] E20 _ Solver Basics
02:13:08
21_[VEX for Algorithmic Design] E21 _ Half-Edge Basics
01:42:27
22_[VEX for Algorithmic Design] E22 _ Remapping Basics
02:20:55
23_[VEX for Algorithmic Design] E23 _ SDF Basics
01:50:28
24_[VEX for Algorithmic Design] E24 _ Force Basics
01:09:16
25_[VEX for Algorithmic Design] E25 _ Force Extended
03:53:33
26_[VEX for Algorithmic Design] E26 _ Recursion Basics
03:57:42
【Houdini】 细川俊一郎 Houdini 小教程 Junichiro Horikawa - Houdini Snippet
1697播放
1_[Houdini Snippet] Soft Bouncing Jellies using Houdini FEM Solver
07:50
2_[Houdini Snippet] Convert curved Voronoi edge to straight line
24:01
3_[Houdini Snippet] Fabric Simulation with POP Grains
16:50
4_[Houdini Snippet] Visualizing GeoTIFF with HeightField
13:03
5_[Houdini Snippet] Digital Asset Runtime Control on Unity Editor using Houdini
33:25
6_[Houdini Snippet] Save Node as Python Code
14:00
7_[Houdini Snippet] Custom Remeshing
21:37
8_[Houdini Snippet] SOP based Minimal Surface with Houdini
12:38
9_[Houdini Snippet] Procedural Mesh Pipe with VEX
35:09
10_[Houdini Snippet] Visualizing Principal Direction Curve
41:03
11_[Houdini Tips] How to use Houdini Console with macOS 10.14 and above
02:51
12_[Houdini Snippet] Automate saving VEX functions for reusage
26:29
Houdini Solaris 学习教程 CGForge - Learning Solaris
725播放
1_Where is Karma.!
12:53
2_Fun Lighting & Rendering Features
09:37
3_Practical Advice for Learning Solaris
07:33
4_Referencing, Payloads, Kinds, Model, & More
14:05
5_Assigning Materials Efficiently
08:21
6_Add Variant Node, Variant Sets, and General Workflow
11:03
7_Add Variant to Current Prim & Rendering USD
08:08
8_Stage Manager & Collections
05:53
9_Instancer Node
04:54
10_Graft Xform & Stage Manager
06:28
11_Physics-Based Transformations
05:45
12_Layer Break, Sublayering, Shot & Seq. Overrides
08:15
13_Extract Instances & SOP Edits
07:18
14_Unpacking Traversal Options, & Flattening
07:46
15_Layer Masks, Visibility Presets, & Misc Stuff
08:35
Houdini 19.5 USD 使用教程 FXPHD - USD in Houdini 19.5
1559播放
hou222
01:21
hou222-class01
45:25
hou222-class02
17:56
hou222-class03
26:11
hou222-class04
39:08
Hodini USD LOPS 使用流程 FXPHD - USD and LOPs for Houdini Artists
1992播放
hou221
01:32
hou221-class01
23:59
hou221-class02
26:50
hou221-class03
32:12
hou221-class04
39:20
hou221-class05
33:55
hou221-class06
30:53
hou221-class07
33:37
hou221-class08
28:34
hou221-class09
21:15
hou221-class10
29:25
hou221-class11
26:19
hou221-class12
19:35
在 Maya 中学习 Python CGCircuit - Learn Python Inside Maya
1608播放
01. Introduction Who Am I What Will We learn
05:08
02. IDEs and Software
10:13
03. A Brief History of Python
08:50
04. Flavors of Python
07:00
05. Python Resources
04:14
06. Script Editor Tour
10:05
07. Type What I Type
00:55
08. Print Statements Commenting And Variables
20:55
09. Strings Part 1
08:06
10. Variables Under The Hood
05:45
11. String Indexing
06:02
12. Importing Modules
09:58
13. Importing maya.cmds
10:30
14. Auto Complete in the Script Editor
02:03
15. The Move Command
09:10
16. Capturing the Results of the Move Command
12:22
17. Using Return Results
10:36
18. The getAttr Command
07:29
19. The xform Command
10:41
20. Week 1 Homework Assignment
02:49
21. Week 1 Homework Review
26:48
01. Week 2 Introduction
00:55
02. Comparison Operators
05:34
03. and or not in
13:11
04. if-then-else and Expressions vs. Statements
12:17
05. Strings Part 2
12:09
06. Lists Part 2
14:29
07. Dictionaries
13:08
08. Tuples Tuples vs. Lists Mutable vs. Immutable
09:30
09. for Loops
19:18
10. The range Command
05:17
11. mel2py Python Learning Helper Tool
07:40
12. The see Module
04:28
13. Week 2 Homework Assignment
03:42
01. Week 2 Homework Review
11:33
02. Functions
06:26
03. Doc Strings
04:15
04. Function Arguments
11:33
05. args and kwargs
15:38
06. PYTHONPATH
11:18
07. Your First Module
15:14
08. Running Your First Module myModule.py
11:47
09. Closures
07:48
10. The Concept of Scope
04:50
11. Scope Example
12:10
12. Scope Globals
04:47
13. String Formatting Expressions
16:46
14. String Formatting With The .format Method
20:44
15. Week 3 Homework Assignment
05:05
01. Homework Review Week 3
17:57
02. Sets
10:37
03. Iterators Part 1 What Are Iterators
14:50
04. Iterators Part 2 Python 2.7x vs 3.x range Function
04:36
05. Iterators Part 3 Python 2.7x vs 3.x zip Function
03:41
06. Iterators and Dictionaries
07:38
07. The with Statement
07:59
08. List Comprehensions
05:37
09. Nested List Comprehensions
06:57
10. Generators Part 1
07:56
11. Generators Part 2
13:24
12. memory_profiler and Installing Anaconda
08:54
13. Using memory_profiler and memory_usage
16:36
14. The logging Module
17:34
15. Using the Logging Module In Your Modules
13:16
16. Week 4 Homework Assignment
05:12
01. Homework Review Week 4 Part 1
21:49
02. Homework Review Week 4 Part 2
05:29
03. Homework Using collections.Counter
05:41
04. Homework Review Week 4 Making Geometry With Results
09:16
05. Intro to Objects Part 1
12:26
06. Intro to Objects Part 2 Example
06:26
07. The __init__ Function
15:56
08. Using An Underscore to Hide Stuff
03:52
09. Inheritance
10:58
10. class Working Example Inheritance
06:12
11. class Working Example Quadruped Tree
13:57
12. class Working Example Multiple Inits
09:38
13. Polymorphism Concept
09:19
14. Polymorphism Examples
05:28
15. Duck Typing
05:29
16. Exceptions Part 1
10:58
17. Exceptions Making Your Own
16:12
18. class Working Example Raising An Exception
06:10
19. Week 5 Homework Assignment
04:10
01. Week 5 Homework Review
14:17
02. Class Variables vs Instance Variables
09:38
03. Decorators Part 1
11:03
04. Decorators Practical Example
12:53
05. Partial Functions Part 1
11:44
06. What is Qt PyQt PySide etc.
10:29
07. Intro to Qt Designer
09:38
08. Naming Widgets
12:00
09. A Barebones UI In Maya
14:48
10. maya.cmds loadUI
04:44
11. Loading .ui Differences Pyside
14:00
12. Checking Class of Incoming .ui
06:47
13. pyside_dynamic.py
09:05
14. Compiling A .ui File With pysideuic
05:57
15. Cleaning Up pysideuic Results
18:10
16. PySide Docs And Connecting A Click Event
10:24
17. Connecting QWidgets to Executable Code
12:15
18. Making A QCheckbox Disable a QLineEdit
08:32
19. Generating Geometry QPushButton Events
10:29
20. QSlider Controlling Geometry Scale
15:47
21. Adding Text to a QTextEdit Field
06:08
22. Connecting Events in A Loaded .ui
08:07
23. Week 6 Homework Assignment
06:44
01. Week 6 Homework Review Part 1
27:46
02. Week 6 Homework Review Part 2
10:18
03. Week 6 Homework Review Part 3
19:23
04. Final Project Overview
05:34
05. The pickle Module
05:07
06. The json Module
04:46
07. What is PyMEL
03:45
08. PyMEL vs maya.cmds
18:51
09. PyMEL PyNodes
07:43
10. Inspecting Curves with PyMEL
17:58
11. Recreating A Curve From Data
12:45
12. Starting Your API
15:07
13. Writing an API Part 1 Getting Started
12:46
14. Writing an API Part 2 Appending To The pickle
08:20
15. Writing an API Part 3 Creating Curve From Data
13:50
16. Creating The Controllers Library UI in Qt Designer
12:21
17. Updating QListWidget
12:01
18. Double-Clicking QListWidgetItem
09:26
19. QSlider Scale Controls
20:22
20. Manual Scale Value Updating QSlider
17:02
21. QLineEdit Naming and Saving New Controls
16:15
01. Color Mapping for NURBs Curves
12:51
02. Coloring Curves With The API
06:56
03. Making A 4x8 Grid of QPushButtons Part 1
12:19
04. Making A 4x8 Grid of QPushButtons Part 2
16:55
05. Making A 4x8 Grid of QPushButtons Part 3
17:21
06. Making A 4x8 Grid of QPushButtons Part 4
12:42
07. How To Do A Screen Capture in Maya
07:06
08. Adding A Screen Capture Function to the API
12:54
09. Adding A QLabel and QPixmap to the API with Click Updating
24:35
10. The Plan to Use an External Script to Process Our Icon Images
03:53
11. Reinstalling Anaconda
06:10
12. Installing Python Image LibraryPIL in Anaconda
06:11
13. Writing A Script with PIL to Crop Icon Images Part 1
19:14
14. Writing A Script with PIL to Crop Icon Images Part 2
07:39
15. The argparse Module
23:30
16. Adding argparse To The iconConvert.py Script
08:17
17. Running The subprocess Module in Maya
14:24
18. Making Icons For Curves in The UI
14:18
01. PySide Follow-up Part 1 A Single UI
07:32
02. Cool PySide The Helios Project
07:32
03. maya.standalone
10:21
04. The path Module
24:51
05. Intro to Regular Expressions
26:43
06. The re Module
15:34
07. Testing re.finditer on a Text File
10:06
08. PySide Follow-up Part 2 QRegExprValidator
11:35
09. Cygwin
05:35
10. grep
05:26
11. stdin stdout and stderr
17:49
12. The subprocess Module Part 1
27:17
13. The subprocess Module Part 2
32:17
14. What Can I Learn Next
06:17
Shotgun 实战教程 Shotgun in Production
828播放
shg201
02:02
shg201-class01
18:32
shg201-class02
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shg201-class03
32:07
shg201-class04
31:19
shg201-class05
30:31
shg201-class06
21:29
shg201-class07
21:03
shg201-class08
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shg201-class09
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shg201-class10
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shg201-class11
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UE5材质系统入门 The Gnomon Workshop - Unreal Engine 5 Material System Overview
1353播放
00. Preview
01:32
01. Introduction Organization, Import & Texture
31:07
02. Material Basics, Instances & Functions
56:26
03. PBR & Surface Adjustment
39:53
04. Emissive & Clear Coat
45:41
05. Subsurface & Vertex Paint
47:53
06. Masked & Translucent
21:17
07. Parallax Occlusion Mapping & Parameter Collections
48:11
08. Final Thoughts
09:16
Maya2023 入门教程 The Gnomon Workshop - Introduction to Maya 2023
3766播放
01. Introduction
03:24
02. Navigating the Maya Interface
13:47
03. Maya Projects & Preferences
12:31
04. Viewport Grid & Display Options
11:46
05. The Toolbox
21:26
06. The Outliner
18:56
07. Channel Box & Display Layers
23:23
08. Attribute & Node Editors
16:22
09. Making Connections Between Nodes
19:57
10. Shelves & Script Editor
22:57
11. Customizing Hotkeys & Marking Menus
10:08
12. Viewport Rendering With Maya
13:35
01. Introduction
07:06
02. Image Planes & Model Block-Up
21:32
03. Smooth Mesh Preview & Extrude Tool
17:01
04. Modeling Toolkit — Part 1
22:42
05. Modeling Toolkit — Part 2
23:07
06. Quad Draw & Connect Tools
23:35
07. NURBS Curves & Surfaces
21:24
08. Introduction to UV Editor
21:18
09. Animation Editing on the Timeline
15:01
10. The Graph Editor
23:18
11. Introduction to Deformers
20:07
12. Cluster, Lattice & Texture Deformers
20:58
13. Animation Visualization Tools
23:45
14. New Tools Released in Maya 2023
21:27
01. Introduction
07:44
02. Hypershade
18:50
03. File Textures
22:06
04. File Textures & UDIMs
09:56
05. Maya Cameras
19:30
06. Maya Lights
22:11
07. Render View Windows
18:18
08. Batch Rendering With Arnold
19:01
09. Working With File References
22:52
10. Game Exporter
08:47
OpenGL 和 GLSL shader 实战教程Practical OpenGL and GLSL shaders fundamentals with C++
3047播放
1.Computer graphics 101 and course introduction
06:07
2.Intro to the OpenGL API
04:15
3.MacOS setup of the GLFW helper library
07:33
4.Windows setup of the GLFW helper library
03:49
5.Basic GLFW & OpenGL app setup
06:42
6.Drawing a circle procedurally
03:55
7.2D point rotation
01:37
8.More on 2D transformations
11:40
9.Stack of matrices
10:54
10.Intro to shaders
05:02
11.The rendering pipeline and shaders
06:33
12.GLSL, shaders attributes and geometry VBOs
14:45
13.Multiple VBOs and geometry, winding directions, etc
11:15
14.Vertex array objects (VAO) and RAM buffers
01:38
15.Procedural graphics inside the shaders
12:44
16.Bonus - homogenous coordinates
06:00
17.Drawing a textured rectangle (sprite)
09:35
18.Loading a texture from the BPM file
01:53
19.Rotating the cube
08:03
20.Adding the GLM math library
00:48
21.Texturing the cube
03:12
22.Perspective projection
05:05
PyQt 节点编辑器教程 - Node Editor Tutorial
6717播放
1_Node Editor in Python Tutorial Series# Introduction
04:27
2_Node Editor 00# Prerequisities - How to setup PyCharm
10:35
3_Node Editor Tutorial 01# How to create View, Scene and Grid Background
26:05
4_Node Editor Tutorial 02# How to add items to GraphicsView
21:04
5_Node Editor Tutorial 03# How to navigate scene
26:08
6_Node Editor Tutorial 04# Implementing Scene
14:03
7_Node Editor Tutorial 05# How to implement Node
30:41
8_Node Editor Tutorial 06# Implementing Node Content
17:05
9_Node Editor Tutorial 07# How to implement Sockets
31:16
10_Node Editor Tutorial 08# How to implement Edges
27:48
11_Node Editor Tutorial 09# Positioning Edges and Debugging
25:19
12_Node Editor Tutorial 10# Finishing Edges and Socket Variations
14:29
13_Node Editor Tutorial 11# How to create Dragging Edge
36:51
14_Node Editor Tutorial 12 - Finishing Dragging Edge
47:47
15_Node Editor Tutorial 13# How to implement Selecting Items
18:55
16_Node Editor Tutorial 14# Implementing Deleting Items
30:55
17_Node Editor Tutorial 15# Cutting Edges
19:38
18_Node Editor Tutorial 16# Introduction to Serialization
31:16
19_Node Editor Tutorial 17# Deserialization - File load
24:46
20_Node Editor Tutorial 18# Undo & Redo #1 - Introduction
08:54
21_Node Editor Tutorial 19# Undo & Redo #2 - History Stack
24:35
22_Node Editor Tutorial 20# Undo & Redo #3 - History Stamps
19:04
23_Node Editor Tutorial 21# How to implement Main Window with Menu
34:57
24_Node Editor Tutorial 22# How to implement Clipboard Operations
18:34
25_Node Editor Tutorial 23# How to implement Clipboard Serialization
28:08
26_Node Editor Tutorial 24# Bugfixing Crashes, Missing Edge
18:26
27_Node Editor Tutorial 25# Adding File Has Changed Dialog
30:02
28_Node Editor Tutorial 26# Socket with multiple Edges
46:33
29_Node Editor Tutorial 27# How to set up python package with tests and docs
42:25
30_Node Editor Tutorial 28# Calculator Example Introduction
21:30
31_Node Editor Tutorial 29# Refactoring Window, Menu and Actions
27:35
32_Node Editor Tutorial 30# How to create MDI sub-windows
22:58
33_Node Editor Tutorial 31# Refactoring Styles + Bonus# Dark Skin
15:57
34_Node Editor Tutorial 32# Refactoring Open, Save, Save As
37:33
35_Node Editor Tutorial 33# Finishing Refactoring Open, Save, Save As
26:21
36_Node Editor Tutorial 34# Updating Edit Menu
19:31
37_Node Editor Tutorial 35# Item Selection Events
17:14
38_Node Editor Tutorial 36# Finishing Selection Events
21:16
39_Node Editor Tutorial 37# Wrapping up Refactoring
23:33
40_Node Editor Tutorial 38# How to Implement draggable ListWidget with Icons
12:38
41_Node Editor Tutorial 39# How to Implement Drag & Drop in PyQt5
25:57
43_Node Editor Tutorial 41# Nodes Registration with decorators and Auto-Generati
24:01
44_Node Editor Tutorial 42# Putting sockets on center
27:06
45_Node Editor Tutorial 43# Serialization of different Node classes
15:32
46_Node Editor Tutorial 44# Styling Nodes using Qt Skin Generator
17:17
47_Node Editor Tutorial 45# How to create Context Menus in PyQt5
20:54
48_Node Editor Tutorial 46# How to create Node State Flags for evaluation
18:58
49_Node Editor Tutorial 47# How to implement Node evaluation Part 1
22:03
50_Node Editor Tutorial 48# How to implement Node evaluation Part 2
19:26
51_Node Editor Tutorial 49# How to implement Node evaluation Part 3
17:12
52_Node Editor Tutorial 50# How to implement Hover effect in PyQt5
09:09
53_Node Editor Tutorial 51# How to create node directly from edge
21:58
54_Node Editor Tutorial 52# How to create documentation with Sphinx
29:48
55_Node Editor Tutorial 53# Changes for reusability & fixes
33:36
56_Node Editor Tutorial 54# Changes for reusability & fixes #2
18:45
57_Node Editor Tutorial 55# Changes for reusability & fixes #3
15:05
58_Node Editor Tutorial 56# Fixing our Edges
07:46
59_Node Editor# Architecture Overview
20:03
60_Node Editor Tutorials# Conclusion
09:07
61_Node Editor Bonus 01# Adding Rerouting Edges
33:10
62_Node Editor Bonus 02# Adding Snapping to Sockets
31:51
Houdini 基础教程 CGCircuit - Houdini Basics Episode I
1694播放
01_Introduction to Houdini Basics - I
02:29
02_Houdini 18.5 Layout - Part 1
26:18
03_Houdini Layout - Part 2
24:47
04_Install SideFX Labs (Game Tools)
01:34
05_Setup your Project and Variables
06:35
06_The basic concepts of a Polygonal Mesh
12:17
07_Polygonal Meshes data in Houdini
11:04
08_Basic Shapes inside Houdini
10:36
09_Boolean operator and Deformer
15:17
10_Line based operator, Sweep and Revolve
12:08
11_Skin Operator and how to make a Procedural Rope
15:53
12_PolyExtrude node
04:57
13_Understanding For and ForEach Loops - Part 1
19:30
14_For and ForEach Loops - Part 2
02:10
15_Breakdown of a simple Procedural Structure
04:12
16_Quickstart guide to render your first scene with Mantra
16:49
17_Complete your first Mantra render
01:49
18_Composition Breakdown
01:58
19_VEX Introduction and Syntax
38:36
20_VOPs overview
12:55
21_Random Walker - The Theory
05:06
22_Sop Solver basics
18:27
23_Adding Velocity
24:15
24_Connect Trails
07:17
25_Add some spices with Randomness
11:23
26_Final Recap
04:22
27_Assignment
02:29
Maya C++ 开发 GPU 驱动的包裹变形器 CGCircuit - Creating a GPU-Driven Wrap Deformer
1587播放
01_Introduction
06:32
02_Mathematical Overview
09:13
03_Data Terminology
06:07
04_Node Attributes
12:06
05_Gathering the Geometry Arguments
17:39
06_Create the Deformer
12:42
07_Calculate the Closest Point
15:11
08_Calculate the Barycentric Coordinates
14:36
09_Storing the Closest Point Data
14:04
10_Deforming with the Closest Point
18:34
11_Calculating the Basis Components
10:58
12_Calculate the Bind Matrices
05:55
13_Deforming with a Surface Transform
11:07
14_Visualization of the Soft Transform
13:24
15_Calculating Adjacency
06:04
16_Crawling the Surface
26:59
17_Calculating Sample Weights
08:00
18_Calculating Basis Components with Weight Samples
16:07
19_Deforming with Weight Samples
23:56
20_Scale
05:14
21_Deformer Membership
04:10
22_Paint Weights and Envelope
04:57
23_Why We Would Want to Rebind
05:07
24_Creating the Bind Mesh
18:07
25_Refactoring the Command for Rebind Support
08:15
26_Creating the Rebind Subset Mesh
14:41
27_Rebinding Components
16:23
28_Caching Bind Information with setDependentsDirty
08:25
29_Creating a Rebind Dialog in PySide
25:37
30_Preventing Duplicate Bind Meshes
13:48
31_Binding Exporter
28:56
32_Adding Export Support to the Command
07:40
33_Binding Importer
15:18
34_Adding Import Support to the Command
05:41
35_Import Binding on Creation
05:56
36_Dividing Data into Chunks
09:10
37_Multi-threading the Deformer
22:48
38_Multi-threading the Command
13:29
39_Introduction to Vector Intrinsics
08:26
40_Creating the Dot4 Function
28:38
41_Using Vector Intrinsics to Calculate Basis Components
28:35
42_GPU Introduction
06:53
43_Creating the GPU Class Declarations
11:27
44_Copying Bind Data to the GPU
30:39
45_Copying Driver Data to the GPU
15:04
46_Copying Paint Map Data to the GPU
09:35
47_Loading the OpenCL Kernel
06:37
48_Setting the Kernel Arguments
09:42
49_Executing the Kernel
09:28
50_Writing the Kernel Part 1
18:49
51_Writing the Kernel Part 2
15:59
52_Writing the Attribute Editor Template
04:32
53_Creating from the Options Dialog
30:17
54_Binding and Painting from the Menu
15:25
55_Summary
02:39
Maya Ncloth 使用教程 Gnomon Workshop - Ncloth For Production
1769播放
001 Introduction
01:51
002 Adding Mocap To Your Character
07:22
003 Creating A T-Pose And MoCap Cleanup
11:37
004 Sim Mesh Modeling - Understanding The Rules
10:48
005 Sim Mesh Modeling - Creating Single Sided Mesh From Render Mesh
09:31
006 Sim Mesh Modeling - Modeling Retopologize In Mudbox
16:40
007 Sim Mesh Modeling Identifying And Fixing Additional Sim Mesh Issues
14:53
008 Importorting Animation And File Prep For Simulation
11:39
009 Fundamentals Of Nucleus And NCloth
47:58
010 Simulating The Pants
37:06
011 Fixing The Collider And Pants Simulation
20:38
012 Simulating The Robe
41:09
013 Simulating The Accessories - Motion Multiplier Technique
45:22
014 Transferring Sim To Render Mesh And Finaling
20:51
015 Bonus Material - Learn Some Cool Production Tricks
33:03
Maya C++ 创建抖动变形器教程 CGCircuit - Creating a Custom Jiggle Deformer
1266播放
01_Introduction
03:09
02_Jiggle Math
07:10
03_Implementing the Math
09:31
04_Creating a Usable Python Node
09:51
05_Finalizing and Testing the Node
06:44
06_Converting the Prototype to a Deformer
10:07
07_Gathering the Jiggle Maps
07:43
08_Adding Stiffness and Damping Maps
04:40
09_Optimizing the Map Reading
06:44
10_Creating a Maximum Velocity
07:15
11_Adding a Direction Bias
10:58
12_Maintaining the Volume with Normal Strength
05:41
13_Adding a Start Frame
02:44
14_Multi-Threading the Jiggle with OpenMP
06:34
15_Creating the Jiggle Creation Command
09:44
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