游戏里的奇观越造越多,为什么我们却不想继续探索了?聊聊游戏、迪士尼与好奇心

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异环我求求你别一天到晚整你那小游戏了,再这样下去真的无法打败GTA6了 以下是本期视频的参考文献和背景音乐: Berlyne, D. E. (1960). Conflict, Arousal, and Curiosity. McGraw-Hill. Carson, Don. (2000). “Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry.” Game Developer. Francis, Bryant. (2021). “A Taxonomy of Weenies: The Landmarks That Define Ghost of Tsushima.” Game Developer. Chernev, A., Böckenholt, U., & Goodman, J. (2015). “Choice Overload: A Conceptual Review and Meta-Analysis.” Journal of Consumer Psychology. Korkis, Jim. (2016). “The Origin of the Disneyland Wienie.” MousePlanet. Lepper, M. R., Greene, D., & Nisbett, R. E. (1973). “Undermining Children’s Intrinsic Interest with Extrinsic Reward.” Journal of Personality and Social Psychology. Litman, J. A. (2005). “Curiosity and the Pleasures of Learning: Wanting and Liking New Information.” Cognition & Emotion. Loewenstein, G. (1994). “The Psychology of Curiosity: A Review and Reinterpretation.” Psychological Bulletin. Lynch, Kevin. (1960). The Image of the City. MIT Press. Reutskaja, E., & Hogarth, R. M. (2009). “Satisfaction in Choice as a Function of the Number of Alternatives.” Psychology & Marketing. Ryan, R. M., & Deci, E. L. (2000). “Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being.” American Psychologist. Schwartz, Barry. (2004). The Paradox of Choice: Why More Is Less. Ecco. Thomas, Bob. (1976). Walt Disney: An American Original. Simon & Schuster. Williams, Pat, with Jim Denney. (2004). How to Be Like Walt: Capturing the Disney Magic Every Day of Your Life. Health Communications. Blue Boi - LAKEY INSPIRED Better Days - LAKEY INSPIRED The Process - LAKEY INSPIRED Whatever It Takes - Imagine Dragons
认真聊游戏,因为玩游戏也可以很认真! 合作相关事宜或问题请联系 contact@roseausix.com / vx: roseausix
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