异环我求求你别一天到晚整你那小游戏了,再这样下去真的无法打败GTA6了
以下是本期视频的参考文献和背景音乐:
Berlyne, D. E. (1960). Conflict, Arousal, and Curiosity. McGraw-Hill.
Carson, Don. (2000). “Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry.” Game Developer.
Francis, Bryant. (2021). “A Taxonomy of Weenies: The Landmarks That Define Ghost of Tsushima.” Game Developer.
Chernev, A., Böckenholt, U., & Goodman, J. (2015). “Choice Overload: A Conceptual Review and Meta-Analysis.” Journal of Consumer Psychology.
Korkis, Jim. (2016). “The Origin of the Disneyland Wienie.” MousePlanet.
Lepper, M. R., Greene, D., & Nisbett, R. E. (1973). “Undermining Children’s Intrinsic Interest with Extrinsic Reward.” Journal of Personality and Social Psychology.
Litman, J. A. (2005). “Curiosity and the Pleasures of Learning: Wanting and Liking New Information.” Cognition & Emotion.
Loewenstein, G. (1994). “The Psychology of Curiosity: A Review and Reinterpretation.” Psychological Bulletin.
Lynch, Kevin. (1960). The Image of the City. MIT Press.
Reutskaja, E., & Hogarth, R. M. (2009). “Satisfaction in Choice as a Function of the Number of Alternatives.” Psychology & Marketing.
Ryan, R. M., & Deci, E. L. (2000). “Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being.” American Psychologist.
Schwartz, Barry. (2004). The Paradox of Choice: Why More Is Less. Ecco.
Thomas, Bob. (1976). Walt Disney: An American Original. Simon & Schuster.
Williams, Pat, with Jim Denney. (2004). How to Be Like Walt: Capturing the Disney Magic Every Day of Your Life. Health Communications.
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